Fix transformation assembly problem for arrange polyogon

This commit is contained in:
tamasmeszaros 2023-04-04 14:39:45 +02:00
parent 6831b7094a
commit 362267431b
2 changed files with 14 additions and 21 deletions

View File

@ -2406,11 +2406,6 @@ arrangement::ArrangePolygon ModelInstance::get_arrange_polygon() const
{
// static const double SIMPLIFY_TOLERANCE_MM = 0.1;
// Vec3d rotation = get_rotation();
// rotation.z() = 0.;
// Transform3d trafo_instance = Geometry::assemble_transform(get_offset().z() * Vec3d::UnitZ(), rotation, get_scaling_factor(), get_mirror());
Polygon p = get_object()->convex_hull_2d(this->get_matrix());
// if (!p.points.empty()) {
@ -2421,12 +2416,24 @@ arrangement::ArrangePolygon ModelInstance::get_arrange_polygon() const
arrangement::ArrangePolygon ret;
ret.poly.contour = std::move(p);
ret.translation = Vec2crd::Zero(); //Vec2crd{scaled(get_offset(X)), scaled(get_offset(Y))};
ret.translation = Vec2crd::Zero();
ret.rotation = 0.;
return ret;
}
void ModelInstance::apply_arrange_result(const Vec2d &offs, double rotation)
{
// write the transformation data into the model instance
auto trafo = get_transformation().get_matrix();
auto tr = Transform3d::Identity();
tr.translate(to_3d(unscaled(offs), 0.));
trafo = tr * Eigen::AngleAxisd(rotation, Vec3d::UnitZ()) * trafo;
m_transformation.set_matrix(trafo);
this->object->invalidate_bounding_box();
}
indexed_triangle_set FacetsAnnotation::get_facets(const ModelVolume& mv, EnforcerBlockerType type) const
{
TriangleSelector selector(mv.mesh());

View File

@ -1167,21 +1167,7 @@ public:
arrangement::ArrangePolygon get_arrange_polygon() const;
// Apply the arrange result on the ModelInstance
void apply_arrange_result(const Vec2d& offs, double rotation)
{
// write the transformation data into the model instance
// set_rotation(Z, rotation);
// set_offset(X, unscale<double>(offs(X)));
// set_offset(Y, unscale<double>(offs(Y)));
auto trafo = get_transformation().get_matrix();
trafo.translate(to_3d(unscaled(offs), 0.));
trafo.rotate(Eigen::AngleAxisd(rotation, Vec3d::UnitZ()));
m_transformation.set_matrix(trafo);
// set_rotation(Z, get_rotation().z() + rotation);
// set_offset(get_offset() + to_3d(unscaled(offs), 0.));
this->object->invalidate_bounding_box();
}
void apply_arrange_result(const Vec2d& offs, double rotation);
protected:
friend class Print;