Merge branch 'master' of https://github.com/prusa3d/Slic3r into gcode_preview

This commit is contained in:
Enrico Turri 2018-02-23 08:55:54 +01:00
commit 37fa1f296d
7 changed files with 41 additions and 31 deletions

View file

@ -40,10 +40,10 @@ use Wx::Event qw(EVT_IDLE EVT_COMMAND EVT_MENU);
use base 'Wx::App';
use constant FILE_WILDCARDS => {
known => 'Known files (*.stl, *.obj, *.amf, *.xml, *.3mf, *.prusa)|*.stl;*.STL;*.obj;*.OBJ;*.amf;*.AMF;*.xml;*.XML;*.3mf;*.3MF;*.prusa;*.PRUSA',
known => 'Known files (*.stl, *.obj, *.amf, *.xml, *.3mf, *.prusa)|*.stl;*.STL;*.obj;*.OBJ;*.zip.amf;*.amf;*.AMF;*.xml;*.XML;*.3mf;*.3MF;*.prusa;*.PRUSA',
stl => 'STL files (*.stl)|*.stl;*.STL',
obj => 'OBJ files (*.obj)|*.obj;*.OBJ',
amf => 'AMF files (*.amf)|*.amf;*.AMF;*.xml;*.XML',
amf => 'AMF files (*.amf)|*.zip.amf;*.amf;*.AMF;*.xml;*.XML',
threemf => '3MF files (*.3mf)|*.3mf;*.3MF',
prusa => 'Prusa Control files (*.prusa)|*.prusa;*.PRUSA',
ini => 'INI files *.ini|*.ini;*.INI',

View file

@ -1172,18 +1172,17 @@ sub Render {
glLightfv_p(GL_LIGHT1, GL_POSITION, 1, 0, 1, 0);
if ($self->enable_picking) {
# Render the object for picking.
# FIXME This cannot possibly work in a multi-sampled context as the color gets mangled by the anti-aliasing.
# Better to use software ray-casting on a bounding-box hierarchy.
glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_MULTISAMPLE) if ($self->{can_multisample});
glDisable(GL_LIGHTING);
glDisable(GL_BLEND);
$self->draw_volumes(1);
glFlush();
glFinish();
if (my $pos = $self->_mouse_pos) {
# Render the object for picking.
# FIXME This cannot possibly work in a multi-sampled context as the color gets mangled by the anti-aliasing.
# Better to use software ray-casting on a bounding-box hierarchy.
glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_MULTISAMPLE) if ($self->{can_multisample});
glDisable(GL_LIGHTING);
glDisable(GL_BLEND);
$self->draw_volumes(1);
glPopAttrib();
glFlush();
my $col = [ glReadPixels_p($pos->x, $self->GetSize->GetHeight - $pos->y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE) ];
my $volume_idx = $col->[0] + $col->[1]*256 + $col->[2]*256*256;
$self->_hover_volume_idx(undef);
@ -1199,11 +1198,8 @@ sub Render {
$self->on_hover->($volume_idx) if $self->on_hover;
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glFlush();
glFinish();
glPopAttrib();
}
# draw fixed background
@ -1337,9 +1333,6 @@ sub Render {
$self->draw_active_object_annotations;
$self->SwapBuffers();
# Calling glFinish has a performance penalty, but it seems to fix some OpenGL driver hang-up with extremely large scenes.
# glFinish();
}
sub draw_volumes {

View file

@ -1616,23 +1616,32 @@ sub export_3mf {
sub _get_export_file {
my ($self, $format) = @_;
my $suffix = '';
my $wildcard = 'known';
if ($format eq 'STL')
{
$suffix = '.stl';
$wildcard = 'stl';
}
elsif ($format eq 'AMF')
{
$suffix = '.zip.amf';
if (&Wx::wxMAC) {
# It seems that MacOS does not like double extension
$suffix = '.amf';
} else {
$suffix = '.zip.amf';
}
$wildcard = 'amf';
}
elsif ($format eq '3MF')
{
$suffix = '.3mf';
$wildcard = 'threemf';
}
my $output_file = eval { $self->{print}->output_filepath($main::opt{output} // '') };
Slic3r::GUI::catch_error($self) and return undef;
$output_file =~ s/\.[gG][cC][oO][dD][eE]$/$suffix/;
my $dlg = Wx::FileDialog->new($self, "Save $format file as:", dirname($output_file),
basename($output_file), &Slic3r::GUI::MODEL_WILDCARD, wxFD_SAVE | wxFD_OVERWRITE_PROMPT);
basename($output_file), &Slic3r::GUI::FILE_WILDCARDS->{$wildcard}, wxFD_SAVE | wxFD_OVERWRITE_PROMPT);
if ($dlg->ShowModal != wxID_OK) {
$dlg->Destroy;
return undef;

View file

@ -338,7 +338,6 @@ sub Render {
glClear(GL_COLOR_BUFFER_BIT);
if (!$self->GetParent->enabled || !$self->layers) {
glFlush();
$self->SwapBuffers;
return;
}
@ -486,7 +485,6 @@ sub Render {
}
gluDeleteTess($tess) if $tess;
glFlush();
$self->SwapBuffers;
}