Keep model objects aligned to Z = 0 in plater

This commit is contained in:
Alessandro Ranellucci 2014-12-12 22:43:04 +01:00
parent 050f9ff61a
commit 360dee862b
10 changed files with 43 additions and 32 deletions

View file

@ -469,7 +469,7 @@ sub load_model_objects {
$need_arrange = 1;
# add a default instance and center object around origin
$o->center_around_origin;
$o->center_around_origin; # also aligns object to Z = 0
$o->add_instance(offset => $bed_centerf);
}
@ -1074,15 +1074,7 @@ sub export_stl {
return if !@{$self->{objects}};
my $output_file = $self->_get_export_file('STL') or return;
# In order to allow for consistent positioning in the parts editor,
# we never alter the original Z position. Meshes are aligned to zero
# at slice time. So we do the same before exporting.
my $model = $self->{model}->clone;
foreach my $model_object (@{$model->objects}) {
$model_object->translate(0,0,-$model_object->bounding_box->z_min);
}
Slic3r::Format::STL->write_file($output_file, $model, binary => 1);
Slic3r::Format::STL->write_file($output_file, $self->{model}, binary => 1);
$self->statusbar->SetStatusText("STL file exported to $output_file");
# this method gets executed in a separate thread by wxWidgets since it's a button handler
@ -1282,10 +1274,12 @@ sub object_settings_dialog {
$self->pause_background_process;
$dlg->ShowModal;
# update thumbnail since parts may have changed
if ($dlg->PartsChanged) {
$self->make_thumbnail($obj_idx);
}
# update thumbnail since parts may have changed
if ($dlg->PartsChanged) {
# recenter and re-align to Z = 0
$model_object->center_around_origin;
$self->make_thumbnail($obj_idx);
}
# update print
if ($dlg->PartsChanged || $dlg->PartSettingsChanged) {

View file

@ -214,7 +214,7 @@ sub on_btn_load {
$new_volume->set_name(basename($input_file));
# apply the same translation we applied to the object
$new_volume->mesh->translate(@{$self->{model_object}->origin_translation}, 0);
$new_volume->mesh->translate(@{$self->{model_object}->origin_translation});
# set a default extruder value, since user can't add it manually
$new_volume->config->set_ifndef('extruder', 0);
@ -226,7 +226,9 @@ sub on_btn_load {
$self->reload_tree;
if ($self->{canvas}) {
$self->{canvas}->reset_objects;
$self->{canvas}->load_object($self->{model_object});
$self->{canvas}->set_bounding_box($self->{model_object}->bounding_box);
$self->{canvas}->Render;
}
}

View file

@ -332,7 +332,7 @@ sub _slice_region {
# consider the first one
$self->model_object->instances->[0]->transform_mesh($mesh, 1);
# align mesh to Z = 0 and apply XY shift
# align mesh to Z = 0 (it should be already aligned actually) and apply XY shift
$mesh->translate((map unscale(-$_), @{$self->_copies_shift}), -$self->model_object->bounding_box->z_min);
# perform actual slicing

View file

@ -68,6 +68,7 @@ sub set_model {
# if all input objects have defined position(s) apply duplication to the whole model
$model->duplicate($self->duplicate, $self->_print->config->min_object_distance);
}
$_->translate(0,0,-$_->bounding_box->z_min) for @{$model->objects};
$model->center_instances_around_point($self->print_center);
foreach my $model_object (@{$model->objects}) {

View file

@ -480,26 +480,31 @@ ModelObject::center_around_origin()
mesh.bounding_box(&bb);
}
// first align to origin on XY
double shift_x = -bb.min.x;
double shift_y = -bb.min.y;
// first align to origin on XYZ
Vectorf3 vector(-bb.min.x, -bb.min.y, -bb.min.z);
// then center it on XY
Sizef3 size = bb.size();
shift_x -= size.x/2;
shift_y -= size.y/2;
vector.x -= size.x/2;
vector.y -= size.y/2;
this->translate(shift_x, shift_y, 0);
this->origin_translation.translate(shift_x, shift_y);
this->translate(vector);
this->origin_translation.translate(vector);
if (!this->instances.empty()) {
for (ModelInstancePtrs::const_iterator i = this->instances.begin(); i != this->instances.end(); ++i) {
(*i)->offset.translate(-shift_x, -shift_y);
(*i)->offset.translate(-vector.x, -vector.y);
}
this->update_bounding_box();
}
}
void
ModelObject::translate(const Vectorf3 &vector)
{
this->translate(vector.x, vector.y, vector.z);
}
void
ModelObject::translate(coordf_t x, coordf_t y, coordf_t z)
{

View file

@ -99,7 +99,7 @@ class ModelObject
center_around_origin() method. Callers might want to apply the same translation
to new volumes before adding them to this object in order to preset alignment
when user expects that. */
Pointf origin_translation;
Pointf3 origin_translation;
// these should be private but we need to expose them via XS until all methods are ported
BoundingBoxf3 _bounding_box;
@ -126,6 +126,7 @@ class ModelObject
void raw_bounding_box(BoundingBoxf3* bb) const;
void instance_bounding_box(size_t instance_idx, BoundingBoxf3* bb) const;
void center_around_origin();
void translate(const Vectorf3 &vector);
void translate(coordf_t x, coordf_t y, coordf_t z);
void scale(const Pointf3 &versor);
size_t materials_count() const;

View file

@ -41,7 +41,7 @@ Point::translate(double x, double y)
}
void
Point::translate(const Point &vector)
Point::translate(const Vector &vector)
{
this->translate(vector.x, vector.y);
}
@ -340,6 +340,12 @@ Pointf3::scale(double factor)
this->z *= factor;
}
void
Pointf3::translate(const Vectorf3 &vector)
{
this->translate(vector.x, vector.y, vector.z);
}
void
Pointf3::translate(double x, double y, double z)
{

View file

@ -14,6 +14,7 @@ class Point;
class Pointf;
class Pointf3;
typedef Point Vector;
typedef Pointf3 Vectorf3;
typedef std::vector<Point> Points;
typedef std::vector<Point*> PointPtrs;
typedef std::vector<const Point*> PointConstPtrs;
@ -36,7 +37,7 @@ class Point
std::string wkt() const;
void scale(double factor);
void translate(double x, double y);
void translate(const Point &vector);
void translate(const Vector &vector);
void rotate(double angle, const Point &center);
bool coincides_with(const Point &point) const;
bool coincides_with_epsilon(const Point &point) const;
@ -93,6 +94,7 @@ class Pointf3 : public Pointf
coordf_t z;
explicit Pointf3(coordf_t _x = 0, coordf_t _y = 0, coordf_t _z = 0): Pointf(_x, _y), z(_z) {};
void scale(double factor);
void translate(const Vectorf3 &vector);
void translate(double x, double y, double z);
};

View file

@ -10,9 +10,9 @@ use Test::More tests => 4;
my $model = Slic3r::Model->new;
my $object = $model->_add_object;
isa_ok $object, 'Slic3r::Model::Object::Ref';
isa_ok $object->origin_translation, 'Slic3r::Pointf::Ref';
$object->origin_translation->translate(10,0);
is_deeply \@{$object->origin_translation}, [10,0], 'origin_translation is modified by ref';
isa_ok $object->origin_translation, 'Slic3r::Pointf3::Ref';
$object->origin_translation->translate(10,0,0);
is_deeply \@{$object->origin_translation}, [10,0,0], 'origin_translation is modified by ref';
my $lhr = [ [ 5, 10, 0.1 ] ];
$object->set_layer_height_ranges($lhr);

View file

@ -188,9 +188,9 @@ ModelMaterial::attributes()
void set_layer_height_ranges(t_layer_height_ranges ranges)
%code%{ THIS->layer_height_ranges = ranges; %};
Ref<Pointf> origin_translation()
Ref<Pointf3> origin_translation()
%code%{ RETVAL = &THIS->origin_translation; %};
void set_origin_translation(Pointf* point)
void set_origin_translation(Pointf3* point)
%code%{ THIS->origin_translation = *point; %};
bool needed_repair() const;