Temporary tech ENABLE_SEAMS_USING_INSTANCED_MODELS -> WIP (still missing opengl calls)
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@ -49,6 +49,12 @@
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#define ENABLE_SINKING_CONTOURS (1 && ENABLE_2_4_0_ALPHA0)
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// Enable rendering seams (and other options) in preview using models
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#define ENABLE_SEAMS_USING_MODELS (1 && ENABLE_2_4_0_ALPHA0)
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// Enable rendering seams (and other options) in preview using instanced models
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// references:
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// https://ogldev.org/www/tutorial33/tutorial33.html
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// https://docs.gl/gl3/glDrawElementsInstanced
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// https://www.khronos.org/opengl/wiki/Vertex_Rendering#Instancing
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#define ENABLE_SEAMS_USING_INSTANCED_MODELS (1 && ENABLE_SEAMS_USING_MODELS)
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#endif // _prusaslicer_technologies_h_
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@ -95,6 +95,17 @@ void GCodeViewer::VBuffer::reset()
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count = 0;
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}
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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void GCodeViewer::InstanceVBuffer::reset()
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{
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// release gpu memory
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if (vbo > 0)
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glsafe(::glDeleteBuffers(1, &vbo));
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s_ids.clear();
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render_range = { 0, 0 };
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}
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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void GCodeViewer::IBuffer::reset()
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{
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// release gpu memory
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@ -140,6 +151,9 @@ bool GCodeViewer::Path::matches(const GCodeProcessor::MoveVertex& move) const
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void GCodeViewer::TBuffer::Model::reset()
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{
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instances.clear();
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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instances2.reset();
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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}
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#endif // ENABLE_SEAMS_USING_MODELS
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@ -1422,6 +1436,23 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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instance.s_id = move_id;
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instances.emplace_back(instance);
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};
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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// format data into the buffers to be rendered as model
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auto add_model_instance_2 = [](const GCodeProcessor::MoveVertex& curr, InstanceBuffer& instances, InstanceIdBuffer& instances_ids, size_t move_id) {
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// append position
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instances.push_back(curr.position.x());
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instances.push_back(curr.position.y());
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instances.push_back(curr.position.z());
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// append width
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instances.push_back(1.2f * curr.width);
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// append height
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instances.push_back(1.2f * curr.height);
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// append id
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instances_ids.push_back(move_id);
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};
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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#endif // ENABLE_SEAMS_USING_MODELS
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#if ENABLE_GCODE_VIEWER_STATISTICS
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@ -1466,6 +1497,10 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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std::vector<MultiVertexBuffer> vertices(m_buffers.size());
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std::vector<MultiIndexBuffer> indices(m_buffers.size());
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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std::vector<InstanceBuffer> instances(m_buffers.size());
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std::vector<InstanceIdBuffer> instances_ids(m_buffers.size());
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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std::vector<float> options_zs;
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// toolpaths data -> extract vertices from result
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@ -1490,6 +1525,10 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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const unsigned char id = buffer_id(curr.type);
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TBuffer& t_buffer = m_buffers[id];
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MultiVertexBuffer& v_multibuffer = vertices[id];
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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InstanceBuffer& inst_buffer = instances[id];
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InstanceIdBuffer& inst_id_buffer = instances_ids[id];
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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// ensure there is at least one vertex buffer
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if (v_multibuffer.empty())
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@ -1517,6 +1556,9 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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case TBuffer::ERenderPrimitiveType::Model:
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{
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add_model_instance(curr, t_buffer.model.instances, i);
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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add_model_instance_2(curr, inst_buffer, inst_id_buffer, i);
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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#if ENABLE_GCODE_VIEWER_STATISTICS
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++m_statistics.instances_count;
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#endif // ENABLE_GCODE_VIEWER_STATISTICS
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@ -1714,7 +1756,31 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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for (size_t i = 0; i < m_buffers.size(); ++i) {
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TBuffer& t_buffer = m_buffers[i];
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#if ENABLE_SEAMS_USING_MODELS
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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if (t_buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Model) {
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const InstanceBuffer& inst_buffer = instances[i];
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if (!inst_buffer.empty()) {
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const size_t size_bytes = inst_buffer.size() * sizeof(float);
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#if ENABLE_GCODE_VIEWER_STATISTICS
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m_statistics.total_instances_gpu_size += static_cast<int64_t>(size_bytes);
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m_statistics.max_instance_vbuffer_gpu_size = std::max(m_statistics.max_instance_vbuffer_gpu_size, static_cast<int64_t>(size_bytes));
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#endif // ENABLE_GCODE_VIEWER_STATISTICS
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GLuint id = 0;
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glsafe(::glGenBuffers(1, &id));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, id));
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glsafe(::glBufferData(GL_ARRAY_BUFFER, size_bytes, inst_buffer.data(), GL_STATIC_DRAW));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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t_buffer.model.instances2.vbo = id;
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t_buffer.model.instances2.s_ids = instances_ids[i];
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}
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}
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else {
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#else
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if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::Model) {
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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#endif // ENABLE_SEAMS_USING_MODELS
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const MultiVertexBuffer& v_multibuffer = vertices[i];
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for (const VertexBuffer& v_buffer : v_multibuffer) {
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@ -1751,6 +1817,10 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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// dismiss vertices data, no more needed
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std::vector<MultiVertexBuffer>().swap(vertices);
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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std::vector<InstanceBuffer>().swap(instances);
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std::vector<InstanceIdBuffer>().swap(instances_ids);
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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// toolpaths data -> extract indices from result
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// paths may have been filled while extracting vertices,
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@ -2137,6 +2207,23 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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#if ENABLE_SEAMS_USING_MODELS
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if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Model) {
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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for (size_t id : buffer.model.instances2.s_ids) {
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if (id < m_layers.get_endpoints_at(m_layers_z_range[0]).first || m_layers.get_endpoints_at(m_layers_z_range[1]).last < id)
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continue;
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global_endpoints.first = std::min(global_endpoints.first, id);
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global_endpoints.last = std::max(global_endpoints.last, id);
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if (top_layer_only) {
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if (id < m_layers.get_endpoints_at(m_layers_z_range[1]).first || m_layers.get_endpoints_at(m_layers_z_range[1]).last < id)
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continue;
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top_layer_endpoints.first = std::min(top_layer_endpoints.first, id);
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top_layer_endpoints.last = std::max(top_layer_endpoints.last, id);
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}
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}
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#else
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for (const TBuffer::Model::Instance& inst : buffer.model.instances) {
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if (inst.s_id < m_layers.get_endpoints_at(m_layers_z_range[0]).first || m_layers.get_endpoints_at(m_layers_z_range[1]).last < inst.s_id)
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continue;
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@ -2152,6 +2239,7 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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top_layer_endpoints.last = std::max(top_layer_endpoints.last, inst.s_id);
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}
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}
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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}
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else {
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#endif // ENABLE_SEAMS_USING_MODELS
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@ -2202,6 +2290,20 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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for (const TBuffer& buffer : m_buffers) {
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#if ENABLE_SEAMS_USING_MODELS
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if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Model) {
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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for (size_t i = 0; i < buffer.model.instances2.s_ids.size(); ++i) {
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if (buffer.model.instances2.s_ids[i] == m_sequential_view.current.last) {
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// gets the position from the vertices buffer on gpu
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, buffer.model.instances2.vbo));
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glsafe(::glGetBufferSubData(GL_ARRAY_BUFFER, static_cast<GLintptr>(i * buffer.model.instances2.instance_size_bytes()), static_cast<GLsizeiptr>(3 * sizeof(float)), static_cast<void*>(sequential_view->current_position.data())));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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found = true;
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break;
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}
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}
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#else
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for (const TBuffer::Model::Instance& inst : buffer.model.instances) {
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if (inst.s_id == m_sequential_view.current.last) {
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sequential_view->current_position = inst.position;
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@ -2209,6 +2311,7 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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break;
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}
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}
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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}
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else {
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#endif // ENABLE_SEAMS_USING_MODELS
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@ -2357,6 +2460,33 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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#endif
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}
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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// second pass: for buffers using instanced models, update the instances render ranges
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for (size_t b = 0; b < m_buffers.size(); ++b) {
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TBuffer& buffer = const_cast<TBuffer&>(m_buffers[b]);
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if (buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::Model)
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continue;
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buffer.model.instances2.render_range = { 0, 0 };
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if (!buffer.visible)
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continue;
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if (m_sequential_view.current.first <= buffer.model.instances2.s_ids.back() && buffer.model.instances2.s_ids.front() <= m_sequential_view.current.last) {
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for (size_t id : buffer.model.instances2.s_ids) {
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if (id <= m_sequential_view.current.first) {
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buffer.model.instances2.render_range.offset += buffer.model.instances2.instance_size_bytes();
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buffer.model.instances2.render_range.count = 0;
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}
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else if (id <= m_sequential_view.current.last)
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++buffer.model.instances2.render_range.count;
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else
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break;
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}
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}
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}
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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// set sequential data to their final value
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sequential_view->endpoints = top_layer_only ? top_layer_endpoints : global_endpoints;
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sequential_view->current.first = !top_layer_only && keep_sequential_current_first ? std::clamp(sequential_view->current.first, sequential_view->endpoints.first, sequential_view->endpoints.last) : sequential_view->endpoints.first;
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@ -2485,7 +2615,11 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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statistics->render_paths_size += SLIC3R_STDVEC_MEMSIZE(path.offsets, size_t);
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}
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#if ENABLE_SEAMS_USING_MODELS
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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statistics->models_instances_size += SLIC3R_STDVEC_MEMSIZE(buffer.model.instances2.s_ids, size_t);
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#else
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statistics->models_instances_size += SLIC3R_STDVEC_MEMSIZE(buffer.model.instances, TBuffer::Model::Instance);
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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#endif // ENABLE_SEAMS_USING_MODELS
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}
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statistics->refresh_paths_time = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - start_time).count();
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@ -3684,9 +3818,15 @@ void GCodeViewer::render_statistics()
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if (ImGui::CollapsingHeader("GPU memory")) {
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add_memory(std::string("Vertices:"), m_statistics.total_vertices_gpu_size);
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add_memory(std::string("Indices:"), m_statistics.total_indices_gpu_size);
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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add_memory(std::string("Instances:"), m_statistics.total_instances_gpu_size);
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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ImGui::Separator();
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add_memory(std::string("Max VBuffer:"), m_statistics.max_vbuffer_gpu_size);
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add_memory(std::string("Max IBuffer:"), m_statistics.max_ibuffer_gpu_size);
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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add_memory(std::string("Max instance VBuffer:"), m_statistics.max_instance_vbuffer_gpu_size);
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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}
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if (ImGui::CollapsingHeader("Other")) {
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@ -27,6 +27,10 @@ class GCodeViewer
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using MultiVertexBuffer = std::vector<VertexBuffer>;
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using IndexBuffer = std::vector<IBufferType>;
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using MultiIndexBuffer = std::vector<IndexBuffer>;
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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using InstanceBuffer = std::vector<float>;
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using InstanceIdBuffer = std::vector<size_t>;
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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static const std::vector<Color> Extrusion_Role_Colors;
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static const std::vector<Color> Options_Colors;
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@ -100,6 +104,34 @@ class GCodeViewer
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void reset();
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};
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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// vbo buffer containing instances data used to render a toolpaths using instanced models
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// record format: 5 floats -> position.x|position.y|position.z|width|height
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struct InstanceVBuffer
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{
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struct RenderRange
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{
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// offset in bytes of the 1st instance to render
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unsigned int offset;
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// count of instances to render
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unsigned int count;
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};
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// vbo id
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unsigned int vbo{ 0 };
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// move ids
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std::vector<size_t> s_ids;
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RenderRange render_range;
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size_t data_size_bytes() const { return s_ids.size() * instance_size_bytes(); }
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size_t instance_size_floats() const { return 5; }
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size_t instance_size_bytes() const { return instance_size_floats() * sizeof(float); }
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void reset();
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};
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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// ibo buffer containing indices data (for lines/triangles) used to render a specific toolpath type
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struct IBuffer
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{
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@ -262,6 +294,9 @@ class GCodeViewer
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GLModel model;
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Color color;
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Instances instances;
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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InstanceVBuffer instances2;
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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void reset();
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};
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@ -489,8 +524,14 @@ class GCodeViewer
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int64_t results_size{ 0 };
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int64_t total_vertices_gpu_size{ 0 };
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int64_t total_indices_gpu_size{ 0 };
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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int64_t total_instances_gpu_size{ 0 };
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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int64_t max_vbuffer_gpu_size{ 0 };
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int64_t max_ibuffer_gpu_size{ 0 };
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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int64_t max_instance_vbuffer_gpu_size{ 0 };
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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int64_t paths_size{ 0 };
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int64_t render_paths_size{ 0 };
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#if ENABLE_SEAMS_USING_MODELS
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@ -537,8 +578,14 @@ class GCodeViewer
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results_size = 0;
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total_vertices_gpu_size = 0;
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total_indices_gpu_size = 0;
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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total_instances_gpu_size = 0;
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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max_vbuffer_gpu_size = 0;
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max_ibuffer_gpu_size = 0;
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#if ENABLE_SEAMS_USING_INSTANCED_MODELS
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max_instance_vbuffer_gpu_size = 0;
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#endif // ENABLE_SEAMS_USING_INSTANCED_MODELS
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paths_size = 0;
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render_paths_size = 0;
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#if ENABLE_SEAMS_USING_MODELS
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