Fixes of VBO rendering on Linux with wxWidgets & GTK

This commit is contained in:
bubnikv 2017-03-30 10:25:52 +02:00
parent b60ae4745f
commit 36416d77b8
3 changed files with 18 additions and 1 deletions

View file

@ -906,13 +906,16 @@ sub UseVBOs {
my ($self) = @_;
if (! defined ($self->{use_VBOs})) {
# This is a special path for wxWidgets on GTK, where an OpenGL context is initialized
# first when an OpenGL widget is shown for the first time. How ugly.
return 0 if (! $self->init && $^O eq 'linux');
# Don't use VBOs if anything fails.
$self->{use_VBOs} = 0;
if ($self->GetContext) {
$self->SetCurrent($self->GetContext);
my @gl_version = split(/\./, glGetString(GL_VERSION));
$self->{use_VBOs} = int($gl_version[0]) >= 2;
# print "InitGL $self OpenGL major: $gl_version[0], minor: $gl_version[1]. Use VBOs: ", $self->{use_VBOs}, "\n";
# print "UseVBOs $self OpenGL major: $gl_version[0], minor: $gl_version[1]. Use VBOs: ", $self->{use_VBOs}, "\n";
}
}
return $self->{use_VBOs};
@ -968,6 +971,13 @@ sub InitGL {
return unless $self->GetContext;
$self->init(1);
# This is a special path for wxWidgets on GTK, where an OpenGL context is initialized
# first when an OpenGL widget is shown for the first time. How ugly.
# In that case the volumes are wainting to be moved to Vertex Buffer Objects
# after the OpenGL context is being initialized.
$self->volumes->finalize_geometry(1)
if ($^O eq 'linux' && $self->UseVBOs);
glClearColor(0, 0, 0, 1);
glColor3f(1, 0, 0);
glEnable(GL_DEPTH_TEST);

View file

@ -264,6 +264,7 @@ public:
void set_range(coordf_t low, coordf_t high);
void render() const;
void finalize_geometry(bool use_VBOs) { this->indexed_vertex_array.finalize_geometry(use_VBOs); }
void release_geometry() { this->indexed_vertex_array.release_geometry(); }
/************************************************ Layer height texture ****************************************************/
@ -312,6 +313,11 @@ public:
// Render the volumes by OpenGL.
void render_VBOs() const;
void render_legacy() const;
// Finalize the initialization of the geometry & indices,
// upload the geometry and indices to OpenGL VBO objects
// and shrink the allocated data, possibly relasing it if it has been loaded into the VBOs.
void finalize_geometry(bool use_VBOs) { for (auto *v : volumes) v->finalize_geometry(use_VBOs); }
// Release the geometry data assigned to the volumes.
// If OpenGL VBOs were allocated, an OpenGL context has to be active to release them.
void release_geometry() { for (auto *v : volumes) v->release_geometry(); }

View file

@ -87,6 +87,7 @@
void render_VBOs() const;
void render_legacy() const;
void finalize_geometry(bool use_VBOs);
void release_geometry();
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