Scale of ModelVolume as transformation component (without modifying the mesh)

This commit is contained in:
Enrico Turri 2018-11-02 14:41:08 +01:00
parent 7114b80882
commit 385b0f261d
2 changed files with 18 additions and 13 deletions

View file

@ -749,12 +749,7 @@ void ModelObject::translate(double x, double y, double z)
{
for (ModelVolume *v : this->volumes)
{
#if ENABLE_MODELVOLUME_TRANSFORM
v->translate(x, y, z);
#else
v->mesh.translate(float(x), float(y), float(z));
v->m_convex_hull.translate(float(x), float(y), float(z));
#endif // ENABLE_MODELVOLUME_TRANSFORM
}
if (m_bounding_box_valid)
@ -765,11 +760,12 @@ void ModelObject::scale(const Vec3d &versor)
{
for (ModelVolume *v : this->volumes)
{
v->mesh.scale(versor);
v->m_convex_hull.scale(versor);
v->scale(versor);
}
#if !ENABLE_MODELVOLUME_TRANSFORM
// reset origin translation since it doesn't make sense anymore
this->origin_translation = Vec3d::Zero();
#endif // !ENABLE_MODELVOLUME_TRANSFORM
this->invalidate_bounding_box();
}
@ -1142,11 +1138,6 @@ size_t ModelVolume::split(unsigned int max_extruders)
return idx;
}
void ModelVolume::translate(double x, double y, double z)
{
translate(Vec3d(x, y, z));
}
void ModelVolume::translate(const Vec3d& displacement)
{
#if ENABLE_MODELVOLUME_TRANSFORM
@ -1157,6 +1148,16 @@ void ModelVolume::translate(const Vec3d& displacement)
#endif // ENABLE_MODELVOLUME_TRANSFORM
}
void ModelVolume::scale(const Vec3d& scaling_factors)
{
#if ENABLE_MODELVOLUME_TRANSFORM
m_transformation.set_scaling_factor(m_transformation.get_scaling_factor().cwiseProduct(scaling_factors));
#else
mesh.scale(scaling_factors);
m_convex_hull.scale(scaling_factors);
#endif // ENABLE_MODELVOLUME_TRANSFORM
}
#if !ENABLE_MODELVOLUME_TRANSFORM
void ModelInstance::set_rotation(const Vec3d& rotation)
{

View file

@ -163,6 +163,7 @@ public:
void translate(double x, double y, double z);
void scale(const Vec3d &versor);
void scale(const double s) { this->scale(Vec3d(s, s, s)); }
void scale(double x, double y, double z) { this->scale(Vec3d(x, y, z)); }
void rotate(float angle, const Axis &axis);
void rotate(float angle, const Vec3d& axis);
void mirror(const Axis &axis);
@ -246,8 +247,11 @@ public:
// Return the number of volumes created from this one.
// This is useful to assign different materials to different volumes of an object.
size_t split(unsigned int max_extruders);
void translate(double x, double y, double z);
void translate(double x, double y, double z) { translate(Vec3d(x, y, z)); }
void translate(const Vec3d& displacement);
void scale(const Vec3d& scaling_factors);
void scale(double x, double y, double z) { scale(Vec3d(x, y, z)); }
void scale(double s) { scale(Vec3d(s, s, s)); }
ModelMaterial* assign_unique_material();