This commit is contained in:
enricoturri1966 2020-09-09 15:04:40 +02:00
commit 3527cd48e8
12 changed files with 466 additions and 5 deletions

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@ -692,6 +692,40 @@ inline typename VectorType::Scalar squared_distance_to_indexed_triangle_set(
detail::squared_distance_to_indexed_triangle_set_recursive(distancer, size_t(0), Scalar(0), std::numeric_limits<Scalar>::infinity(), hit_idx_out, hit_point_out);
}
// Decides if exists some triangle in defined radius on a 3D indexed triangle set using a pre-built AABBTreeIndirect::Tree.
// Closest point to triangle test will be performed with the accuracy of VectorType::Scalar
// even if the triangle mesh and the AABB Tree are built with floats.
// Returns true if exists some triangle in defined radius, false otherwise.
template<typename VertexType, typename IndexedFaceType, typename TreeType, typename VectorType>
inline bool is_any_triangle_in_radius(
// Indexed triangle set - 3D vertices.
const std::vector<VertexType> &vertices,
// Indexed triangle set - triangular faces, references to vertices.
const std::vector<IndexedFaceType> &faces,
// AABBTreeIndirect::Tree over vertices & faces, bounding boxes built with the accuracy of vertices.
const TreeType &tree,
// Point to which the closest point on the indexed triangle set is searched for.
const VectorType &point,
// Maximum distance in which triangle is search for
typename VectorType::Scalar &max_distance)
{
using Scalar = typename VectorType::Scalar;
auto distancer = detail::IndexedTriangleSetDistancer<VertexType, IndexedFaceType, TreeType, VectorType>
{ vertices, faces, tree, point };
size_t hit_idx;
VectorType hit_point = VectorType::Ones() * (std::nan(""));
if(tree.empty())
{
return false;
}
detail::squared_distance_to_indexed_triangle_set_recursive(distancer, size_t(0), Scalar(0), max_distance, hit_idx, hit_point);
return hit_point.allFinite();
}
} // namespace AABBTreeIndirect
} // namespace Slic3r

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@ -46,6 +46,8 @@ add_library(libslic3r STATIC
Fill/Fill.hpp
Fill/Fill3DHoneycomb.cpp
Fill/Fill3DHoneycomb.hpp
Fill/FillAdaptive.cpp
Fill/FillAdaptive.hpp
Fill/FillBase.cpp
Fill/FillBase.hpp
Fill/FillConcentric.cpp

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@ -318,7 +318,7 @@ void export_group_fills_to_svg(const char *path, const std::vector<SurfaceFill>
#endif
// friend to Layer
void Layer::make_fills()
void Layer::make_fills(FillAdaptive_Internal::Octree* adaptive_fill_octree)
{
for (LayerRegion *layerm : m_regions)
layerm->fills.clear();
@ -345,6 +345,7 @@ void Layer::make_fills()
f->layer_id = this->id();
f->z = this->print_z;
f->angle = surface_fill.params.angle;
f->adapt_fill_octree = adaptive_fill_octree;
// calculate flow spacing for infill pattern generation
bool using_internal_flow = ! surface_fill.surface.is_solid() && ! surface_fill.params.flow.bridge;

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@ -0,0 +1,270 @@
#include "../ClipperUtils.hpp"
#include "../ExPolygon.hpp"
#include "../Surface.hpp"
#include "../Geometry.hpp"
#include "../AABBTreeIndirect.hpp"
#include "../ShortestPath.hpp"
#include "FillAdaptive.hpp"
namespace Slic3r {
void FillAdaptive::_fill_surface_single(
const FillParams &params,
unsigned int thickness_layers,
const std::pair<float, Point> &direction,
ExPolygon &expolygon,
Polylines &polylines_out)
{
// Store grouped lines by its direction (multiple of 120°)
std::vector<Lines> infill_lines_dir(3);
this->generate_infill_lines(this->adapt_fill_octree->root_cube.get(),
this->z, this->adapt_fill_octree->origin,infill_lines_dir,
this->adapt_fill_octree->cubes_properties,
this->adapt_fill_octree->cubes_properties.size() - 1);
Polylines all_polylines;
all_polylines.reserve(infill_lines_dir[0].size() * 3);
for (Lines &infill_lines : infill_lines_dir)
{
for (const Line &line : infill_lines)
{
all_polylines.emplace_back(line.a, line.b);
}
}
if (params.dont_connect)
{
// Crop all polylines
polylines_out = intersection_pl(all_polylines, to_polygons(expolygon));
}
else
{
// Crop all polylines
all_polylines = intersection_pl(all_polylines, to_polygons(expolygon));
Polylines boundary_polylines;
Polylines non_boundary_polylines;
for (const Polyline &polyline : all_polylines)
{
// connect_infill required all polylines to touch the boundary.
if(polyline.lines().size() == 1 && expolygon.has_boundary_point(polyline.lines().front().a) && expolygon.has_boundary_point(polyline.lines().front().b))
{
boundary_polylines.push_back(polyline);
}
else
{
non_boundary_polylines.push_back(polyline);
}
}
if(!boundary_polylines.empty())
{
boundary_polylines = chain_polylines(boundary_polylines);
FillAdaptive::connect_infill(std::move(boundary_polylines), expolygon, polylines_out, this->spacing, params);
}
polylines_out.insert(polylines_out.end(), non_boundary_polylines.begin(), non_boundary_polylines.end());
}
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
{
static int iRuna = 0;
BoundingBox bbox_svg = this->bounding_box;
{
::Slic3r::SVG svg(debug_out_path("FillAdaptive-%d.svg", iRuna), bbox_svg);
for (const Polyline &polyline : polylines_out)
{
for (const Line &line : polyline.lines())
{
Point from = line.a;
Point to = line.b;
Point diff = to - from;
float shrink_length = scale_(0.4);
float line_slope = (float)diff.y() / diff.x();
float shrink_x = shrink_length / (float)std::sqrt(1.0 + (line_slope * line_slope));
float shrink_y = line_slope * shrink_x;
to.x() -= shrink_x;
to.y() -= shrink_y;
from.x() += shrink_x;
from.y() += shrink_y;
svg.draw(Line(from, to));
}
}
}
iRuna++;
}
#endif /* SLIC3R_DEBUG */
}
void FillAdaptive::generate_infill_lines(
FillAdaptive_Internal::Cube *cube,
double z_position,
const Vec3d &origin,
std::vector<Lines> &dir_lines_out,
const std::vector<FillAdaptive_Internal::CubeProperties> &cubes_properties,
int depth)
{
using namespace FillAdaptive_Internal;
if(cube == nullptr)
{
return;
}
double z_diff = std::abs(z_position - cube->center.z());
if (z_diff > cubes_properties[depth].height / 2)
{
return;
}
if (z_diff < cubes_properties[depth].line_z_distance)
{
Point from(
scale_((cubes_properties[depth].diagonal_length / 2) * (cubes_properties[depth].line_z_distance - z_diff) / cubes_properties[depth].line_z_distance),
scale_(cubes_properties[depth].line_xy_distance - ((z_position - (cube->center.z() - cubes_properties[depth].line_z_distance)) / sqrt(2))));
Point to(-from.x(), from.y());
// Relative to cube center
float rotation_angle = (2.0 * M_PI) / 3.0;
for (Lines &lines : dir_lines_out)
{
Vec3d offset = cube->center - origin;
Point from_abs(from), to_abs(to);
from_abs.x() += scale_(offset.x());
from_abs.y() += scale_(offset.y());
to_abs.x() += scale_(offset.x());
to_abs.y() += scale_(offset.y());
// lines.emplace_back(from_abs, to_abs);
this->connect_lines(lines, Line(from_abs, to_abs));
from.rotate(rotation_angle);
to.rotate(rotation_angle);
}
}
for(const std::unique_ptr<Cube> &child : cube->children)
{
if(child != nullptr)
{
generate_infill_lines(child.get(), z_position, origin, dir_lines_out, cubes_properties, depth - 1);
}
}
}
void FillAdaptive::connect_lines(Lines &lines, Line new_line)
{
int eps = scale_(0.10);
for (size_t i = 0; i < lines.size(); ++i)
{
if (std::abs(new_line.a.x() - lines[i].b.x()) < eps && std::abs(new_line.a.y() - lines[i].b.y()) < eps)
{
new_line.a = lines[i].a;
lines.erase(lines.begin() + i);
--i;
continue;
}
if (std::abs(new_line.b.x() - lines[i].a.x()) < eps && std::abs(new_line.b.y() - lines[i].a.y()) < eps)
{
new_line.b = lines[i].b;
lines.erase(lines.begin() + i);
--i;
continue;
}
}
lines.emplace_back(new_line.a, new_line.b);
}
std::unique_ptr<FillAdaptive_Internal::Octree> FillAdaptive::build_octree(
TriangleMesh &triangle_mesh,
coordf_t line_spacing,
const Vec3d &cube_center)
{
using namespace FillAdaptive_Internal;
if(line_spacing <= 0 || std::isnan(line_spacing))
{
return nullptr;
}
Vec3d bb_size = triangle_mesh.bounding_box().size();
// The furthest point from the center of the bottom of the mesh bounding box.
double furthest_point = std::sqrt(((bb_size.x() * bb_size.x()) / 4.0) +
((bb_size.y() * bb_size.y()) / 4.0) +
(bb_size.z() * bb_size.z()));
double max_cube_edge_length = furthest_point * 2;
std::vector<CubeProperties> cubes_properties;
for (double edge_length = (line_spacing * 2); edge_length < (max_cube_edge_length * 2); edge_length *= 2)
{
CubeProperties props{};
props.edge_length = edge_length;
props.height = edge_length * sqrt(3);
props.diagonal_length = edge_length * sqrt(2);
props.line_z_distance = edge_length / sqrt(3);
props.line_xy_distance = edge_length / sqrt(6);
cubes_properties.push_back(props);
}
if (triangle_mesh.its.vertices.empty())
{
triangle_mesh.require_shared_vertices();
}
Vec3d rotation = Vec3d((5.0 * M_PI) / 4.0, Geometry::deg2rad(215.264), M_PI / 6.0);
Transform3d rotation_matrix = Geometry::assemble_transform(Vec3d::Zero(), rotation, Vec3d::Ones(), Vec3d::Ones());
AABBTreeIndirect::Tree3f aabbTree = AABBTreeIndirect::build_aabb_tree_over_indexed_triangle_set(
triangle_mesh.its.vertices, triangle_mesh.its.indices);
auto octree = std::make_unique<Octree>(std::make_unique<Cube>(cube_center), cube_center, cubes_properties);
FillAdaptive::expand_cube(octree->root_cube.get(), cubes_properties, rotation_matrix, aabbTree, triangle_mesh, cubes_properties.size() - 1);
return octree;
}
void FillAdaptive::expand_cube(
FillAdaptive_Internal::Cube *cube,
const std::vector<FillAdaptive_Internal::CubeProperties> &cubes_properties,
const Transform3d &rotation_matrix,
const AABBTreeIndirect::Tree3f &distance_tree,
const TriangleMesh &triangle_mesh, int depth)
{
using namespace FillAdaptive_Internal;
if (cube == nullptr || depth == 0)
{
return;
}
std::vector<Vec3d> child_centers = {
Vec3d(-1, -1, -1), Vec3d( 1, -1, -1), Vec3d(-1, 1, -1), Vec3d(-1, -1, 1),
Vec3d( 1, 1, 1), Vec3d(-1, 1, 1), Vec3d( 1, -1, 1), Vec3d( 1, 1, -1)
};
double cube_radius_squared = (cubes_properties[depth].height * cubes_properties[depth].height) / 16;
for (size_t i = 0; i < 8; ++i)
{
const Vec3d &child_center = child_centers[i];
Vec3d child_center_transformed = cube->center + rotation_matrix * (child_center * (cubes_properties[depth].edge_length / 4));
if(AABBTreeIndirect::is_any_triangle_in_radius(triangle_mesh.its.vertices, triangle_mesh.its.indices,
distance_tree, child_center_transformed, cube_radius_squared))
{
cube->children[i] = std::make_unique<Cube>(child_center_transformed);
FillAdaptive::expand_cube(cube->children[i].get(), cubes_properties, rotation_matrix, distance_tree, triangle_mesh, depth - 1);
}
}
}
} // namespace Slic3r

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@ -0,0 +1,87 @@
#ifndef slic3r_FillAdaptive_hpp_
#define slic3r_FillAdaptive_hpp_
#include "../AABBTreeIndirect.hpp"
#include "FillBase.hpp"
namespace Slic3r {
namespace FillAdaptive_Internal
{
struct CubeProperties
{
double edge_length; // Lenght of edge of a cube
double height; // Height of rotated cube (standing on the corner)
double diagonal_length; // Length of diagonal of a cube a face
double line_z_distance; // Defines maximal distance from a center of a cube on Z axis on which lines will be created
double line_xy_distance;// Defines maximal distance from a center of a cube on X and Y axis on which lines will be created
};
struct Cube
{
Vec3d center;
std::unique_ptr<Cube> children[8] = {};
Cube(const Vec3d &center) : center(center) {}
};
struct Octree
{
std::unique_ptr<Cube> root_cube;
Vec3d origin;
std::vector<CubeProperties> cubes_properties;
Octree(std::unique_ptr<Cube> rootCube, const Vec3d &origin, const std::vector<CubeProperties> &cubes_properties)
: root_cube(std::move(rootCube)), origin(origin), cubes_properties(cubes_properties) {}
};
}; // namespace FillAdaptive_Internal
//
// Some of the algorithms used by class FillAdaptive were inspired by
// Cura Engine's class SubDivCube
// https://github.com/Ultimaker/CuraEngine/blob/master/src/infill/SubDivCube.h
//
class FillAdaptive : public Fill
{
public:
virtual ~FillAdaptive() {}
protected:
virtual Fill* clone() const { return new FillAdaptive(*this); };
virtual void _fill_surface_single(
const FillParams &params,
unsigned int thickness_layers,
const std::pair<float, Point> &direction,
ExPolygon &expolygon,
Polylines &polylines_out);
virtual bool no_sort() const { return true; }
void generate_infill_lines(
FillAdaptive_Internal::Cube *cube,
double z_position,
const Vec3d & origin,
std::vector<Lines> & dir_lines_out,
const std::vector<FillAdaptive_Internal::CubeProperties> &cubes_properties,
int depth);
static void connect_lines(Lines &lines, Line new_line);
public:
static std::unique_ptr<FillAdaptive_Internal::Octree> build_octree(
TriangleMesh &triangle_mesh,
coordf_t line_spacing,
const Vec3d & cube_center);
static void expand_cube(
FillAdaptive_Internal::Cube *cube,
const std::vector<FillAdaptive_Internal::CubeProperties> &cubes_properties,
const Transform3d & rotation_matrix,
const AABBTreeIndirect::Tree3f &distance_tree,
const TriangleMesh & triangle_mesh,
int depth);
};
} // namespace Slic3r
#endif // slic3r_FillAdaptive_hpp_

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@ -16,6 +16,7 @@
#include "FillRectilinear.hpp"
#include "FillRectilinear2.hpp"
#include "FillRectilinear3.hpp"
#include "FillAdaptive.hpp"
namespace Slic3r {
@ -37,6 +38,7 @@ Fill* Fill::new_from_type(const InfillPattern type)
case ipArchimedeanChords: return new FillArchimedeanChords();
case ipHilbertCurve: return new FillHilbertCurve();
case ipOctagramSpiral: return new FillOctagramSpiral();
case ipAdaptiveCubic: return new FillAdaptive();
default: throw std::invalid_argument("unknown type");
}
}

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@ -19,6 +19,10 @@ class ExPolygon;
class Surface;
enum InfillPattern : int;
namespace FillAdaptive_Internal {
struct Octree;
};
class InfillFailedException : public std::runtime_error {
public:
InfillFailedException() : std::runtime_error("Infill failed") {}
@ -69,6 +73,8 @@ public:
// In scaled coordinates. Bounding box of the 2D projection of the object.
BoundingBox bounding_box;
FillAdaptive_Internal::Octree* adapt_fill_octree = nullptr;
public:
virtual ~Fill() {}

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@ -13,6 +13,10 @@ class Layer;
class PrintRegion;
class PrintObject;
namespace FillAdaptive_Internal {
struct Octree;
};
class LayerRegion
{
public:
@ -134,7 +138,8 @@ public:
return false;
}
void make_perimeters();
void make_fills();
void make_fills() { this->make_fills(nullptr); };
void make_fills(FillAdaptive_Internal::Octree* adaptive_fill_octree);
void make_ironing();
void export_region_slices_to_svg(const char *path) const;

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@ -30,6 +30,10 @@ enum class SlicingMode : uint32_t;
class Layer;
class SupportLayer;
namespace FillAdaptive_Internal {
struct Octree;
};
// Print step IDs for keeping track of the print state.
enum PrintStep {
psSkirt,
@ -235,6 +239,7 @@ private:
void discover_horizontal_shells();
void combine_infill();
void _generate_support_material();
std::unique_ptr<FillAdaptive_Internal::Octree> prepare_adaptive_infill_data();
// XYZ in scaled coordinates
Vec3crd m_size;

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@ -881,6 +881,7 @@ void PrintConfigDef::init_fff_params()
def->enum_values.push_back("hilbertcurve");
def->enum_values.push_back("archimedeanchords");
def->enum_values.push_back("octagramspiral");
def->enum_values.push_back("adaptivecubic");
def->enum_labels.push_back(L("Rectilinear"));
def->enum_labels.push_back(L("Grid"));
def->enum_labels.push_back(L("Triangles"));
@ -894,6 +895,7 @@ void PrintConfigDef::init_fff_params()
def->enum_labels.push_back(L("Hilbert Curve"));
def->enum_labels.push_back(L("Archimedean Chords"));
def->enum_labels.push_back(L("Octagram Spiral"));
def->enum_labels.push_back(L("Adaptive Cubic"));
def->set_default_value(new ConfigOptionEnum<InfillPattern>(ipStars));
def = this->add("first_layer_acceleration", coFloat);

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@ -39,7 +39,7 @@ enum AuthorizationType {
enum InfillPattern : int {
ipRectilinear, ipMonotonous, ipGrid, ipTriangles, ipStars, ipCubic, ipLine, ipConcentric, ipHoneycomb, ip3DHoneycomb,
ipGyroid, ipHilbertCurve, ipArchimedeanChords, ipOctagramSpiral, ipCount,
ipGyroid, ipHilbertCurve, ipArchimedeanChords, ipOctagramSpiral, ipAdaptiveCubic, ipCount,
};
enum class IroningType {
@ -139,6 +139,7 @@ template<> inline const t_config_enum_values& ConfigOptionEnum<InfillPattern>::g
keys_map["hilbertcurve"] = ipHilbertCurve;
keys_map["archimedeanchords"] = ipArchimedeanChords;
keys_map["octagramspiral"] = ipOctagramSpiral;
keys_map["adaptivecubic"] = ipAdaptiveCubic;
}
return keys_map;
}

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@ -9,6 +9,8 @@
#include "Surface.hpp"
#include "Slicing.hpp"
#include "Utils.hpp"
#include "AABBTreeIndirect.hpp"
#include "Fill/FillAdaptive.hpp"
#include <utility>
#include <boost/log/trivial.hpp>
@ -369,13 +371,15 @@ void PrintObject::infill()
this->prepare_infill();
if (this->set_started(posInfill)) {
std::unique_ptr<FillAdaptive_Internal::Octree> octree = this->prepare_adaptive_infill_data();
BOOST_LOG_TRIVIAL(debug) << "Filling layers in parallel - start";
tbb::parallel_for(
tbb::blocked_range<size_t>(0, m_layers.size()),
[this](const tbb::blocked_range<size_t>& range) {
[this, &octree](const tbb::blocked_range<size_t>& range) {
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) {
m_print->throw_if_canceled();
m_layers[layer_idx]->make_fills();
m_layers[layer_idx]->make_fills(octree.get());
}
}
);
@ -428,6 +432,48 @@ void PrintObject::generate_support_material()
}
}
std::unique_ptr<FillAdaptive_Internal::Octree> PrintObject::prepare_adaptive_infill_data()
{
float fill_density = 0;
float infill_extrusion_width = 0;
// Compute the average of above parameters over all layers
for (size_t layer_idx = 0; layer_idx < this->m_layers.size(); ++layer_idx)
{
for (size_t region_id = 0; region_id < this->m_layers[layer_idx]->m_regions.size(); ++region_id)
{
LayerRegion *layerm = this->m_layers[layer_idx]->m_regions[region_id];
// Check if region_id is used for this layer
if(!layerm->fill_surfaces.surfaces.empty()) {
const PrintRegionConfig &region_config = layerm->region()->config();
fill_density += region_config.fill_density;
infill_extrusion_width += region_config.infill_extrusion_width;
}
}
}
fill_density /= this->m_layers.size();
infill_extrusion_width /= this->m_layers.size();
if(fill_density <= 0 || infill_extrusion_width <= 0)
{
return std::unique_ptr<FillAdaptive_Internal::Octree>{};
}
coordf_t line_spacing = infill_extrusion_width / ((fill_density / 100.0f) * 0.333333333f);
TriangleMesh mesh = this->model_object()->raw_mesh();
mesh.transform(m_trafo, true);
// Apply XY shift
mesh.translate(- unscale<float>(m_center_offset.x()), - unscale<float>(m_center_offset.y()), 0);
// Center of the first cube in octree
Vec3d mesh_origin = mesh.bounding_box().center();
return FillAdaptive::build_octree(mesh, line_spacing, mesh_origin);
}
void PrintObject::clear_layers()
{
for (Layer *l : m_layers)