Tech ENABLE_WORLD_COORDINATE set as default

This commit is contained in:
enricoturri1966 2023-03-08 11:52:17 +01:00
parent b32e936660
commit 373ae1e19d
37 changed files with 41 additions and 2412 deletions

View file

@ -135,11 +135,7 @@ void GLGizmoHollow::render_points(const Selection& selection)
trafo.translation()(2) += shift_z;
const Geometry::Transformation transformation{trafo};
#if ENABLE_WORLD_COORDINATE
const Transform3d instance_scaling_matrix_inverse = transformation.get_scaling_factor_matrix().inverse();
#else
const Transform3d instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
#endif // ENABLE_WORLD_COORDINATE
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d& view_matrix = camera.get_view_matrix();
shader->set_uniform("projection_matrix", camera.get_projection_matrix());