minor changes, more transparent parameters settings
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@ -68,16 +68,16 @@ private:
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};
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Vec3d sample_sphere_uniform(const Vec2f &samples) {
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float term_one = 2.0f * M_PIf32 * samples.x();
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float term_two = 2.0f * sqrt(samples.y() - samples.y() * samples.y());
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return {cos(term_one) * term_two, sin(term_one) * term_two,
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float term1 = 2.0f * M_PIf32 * samples.x();
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float term2 = 2.0f * sqrt(samples.y() - samples.y() * samples.y());
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return {cos(term1) * term2, sin(term1) * term2,
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1.0f - 2.0f * samples.y()};
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}
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Vec3d sample_power_cosine_hemisphere(const Vec2f &samples, float power) {
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const float term1 = 2.f * M_PIf32 * samples.x();
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const float term2 = pow(samples.y(), 1.f / (power + 1.f));
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const float term3 = sqrt(1.f - term2 * term2);
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float term1 = 2.f * M_PIf32 * samples.x();
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float term2 = pow(samples.y(), 1.f / (power + 1.f));
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float term3 = sqrt(1.f - term2 * term2);
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return Vec3d(cos(term1) * term3, sin(term1) * term3, term2);
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}
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@ -118,7 +118,7 @@ std::vector<HitInfo> raycast_visibility(size_t ray_count,
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for (size_t index = r.begin(); index < r.end(); ++index) {
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Vec3d global_ray_dir = sample_sphere_uniform(global_dir_random_samples[index]);
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Vec3d ray_origin = (vision_sphere_center - global_ray_dir * vision_sphere_raidus);
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Vec3d local_dir = sample_power_cosine_hemisphere(local_dir_random_samples[index], 2.0);
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Vec3d local_dir = sample_power_cosine_hemisphere(local_dir_random_samples[index], SeamPlacer::cosine_hemisphere_sampling_power);
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Frame f;
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f.set_from_z(global_ray_dir);
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@ -153,7 +153,7 @@ std::vector<HitInfo> raycast_visibility(size_t ray_count,
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<< "PM: raycast visibility for " << ray_count << " rays: end";
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//TODO disable, only debug code
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//#ifdef 0
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#ifdef DEBUG_FILES
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its_write_obj(triangles, "triangles.obj");
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Slic3r::CNumericLocalesSetter locales_setter;
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@ -167,7 +167,7 @@ std::vector<HitInfo> raycast_visibility(size_t ray_count,
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fprintf(fp, "v %f %f %f \n", hit_points[i].m_position[0], hit_points[i].m_position[1],
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hit_points[i].m_position[2]);
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fclose(fp);
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//#endif
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#endif
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return hit_points;
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}
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@ -254,16 +254,16 @@ void SeamPlacer::init(const Print &print) {
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[&](tbb::blocked_range<size_t> r) {
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for (size_t index = r.begin(); index < r.end(); ++index) {
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SeamCandidate &perimeter_point = perimeter_points[index];
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auto filter = [&](size_t hit_point_index) {
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const HitInfo &hit_point = hit_points[hit_point_index];
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Vec3d tolerance_center = hit_point.m_position - hit_point.m_surface_normal * EPSILON;
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double signed_distance_from_hit_place = (perimeter_point.m_position - tolerance_center).dot(
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hit_point.m_surface_normal);
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return signed_distance_from_hit_place >= 0 && signed_distance_from_hit_place <= 1.0;
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};
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// auto filter = [&](size_t hit_point_index) {
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// const HitInfo &hit_point = hit_points[hit_point_index];
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// Vec3d tolerance_center = hit_point.m_position - hit_point.m_surface_normal * EPSILON;
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// double signed_distance_from_hit_place = (perimeter_point.m_position - tolerance_center).dot(
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// hit_point.m_surface_normal);
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// return signed_distance_from_hit_place >= 0 && signed_distance_from_hit_place <= 1.0;
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// };
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auto nearby_points = find_nearby_points(hit_points_tree, perimeter_point.m_position,
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considered_hits_distance, filter);
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considered_hits_distance);
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double visibility = 0;
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for (const auto &hit_point_index : nearby_points) {
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double distance =
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@ -275,8 +275,7 @@ void SeamPlacer::init(const Print &print) {
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}
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});
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//TODO disable, only debug code
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//#ifdef 0
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#ifdef DEBUG_FILES
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Slic3r::CNumericLocalesSetter locales_setter;
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FILE *fp = boost::nowide::fopen("perimeters.obj", "w");
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if (fp == nullptr) {
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@ -288,7 +287,10 @@ void SeamPlacer::init(const Print &print) {
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fprintf(fp, "v %f %f %f %f\n", perimeter_points[i].m_position[0], perimeter_points[i].m_position[1],
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perimeter_points[i].m_position[2], perimeter_points[i].m_visibility);
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fclose(fp);
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//#endif
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#endif
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BOOST_LOG_TRIVIAL(debug)
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<< "PM: gather visibility data into perimeter points : end";
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// Build KD tree with seam candidates
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auto functor = KDTreeCoordinateFunctor { &perimeter_points };
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@ -296,9 +298,6 @@ void SeamPlacer::init(const Print &print) {
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std::forward_as_tuple(functor, m_perimeter_points_per_object[po].size()));
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// SeamPlacer::PointTree &perimeter_points_tree = m_perimeter_points_trees_per_object.find(po)->second;
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BOOST_LOG_TRIVIAL(debug)
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<< "PM: gather visibility data into perimeter points : end";
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BOOST_LOG_TRIVIAL(debug)
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<< "PM: find seam for each perimeter polygon and store its position in each member of the polygon : start";
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@ -315,7 +314,7 @@ void SeamPlacer::init(const Print &print) {
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if (start == perimeter_points.size())
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return;
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//find nearest polygon end after range end; The perimeter_points must end with point with index 0
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// start at r.end() -1, because tbb uses exlusive range.
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// start at r.end() -1, because tbb uses exlusive range, and we want inclusive range
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size_t end = r.end() - 1;
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while (perimeter_points[end].m_polygon_index_reverse != 0) {
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end++;
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@ -327,7 +326,7 @@ void SeamPlacer::init(const Print &print) {
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}
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});
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//Above parallel_for does not consider the first perimeter polygon, so do it additionally
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//Above parallel_for does not consider the first perimeter polygon, so add it additionally
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pick_seam_point(perimeter_points, 0, perimeter_points[0].m_polygon_index_reverse);
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BOOST_LOG_TRIVIAL(debug)
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@ -63,10 +63,11 @@ struct HitInfoCoordinateFunctor {
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class SeamPlacer {
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using PointTree =
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KDTreeIndirect<3, coordf_t, SeamPlacerImpl::KDTreeCoordinateFunctor>;
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const size_t ray_count_per_object = 100000;
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const double considered_hits_distance = 4.0;
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const size_t ray_count_per_object = 150000;
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const double considered_hits_distance = 2.0;
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public:
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static constexpr float cosine_hemisphere_sampling_power = 1.5;
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std::unordered_map<const PrintObject*, PointTree> m_perimeter_points_trees_per_object;
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std::unordered_map<const PrintObject*, std::vector<SeamPlacerImpl::SeamCandidate>> m_perimeter_points_per_object;
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