Tech ENABLE_GL_CORE_PROFILE - Use OpenGL core profile context - 1st installment
Fixed conflicts during rebase with master
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1b09628b0d
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389dc36053
39 changed files with 542 additions and 46 deletions
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@ -2013,9 +2013,12 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
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glsafe(::glEnable(GL_DEPTH_TEST));
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#if ENABLE_GL_CORE_PROFILE
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GLShaderProgram* shader = wxGetApp().get_shader("lines_width");
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#else
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glsafe(::glLineWidth(2.0f * m_scale_factor));
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // !ENABLE_GL_CORE_PROFILE
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if (shader == nullptr)
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return;
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@ -2024,6 +2027,11 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
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const Camera& camera = wxGetApp().plater()->get_camera();
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shader->set_uniform("view_model_matrix", camera.get_view_matrix());
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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#if ENABLE_GL_CORE_PROFILE
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const std::array<int, 4>& viewport = camera.get_viewport();
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shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
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shader->set_uniform("width", 1.5f);
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#endif // ENABLE_GL_CORE_PROFILE
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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m_box.set_color(to_rgba(color));
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m_box.render();
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