Tech ENABLE_WORLD_COORDINATE set as default

This commit is contained in:
enricoturri1966 2023-03-08 11:52:17 +01:00
parent b32e936660
commit 373ae1e19d
37 changed files with 41 additions and 2412 deletions

View file

@ -5,9 +5,7 @@
#include "GUI_ObjectSettings.hpp"
#include "GUI_ObjectList.hpp"
#if ENABLE_WORLD_COORDINATE
#include "GUI_Geometry.hpp"
#endif // ENABLE_WORLD_COORDINATE
#include "libslic3r/Point.hpp"
#include <float.h>
@ -60,9 +58,7 @@ public:
void set_value(const wxString& new_value);
void kill_focus(ObjectManipulation *parent);
#if ENABLE_WORLD_COORDINATE
const std::string& get_full_opt_name() const { return m_full_opt_name; }
#endif // ENABLE_WORLD_COORDINATE
bool has_opt_key(const std::string& key) { return m_opt_key == key; }
@ -125,31 +121,15 @@ private:
// Non-owning pointers to the reset buttons, so we can hide and show them.
ScalableButton* m_reset_scale_button{ nullptr };
ScalableButton* m_reset_rotation_button{ nullptr };
#if ENABLE_WORLD_COORDINATE
ScalableButton* m_reset_skew_button{ nullptr };
#endif // ENABLE_WORLD_COORDINATE
ScalableButton* m_drop_to_bed_button{ nullptr };
wxCheckBox* m_check_inch {nullptr};
#if ENABLE_WORLD_COORDINATE
std::array<ScalableButton*, 3> m_mirror_buttons;
#else
// Mirroring buttons and their current state
enum MirrorButtonState {
mbHidden,
mbShown,
mbActive
};
std::array<std::pair<ScalableButton*, MirrorButtonState>, 3> m_mirror_buttons;
#endif // ENABLE_WORLD_COORDINATE
// Bitmaps for the mirroring buttons.
ScalableBitmap m_mirror_bitmap_on;
#if !ENABLE_WORLD_COORDINATE
ScalableBitmap m_mirror_bitmap_off;
ScalableBitmap m_mirror_bitmap_hidden;
#endif // !ENABLE_WORLD_COORDINATE
// Needs to be updated from OnIdle?
bool m_dirty = false;
@ -163,37 +143,21 @@ private:
Vec3d m_new_size;
bool m_new_enabled {true};
bool m_uniform_scale {true};
#if ENABLE_WORLD_COORDINATE
ECoordinatesType m_coordinates_type{ ECoordinatesType::World };
#else
// Does the object manipulation panel work in World or Local coordinates?
bool m_world_coordinates = true;
#endif // ENABLE_WORLD_COORDINATE
LockButton* m_lock_bnt{ nullptr };
choice_ctrl* m_word_local_combo { nullptr };
ScalableBitmap m_manifold_warning_bmp;
wxStaticBitmap* m_fix_throught_netfab_bitmap{ nullptr };
#if ENABLE_WORLD_COORDINATE
wxStaticBitmap* m_mirror_warning_bitmap{ nullptr };
#endif // ENABLE_WORLD_COORDINATE
#if ENABLE_WORLD_COORDINATE
// Currently focused editor (nullptr if none)
ManipulationEditor* m_focused_editor{ nullptr };
#else
#ifndef __APPLE__
// Currently focused editor (nullptr if none)
ManipulationEditor* m_focused_editor {nullptr};
#endif // __APPLE__
#endif // ENABLE_WORLD_COORDINATE
wxFlexGridSizer* m_main_grid_sizer;
wxFlexGridSizer* m_labels_grid_sizer;
#if ENABLE_WORLD_COORDINATE
wxStaticText* m_skew_label{ nullptr };
#endif // ENABLE_WORLD_COORDINATE
// sizers, used for msw_rescale
wxBoxSizer* m_word_local_combo_sizer;
@ -221,17 +185,12 @@ public:
void set_uniform_scaling(const bool use_uniform_scale);
bool get_uniform_scaling() const { return m_uniform_scale; }
#if ENABLE_WORLD_COORDINATE
void set_coordinates_type(ECoordinatesType type);
ECoordinatesType get_coordinates_type() const;
bool is_world_coordinates() const { return m_coordinates_type == ECoordinatesType::World; }
bool is_instance_coordinates() const { return m_coordinates_type == ECoordinatesType::Instance; }
bool is_local_coordinates() const { return m_coordinates_type == ECoordinatesType::Local; }
#else
// Does the object manipulation panel work in World or Local coordinates?
void set_world_coordinates(const bool world_coordinates) { m_world_coordinates = world_coordinates; this->UpdateAndShow(true); }
bool get_world_coordinates() const { return m_world_coordinates; }
#endif // ENABLE_WORLD_COORDINATE
void reset_cache() { m_cache.reset(); }
#ifndef __APPLE__
@ -247,22 +206,12 @@ public:
void sys_color_changed();
void on_change(const std::string& opt_key, int axis, double new_value);
void set_focused_editor(ManipulationEditor* focused_editor) {
#if ENABLE_WORLD_COORDINATE
m_focused_editor = focused_editor;
#else
#ifndef __APPLE__
m_focused_editor = focused_editor;
#endif // __APPLE__
#endif // ENABLE_WORLD_COORDINATE
}
#if ENABLE_WORLD_COORDINATE
ManipulationEditor* get_focused_editor() { return m_focused_editor; }
#endif // ENABLE_WORLD_COORDINATE
#if ENABLE_WORLD_COORDINATE
static wxString coordinate_type_str(ECoordinatesType type);
#endif // ENABLE_WORLD_COORDINATE
private:
void reset_settings_value();
@ -279,11 +228,9 @@ private:
void change_scale_value(int axis, double value);
void change_size_value(int axis, double value);
void do_scale(int axis, const Vec3d &scale) const;
#if ENABLE_WORLD_COORDINATE
void do_size(int axis, const Vec3d& scale) const;
void set_coordinates_type(const wxString& type_string);
#endif // ENABLE_WORLD_COORDINATE
};
}}