Refactor shortest_path
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4c6fe0b3d4
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37637c34f5
2 changed files with 39 additions and 19 deletions
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@ -12,26 +12,11 @@ sub shortest_path {
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my $self = shift;
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my ($start_near) = @_;
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my @my_paths = map $_->unpack, @{$self->paths};
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my $collection = Slic3r::Polyline::Collection->new(
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polylines => [ map $_->unpack->polyline, @{$self->paths} ],
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);
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my @paths = ();
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my $start_at;
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my $endpoints = [ map $_->endpoints, @my_paths ];
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while (@my_paths) {
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# find nearest point
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my $start_index = $start_near
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? Slic3r::Geometry::nearest_point_index($start_near, $endpoints)
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: 0;
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my $path_index = int($start_index/2);
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if ($start_index%2) { # index is end so reverse to make it the start
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$my_paths[$path_index]->reverse;
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}
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push @paths, splice @my_paths, $path_index, 1;
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splice @$endpoints, $path_index*2, 2;
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$start_near = $paths[-1]->points->[-1];
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}
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return @paths;
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return $collection->shortest_path($start_near, $self->paths);
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}
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sub cleanup {
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@ -181,4 +181,39 @@ sub scale {
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return $self;
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}
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package Slic3r::Polyline::Collection;
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use Moo;
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has 'polylines' => (is => 'ro', default => sub { [] });
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# if the second argument is provided, this method will return its items sorted
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# instead of returning the actual sorted polylines
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sub shortest_path {
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my $self = shift;
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my ($start_near, $items) = @_;
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$items ||= $self->polylines;
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my %items_map = map { $self->polylines->[$_] => $items->[$_] } 0 .. $#{$self->polylines};
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my @my_paths = @{$self->polylines};
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my @paths = ();
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my $start_at;
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my $endpoints = [ map { $_->[0], $_->[-1] } @my_paths ];
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while (@my_paths) {
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# find nearest point
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my $start_index = $start_near
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? Slic3r::Geometry::nearest_point_index($start_near, $endpoints)
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: 0;
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my $path_index = int($start_index/2);
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if ($start_index%2) { # index is end so reverse to make it the start
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$my_paths[$path_index]->reverse;
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}
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push @paths, splice @my_paths, $path_index, 1;
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splice @$endpoints, $path_index*2, 2;
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$start_near = $paths[-1][-1];
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}
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return map $items_map{"$_"}, @paths;
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}
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1;
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