Tech ENABLE_WORLD_COORDINATE set as default
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37 changed files with 41 additions and 2412 deletions
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@ -135,11 +135,7 @@ void GLGizmoHollow::render_points(const Selection& selection)
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trafo.translation()(2) += shift_z;
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const Geometry::Transformation transformation{trafo};
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#if ENABLE_WORLD_COORDINATE
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const Transform3d instance_scaling_matrix_inverse = transformation.get_scaling_factor_matrix().inverse();
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#else
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const Transform3d instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
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#endif // ENABLE_WORLD_COORDINATE
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const Camera& camera = wxGetApp().plater()->get_camera();
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const Transform3d& view_matrix = camera.get_view_matrix();
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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