ENABLE_3DCONNEXION_DEVICES - Added imgui dialog to edit 3Dconnexion device parameters

This commit is contained in:
Enrico Turri 2019-10-02 15:55:26 +02:00
parent 644cc8c6b4
commit 36d3f90fad
5 changed files with 125 additions and 9 deletions

View file

@ -1636,6 +1636,10 @@ void GLCanvas3D::render()
m_camera.debug_render();
#endif // ENABLE_CAMERA_STATISTICS
#if ENABLE_3DCONNEXION_DEVICES
wxGetApp().plater()->get_mouse3d_controller().render_settings_dialog();
#endif // ENABLE_3DCONNEXION_DEVICES
wxGetApp().imgui()->render();
m_canvas->SwapBuffers();
@ -2374,6 +2378,21 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
#endif /* __APPLE__ */
post_event(SimpleEvent(EVT_GLTOOLBAR_COPY));
break;
#if ENABLE_3DCONNEXION_DEVICES
#ifdef __APPLE__
case 'm':
case 'M':
#else /* __APPLE__ */
case WXK_CONTROL_M:
#endif /* __APPLE__ */
{
Mouse3DController& controller = wxGetApp().plater()->get_mouse3d_controller();
controller.show_settings_dialog(!controller.is_settings_dialog_shown());
break;
}
#endif // ENABLE_3DCONNEXION_DEVICES
#ifdef __APPLE__
case 'v':
case 'V':

View file

@ -528,6 +528,11 @@ void ImGuiWrapper::init_style()
// Slider
set_color(ImGuiCol_SliderGrab, COL_ORANGE_DARK);
set_color(ImGuiCol_SliderGrabActive, COL_ORANGE_LIGHT);
#if ENABLE_3DCONNEXION_DEVICES
// Separator
set_color(ImGuiCol_Separator, COL_ORANGE_LIGHT);
#endif // ENABLE_3DCONNEXION_DEVICES
}
void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)

View file

@ -157,6 +157,9 @@ void KBShortcutsDialog::fill_shortcuts()
plater_shortcuts.push_back(Shortcut("Z", L("Zoom to selected object")));
plater_shortcuts.push_back(Shortcut("I", L("Zoom in")));
plater_shortcuts.push_back(Shortcut("O", L("Zoom out")));
#if ENABLE_3DCONNEXION_DEVICES
plater_shortcuts.push_back(Shortcut(ctrl+"M", L("Show/Hide 3Dconnexion devices settings dialog")));
#endif // ENABLE_3DCONNEXION_DEVICES
plater_shortcuts.push_back(Shortcut("ESC", L("Unselect gizmo / Clear selection")));
#if ENABLE_RENDER_PICKING_PASS
// Don't localize debugging texts.

View file

@ -9,6 +9,10 @@
#include <wx/glcanvas.h>
#include <boost/nowide/convert.hpp>
#include "I18N.hpp"
// WARN: If updating these lists, please also update resources/udev/90-3dconnexion.rules
static const std::vector<int> _3DCONNEXION_VENDORS =
@ -64,6 +68,30 @@ void Mouse3DController::State::set_button(unsigned int id)
m_buttons.push_back(id);
}
void Mouse3DController::State::reset_buttons()
{
std::lock_guard<std::mutex> lock(m_mutex);
return m_buttons.clear();
}
const Vec3d& Mouse3DController::State::get_translation() const
{
std::lock_guard<std::mutex> lock(m_mutex);
return m_translation;
}
const Vec3f& Mouse3DController::State::get_rotation() const
{
std::lock_guard<std::mutex> lock(m_mutex);
return m_rotation;
}
const std::vector<unsigned int>& Mouse3DController::State::get_buttons() const
{
std::lock_guard<std::mutex> lock(m_mutex);
return m_buttons;
}
bool Mouse3DController::State::has_translation() const
{
std::lock_guard<std::mutex> lock(m_mutex);
@ -98,25 +126,28 @@ bool Mouse3DController::State::apply(GLCanvas3D& canvas)
if (has_translation())
{
camera.set_target(camera.get_target() + m_translation_scale * (m_translation(0) * camera.get_dir_right() + m_translation(1) * camera.get_dir_forward() + m_translation(2) * camera.get_dir_up()));
m_translation = Vec3d::Zero();
Vec3d translation = get_translation();
camera.set_target(camera.get_target() + m_translation_scale * (translation(0) * camera.get_dir_right() + translation(1) * camera.get_dir_forward() + translation(2) * camera.get_dir_up()));
set_translation(Vec3d::Zero());
ret = true;
}
if (has_rotation())
{
float theta = m_rotation_scale * m_rotation(0);
float phi = m_rotation_scale * m_rotation(2);
Vec3f rotation = get_rotation();
float theta = m_rotation_scale * rotation(0);
float phi = m_rotation_scale * rotation(2);
float sign = camera.inverted_phi ? -1.0f : 1.0f;
camera.phi += sign * phi;
camera.set_theta(camera.get_theta() + theta, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
m_rotation = Vec3f::Zero();
set_rotation(Vec3f::Zero());
ret = true;
}
if (has_any_button())
{
for (unsigned int i : m_buttons)
std::vector<unsigned int> buttons = get_buttons();
for (unsigned int i : buttons)
{
switch (i)
{
@ -126,7 +157,7 @@ bool Mouse3DController::State::apply(GLCanvas3D& canvas)
}
}
m_buttons.clear();
reset_buttons();
ret = true;
}
@ -138,6 +169,7 @@ Mouse3DController::Mouse3DController()
, m_canvas(nullptr)
, m_device(nullptr)
, m_running(false)
, m_settings_dialog(false)
{
}
@ -174,6 +206,51 @@ void Mouse3DController::shutdown()
m_initialized = false;
}
void Mouse3DController::render_settings_dialog() const
{
if ((m_canvas == nullptr) || !m_running || !m_settings_dialog)
return;
ImGuiWrapper& imgui = *wxGetApp().imgui();
std::lock_guard<std::mutex> lock(m_mutex);
Size cnv_size = m_canvas->get_canvas_size();
imgui.set_next_window_pos(0.5f * (float)cnv_size.get_width(), 0.5f * (float)cnv_size.get_height(), ImGuiCond_Always, 0.5f, 0.5f);
imgui.set_next_window_bg_alpha(0.5f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
imgui.begin(_(L("3Dconnexion settings")), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse);
std::vector<wchar_t> product(1024, 0);
hid_get_product_string(m_device, product.data(), 1024);
const ImVec4& color = ImGui::GetStyleColorVec4(ImGuiCol_Separator);
ImGui::PushStyleColor(ImGuiCol_Text, color);
imgui.text(_(L("Device:")));
ImGui::PopStyleColor();
ImGui::SameLine();
imgui.text(boost::nowide::narrow(product.data()));
ImGui::Separator();
ImGui::PushStyleColor(ImGuiCol_Text, color);
imgui.text(_(L("Speed:")));
ImGui::PopStyleColor();
float translation = (float)m_state.get_translation_scale() / State::DefaultTranslationScale;
if (ImGui::SliderFloat(_(L("Translation")), &translation, 0.5f, 2.0f, "%.1f"))
m_state.set_translation_scale(State::DefaultTranslationScale * (double)translation);
float rotation = (float)m_state.get_rotation_scale() / State::DefaultRotationScale;
if (ImGui::SliderFloat(_(L("Rotation")), &rotation, 0.5f, 2.0f, "%.1f"))
m_state.set_rotation_scale(State::DefaultRotationScale * rotation);
imgui.end();
ImGui::PopStyleVar();
}
void Mouse3DController::connect_device()
{
if (m_device != nullptr)

View file

@ -19,9 +19,11 @@ class Mouse3DController
{
class State
{
public:
static const double DefaultTranslationScale;
static const float DefaultRotationScale;
private:
mutable std::mutex m_mutex;
Vec3d m_translation;
@ -37,6 +39,11 @@ class Mouse3DController
void set_translation(const Vec3d& translation);
void set_rotation(const Vec3f& rotation);
void set_button(unsigned int id);
void reset_buttons();
const Vec3d& get_translation() const;
const Vec3f& get_rotation() const;
const std::vector<unsigned int>& get_buttons() const;
bool has_translation() const;
bool has_rotation() const;
@ -54,12 +61,13 @@ class Mouse3DController
};
bool m_initialized;
State m_state;
mutable State m_state;
std::thread m_thread;
GLCanvas3D* m_canvas;
std::mutex m_mutex;
mutable std::mutex m_mutex;
hid_device* m_device;
bool m_running;
bool m_settings_dialog;
public:
Mouse3DController();
@ -87,6 +95,10 @@ public:
return (m_canvas != nullptr) ? m_state.apply(*m_canvas) : false;
}
bool is_settings_dialog_shown() const { return m_settings_dialog; }
void show_settings_dialog(bool show) { m_settings_dialog = show; }
void render_settings_dialog() const;
private:
void connect_device();
void disconnect_device();