Implement nearest point index and split at index to avoid search for point.
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parent
35fda7de23
commit
35ecd65e77
@ -5,7 +5,7 @@ use Moo;
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has 'polygon' => (
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has 'polygon' => (
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is => 'rw',
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is => 'rw',
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required => 1,
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required => 1,
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handles => [qw(is_printable nearest_point_to reverse)],
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handles => [qw(is_printable nearest_point_index_to reverse)],
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);
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);
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has 'flow_spacing' => (is => 'rw');
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has 'flow_spacing' => (is => 'rw');
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@ -29,6 +29,23 @@ sub shortest_path {
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return $self;
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return $self;
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}
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}
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sub split_at_index {
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my $self = shift;
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my ($index) = @_;
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$self->deserialize;
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my @new_points = ();
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push @new_points, @{$self->polygon}[$index .. $#{$self->polygon}];
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push @new_points, @{$self->polygon}[0 .. $index];
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return Slic3r::ExtrusionPath->new(
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polyline => Slic3r::Polyline->new(\@new_points),
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role => $self->role,
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flow_spacing => $self->flow_spacing,
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);
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}
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sub split_at {
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sub split_at {
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my $self = shift;
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my $self = shift;
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my ($point) = @_;
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my ($point) = @_;
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@ -47,21 +64,12 @@ sub split_at {
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}
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}
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die "Point not found" if $i == -1;
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die "Point not found" if $i == -1;
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my @new_points = ();
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return $self->split_at_index($i);
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push @new_points, @{$self->polygon}[$i .. $#{$self->polygon}];
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push @new_points, @{$self->polygon}[0 .. $i];
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return Slic3r::ExtrusionPath->new(
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polyline => Slic3r::Polyline->new(\@new_points),
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role => $self->role,
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flow_spacing => $self->flow_spacing,
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);
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}
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}
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sub split_at_first_point {
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sub split_at_first_point {
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my $self = shift;
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my $self = shift;
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$self->deserialize;
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return $self->split_at_index(0);
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return $self->split_at($self->polygon->[0]);
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}
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}
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# although a loop doesn't have endpoints, this method is provided to allow
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# although a loop doesn't have endpoints, this method is provided to allow
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@ -57,10 +57,11 @@ sub fill_surface {
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$loop->polygon->make_counter_clockwise;
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$loop->polygon->make_counter_clockwise;
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# find the point of the loop that is closest to the current extruder position
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# find the point of the loop that is closest to the current extruder position
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$cur_pos = $loop->nearest_point_to($cur_pos);
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my $index = $loop->nearest_point_index_to($cur_pos);
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$cur_pos = $loop->polygon->[0];
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# split the loop at the starting point and make a path
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# split the loop at the starting point and make a path
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my $path = $loop->split_at($cur_pos);
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my $path = $loop->split_at_index($index);
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$path->deserialize;
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$path->deserialize;
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# clip the path to avoid the extruder to get exactly on the first point of the loop
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# clip the path to avoid the extruder to get exactly on the first point of the loop
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@ -103,10 +103,10 @@ sub extrude_loop {
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$last_pos = Slic3r::Point->new(scale $Slic3r::print_center->[X], scale $Slic3r::bed_size->[Y]);
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$last_pos = Slic3r::Point->new(scale $Slic3r::print_center->[X], scale $Slic3r::bed_size->[Y]);
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$last_pos->rotate(rand(2*PI), $Slic3r::print_center);
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$last_pos->rotate(rand(2*PI), $Slic3r::print_center);
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}
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}
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my $start_at = $loop->nearest_point_to($last_pos);
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my $start_index = $loop->nearest_point_index_to($last_pos);
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# split the loop at the starting point and make a path
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# split the loop at the starting point and make a path
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my $extrusion_path = $loop->split_at($start_at);
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my $extrusion_path = $loop->split_at_index($start_index);
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$extrusion_path->deserialize;
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$extrusion_path->deserialize;
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# clip the path to avoid the extruder to get exactly on the first point of the loop;
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# clip the path to avoid the extruder to get exactly on the first point of the loop;
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@ -97,6 +97,12 @@ sub nearest_point_to {
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return Slic3r::Point->new($point);
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return Slic3r::Point->new($point);
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}
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}
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sub nearest_point_index_to {
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my $self = shift;
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my ($point) = @_;
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return Slic3r::Geometry::nearest_point_index($point, $self);
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}
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sub has_segment {
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sub has_segment {
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my $self = shift;
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my $self = shift;
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my ($line) = @_;
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my ($line) = @_;
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