Replace KDTreeIndirect with boost::rtree for queries of PointCloud
- rtree can be populated with junction points gradually - Use repeated queries of 5 nearest reachable points in branching tree alg
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@ -11,35 +11,42 @@ namespace Slic3r { namespace branchingtree {
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bool build_tree(PointCloud &nodes, Builder &builder)
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{
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constexpr size_t ReachablesToExamine = 5;
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auto ptsqueue = nodes.start_queue();
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auto &properties = nodes.properties();
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struct NodeDistance { size_t node_id; float distance; };
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auto distances = reserve_vector<NodeDistance>(nodes.reachable_count());
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struct NodeDistance { size_t node_id = Node::ID_NONE; float distance = NaNf; };
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auto distances = reserve_vector<NodeDistance>(ReachablesToExamine);
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double prev_dist_max = 0.;
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while (!ptsqueue.empty()) {
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size_t node_id = ptsqueue.top();
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ptsqueue.pop();
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Node node = nodes.get(node_id);
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nodes.mark_unreachable(node_id);
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distances.clear();
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distances.reserve(nodes.reachable_count());
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nodes.foreach_reachable(node.pos, [&distances](size_t id, float distance) {
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if (!std::isinf(distance))
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nodes.foreach_reachable<ReachablesToExamine>(
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node.pos,
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[&distances](size_t id, float distance) {
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distances.emplace_back(NodeDistance{id, distance});
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});
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},
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prev_dist_max);
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std::sort(distances.begin(), distances.end(),
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[](auto &a, auto &b) { return a.distance < b.distance; });
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if (distances.empty()) {
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builder.report_unroutable(node);
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ptsqueue.pop();
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prev_dist_max = 0.;
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continue;
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}
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prev_dist_max = distances.back().distance;
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auto closest_it = distances.begin();
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bool routed = false;
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while (closest_it != distances.end() && !routed) {
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@ -136,8 +143,11 @@ bool build_tree(PointCloud &nodes, Builder &builder)
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++closest_it;
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}
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if (!routed)
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builder.report_unroutable(node);
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if (routed) {
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ptsqueue.pop();
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prev_dist_max = 0.;
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}
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}
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return true;
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@ -142,16 +142,23 @@ PointCloud::PointCloud(std::vector<Node> meshpts,
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, m_searchable_indices(JUNCTIONS_BEGIN + m_junctions.size(), true)
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, m_queue_indices(JUNCTIONS_BEGIN + m_junctions.size(), Unqueued)
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, m_reachable_cnt{JUNCTIONS_BEGIN + m_junctions.size()}
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, m_ktree{CoordFn{this}, LEAFS_BEGIN} // Only for bed and mesh points
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{
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for (size_t i = 0; i < m_bedpoints.size(); ++i)
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for (size_t i = 0; i < m_bedpoints.size(); ++i) {
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m_bedpoints[i].id = int(i);
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m_ktree.insert({m_bedpoints[i].pos, i});
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}
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for (size_t i = 0; i < m_meshpoints.size(); ++i)
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m_meshpoints[i].id = int(MESHPTS_BEGIN + i);
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for (size_t i = 0; i < m_meshpoints.size(); ++i) {
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Node &n = m_meshpoints[i];
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n.id = int(MESHPTS_BEGIN + i);
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m_ktree.insert({n.pos, n.id});
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}
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for (size_t i = 0; i < m_leafs.size(); ++i)
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m_leafs[i].id = int(LEAFS_BEGIN + i);
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for (size_t i = 0; i < m_leafs.size(); ++i) {
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Node &n = m_leafs[i];
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n.id = int(LEAFS_BEGIN + i);
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m_ktree.insert({n.pos, n.id});
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}
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}
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float PointCloud::get_distance(const Vec3f &p, size_t node_id) const
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@ -6,9 +6,11 @@
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#include "BranchingTree.hpp"
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#include "libslic3r/Execution/Execution.hpp"
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#include "libslic3r/KDTreeIndirect.hpp"
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#include "libslic3r/MutablePriorityQueue.hpp"
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#include "libslic3r/BoostAdapter.hpp"
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#include "boost/geometry/index/rtree.hpp"
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namespace Slic3r { namespace branchingtree {
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std::optional<Vec3f> find_merge_pt(const Vec3f &A,
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@ -57,7 +59,11 @@ private:
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}
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};
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KDTreeIndirect<3, float, CoordFn> m_ktree;
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using PointIndexEl = std::pair<Vec3f, unsigned>;
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boost::geometry::index::
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rtree<PointIndexEl, boost::geometry::index::rstar<16, 4> /* ? */>
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m_ktree;
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bool is_outside_support_cone(const Vec3f &supp, const Vec3f &pt) const
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{
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@ -97,9 +103,9 @@ public:
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}
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};
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PointCloud(const indexed_triangle_set & M,
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PointCloud(const indexed_triangle_set &M,
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std::vector<Node> support_leafs,
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const Properties & props);
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const Properties &props);
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PointCloud(std::vector<Node> meshpts,
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std::vector<Node> bedpts,
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@ -154,6 +160,7 @@ public:
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size_t new_id = next_junction_id();
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m_junctions.emplace_back(p);
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m_junctions.back().id = int(new_id);
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m_ktree.insert({m_junctions.back().pos, new_id});
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m_searchable_indices.emplace_back(true);
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m_queue_indices.emplace_back(Unqueued);
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++m_reachable_cnt;
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@ -178,21 +185,32 @@ public:
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size_t reachable_count() const { return m_reachable_cnt; }
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template<class Fn> void foreach_reachable(const Vec3f &pos, Fn &&visitor)
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template<size_t K, class Fn>
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void foreach_reachable(const Vec3f &pos, Fn &&visitor, double min_dist = 0.)
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{
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auto closest_anchors =
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find_closest_points<5>(m_ktree, pos, [this, &pos](size_t id) {
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return m_searchable_indices[id] &&
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!is_outside_support_cone(pos, get(id).pos);
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// Fake output iterator
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struct Output {
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const PointCloud *self;
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Vec3f p;
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Fn &visitorfn;
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Output& operator *() { return *this; }
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void operator=(const PointIndexEl &el) {
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visitorfn(el.second, self->get_distance(p, el.second));
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}
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Output& operator++() { return *this; }
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};
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namespace bgi = boost::geometry::index;
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size_t cnt = 0;
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auto filter = bgi::satisfies([this, &pos, min_dist, &cnt](const PointIndexEl &e) {
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double d = get_distance(pos, e.second);
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cnt++;
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return m_searchable_indices[e.second] && !isinf(d) && d > min_dist;
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});
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for (size_t anchor : closest_anchors)
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if (anchor != m_ktree.npos)
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visitor(anchor, get_distance(pos, anchor));
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for (size_t i = LEAFS_BEGIN; i < m_searchable_indices.size(); ++i)
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if (m_searchable_indices[i])
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visitor(i, get_distance(pos, i));
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m_ktree.query(bgi::nearest(pos, K) && filter, Output{this, pos, visitor});
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}
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auto start_queue()
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