Trying to work around 3D scene focus after de-activation of the main

window without having to resort to CallAfter(), which breaks
on Linux with some window managers that follow mouser cursor.
May fix #5620 #6870 #6992
This commit is contained in:
bubnikv 2021-12-03 16:19:43 +01:00
parent f14a5f40b3
commit 3622f06bed
4 changed files with 57 additions and 6 deletions

View file

@ -149,6 +149,16 @@ public:
void render_project_state_debug_window() const;
#endif // ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW
#if defined(__linux__) || defined(_WIN32)
// wxWidgets callback to enable / disable window and all its children windows.
// called by wxProgressDialog when entering / leaving modal dialog loop.
// Unfortunately the wxProgressDialog calls Enable(true) after the wxEVT_ACTIVATE event is processed
// while MainFrame is not yet enabled, thus restoring focus in OnActivate() handler fails
// and we need to do it now.
bool Enable(bool enable) override;
void restore_keyboard_focus();
#endif
Sidebar& sidebar();
const Model& model() const;
Model& model();