add volume modifier

This commit is contained in:
Filip Sykala 2021-09-14 09:51:47 +02:00
parent 7df893177c
commit 34026a15e8
6 changed files with 122 additions and 66 deletions

View File

@ -399,7 +399,7 @@ std::optional<Emboss::Font> Emboss::load_font(std::vector<unsigned char> data)
--index; // last one is bad
// at least one font must be inside collection
if (index < 1) {
std::cerr << "There is no font collection inside file.";
std::cerr << "There is no font collection inside data.";
return {};
}
// select default font on index 0

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@ -64,6 +64,10 @@ public:
int line_gap = 0;
// Precision of lettter outline curve in conversion to lines
float flatness = 2.0;
// Height of letter [in mm]
float size_in_mm = 10;
// Z depth of text [in mm]
float emboss = 5;
// TODO: add enum class Align: center/left/right
FontProp() = default;

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@ -1,5 +1,5 @@
#ifndef libslic3r_MeshBoolean_hpp_
#define libslic3r_MeshBoolean_hpp_
#ifndef libslic3r_Triangulation_hpp_
#define libslic3r_Triangulation_hpp_
#include <vector>
#include <set>
@ -43,4 +43,4 @@ public:
};
} // namespace Slic3r
#endif // libslic3r_MeshBoolean_hpp_
#endif // libslic3r_Triangulation_hpp_

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@ -13,6 +13,7 @@
#include "GLCanvas3D.hpp"
#include "Selection.hpp"
#include "format.hpp"
#include "Gizmos/GLGizmoEmboss.hpp"
#include <boost/algorithm/string.hpp>
#include "slic3r/Utils/FixModelByWin10.hpp"
@ -466,6 +467,15 @@ wxMenu* MenuFactory::append_submenu_add_generic(wxMenu* menu, ModelVolumeType ty
[type, item](wxCommandEvent&) { obj_list()->load_generic_subobject(item, type); }, "", menu);
}
auto add_text = [type](wxCommandEvent &) {
GLGizmosManager &mng = plater()->canvas3D()->get_gizmos_manager();
if (mng.open_gizmo(GLGizmosManager::Emboss)) {
GLGizmoEmboss *emboss = dynamic_cast<GLGizmoEmboss *>(mng.get_current());
emboss->set_volume_type(type);
}
};
append_menu_item(sub_menu, wxID_ANY, _L("Text"), "", add_text, "", menu);
if (wxGetApp().get_mode() >= comAdvanced) {
sub_menu->AppendSeparator();
append_menu_item(sub_menu, wxID_ANY, _L("Gallery"), "",

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@ -20,6 +20,11 @@ public:
// os specific load of wxFont
static std::optional<Slic3r::Emboss::Font> load_font(const wxFont &font);
// Must be in gui because of wxWidget
static std::optional<Slic3r::Emboss::Font> load_font(const Emboss::FontItem &fi);
static Slic3r::Emboss::FontItem get_font_item(const wxFont &font);
// load font used by Operating system as default GUI
static Slic3r::Emboss::FontItem get_os_font();
@ -44,16 +49,14 @@ GLGizmoEmboss::GLGizmoEmboss(GLCanvas3D & parent,
, m_font_selected(0)
, m_text_size(255)
, m_text(new char[m_text_size])
, m_scale(0.01f)
, m_emboss(5.f)
, m_volume(nullptr)
, m_volume_type(ModelVolumeType::MODEL_PART)
{
// TODO: suggest to use https://fontawesome.com/
// (copy & paste) unicode symbols from web
bool is_font_loaded = load_font();
//add_fonts(Emboss::get_font_list());
//add_fonts({WxFontUtils::get_os_font()});
add_fonts(Emboss::get_font_list());
add_fonts({WxFontUtils::get_os_font()});
if (!is_font_loaded) {
// can't load so erase it from list
@ -99,19 +102,19 @@ void GLGizmoEmboss::on_render_input_window(float x, float y, float bottom_limit)
static std::string fontName;
if (ImGui::Button(_L("choose font").c_str())) {
static wxFontData data; // keep last selected font
wxFontDialog font_dialog(nullptr, data);
font_dialog.SetTitle(_L("Select font FFF"));
wxFontDialog font_dialog((wxWindow*)wxGetApp().mainframe, data);
font_dialog.SetTitle(_L("Select font for Emboss"));
if (font_dialog.ShowModal() == wxID_OK) {
data = font_dialog.GetFontData();
wxFont font2 = data.GetChosenFont();
wxString fontDesc2 = font2.GetNativeFontInfoDesc();
fontName = std::string(fontDesc2.c_str());
wxString fontDesc(fontName);
wxFont font(fontDesc);
//font.IsOk()
// m_font = Emboss::load_font(font.GetHFONT()); // load font os specific
process();
wxFont font = data.GetChosenFont();
auto fontOpt = WxFontUtils::load_font(font);
if (fontOpt.has_value()) {
Emboss::FontItem fontItem = WxFontUtils::get_font_item(font);
m_font_selected = m_font_list.size();
add_fonts({fontItem});
m_font = fontOpt;
process();
}
}
}
if (!fontName.empty()) ImGui::Text(fontName.c_str());
@ -119,13 +122,12 @@ void GLGizmoEmboss::on_render_input_window(float x, float y, float bottom_limit)
ImGui::SameLine();
draw_add_button();
ImGui::InputFloat("Scale", &m_scale);
ImGui::InputFloat("Emboss", &m_emboss);
ImGui::InputFloat("Size[in mm]", &m_font_prop.size_in_mm);
ImGui::InputFloat("Emboss[in mm]", &m_font_prop.emboss);
if (ImGui::InputFloat("Flatness", &m_font_prop.flatness))
if(m_font.has_value()) m_font->cache.clear();
ImGui::InputInt("CharGap", &m_font_prop.char_gap);
ImGui::InputInt("LineGap", &m_font_prop.line_gap);
ImGui::InputInt("CharGap[in font points]", &m_font_prop.char_gap);
ImGui::InputInt("LineGap[in font points]", &m_font_prop.line_gap);
ImGui::InputFloat3("Origin", m_orientation.origin.data());
//if (ImGui::InputFloat3("Normal", m_normal.data())) m_normal.normalize();
//if (ImGui::InputFloat3("Up", m_up.data())) m_up.normalize();
@ -189,7 +191,7 @@ void GLGizmoEmboss::on_set_state()
auto notification_manager = wxGetApp().plater()->get_notification_manager();
notification_manager->push_notification(
NotificationType::CustomNotification,
NotificationManager::NotificationLevel::RegularNotification,
NotificationManager::NotificationLevel::RegularNotificationLevel,
_u8L("ERROR: Wait until ends or Cancel process."));
return;
}
@ -269,8 +271,9 @@ void GLGizmoEmboss::process() {
Polygons polygons = Emboss::text2polygons(*m_font, m_text.get(), m_font_prop);
if (polygons.empty()) return;
float scale = m_font_prop.size_in_mm / m_font->ascent;
auto project = std::make_unique<Emboss::ProjectScale>(
std::make_unique<Emboss::ProjectZ>(m_emboss/m_scale), m_scale);
std::make_unique<Emboss::ProjectZ>(m_font_prop.emboss / scale), scale);
indexed_triangle_set its = Emboss::polygons2model(polygons, *project);
if (its.indices.empty()) return;
@ -282,17 +285,15 @@ void GLGizmoEmboss::process() {
const Selection &selection = m_parent.get_selection();
int object_idx = selection.get_object_idx();
ModelObject * obj = wxGetApp().plater()->model().objects[object_idx];
GUI_App & app = wxGetApp();
Plater * plater = app.plater();
ModelObject * obj = plater->model().objects[object_idx];
//if (m_volume != nullptr) {
// // TODO: fix index of m_volume
// size_t m_volume_index = obj->volumes.size() - 1;
// obj->delete_volume(m_volume_index);
//}
//m_volume = obj->add_volume(std::move(tm), ModelVolumeType::MODEL_PART);
std::string volume_name = create_volume_name();
plater->take_snapshot(_L("Add") + " " + volume_name);
if (m_volume == nullptr) {
m_volume = obj->add_volume(std::move(tm), ModelVolumeType::MODEL_PART);
m_volume = obj->add_volume(std::move(tm), m_volume_type);
} else {
m_volume->set_mesh(std::move(tm));
m_volume->set_new_unique_id();
@ -302,6 +303,26 @@ void GLGizmoEmboss::process() {
m_volume->calculate_convex_hull();
m_volume->get_object()->invalidate_bounding_box();
}
m_volume->name = volume_name;
// set a default extruder value, since user can't add it manually
m_volume->config.set_key_value("extruder", new ConfigOptionInt(0));
// select new added volume
ModelVolume *new_volume = m_volume;
ObjectList *obj_list = app.obj_list();
obj_list->select_item([new_volume, object_idx, obj_list]() {
wxDataViewItemArray items = obj_list->reorder_volumes_and_get_selection(
object_idx, [new_volume](const ModelVolume *volume) { return volume == new_volume; });
if (items.IsEmpty()) return wxDataViewItem();
return items.front();
});
if (m_volume_type == ModelVolumeType::MODEL_PART)
// update printable state on canvas
m_parent.update_instance_printable_state_for_object((size_t) object_idx);
obj_list->selection_changed();
m_parent.reload_scene(true);
}
@ -356,9 +377,13 @@ void GLGizmoEmboss::draw_font_list()
f.name :
(f.name.substr(0, m_gui_cfg->max_font_name - 3) + " ..");
if (ImGui::Selectable(name.c_str(), &f == &current)) {
size_t prev_font_selected = m_font_selected;
m_font_selected = &f - &m_font_list.front();
load_font();
process();
if (!load_font()) {
m_font_selected = prev_font_selected;
} else {
process();
}
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
@ -369,8 +394,8 @@ void GLGizmoEmboss::draw_font_list()
}
ImGui::EndCombo();
}
ImGui::SameLine();
if (m_font.has_value() && m_font->count > 1) {
ImGui::SameLine();
if (ImGui::BeginCombo("##font_collection_selector",
std::to_string(m_font->index).c_str())) {
for (size_t i = 0; i < m_font->count; ++i) {
@ -378,6 +403,8 @@ void GLGizmoEmboss::draw_font_list()
if (ImGui::Selectable(std::to_string(i).c_str(),
i == m_font->index)) {
m_font->index = i;
m_font->cache.clear();
process();
}
ImGui::PopID();
}
@ -386,25 +413,23 @@ void GLGizmoEmboss::draw_font_list()
}
}
bool GLGizmoEmboss::load_font()
bool GLGizmoEmboss::load_font() {
if (m_font_selected >= m_font_list.size()) return false;
auto font = WxFontUtils::load_font(m_font_list[m_font_selected]);
if (!font.has_value()) return false;
m_font = font;
return true;
}
std::optional<Emboss::Font> WxFontUtils::load_font(const Emboss::FontItem &fi)
{
const Emboss::FontItem &fi = m_font_list[m_font_selected];
std::optional<Emboss::Font> loaded_font;
switch (fi.type) {
case Emboss::FontItem::Type::file_path:
loaded_font = Emboss::load_font(fi.path.c_str());
break;
return Emboss::load_font(fi.path.c_str());
case Emboss::FontItem::Type::wx_font_descr:
loaded_font = WxFontUtils::load_font(WxFontUtils::load_wxFont(fi.path));
break;
return WxFontUtils::load_font(WxFontUtils::load_wxFont(fi.path));
}
bool is_loaded = loaded_font.has_value();
if (is_loaded) {
m_font = std::move(loaded_font);
}
return is_loaded;
return {};
}
std::optional<Slic3r::Emboss::Font> WxFontUtils::load_font(const wxFont &font)
@ -425,13 +450,20 @@ std::optional<Slic3r::Emboss::Font> WxFontUtils::load_font(const wxFont &font)
#endif
}
Slic3r::Emboss::FontItem WxFontUtils::get_font_item(const wxFont &font)
{
std::string name = get_human_readable_name(font);
std::string fontDesc = store_wxFont(font);
return Emboss::FontItem(name, fontDesc, Emboss::FontItem::Type::wx_font_descr);
}
Slic3r::Emboss::FontItem WxFontUtils::get_os_font()
{
wxSystemSettings ss;
wxFont ss_font = ss.GetFont(wxSYS_ANSI_VAR_FONT);
std::string name = get_human_readable_name(ss_font) + " (" + _u8L("OS default") + ")";
std::string fontDesc = std::string(ss_font.GetNativeFontInfoDesc().c_str());
return Emboss::FontItem(name, fontDesc, Emboss::FontItem::Type::wx_font_descr);
Emboss::FontItem fi = get_font_item(ss_font);
fi.name += +" (" + _u8L("OS default") + ")";
return get_font_item(ss_font);
}
std::string WxFontUtils::get_human_readable_name(const wxFont &font)
@ -487,3 +519,12 @@ void GLGizmoEmboss::add_fonts(const Emboss::FontList &font_list) {
m_font_list.insert(m_font_list.end(), font_list.begin(), font_list.end());
sort_fonts();
}
std::string GLGizmoEmboss::create_volume_name()
{
size_t max_len = 20;
std::string text((const char *)m_text.get());
if (text.size() > max_len)
text = text.substr(0, max_len - 3) + " ..";
return _u8L("Text") + ": " + text;
}

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@ -12,16 +12,18 @@
#include "libslic3r/Emboss.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/Model.hpp"
namespace Slic3r {
class ModelVolume;
namespace GUI {
namespace Slic3r::GUI {
class GLGizmoEmboss : public GLGizmoBase
{
public:
GLGizmoEmboss(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
virtual ~GLGizmoEmboss();
void set_volume_type(ModelVolumeType volume_type) { m_volume_type = volume_type; }
// pseudo virtual function, no inheritance
virtual bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
protected:
@ -44,6 +46,8 @@ private:
void sort_fonts();
void add_fonts(const Emboss::FontList &font_list);
std::string create_volume_name();
// This configs holds GUI layout size given by translated texts.
// etc. When language changes, GUI is recreated and this class constructed again,
// so the change takes effect. (info by GLGizmoFdmSupports.hpp)
@ -74,14 +78,11 @@ private:
};
Orientation m_orientation;
float m_scale;
float m_emboss;
// actual volume
ModelVolume *m_volume;
ModelVolume *m_volume;
ModelVolumeType m_volume_type;
};
} // namespace GUI
} // namespace Slic3r
} // namespace Slic3r::GUI
#endif // slic3r_GLGizmoEmboss_hpp_