diff --git a/src/libslic3r/Technologies.hpp b/src/libslic3r/Technologies.hpp index 76625d626..92138404d 100644 --- a/src/libslic3r/Technologies.hpp +++ b/src/libslic3r/Technologies.hpp @@ -68,8 +68,6 @@ // Enable tooltips for GLCanvas3D using ImGUI #define ENABLE_CANVAS_TOOLTIP_USING_IMGUI (1 && ENABLE_2_2_0_FINAL) -// Enable constraining tooltips for GLCanvas3D using ImGUI into canvas area -#define ENABLE_CANVAS_CONSTRAINED_TOOLTIP_USING_IMGUI (1 && ENABLE_CANVAS_TOOLTIP_USING_IMGUI) // Enable delay for showing tooltips for GLCanvas3D using ImGUI #define ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI (1 && ENABLE_CANVAS_TOOLTIP_USING_IMGUI) // Enable modified mouse events handling for toolbars diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index 360097ea7..0654a89bd 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -1394,7 +1394,7 @@ void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position, GLCanvas3D& canvas void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position) const #endif // ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI { -#if ENABLE_CANVAS_CONSTRAINED_TOOLTIP_USING_IMGUI +#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI static ImVec2 size(0.0f, 0.0f); auto validate_position = [](const Vec2d& position, const GLCanvas3D& canvas, const ImVec2& wnd_size) { @@ -1403,7 +1403,7 @@ void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position) const float y = std::clamp((float)position(1) + 16, 0.0f, (float)cnv_size.get_height() - wnd_size.y); return Vec2f(x, y); }; -#endif // ENABLE_CANVAS_CONSTRAINED_TOOLTIP_USING_IMGUI +#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI #if ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI if (m_text.empty()) @@ -1417,20 +1417,20 @@ void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position) const return; #endif // ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI -#if ENABLE_CANVAS_CONSTRAINED_TOOLTIP_USING_IMGUI +#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI Vec2f position = validate_position(mouse_position, canvas, size); -#endif // ENABLE_CANVAS_CONSTRAINED_TOOLTIP_USING_IMGUI +#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI ImGuiWrapper& imgui = *wxGetApp().imgui(); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); #if ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha); #endif // ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI -#if ENABLE_CANVAS_CONSTRAINED_TOOLTIP_USING_IMGUI +#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI imgui.set_next_window_pos(position(0), position(1), ImGuiCond_Always, 0.0f, 0.0f); #else imgui.set_next_window_pos(mouse_position(0), mouse_position(1) + 16, ImGuiCond_Always, 0.0f, 0.0f); -#endif // ENABLE_CANVAS_CONSTRAINED_TOOLTIP_USING_IMGUI +#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI imgui.begin(_(L("canvas_tooltip")), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoFocusOnAppearing); ImGui::BringWindowToDisplayFront(ImGui::GetCurrentWindow()); @@ -1442,9 +1442,9 @@ void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position) const canvas.request_extra_frame(); #endif // ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI -#if ENABLE_CANVAS_CONSTRAINED_TOOLTIP_USING_IMGUI +#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI size = ImGui::GetWindowSize(); -#endif // ENABLE_CANVAS_CONSTRAINED_TOOLTIP_USING_IMGUI +#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI imgui.end(); #if ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI