diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm index 9f6f8eb50..59a4567be 100644 --- a/lib/Slic3r/GUI/Plater.pm +++ b/lib/Slic3r/GUI/Plater.pm @@ -608,11 +608,12 @@ sub new { #$self->{object_info_manifold_warning_icon}->Hide; $self->{"object_info_manifold_warning_icon_show"} = sub { if ($self->{object_info_manifold_warning_icon}->IsShown() != $_[0]) { + # this fuction show/hide info_manifold_warning_icon on the c++ side now Slic3r::GUI::set_show_manifold_warning_icon($_[0]); - my $mode = wxTheApp->{app_config}->get("view_mode"); - return if ($mode eq "" || $mode eq "simple"); - $self->{object_info_manifold_warning_icon}->Show($_[0]); - $self->Layout + #my $mode = wxTheApp->{app_config}->get("view_mode"); + #return if ($mode eq "" || $mode eq "simple"); + #$self->{object_info_manifold_warning_icon}->Show($_[0]); + #$self->Layout } }; $self->{"object_info_manifold_warning_icon_show"}->(0); @@ -2479,11 +2480,11 @@ sub select_object { if (defined $obj_idx) { $self->{objects}->[$obj_idx]->selected(1); # Select current object in the list on c++ side, if item isn't child - if (!defined $child){ - Slic3r::GUI::select_current_object($obj_idx);} +# if (!defined $child){ +# Slic3r::GUI::select_current_object($obj_idx);} # all selections in the object list is on c++ side } else { # Unselect all objects in the list on c++ side - Slic3r::GUI::unselect_objects(); +# Slic3r::GUI::unselect_objects(); # all selections in the object list is on c++ side } $self->selection_changed(1); } diff --git a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm index 783c1a9f5..4032886f3 100644 --- a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm +++ b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm @@ -362,13 +362,17 @@ sub on_btn_load { } foreach my $object (@{$model->objects}) { + $object->center_around_origin; foreach my $volume (@{$object->volumes}) { my $new_volume = $self->{model_object}->add_volume($volume); $new_volume->set_modifier($is_modifier); $new_volume->set_name(basename($input_file)); # apply the same translation we applied to the object - $new_volume->mesh->translate(@{$self->{model_object}->origin_translation}); + my $delta_x = $self->{model_object}->origin_translation->x - $object->origin_translation->x; + my $delta_y = $self->{model_object}->origin_translation->y - $object->origin_translation->y; + my $delta_z = $self->{model_object}->origin_translation->z - $object->origin_translation->z; + $new_volume->mesh->translate($delta_x, $delta_y, $delta_z); # set a default extruder value, since user can't add it manually $new_volume->config->set_ifndef('extruder', 0); diff --git a/xs/CMakeLists.txt b/xs/CMakeLists.txt index b7d99ed69..1f2a93375 100644 --- a/xs/CMakeLists.txt +++ b/xs/CMakeLists.txt @@ -177,6 +177,7 @@ add_library(libslic3r STATIC ${LIBDIR}/libslic3r/SurfaceCollection.hpp ${LIBDIR}/libslic3r/SVG.cpp ${LIBDIR}/libslic3r/SVG.hpp + ${LIBDIR}/libslic3r/Technologies.hpp ${LIBDIR}/libslic3r/TriangleMesh.cpp ${LIBDIR}/libslic3r/TriangleMesh.hpp ${LIBDIR}/libslic3r/SLABasePool.hpp diff --git a/xs/src/libslic3r/Format/3mf.cpp b/xs/src/libslic3r/Format/3mf.cpp index 464cbb8e6..c5c37a128 100644 --- a/xs/src/libslic3r/Format/3mf.cpp +++ b/xs/src/libslic3r/Format/3mf.cpp @@ -1252,9 +1252,13 @@ namespace Slic3r { // we extract from the given matrix only the values currently used // translation +#if ENABLE_MODELINSTANCE_3D_OFFSET + Vec3d offset(transform(0, 3), transform(1, 3), transform(2, 3)); +#else double offset_x = transform(0, 3); double offset_y = transform(1, 3); double offset_z = transform(2, 3); +#endif // ENABLE_MODELINSTANCE_3D_OFFSET // scale double sx = ::sqrt(sqr(transform(0, 0)) + sqr(transform(1, 0)) + sqr(transform(2, 0))); @@ -1287,8 +1291,12 @@ namespace Slic3r { double angle_z = (rotation.axis() == Vec3d::UnitZ()) ? rotation.angle() : -rotation.angle(); +#if ENABLE_MODELINSTANCE_3D_OFFSET + instance.set_offset(offset); +#else instance.offset(0) = offset_x; instance.offset(1) = offset_y; +#endif // ENABLE_MODELINSTANCE_3D_OFFSET instance.scaling_factor = sx; instance.rotation = angle_z; } diff --git a/xs/src/libslic3r/Format/AMF.cpp b/xs/src/libslic3r/Format/AMF.cpp index 81617ad72..3f3839d43 100644 --- a/xs/src/libslic3r/Format/AMF.cpp +++ b/xs/src/libslic3r/Format/AMF.cpp @@ -29,7 +29,12 @@ // VERSION NUMBERS // 0 : .amf, .amf.xml and .zip.amf files saved by older slic3r. No version definition in them. // 1 : Introduction of amf versioning. No other change in data saved into amf files. +#if ENABLE_MODELINSTANCE_3D_OFFSET +// 2 : Added z component of offset. +const unsigned int VERSION_AMF = 2; +#else const unsigned int VERSION_AMF = 1; +#endif // ENABLE_MODELINSTANCE_3D_OFFSET const char* SLIC3RPE_AMF_VERSION = "slic3rpe_amf_version"; const char* SLIC3R_CONFIG_TYPE = "slic3rpe_config"; @@ -119,19 +124,31 @@ struct AMFParserContext NODE_TYPE_INSTANCE, // amf/constellation/instance NODE_TYPE_DELTAX, // amf/constellation/instance/deltax NODE_TYPE_DELTAY, // amf/constellation/instance/deltay +#if ENABLE_MODELINSTANCE_3D_OFFSET + NODE_TYPE_DELTAZ, // amf/constellation/instance/deltaz +#endif // ENABLE_MODELINSTANCE_3D_OFFSET NODE_TYPE_RZ, // amf/constellation/instance/rz NODE_TYPE_SCALE, // amf/constellation/instance/scale NODE_TYPE_METADATA, // anywhere under amf/*/metadata }; struct Instance { +#if ENABLE_MODELINSTANCE_3D_OFFSET + Instance() : deltax_set(false), deltay_set(false), deltaz_set(false), rz_set(false), scale_set(false) {} +#else Instance() : deltax_set(false), deltay_set(false), rz_set(false), scale_set(false) {} +#endif // ENABLE_MODELINSTANCE_3D_OFFSET // Shift in the X axis. float deltax; bool deltax_set; // Shift in the Y axis. float deltay; bool deltay_set; +#if ENABLE_MODELINSTANCE_3D_OFFSET + // Shift in the Z axis. + float deltaz; + bool deltaz_set; +#endif // ENABLE_MODELINSTANCE_3D_OFFSET // Rotation around the Z axis. float rz; bool rz_set; @@ -254,6 +271,10 @@ void AMFParserContext::startElement(const char *name, const char **atts) node_type_new = NODE_TYPE_DELTAX; else if (strcmp(name, "deltay") == 0) node_type_new = NODE_TYPE_DELTAY; +#if ENABLE_MODELINSTANCE_3D_OFFSET + else if (strcmp(name, "deltaz") == 0) + node_type_new = NODE_TYPE_DELTAZ; +#endif // ENABLE_MODELINSTANCE_3D_OFFSET else if (strcmp(name, "rz") == 0) node_type_new = NODE_TYPE_RZ; else if (strcmp(name, "scale") == 0) @@ -314,7 +335,15 @@ void AMFParserContext::characters(const XML_Char *s, int len) { switch (m_path.size()) { case 4: +#if ENABLE_MODELINSTANCE_3D_OFFSET + if (m_path.back() == NODE_TYPE_DELTAX || + m_path.back() == NODE_TYPE_DELTAY || + m_path.back() == NODE_TYPE_DELTAZ || + m_path.back() == NODE_TYPE_RZ || + m_path.back() == NODE_TYPE_SCALE) +#else if (m_path.back() == NODE_TYPE_DELTAX || m_path.back() == NODE_TYPE_DELTAY || m_path.back() == NODE_TYPE_RZ || m_path.back() == NODE_TYPE_SCALE) +#endif // ENABLE_MODELINSTANCE_3D_OFFSET m_value[0].append(s, len); break; case 6: @@ -354,6 +383,14 @@ void AMFParserContext::endElement(const char * /* name */) m_instance->deltay_set = true; m_value[0].clear(); break; +#if ENABLE_MODELINSTANCE_3D_OFFSET + case NODE_TYPE_DELTAZ: + assert(m_instance); + m_instance->deltaz = float(atof(m_value[0].c_str())); + m_instance->deltaz_set = true; + m_value[0].clear(); + break; +#endif // ENABLE_MODELINSTANCE_3D_OFFSET case NODE_TYPE_RZ: assert(m_instance); m_instance->rz = float(atof(m_value[0].c_str())); @@ -498,8 +535,12 @@ void AMFParserContext::endDocument() for (const Instance &instance : object.second.instances) if (instance.deltax_set && instance.deltay_set) { ModelInstance *mi = m_model.objects[object.second.idx]->add_instance(); +#if ENABLE_MODELINSTANCE_3D_OFFSET + mi->set_offset(Vec3d((double)instance.deltax, (double)instance.deltay, (double)instance.deltaz)); +#else mi->offset(0) = instance.deltax; mi->offset(1) = instance.deltay; +#endif // ENABLE_MODELINSTANCE_3D_OFFSET mi->rotation = instance.rz_set ? instance.rz : 0.f; mi->scaling_factor = instance.scale_set ? instance.scale : 1.f; } @@ -800,12 +841,21 @@ bool store_amf(const char *path, Model *model, Print* print, bool export_print_c " \n" " %lf\n" " %lf\n" +#if ENABLE_MODELINSTANCE_3D_OFFSET + " %lf\n" +#endif // ENABLE_MODELINSTANCE_3D_OFFSET " %lf\n" " %lf\n" " \n", object_id, +#if ENABLE_MODELINSTANCE_3D_OFFSET + instance->get_offset(X), + instance->get_offset(Y), + instance->get_offset(Z), +#else instance->offset(0), instance->offset(1), +#endif // ENABLE_MODELINSTANCE_3D_OFFSET instance->rotation, instance->scaling_factor); //FIXME missing instance->scaling_factor diff --git a/xs/src/libslic3r/Format/PRUS.cpp b/xs/src/libslic3r/Format/PRUS.cpp index 3cf3fc075..45eb56c63 100644 --- a/xs/src/libslic3r/Format/PRUS.cpp +++ b/xs/src/libslic3r/Format/PRUS.cpp @@ -166,7 +166,11 @@ bool load_prus(const char *path, Model *model) float trafo[3][4] = { 0 }; double instance_rotation = 0.; double instance_scaling_factor = 1.f; - Vec2d instance_offset(0., 0.); +#if ENABLE_MODELINSTANCE_3D_OFFSET + Vec3d instance_offset = Vec3d::Zero(); +#else + Vec2d instance_offset(0., 0.); +#endif // ENABLE_MODELINSTANCE_3D_OFFSET bool trafo_set = false; unsigned int group_id = (unsigned int)-1; unsigned int extruder_id = (unsigned int)-1; @@ -207,8 +211,12 @@ bool load_prus(const char *path, Model *model) for (size_t c = 0; c < 3; ++ c) trafo[r][c] += mat_trafo(r, c); } +#if ENABLE_MODELINSTANCE_3D_OFFSET + instance_offset = Vec3d((double)(position[0] - zero[0]), (double)(position[1] - zero[1]), (double)(position[2] - zero[2])); +#else instance_offset(0) = position[0] - zero[0]; instance_offset(1) = position[1] - zero[1]; +#endif // ENABLE_MODELINSTANCE_3D_OFFSET trafo[2][3] = position[2] / instance_scaling_factor; trafo_set = true; } @@ -360,8 +368,12 @@ bool load_prus(const char *path, Model *model) ModelInstance *instance = model_object->add_instance(); instance->rotation = instance_rotation; instance->scaling_factor = instance_scaling_factor; - instance->offset = instance_offset; - ++ num_models; +#if ENABLE_MODELINSTANCE_3D_OFFSET + instance->set_offset(instance_offset); +#else + instance->offset = instance_offset; +#endif // ENABLE_MODELINSTANCE_3D_OFFSET + ++num_models; if (group_id != (size_t)-1) group_to_model_object[group_id] = model_object; } else { diff --git a/xs/src/libslic3r/Model.cpp b/xs/src/libslic3r/Model.cpp index 19c474cad..1088c2e87 100644 --- a/xs/src/libslic3r/Model.cpp +++ b/xs/src/libslic3r/Model.cpp @@ -242,10 +242,19 @@ void Model::center_instances_around_point(const Vec2d &point) for (size_t i = 0; i < o->instances.size(); ++ i) bb.merge(o->instance_bounding_box(i, false)); +#if ENABLE_MODELINSTANCE_3D_OFFSET + Vec2d shift2 = point - to_2d(bb.center()); + Vec3d shift3 = Vec3d(shift2(0), shift2(1), 0.0); +#else Vec2d shift = point - 0.5 * to_2d(bb.size()) - to_2d(bb.min); +#endif // ENABLE_MODELINSTANCE_3D_OFFSET for (ModelObject *o : this->objects) { for (ModelInstance *i : o->instances) +#if ENABLE_MODELINSTANCE_3D_OFFSET + i->set_offset(i->get_offset() + shift3); +#else i->offset += shift; +#endif // ENABLE_MODELINSTANCE_3D_OFFSET o->invalidate_bounding_box(); } } @@ -311,8 +320,13 @@ bool Model::arrange_objects(coordf_t dist, const BoundingBoxf* bb) size_t idx = 0; for (ModelObject *o : this->objects) { for (ModelInstance *i : o->instances) { +#if ENABLE_MODELINSTANCE_3D_OFFSET + Vec2d offset_xy = positions[idx] - instance_centers[idx]; + i->set_offset(Vec3d(offset_xy(0), offset_xy(1), i->get_offset(Z))); +#else i->offset = positions[idx] - instance_centers[idx]; - ++ idx; +#endif // ENABLE_MODELINSTANCE_3D_OFFSET + ++idx; } o->invalidate_bounding_box(); } @@ -336,7 +350,11 @@ void Model::duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb) for (const ModelInstance *i : instances) { for (const Vec2d &pos : positions) { ModelInstance *instance = o->add_instance(*i); +#if ENABLE_MODELINSTANCE_3D_OFFSET + instance->set_offset(instance->get_offset() + Vec3d(pos(0), pos(1), 0.0)); +#else instance->offset += pos; +#endif // ENABLE_MODELINSTANCE_3D_OFFSET } } o->invalidate_bounding_box(); @@ -366,13 +384,21 @@ void Model::duplicate_objects_grid(size_t x, size_t y, coordf_t dist) ModelObject* object = this->objects.front(); object->clear_instances(); +#if ENABLE_MODELINSTANCE_3D_OFFSET + Vec3d ext_size = object->bounding_box().size() + dist * Vec3d::Ones(); +#else Vec3d size = object->bounding_box().size(); +#endif // ENABLE_MODELINSTANCE_3D_OFFSET for (size_t x_copy = 1; x_copy <= x; ++x_copy) { for (size_t y_copy = 1; y_copy <= y; ++y_copy) { ModelInstance* instance = object->add_instance(); - instance->offset(0) = (size(0) + dist) * (x_copy-1); - instance->offset(1) = (size(1) + dist) * (y_copy-1); +#if ENABLE_MODELINSTANCE_3D_OFFSET + instance->set_offset(Vec3d(ext_size(0) * (double)(x_copy - 1), ext_size(1) * (double)(y_copy - 1), 0.0)); +#else + instance->offset(0) = (size(0) + dist) * (x_copy - 1); + instance->offset(1) = (size(1) + dist) * (y_copy - 1); +#endif // ENABLE_MODELINSTANCE_3D_OFFSET } } } @@ -676,12 +702,21 @@ void ModelObject::center_around_origin() this->translate(shift); this->origin_translation += shift; +#if ENABLE_MODELINSTANCE_3D_OFFSET + // set z to zero, translation in z has already been done within the mesh + shift(2) = 0.0; +#endif // ENABLE_MODELINSTANCE_3D_OFFSET + if (!this->instances.empty()) { for (ModelInstance *i : this->instances) { // apply rotation and scaling to vector as well before translating instance, // in order to leave final position unaltered +#if ENABLE_MODELINSTANCE_3D_OFFSET + i->set_offset(i->get_offset() + i->transform_vector(-shift, true)); +#else Vec3d i_shift = i->world_matrix(true) * shift; i->offset -= to_2d(i_shift); +#endif // ENABLE_MODELINSTANCE_3D_OFFSET } this->invalidate_bounding_box(); } @@ -1004,8 +1039,13 @@ BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mes } // Translate the bounding box. if (! dont_translate) { +#if ENABLE_MODELINSTANCE_3D_OFFSET + bbox.min += this->m_offset; + bbox.max += this->m_offset; +#else Eigen::Map(bbox.min.data()) += this->offset; Eigen::Map(bbox.max.data()) += this->offset; +#endif // ENABLE_MODELINSTANCE_3D_OFFSET } } return bbox; @@ -1032,7 +1072,11 @@ Transform3d ModelInstance::world_matrix(bool dont_translate, bool dont_rotate, b Transform3d m = Transform3d::Identity(); if (!dont_translate) +#if ENABLE_MODELINSTANCE_3D_OFFSET + m.translate(m_offset); +#else m.translate(Vec3d(offset(0), offset(1), 0.0)); +#endif // ENABLE_MODELINSTANCE_3D_OFFSET if (!dont_rotate) m.rotate(Eigen::AngleAxisd(rotation, Vec3d::UnitZ())); diff --git a/xs/src/libslic3r/Model.hpp b/xs/src/libslic3r/Model.hpp index 8aacdc005..da0628fd0 100644 --- a/xs/src/libslic3r/Model.hpp +++ b/xs/src/libslic3r/Model.hpp @@ -226,15 +226,32 @@ public: friend class ModelObject; +#if ENABLE_MODELINSTANCE_3D_OFFSET +private: + Vec3d m_offset; // in unscaled coordinates + +public: +#endif // ENABLE_MODELINSTANCE_3D_OFFSET + double rotation; // Rotation around the Z axis, in radians around mesh center point double scaling_factor; +#if !ENABLE_MODELINSTANCE_3D_OFFSET Vec2d offset; // in unscaled coordinates - +#endif // !ENABLE_MODELINSTANCE_3D_OFFSET + // flag showing the position of this instance with respect to the print volume (set by Print::validate() using ModelObject::check_instances_print_volume_state()) EPrintVolumeState print_volume_state; ModelObject* get_object() const { return this->object; } +#if ENABLE_MODELINSTANCE_3D_OFFSET + const Vec3d& get_offset() const { return m_offset; } + double get_offset(Axis axis) const { return m_offset(axis); } + + void set_offset(const Vec3d& offset) { m_offset = offset; } + void set_offset(Axis axis, double offset) { m_offset(axis) = offset; } +#endif // ENABLE_MODELINSTANCE_3D_OFFSET + // To be called on an external mesh void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const; // Calculate a bounding box of a transformed mesh. To be called on an external mesh. @@ -254,9 +271,15 @@ private: // Parent object, owning this instance. ModelObject* object; +#if ENABLE_MODELINSTANCE_3D_OFFSET + ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {} + ModelInstance(ModelObject *object, const ModelInstance &other) : + rotation(other.rotation), scaling_factor(other.scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {} +#else ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), offset(Vec2d::Zero()), object(object), print_volume_state(PVS_Inside) {} ModelInstance(ModelObject *object, const ModelInstance &other) : rotation(other.rotation), scaling_factor(other.scaling_factor), offset(other.offset), object(object), print_volume_state(PVS_Inside) {} +#endif // ENABLE_MODELINSTANCE_3D_OFFSET }; diff --git a/xs/src/libslic3r/ModelArrange.hpp b/xs/src/libslic3r/ModelArrange.hpp index a8e7936d6..3c2c2aa29 100644 --- a/xs/src/libslic3r/ModelArrange.hpp +++ b/xs/src/libslic3r/ModelArrange.hpp @@ -517,8 +517,13 @@ ShapeData2D projectModelFromTop(const Slic3r::Model &model) { if(item.vertexCount() > 3) { item.rotation(objinst->rotation); item.translation( { +#if ENABLE_MODELINSTANCE_3D_OFFSET + ClipperLib::cInt(objinst->get_offset(X) / SCALING_FACTOR), + ClipperLib::cInt(objinst->get_offset(Y) / SCALING_FACTOR) +#else ClipperLib::cInt(objinst->offset(0)/SCALING_FACTOR), ClipperLib::cInt(objinst->offset(1)/SCALING_FACTOR) +#endif // ENABLE_MODELINSTANCE_3D_OFFSET }); ret.emplace_back(objinst, item); } @@ -655,11 +660,19 @@ void applyResult( // appropriately auto off = item.translation(); Radians rot = item.rotation(); +#if ENABLE_MODELINSTANCE_3D_OFFSET + Vec3d foff(off.X*SCALING_FACTOR + batch_offset, off.Y*SCALING_FACTOR, 0.0); +#else Vec2d foff(off.X*SCALING_FACTOR + batch_offset, off.Y*SCALING_FACTOR); +#endif // ENABLE_MODELINSTANCE_3D_OFFSET // write the tranformation data into the model instance inst_ptr->rotation = rot; +#if ENABLE_MODELINSTANCE_3D_OFFSET + inst_ptr->set_offset(foff); +#else inst_ptr->offset = foff; +#endif // ENABLE_MODELINSTANCE_3D_OFFSET } } diff --git a/xs/src/libslic3r/PrintObject.cpp b/xs/src/libslic3r/PrintObject.cpp index d03b99416..9d1d58d6d 100644 --- a/xs/src/libslic3r/PrintObject.cpp +++ b/xs/src/libslic3r/PrintObject.cpp @@ -102,8 +102,16 @@ bool PrintObject::reload_model_instances() copies.reserve(this->_model_object->instances.size()); for (const ModelInstance *mi : this->_model_object->instances) { +#if ENABLE_MODELINSTANCE_3D_OFFSET + if (mi->is_printable()) + { + const Vec3d& offset = mi->get_offset(); + copies.emplace_back(Point::new_scale(offset(0), offset(1))); + } +#else if (mi->is_printable()) copies.emplace_back(Point::new_scale(mi->offset(0), mi->offset(1))); +#endif // ENABLE_MODELINSTANCE_3D_OFFSET } return this->set_copies(copies); } diff --git a/xs/src/libslic3r/Technologies.hpp b/xs/src/libslic3r/Technologies.hpp new file mode 100644 index 000000000..5c4f8617d --- /dev/null +++ b/xs/src/libslic3r/Technologies.hpp @@ -0,0 +1,12 @@ +#ifndef _technologies_h_ +#define _technologies_h_ + +// 1.42.0 techs +#define ENABLE_1_42_0 1 + +// Add z coordinate to model instances' offset +#define ENABLE_MODELINSTANCE_3D_OFFSET (1 && ENABLE_1_42_0) + +#endif // _technologies_h_ + + diff --git a/xs/src/libslic3r/libslic3r.h b/xs/src/libslic3r/libslic3r.h index 925e93031..cf0a19f7a 100644 --- a/xs/src/libslic3r/libslic3r.h +++ b/xs/src/libslic3r/libslic3r.h @@ -13,6 +13,8 @@ #include #include +#include "Technologies.hpp" + #define SLIC3R_FORK_NAME "Slic3r Prusa Edition" #define SLIC3R_VERSION "1.41.0" #define SLIC3R_BUILD "UNKNOWN" diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 968b5fbcb..f755fdb03 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -684,7 +684,11 @@ std::vector GLVolumeCollection::load_object( } v.is_modifier = model_volume->modifier; v.shader_outside_printer_detection_enabled = !model_volume->modifier; +#if ENABLE_MODELINSTANCE_3D_OFFSET + v.set_offset(instance->get_offset()); +#else v.set_offset(Vec3d(instance->offset(0), instance->offset(1), 0.0)); +#endif // ENABLE_MODELINSTANCE_3D_OFFSET v.set_rotation(instance->rotation); v.set_scaling_factor(instance->scaling_factor); } diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 57900e93b..6859f37fa 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1142,8 +1142,10 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent) if (!gizmo->init()) return false; +#if !ENABLE_MODELINSTANCE_3D_OFFSET // temporary disable z grabber gizmo->disable_grabber(2); +#endif // !ENABLE_MODELINSTANCE_3D_OFFSET m_gizmos.insert(GizmosMap::value_type(Move, gizmo)); @@ -2410,7 +2412,11 @@ void GLCanvas3D::update_gizmos_data() ModelInstance* model_instance = model_object->instances[0]; if (model_instance != nullptr) { +#if ENABLE_MODELINSTANCE_3D_OFFSET + m_gizmos.set_position(model_instance->get_offset()); +#else m_gizmos.set_position(Vec3d(model_instance->offset(0), model_instance->offset(1), 0.0)); +#endif // ENABLE_MODELINSTANCE_3D_OFFSET m_gizmos.set_scale(model_instance->scaling_factor); m_gizmos.set_angle_z(model_instance->rotation); m_gizmos.set_flattening_data(model_object); @@ -5496,8 +5502,12 @@ void GLCanvas3D::_on_move(const std::vector& volume_idxs) ModelObject* model_object = m_model->objects[obj_idx]; if (model_object != nullptr) { +#if ENABLE_MODELINSTANCE_3D_OFFSET + model_object->instances[instance_idx]->set_offset(volume->get_offset()); +#else const Vec3d& offset = volume->get_offset(); model_object->instances[instance_idx]->offset = Vec2d(offset(0), offset(1)); +#endif // ENABLE_MODELINSTANCE_3D_OFFSET model_object->invalidate_bounding_box(); update_position_values(); object_moved = true; diff --git a/xs/src/slic3r/GUI/GLGizmo.cpp b/xs/src/slic3r/GUI/GLGizmo.cpp index 2531c5fef..cdd0f29ee 100644 --- a/xs/src/slic3r/GUI/GLGizmo.cpp +++ b/xs/src/slic3r/GUI/GLGizmo.cpp @@ -1033,6 +1033,7 @@ GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent) , m_position(Vec3d::Zero()) , m_starting_drag_position(Vec3d::Zero()) , m_starting_box_center(Vec3d::Zero()) + , m_starting_box_bottom_center(Vec3d::Zero()) { } @@ -1066,17 +1067,19 @@ void GLGizmoMove3D::on_start_dragging(const BoundingBoxf3& box) { m_starting_drag_position = m_grabbers[m_hover_id].center; m_starting_box_center = box.center(); + m_starting_box_bottom_center = box.center(); + m_starting_box_bottom_center(2) = box.min(2); } } void GLGizmoMove3D::on_update(const Linef3& mouse_ray) { if (m_hover_id == 0) - m_position(0) = 2.0 * m_starting_box_center(0) + calc_displacement(1, mouse_ray) - m_starting_drag_position(0); + m_position(0) = 2.0 * m_starting_box_center(0) + calc_projection(X, 1, mouse_ray) - m_starting_drag_position(0); else if (m_hover_id == 1) - m_position(1) = 2.0 * m_starting_box_center(1) + calc_displacement(2, mouse_ray) - m_starting_drag_position(1); + m_position(1) = 2.0 * m_starting_box_center(1) + calc_projection(Y, 2, mouse_ray) - m_starting_drag_position(1); else if (m_hover_id == 2) - m_position(2) = 2.0 * m_starting_box_center(2) + calc_displacement(1, mouse_ray) - m_starting_drag_position(2); + m_position(2) = 2.0 * m_starting_box_bottom_center(2) + calc_projection(Z, 1, mouse_ray) - m_starting_drag_position(2); } void GLGizmoMove3D::on_render(const BoundingBoxf3& box) const @@ -1145,40 +1148,40 @@ void GLGizmoMove3D::on_render_for_picking(const BoundingBoxf3& box) const render_grabbers_for_picking(box); } -double GLGizmoMove3D::calc_displacement(unsigned int preferred_plane_id, const Linef3& mouse_ray) const +double GLGizmoMove3D::calc_projection(Axis axis, unsigned int preferred_plane_id, const Linef3& mouse_ray) const { - double displacement = 0.0; + double projection = 0.0; - Vec3d starting_vec = m_starting_drag_position - m_starting_box_center; + Vec3d starting_vec = (axis == Z) ? m_starting_drag_position - m_starting_box_bottom_center : m_starting_drag_position - m_starting_box_center; double len_starting_vec = starting_vec.norm(); if (len_starting_vec == 0.0) - return displacement; + return projection; Vec3d starting_vec_dir = starting_vec.normalized(); Vec3d mouse_dir = mouse_ray.unit_vector(); unsigned int plane_id = select_best_plane(mouse_dir, preferred_plane_id); - switch (plane_id) + switch (plane_id) { case 0: { - displacement = starting_vec_dir.dot(intersection_on_plane_xy(mouse_ray, m_starting_box_center)); + projection = starting_vec_dir.dot(intersection_on_plane_xy(mouse_ray, (axis == Z) ? m_starting_box_bottom_center : m_starting_box_center)); break; } case 1: { - displacement = starting_vec_dir.dot(intersection_on_plane_xz(mouse_ray, m_starting_box_center)); + projection = starting_vec_dir.dot(intersection_on_plane_xz(mouse_ray, (axis == Z) ? m_starting_box_bottom_center : m_starting_box_center)); break; } case 2: { - displacement = starting_vec_dir.dot(intersection_on_plane_yz(mouse_ray, m_starting_box_center)); + projection = starting_vec_dir.dot(intersection_on_plane_yz(mouse_ray, (axis == Z) ? m_starting_box_bottom_center : m_starting_box_center)); break; } } - return displacement; + return projection; } GLGizmoFlatten::GLGizmoFlatten(GLCanvas3D& parent) @@ -1234,10 +1237,19 @@ void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const else ::glColor4f(0.9f, 0.9f, 0.9f, 0.5f); +#if ENABLE_MODELINSTANCE_3D_OFFSET + for (Vec3d offset : m_instances_positions) { + offset += dragged_offset; +#else for (Vec2d offset : m_instances_positions) { offset += to_2d(dragged_offset); +#endif // ENABLE_MODELINSTANCE_3D_OFFSET ::glPushMatrix(); +#if ENABLE_MODELINSTANCE_3D_OFFSET + ::glTranslated(offset(0), offset(1), offset(2)); +#else ::glTranslatef((GLfloat)offset(0), (GLfloat)offset(1), 0.0f); +#endif // ENABLE_MODELINSTANCE_3D_OFFSET ::glBegin(GL_POLYGON); for (const Vec3d& vertex : m_planes[i].vertices) ::glVertex3f((GLfloat)vertex(0), (GLfloat)vertex(1), (GLfloat)vertex(2)); @@ -1256,9 +1268,17 @@ void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const for (unsigned int i = 0; i < m_planes.size(); ++i) { ::glColor3f(1.0f, 1.0f, picking_color_component(i)); +#if ENABLE_MODELINSTANCE_3D_OFFSET + for (const Vec3d& offset : m_instances_positions) { +#else for (const Vec2d& offset : m_instances_positions) { +#endif // ENABLE_MODELINSTANCE_3D_OFFSET ::glPushMatrix(); +#if ENABLE_MODELINSTANCE_3D_OFFSET + ::glTranslated(offset(0), offset(1), offset(2)); +#else ::glTranslatef((GLfloat)offset(0), (GLfloat)offset(1), 0.0f); +#endif // ENABLE_MODELINSTANCE_3D_OFFSET ::glBegin(GL_POLYGON); for (const Vec3d& vertex : m_planes[i].vertices) ::glVertex3f((GLfloat)vertex(0), (GLfloat)vertex(1), (GLfloat)vertex(2)); @@ -1276,7 +1296,11 @@ void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object) if (m_model_object && !m_model_object->instances.empty()) { m_instances_positions.clear(); for (const auto* instance : m_model_object->instances) +#if ENABLE_MODELINSTANCE_3D_OFFSET + m_instances_positions.emplace_back(instance->get_offset()); +#else m_instances_positions.emplace_back(instance->offset); +#endif // ENABLE_MODELINSTANCE_3D_OFFSET } if (is_plane_update_necessary()) diff --git a/xs/src/slic3r/GUI/GLGizmo.hpp b/xs/src/slic3r/GUI/GLGizmo.hpp index f3e8eef27..3ee1b743f 100644 --- a/xs/src/slic3r/GUI/GLGizmo.hpp +++ b/xs/src/slic3r/GUI/GLGizmo.hpp @@ -287,6 +287,7 @@ class GLGizmoMove3D : public GLGizmoBase Vec3d m_position; Vec3d m_starting_drag_position; Vec3d m_starting_box_center; + Vec3d m_starting_box_bottom_center; public: explicit GLGizmoMove3D(GLCanvas3D& parent); @@ -302,7 +303,7 @@ protected: virtual void on_render_for_picking(const BoundingBoxf3& box) const; private: - double calc_displacement(unsigned int preferred_plane_id, const Linef3& mouse_ray) const; + double calc_projection(Axis axis, unsigned int preferred_plane_id, const Linef3& mouse_ray) const; }; class GLGizmoFlatten : public GLGizmoBase @@ -328,7 +329,11 @@ private: SourceDataSummary m_source_data; std::vector m_planes; +#if ENABLE_MODELINSTANCE_3D_OFFSET + Pointf3s m_instances_positions; +#else std::vector m_instances_positions; +#endif // ENABLE_MODELINSTANCE_3D_OFFSET Vec3d m_starting_center; const ModelObject* m_model_object = nullptr; diff --git a/xs/src/slic3r/GUI/GUI.cpp b/xs/src/slic3r/GUI/GUI.cpp index 7d8a9b9d5..433acea1d 100644 --- a/xs/src/slic3r/GUI/GUI.cpp +++ b/xs/src/slic3r/GUI/GUI.cpp @@ -259,6 +259,15 @@ void set_show_print_info(bool show) void set_show_manifold_warning_icon(bool show) { g_show_manifold_warning_icon = show; + if (!g_manifold_warning_icon) + return; + + // update manifold_warning_icon showing + if (show && !g_info_sizer->IsShown(static_cast(0))) + g_show_manifold_warning_icon = false; + + g_manifold_warning_icon->Show(g_show_manifold_warning_icon); + g_manifold_warning_icon->GetParent()->Layout(); } void set_objects_list_sizer(wxBoxSizer *objects_list_sizer){ @@ -1118,11 +1127,11 @@ void show_buttons(bool show) } } -void show_info_sizer(const bool show, const bool is_update_settings/* = false*/) +void show_info_sizer(const bool show) { g_info_sizer->Show(static_cast(0), show); g_info_sizer->Show(1, show && g_show_print_info); - g_manifold_warning_icon->Show(show && (!is_update_settings && g_show_manifold_warning_icon)); + g_manifold_warning_icon->Show(show && g_show_manifold_warning_icon); } void show_object_name(bool show) @@ -1142,6 +1151,7 @@ void update_mode() show_info_sizer(mode == ConfigMenuModeExpert); show_buttons(mode == ConfigMenuModeExpert); show_object_name(mode == ConfigMenuModeSimple); + show_manipulation_sizer(mode == ConfigMenuModeSimple); // TODO There is a not the best place of it! // *** Update showing of the collpane_settings diff --git a/xs/src/slic3r/GUI/GUI.hpp b/xs/src/slic3r/GUI/GUI.hpp index 7e9acfabf..448c37773 100644 --- a/xs/src/slic3r/GUI/GUI.hpp +++ b/xs/src/slic3r/GUI/GUI.hpp @@ -182,7 +182,7 @@ bool select_language(wxArrayString & names, wxArrayLong & identifiers); // update right panel of the Plater according to view mode void update_mode(); -void show_info_sizer(const bool show, const bool is_update_settinfs = false); +void show_info_sizer(const bool show); std::vector& get_tabs_list(); bool checked_tab(Tab* tab); diff --git a/xs/src/slic3r/GUI/GUI_ObjectParts.cpp b/xs/src/slic3r/GUI/GUI_ObjectParts.cpp index ff69eaffe..eacdd3b52 100644 --- a/xs/src/slic3r/GUI/GUI_ObjectParts.cpp +++ b/xs/src/slic3r/GUI/GUI_ObjectParts.cpp @@ -731,11 +731,8 @@ void select_current_object(int idx) { g_prevent_list_events = true; m_objects_ctrl->UnselectAll(); - if (idx < 0) { - g_prevent_list_events = false; - return; - } - m_objects_ctrl->Select(m_objects_model->GetItemById(idx)); + if (idx>=0) + m_objects_ctrl->Select(m_objects_model->GetItemById(idx)); part_selection_changed(); g_prevent_list_events = false; } @@ -748,12 +745,8 @@ void select_current_volume(int idx, int vol_idx) } g_prevent_list_events = true; m_objects_ctrl->UnselectAll(); - if (idx < 0) { - g_prevent_list_events = false; - return; - } - - m_objects_ctrl->Select(m_objects_model->GetItemByVolumeId(idx, vol_idx)); + if (idx >= 0) + m_objects_ctrl->Select(m_objects_model->GetItemByVolumeId(idx, vol_idx)); part_selection_changed(); g_prevent_list_events = false; } @@ -1186,8 +1179,8 @@ wxMenu *create_add_settings_popupmenu(bool is_part) menu->Append(menu_item); } #ifndef __WXMSW__ - menu->Bind(wxEVT_MENU, [menu](wxEvent &event) { - get_settings_choice(menu, event.GetId(), true); + menu->Bind(wxEVT_MENU, [menu,is_part](wxEvent &event) { + get_settings_choice(menu, event.GetId(), is_part); }); #endif //no __WXMSW__ return menu; @@ -1771,9 +1764,15 @@ void update_position_values() auto og = get_optgroup(ogFrequentlyObjectSettings); auto instance = (*m_objects)[m_selected_object_id]->instances.front(); +#if ENABLE_MODELINSTANCE_3D_OFFSET + og->set_value("position_x", int(instance->get_offset(X))); + og->set_value("position_y", int(instance->get_offset(Y))); + og->set_value("position_z", int(instance->get_offset(Z))); +#else og->set_value("position_x", int(instance->offset(0))); og->set_value("position_y", int(instance->offset(1))); og->set_value("position_z", 0); +#endif // ENABLE_MODELINSTANCE_3D_OFFSET } void update_position_values(const Vec3d& position) @@ -2027,5 +2026,17 @@ void update_double_slider_from_canvas(wxKeyEvent& event) event.Skip(); } +void show_manipulation_sizer(const bool is_simple_mode) +{ + auto item = m_objects_ctrl->GetSelection(); + if (!item || !is_simple_mode) + return; + + if (m_objects_model->IsSettingsItem(item)) { + m_objects_ctrl->Select(m_objects_model->GetParent(item)); + part_selection_changed(); + } +} + } //namespace GUI } //namespace Slic3r \ No newline at end of file diff --git a/xs/src/slic3r/GUI/GUI_ObjectParts.hpp b/xs/src/slic3r/GUI/GUI_ObjectParts.hpp index 70c077bd7..e66b4d1db 100644 --- a/xs/src/slic3r/GUI/GUI_ObjectParts.hpp +++ b/xs/src/slic3r/GUI/GUI_ObjectParts.hpp @@ -140,6 +140,8 @@ void reset_double_slider(); // update DoubleSlider after keyDown in canvas void update_double_slider_from_canvas(wxKeyEvent& event); +void show_manipulation_sizer(const bool is_simple_mode); + } //namespace GUI } //namespace Slic3r #endif //slic3r_GUI_ObjectParts_hpp_ \ No newline at end of file diff --git a/xs/xsp/Model.xsp b/xs/xsp/Model.xsp index a5925775d..6ae7d6415 100644 --- a/xs/xsp/Model.xsp +++ b/xs/xsp/Model.xsp @@ -358,15 +358,28 @@ ModelMaterial::attributes() %code%{ RETVAL = THIS->rotation; %}; double scaling_factor() %code%{ RETVAL = THIS->scaling_factor; %}; +#if ENABLE_MODELINSTANCE_3D_OFFSET + Vec2d* offset() + %code%{ RETVAL = new Vec2d(THIS->get_offset(X), THIS->get_offset(Y)); %}; +#else Ref offset() %code%{ RETVAL = &THIS->offset; %}; +#endif // ENABLE_MODELINSTANCE_3D_OFFSET void set_rotation(double val) %code%{ THIS->rotation = val; THIS->get_object()->invalidate_bounding_box(); %}; void set_scaling_factor(double val) %code%{ THIS->scaling_factor = val; THIS->get_object()->invalidate_bounding_box(); %}; +#if ENABLE_MODELINSTANCE_3D_OFFSET + void set_offset(Vec2d *offset) + %code%{ + THIS->set_offset(X, (*offset)(0)); + THIS->set_offset(Y, (*offset)(1)); + %}; +#else void set_offset(Vec2d *offset) %code%{ THIS->offset = *offset; %}; +#endif // ENABLE_MODELINSTANCE_3D_OFFSET void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const; void transform_polygon(Polygon* polygon) const;