Small optimization

This commit is contained in:
Enrico Turri 2019-04-25 15:08:14 +02:00
parent 905673f344
commit 36252a42da

View file

@ -1617,12 +1617,15 @@ void GLCanvas3D::render()
wxGetApp().imgui()->new_frame(); wxGetApp().imgui()->new_frame();
if (m_picking_enabled)
{
if (m_rectangle_selection.is_dragging()) if (m_rectangle_selection.is_dragging())
// picking pass using rectangle selection // picking pass using rectangle selection
_rectangular_selection_picking_pass(); _rectangular_selection_picking_pass();
else else
// regular picking pass // regular picking pass
_picking_pass(); _picking_pass();
}
// draw scene // draw scene
glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));