Tech ENABLE_WORLD_COORDINATE set as default
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37 changed files with 41 additions and 2412 deletions
src/slic3r/GUI
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@ -1603,11 +1603,7 @@ void ObjectList::load_modifier(const wxArrayString& input_files, ModelObject& mo
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// First (any) GLVolume of the selected instance. They all share the same instance matrix.
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const GLVolume* v = selection.get_first_volume();
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const Geometry::Transformation inst_transform = v->get_instance_transformation();
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#if ENABLE_WORLD_COORDINATE
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const Transform3d inv_inst_transform = inst_transform.get_matrix_no_offset().inverse();
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#else
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const Transform3d inv_inst_transform = inst_transform.get_matrix(true).inverse();
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#endif // ENABLE_WORLD_COORDINATE
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const Vec3d instance_offset = v->get_instance_offset();
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for (size_t i = 0; i < input_files.size(); ++i) {
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@ -1655,15 +1651,9 @@ void ObjectList::load_modifier(const wxArrayString& input_files, ModelObject& mo
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new_volume->source.mesh_offset = model.objects.front()->volumes.front()->source.mesh_offset;
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if (from_galery) {
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#if ENABLE_WORLD_COORDINATE
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// Transform the new modifier to be aligned with the print bed.
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new_volume->set_transformation(v->get_instance_transformation().get_matrix_no_offset().inverse());
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const BoundingBoxf3 mesh_bb = new_volume->mesh().bounding_box();
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#else
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// Transform the new modifier to be aligned with the print bed.
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const BoundingBoxf3 mesh_bb = new_volume->mesh().bounding_box();
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new_volume->set_transformation(Geometry::Transformation::volume_to_bed_transformation(inst_transform, mesh_bb));
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#endif // ENABLE_WORLD_COORDINATE
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// Set the modifier position.
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// Translate the new modifier to be pickable: move to the left front corner of the instance's bounding box, lift to print bed.
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const Vec3d offset = Vec3d(instance_bb.max.x(), instance_bb.min.y(), instance_bb.min.z()) + 0.5 * mesh_bb.size() - instance_offset;
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@ -1732,15 +1722,9 @@ void ObjectList::load_generic_subobject(const std::string& type_name, const Mode
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// First (any) GLVolume of the selected instance. They all share the same instance matrix.
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const GLVolume* v = selection.get_first_volume();
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#if ENABLE_WORLD_COORDINATE
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// Transform the new modifier to be aligned with the print bed.
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new_volume->set_transformation(v->get_instance_transformation().get_matrix_no_offset().inverse());
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const BoundingBoxf3 mesh_bb = new_volume->mesh().bounding_box();
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#else
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// Transform the new modifier to be aligned with the print bed.
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const BoundingBoxf3 mesh_bb = new_volume->mesh().bounding_box();
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new_volume->set_transformation(Geometry::Transformation::volume_to_bed_transformation(v->get_instance_transformation(), mesh_bb));
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#endif // ENABLE_WORLD_COORDINATE
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// Set the modifier position.
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Vec3d offset;
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if (type_name == "Slab") {
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@ -1752,11 +1736,7 @@ void ObjectList::load_generic_subobject(const std::string& type_name, const Mode
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// Translate the new modifier to be pickable: move to the left front corner of the instance's bounding box, lift to print bed.
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offset = Vec3d(instance_bb.max.x(), instance_bb.min.y(), instance_bb.min.z()) + 0.5 * mesh_bb.size() - v->get_instance_offset();
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}
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#if ENABLE_WORLD_COORDINATE
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new_volume->set_offset(v->get_instance_transformation().get_matrix_no_offset().inverse() * offset);
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#else
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new_volume->set_offset(v->get_instance_transformation().get_matrix(true).inverse() * offset);
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#endif // ENABLE_WORLD_COORDINATE
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const wxString name = _L("Generic") + "-" + _(type_name);
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new_volume->name = into_u8(name);
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@ -2876,7 +2856,6 @@ void ObjectList::part_selection_changed()
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Sidebar& panel = wxGetApp().sidebar();
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panel.Freeze();
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#if ENABLE_WORLD_COORDINATE
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std::string opt_key;
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if (m_selected_object_id >= 0) {
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const ManipulationEditor* const editor = wxGetApp().obj_manipul()->get_focused_editor();
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@ -2884,9 +2863,6 @@ void ObjectList::part_selection_changed()
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opt_key = editor->get_full_opt_name();
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}
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wxGetApp().plater()->canvas3D()->handle_sidebar_focus_event(opt_key, !opt_key.empty());
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#else
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wxGetApp().plater()->canvas3D()->handle_sidebar_focus_event("", false);
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#endif // ENABLE_WORLD_COORDINATE
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wxGetApp().plater()->canvas3D()->enable_moving(enable_manipulation); // ysFIXME
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wxGetApp().obj_manipul() ->UpdateAndShow(update_and_show_manipulations);
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wxGetApp().obj_settings()->UpdateAndShow(update_and_show_settings);
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@ -3705,11 +3681,7 @@ void ObjectList::update_selections()
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return;
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sels.Add(m_objects_model->GetItemById(selection.get_object_idx()));
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}
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#if ENABLE_WORLD_COORDINATE
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else if (selection.is_single_volume_or_modifier()) {
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#else
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else if (selection.is_single_volume() || selection.is_any_modifier()) {
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#endif // ENABLE_WORLD_COORDINATE
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const auto gl_vol = selection.get_first_volume();
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if (m_objects_model->GetVolumeIdByItem(m_objects_model->GetParent(item)) == gl_vol->volume_idx())
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return;
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