diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index c67604603..ef2d814a1 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -289,7 +289,7 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const ImGui::SetCursorPosX(text_align); imgui.text(_(L("Radius"))); ImGui::SameLine(); - ImGui::PushItemWidth(120.0f); + ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f); ImGui::SetCursorPosX(widget_align); int radius = (int)m_smooth_params.radius; if (ImGui::SliderInt("##1", &radius, 1, 10)) @@ -298,7 +298,7 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const ImGui::SetCursorPosX(text_align); imgui.text(_(L("Keep min"))); ImGui::SameLine(); - ImGui::PushItemWidth(120.0f); + ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f); ImGui::SetCursorPosX(widget_align); imgui.checkbox("##2", m_smooth_params.keep_min);