Tech ENABLE_WORLD_COORDINATE set as default
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37 changed files with 41 additions and 2412 deletions
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@ -880,26 +880,16 @@ public:
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const Geometry::Transformation& get_transformation() const { return m_transformation; }
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void set_transformation(const Geometry::Transformation& transformation) { m_transformation = transformation; }
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#if ENABLE_WORLD_COORDINATE
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void set_transformation(const Transform3d& trafo) { m_transformation.set_matrix(trafo); }
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Vec3d get_offset() const { return m_transformation.get_offset(); }
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#else
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void set_transformation(const Transform3d &trafo) { m_transformation.set_from_transform(trafo); }
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const Vec3d& get_offset() const { return m_transformation.get_offset(); }
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#endif // ENABLE_WORLD_COORDINATE
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double get_offset(Axis axis) const { return m_transformation.get_offset(axis); }
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void set_offset(const Vec3d& offset) { m_transformation.set_offset(offset); }
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void set_offset(Axis axis, double offset) { m_transformation.set_offset(axis, offset); }
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#if ENABLE_WORLD_COORDINATE
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Vec3d get_rotation() const { return m_transformation.get_rotation(); }
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#else
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const Vec3d& get_rotation() const { return m_transformation.get_rotation(); }
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#endif // ENABLE_WORLD_COORDINATE
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double get_rotation(Axis axis) const { return m_transformation.get_rotation(axis); }
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void set_rotation(const Vec3d& rotation) { m_transformation.set_rotation(rotation); }
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@ -911,11 +901,7 @@ public:
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void set_scaling_factor(const Vec3d& scaling_factor) { m_transformation.set_scaling_factor(scaling_factor); }
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void set_scaling_factor(Axis axis, double scaling_factor) { m_transformation.set_scaling_factor(axis, scaling_factor); }
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#if ENABLE_WORLD_COORDINATE
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Vec3d get_mirror() const { return m_transformation.get_mirror(); }
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#else
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const Vec3d& get_mirror() const { return m_transformation.get_mirror(); }
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#endif // ENABLE_WORLD_COORDINATE
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double get_mirror(Axis axis) const { return m_transformation.get_mirror(axis); }
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bool is_left_handed() const { return m_transformation.is_left_handed(); }
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@ -924,12 +910,8 @@ public:
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void convert_from_imperial_units();
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void convert_from_meters();
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#if ENABLE_WORLD_COORDINATE
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const Transform3d& get_matrix() const { return m_transformation.get_matrix(); }
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Transform3d get_matrix_no_offset() const { return m_transformation.get_matrix_no_offset(); }
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#else
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const Transform3d& get_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false, bool dont_mirror = false) const { return m_transformation.get_matrix(dont_translate, dont_rotate, dont_scale, dont_mirror); }
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#endif // ENABLE_WORLD_COORDINATE
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void set_new_unique_id() {
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ObjectBase::set_new_unique_id();
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@ -1141,43 +1123,27 @@ public:
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const Geometry::Transformation& get_transformation() const { return m_transformation; }
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void set_transformation(const Geometry::Transformation& transformation) { m_transformation = transformation; }
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#if ENABLE_WORLD_COORDINATE
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Vec3d get_offset() const { return m_transformation.get_offset(); }
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#else
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const Vec3d& get_offset() const { return m_transformation.get_offset(); }
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#endif // ENABLE_WORLD_COORDINATE
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double get_offset(Axis axis) const { return m_transformation.get_offset(axis); }
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void set_offset(const Vec3d& offset) { m_transformation.set_offset(offset); }
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void set_offset(Axis axis, double offset) { m_transformation.set_offset(axis, offset); }
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#if ENABLE_WORLD_COORDINATE
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Vec3d get_rotation() const { return m_transformation.get_rotation(); }
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#else
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const Vec3d& get_rotation() const { return m_transformation.get_rotation(); }
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#endif // ENABLE_WORLD_COORDINATE
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double get_rotation(Axis axis) const { return m_transformation.get_rotation(axis); }
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void set_rotation(const Vec3d& rotation) { m_transformation.set_rotation(rotation); }
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void set_rotation(Axis axis, double rotation) { m_transformation.set_rotation(axis, rotation); }
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#if ENABLE_WORLD_COORDINATE
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Vec3d get_scaling_factor() const { return m_transformation.get_scaling_factor(); }
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#else
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const Vec3d& get_scaling_factor() const { return m_transformation.get_scaling_factor(); }
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#endif // ENABLE_WORLD_COORDINATE
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double get_scaling_factor(Axis axis) const { return m_transformation.get_scaling_factor(axis); }
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void set_scaling_factor(const Vec3d& scaling_factor) { m_transformation.set_scaling_factor(scaling_factor); }
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void set_scaling_factor(Axis axis, double scaling_factor) { m_transformation.set_scaling_factor(axis, scaling_factor); }
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#if ENABLE_WORLD_COORDINATE
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Vec3d get_mirror() const { return m_transformation.get_mirror(); }
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#else
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const Vec3d& get_mirror() const { return m_transformation.get_mirror(); }
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#endif // ENABLE_WORLD_COORDINATE
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double get_mirror(Axis axis) const { return m_transformation.get_mirror(axis); }
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bool is_left_handed() const { return m_transformation.is_left_handed(); }
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bool is_left_handed() const { return m_transformation.is_left_handed(); }
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void set_mirror(const Vec3d& mirror) { m_transformation.set_mirror(mirror); }
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void set_mirror(Axis axis, double mirror) { m_transformation.set_mirror(axis, mirror); }
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@ -1191,12 +1157,8 @@ public:
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// To be called on an external polygon. It does not translate the polygon, only rotates and scales.
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void transform_polygon(Polygon* polygon) const;
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#if ENABLE_WORLD_COORDINATE
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const Transform3d& get_matrix() const { return m_transformation.get_matrix(); }
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Transform3d get_matrix_no_offset() const { return m_transformation.get_matrix_no_offset(); }
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#else
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const Transform3d& get_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false, bool dont_mirror = false) const { return m_transformation.get_matrix(dont_translate, dont_rotate, dont_scale, dont_mirror); }
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#endif // ENABLE_WORLD_COORDINATE
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bool is_printable() const { return object->printable && printable && (print_volume_state == ModelInstancePVS_Inside); }
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