Tech ENABLE_WORLD_COORDINATE set as default
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37 changed files with 41 additions and 2412 deletions
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@ -5,9 +5,7 @@
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#include "GUI_ObjectSettings.hpp"
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#include "GUI_ObjectList.hpp"
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#if ENABLE_WORLD_COORDINATE
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#include "GUI_Geometry.hpp"
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#endif // ENABLE_WORLD_COORDINATE
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#include "libslic3r/Point.hpp"
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#include <float.h>
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@ -60,9 +58,7 @@ public:
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void set_value(const wxString& new_value);
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void kill_focus(ObjectManipulation *parent);
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#if ENABLE_WORLD_COORDINATE
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const std::string& get_full_opt_name() const { return m_full_opt_name; }
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#endif // ENABLE_WORLD_COORDINATE
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bool has_opt_key(const std::string& key) { return m_opt_key == key; }
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@ -125,31 +121,15 @@ private:
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// Non-owning pointers to the reset buttons, so we can hide and show them.
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ScalableButton* m_reset_scale_button{ nullptr };
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ScalableButton* m_reset_rotation_button{ nullptr };
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#if ENABLE_WORLD_COORDINATE
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ScalableButton* m_reset_skew_button{ nullptr };
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#endif // ENABLE_WORLD_COORDINATE
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ScalableButton* m_drop_to_bed_button{ nullptr };
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wxCheckBox* m_check_inch {nullptr};
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#if ENABLE_WORLD_COORDINATE
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std::array<ScalableButton*, 3> m_mirror_buttons;
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#else
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// Mirroring buttons and their current state
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enum MirrorButtonState {
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mbHidden,
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mbShown,
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mbActive
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};
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std::array<std::pair<ScalableButton*, MirrorButtonState>, 3> m_mirror_buttons;
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#endif // ENABLE_WORLD_COORDINATE
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// Bitmaps for the mirroring buttons.
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ScalableBitmap m_mirror_bitmap_on;
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#if !ENABLE_WORLD_COORDINATE
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ScalableBitmap m_mirror_bitmap_off;
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ScalableBitmap m_mirror_bitmap_hidden;
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#endif // !ENABLE_WORLD_COORDINATE
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// Needs to be updated from OnIdle?
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bool m_dirty = false;
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@ -163,37 +143,21 @@ private:
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Vec3d m_new_size;
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bool m_new_enabled {true};
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bool m_uniform_scale {true};
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#if ENABLE_WORLD_COORDINATE
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ECoordinatesType m_coordinates_type{ ECoordinatesType::World };
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#else
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// Does the object manipulation panel work in World or Local coordinates?
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bool m_world_coordinates = true;
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#endif // ENABLE_WORLD_COORDINATE
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LockButton* m_lock_bnt{ nullptr };
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choice_ctrl* m_word_local_combo { nullptr };
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ScalableBitmap m_manifold_warning_bmp;
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wxStaticBitmap* m_fix_throught_netfab_bitmap{ nullptr };
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#if ENABLE_WORLD_COORDINATE
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wxStaticBitmap* m_mirror_warning_bitmap{ nullptr };
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#endif // ENABLE_WORLD_COORDINATE
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#if ENABLE_WORLD_COORDINATE
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// Currently focused editor (nullptr if none)
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ManipulationEditor* m_focused_editor{ nullptr };
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#else
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#ifndef __APPLE__
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// Currently focused editor (nullptr if none)
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ManipulationEditor* m_focused_editor {nullptr};
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#endif // __APPLE__
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#endif // ENABLE_WORLD_COORDINATE
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wxFlexGridSizer* m_main_grid_sizer;
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wxFlexGridSizer* m_labels_grid_sizer;
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#if ENABLE_WORLD_COORDINATE
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wxStaticText* m_skew_label{ nullptr };
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#endif // ENABLE_WORLD_COORDINATE
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// sizers, used for msw_rescale
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wxBoxSizer* m_word_local_combo_sizer;
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@ -221,17 +185,12 @@ public:
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void set_uniform_scaling(const bool use_uniform_scale);
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bool get_uniform_scaling() const { return m_uniform_scale; }
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#if ENABLE_WORLD_COORDINATE
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void set_coordinates_type(ECoordinatesType type);
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ECoordinatesType get_coordinates_type() const;
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bool is_world_coordinates() const { return m_coordinates_type == ECoordinatesType::World; }
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bool is_instance_coordinates() const { return m_coordinates_type == ECoordinatesType::Instance; }
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bool is_local_coordinates() const { return m_coordinates_type == ECoordinatesType::Local; }
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#else
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// Does the object manipulation panel work in World or Local coordinates?
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void set_world_coordinates(const bool world_coordinates) { m_world_coordinates = world_coordinates; this->UpdateAndShow(true); }
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bool get_world_coordinates() const { return m_world_coordinates; }
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#endif // ENABLE_WORLD_COORDINATE
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void reset_cache() { m_cache.reset(); }
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#ifndef __APPLE__
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@ -247,22 +206,12 @@ public:
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void sys_color_changed();
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void on_change(const std::string& opt_key, int axis, double new_value);
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void set_focused_editor(ManipulationEditor* focused_editor) {
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#if ENABLE_WORLD_COORDINATE
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m_focused_editor = focused_editor;
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#else
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#ifndef __APPLE__
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m_focused_editor = focused_editor;
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#endif // __APPLE__
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#endif // ENABLE_WORLD_COORDINATE
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}
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#if ENABLE_WORLD_COORDINATE
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ManipulationEditor* get_focused_editor() { return m_focused_editor; }
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#endif // ENABLE_WORLD_COORDINATE
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#if ENABLE_WORLD_COORDINATE
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static wxString coordinate_type_str(ECoordinatesType type);
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#endif // ENABLE_WORLD_COORDINATE
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private:
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void reset_settings_value();
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@ -279,11 +228,9 @@ private:
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void change_scale_value(int axis, double value);
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void change_size_value(int axis, double value);
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void do_scale(int axis, const Vec3d &scale) const;
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#if ENABLE_WORLD_COORDINATE
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void do_size(int axis, const Vec3d& scale) const;
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void set_coordinates_type(const wxString& type_string);
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#endif // ENABLE_WORLD_COORDINATE
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};
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}}
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