Patching the new Layer::sort_perimeters_into_islands() for super
ugly models. Fixes #9561, #9562
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991aedd37c
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340b685a0d
3 changed files with 21 additions and 5 deletions
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@ -31,6 +31,9 @@ public:
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virtual void reverse() = 0;
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virtual const Point& first_point() const = 0;
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virtual const Point& last_point() const = 0;
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// Returns an approximately middle point of a path, loop or an extrusion collection.
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// Used to get a sample point of an extrusion or extrusion collection, which is possibly deep inside its island.
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virtual const Point& middle_point() const = 0;
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// Produce a list of 2D polygons covered by the extruded paths, offsetted by the extrusion width.
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// Increase the offset by scaled_epsilon to achieve an overlap, so a union will produce no gaps.
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virtual void polygons_covered_by_width(Polygons &out, const float scaled_epsilon) const = 0;
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@ -81,6 +84,7 @@ public:
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void reverse() override { this->polyline.reverse(); }
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const Point& first_point() const override { return this->polyline.points.front(); }
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const Point& last_point() const override { return this->polyline.points.back(); }
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const Point& middle_point() const override { return this->polyline.points[this->polyline.size() / 2]; }
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size_t size() const { return this->polyline.size(); }
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bool empty() const { return this->polyline.empty(); }
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bool is_closed() const { return ! this->empty() && this->polyline.points.front() == this->polyline.points.back(); }
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@ -153,6 +157,7 @@ public:
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void reverse() override;
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const Point& first_point() const override { return this->paths.front().polyline.points.front(); }
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const Point& last_point() const override { return this->paths.back().polyline.points.back(); }
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const Point& middle_point() const override { auto &path = this->paths[this->paths.size() / 2]; return path.polyline.points[path.polyline.size() / 2]; }
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size_t size() const { return this->paths.size(); }
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bool empty() const { return this->paths.empty(); }
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double length() const override;
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@ -204,6 +209,7 @@ public:
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void reverse() override;
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const Point& first_point() const override { return this->paths.front().polyline.points.front(); }
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const Point& last_point() const override { assert(this->first_point() == this->paths.back().polyline.points.back()); return this->first_point(); }
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const Point& middle_point() const override { auto& path = this->paths[this->paths.size() / 2]; return path.polyline.points[path.polyline.size() / 2]; }
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Polygon polygon() const;
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double length() const override;
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bool split_at_vertex(const Point &point, const double scaled_epsilon = scaled<double>(0.001));
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