ImGUI input_double wrapper for wxString label.

Possible fix of Fix encoding in Hollowing #3683
This commit is contained in:
bubnikv 2020-02-21 12:17:46 +01:00
parent bcdc8829e4
commit 377b9e4b45
2 changed files with 7 additions and 0 deletions

View file

@ -286,6 +286,12 @@ bool ImGuiWrapper::input_double(const std::string &label, const double &value, c
return ImGui::InputDouble(label.c_str(), const_cast<double*>(&value), 0.0f, 0.0f, format.c_str());
}
bool ImGuiWrapper::input_double(const wxString &label, const double &value, const std::string &format)
{
auto label_utf8 = into_u8(label);
return input_double(label_utf8, value, format);
}
bool ImGuiWrapper::input_vec3(const std::string &label, const Vec3d &value, float width, const std::string &format)
{
bool value_changed = false;

View file

@ -63,6 +63,7 @@ public:
bool button(const wxString &label);
bool radio_button(const wxString &label, bool active);
bool input_double(const std::string &label, const double &value, const std::string &format = "%.3f");
bool input_double(const wxString &label, const double &value, const std::string &format = "%.3f");
bool input_vec3(const std::string &label, const Vec3d &value, float width, const std::string &format = "%.3f");
bool checkbox(const wxString &label, bool &value);
void text(const char *label);