Merge branch 'master' into grow-narrow
This commit is contained in:
commit
38b79c6bf7
18 changed files with 152 additions and 66 deletions
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@ -197,6 +197,7 @@ The author of the Silk icon set is Mark James.
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--extra-perimeters Add more perimeters when needed (default: yes)
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--randomize-start Randomize starting point across layers (default: yes)
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--avoid-crossing-perimeters Optimize travel moves so that no perimeters are crossed (default: no)
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--external-perimeters-first Reverse perimeter order. (default: no)
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--only-retract-when-crossing-perimeters
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Disable retraction when travelling between infill paths inside the same island.
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(default: yes)
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@ -288,6 +289,7 @@ The author of the Silk icon set is Mark James.
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Miscellaneous options:
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--notes Notes to be added as comments to the output file
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--resolution Minimum detail resolution (mm, set zero for full resolution, default: 0)
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Flow options (advanced):
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--extrusion-width Set extrusion width manually; it accepts either an absolute value in mm
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@ -37,6 +37,15 @@ our $Options = {
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default => $Slic3r::have_threads ? 2 : 1,
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readonly => !$Slic3r::have_threads,
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},
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'resolution' => {
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label => 'Resolution',
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tooltip => 'Minimum detail resolution, used to simplify the input file for speeding up the slicing job and reducing memory usage. High-resolution models often carry more detail than printers can render. Set to zero to disable any simplification and use full resolution from input.',
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sidetext => 'mm',
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cli => 'resolution=f',
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type => 'f',
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min => 0,
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default => 0,
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},
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# output options
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'output_filename_format' => {
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@ -562,6 +571,13 @@ our $Options = {
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type => 'bool',
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default => 0,
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},
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'external_perimeters_first' => {
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label => 'External perimeters first',
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tooltip => 'Print contour perimeters from the outermost one to the innermost one instead of the default inverse order.',
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cli => 'external-perimeters-first!',
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type => 'bool',
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default => 0,
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},
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'only_retract_when_crossing_perimeters' => {
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label => 'Only retract when crossing perimeters',
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tooltip => 'Disables retraction when travelling between infill paths inside the same island.',
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@ -5,6 +5,7 @@ use warnings;
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# an ExPolygon is a polygon with holes
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use Boost::Geometry::Utils;
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use List::Util qw(first);
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use Math::Geometry::Voronoi;
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use Slic3r::Geometry qw(X Y A B point_in_polygon same_line line_length epsilon);
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use Slic3r::Geometry::Clipper qw(union_ex JT_MITER);
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@ -54,6 +55,13 @@ sub clipper_expolygon {
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};
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}
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sub is_valid {
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my $self = shift;
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return (!first { !$_->is_valid } @$self)
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&& $self->contour->is_counter_clockwise
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&& (!first { $_->is_counter_clockwise } $self->holes);
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}
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sub boost_polygon {
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my $self = shift;
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return Boost::Geometry::Utils::polygon(@$self);
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@ -164,8 +172,13 @@ sub clip_line {
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sub simplify {
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my $self = shift;
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$_->simplify(@_) for @$self;
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$self;
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my ($tolerance) = @_;
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# it would be nice to have a multilinestring_simplify method in B::G::U
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my @simplified = Slic3r::Geometry::Clipper::simplify_polygons(
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[ map Boost::Geometry::Utils::linestring_simplify($_, $tolerance), @$self ],
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);
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return @{ Slic3r::Geometry::Clipper::union_ex([ @simplified ]) };
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}
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sub scale {
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@ -81,6 +81,11 @@ sub clip_with_expolygon {
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return @paths;
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}
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sub simplify {
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my $self = shift;
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$self->polyline($self->polyline->simplify(@_));
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}
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sub points {
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my $self = shift;
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return $self->polyline;
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@ -56,22 +56,20 @@ sub BUILD {
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}
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};
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# simplify islands
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@{$self->islands} = map $_->simplify($self->_inner_margin), @{$self->islands};
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# process individual islands
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for my $i (0 .. $#{$self->islands}) {
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# simplify the island's contours
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$self->islands->[$i]->simplify($self->_inner_margin);
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for my $i (0 .. $#{$self->islands}) {
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# offset the island inwards to make the boundaries for internal movements
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# so that no motion along external perimeters happens
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$self->_inner->[$i] = [ $self->islands->[$i]->offset_ex(-$self->_inner_margin) ]
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if !$self->no_internal;
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$self->_inner->[$i] = $self->no_internal
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? []
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: [ $self->islands->[$i]->offset_ex(-$self->_inner_margin) ];
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# offset the island outwards to make the boundaries for external movements
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$self->_outer->[$i] = [ $self->islands->[$i]->contour->offset($self->_outer_margin) ];
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# further simplification (isn't this a duplication of the one above?)
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$_->simplify($self->_inner_margin) for @{$self->_inner->[$i]}, @{$self->_outer->[$i]};
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# if internal motion is enabled, build a set of utility expolygons representing
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# the outer boundaries (as contours) and the inner boundaries (as holes). whenever
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# we jump from a hole to a contour or viceversa, we know we're crossing a perimeter
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@ -1137,9 +1137,8 @@ sub make_thumbnail {
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for (map @$_, map @$_, @{$thumbnail->expolygons}) {
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@$_ = map $_ * $self->thumbnail_scaling_factor, @$_;
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}
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@{$thumbnail->expolygons} = map $_->simplify(0.5), grep $_->area >= 1, @{$thumbnail->expolygons};
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foreach my $expolygon (@{$thumbnail->expolygons}) {
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@$expolygon = grep $_->area >= 1, @$expolygon;
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$expolygon->simplify(0.5);
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$expolygon->rotate(Slic3r::Geometry::deg2rad($self->rotate));
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$expolygon->scale($self->scale);
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}
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@ -407,7 +407,7 @@ sub build {
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},
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{
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title => 'Advanced',
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options => [qw(avoid_crossing_perimeters)],
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options => [qw(avoid_crossing_perimeters external_perimeters_first)],
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},
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]);
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@ -517,10 +517,10 @@ sub build {
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title => 'Flow',
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options => [qw(bridge_flow_ratio)],
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},
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$Slic3r::have_threads ? {
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{
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title => 'Other',
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options => [qw(threads)],
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} : (),
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options => [($Slic3r::have_threads ? qw(threads) : ()), qw(resolution)],
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},
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]);
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}
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@ -12,7 +12,7 @@ our @EXPORT_OK = qw(
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point_is_on_left_of_segment polyline_lines polygon_lines nearest_point
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point_along_segment polygon_segment_having_point polygon_has_subsegment
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polygon_has_vertex polyline_length can_connect_points deg2rad rad2deg
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rotate_points move_points remove_coinciding_points clip_segment_polygon
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rotate_points move_points clip_segment_polygon
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sum_vectors multiply_vector subtract_vectors dot perp polygon_points_visibility
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line_intersection bounding_box bounding_box_intersect same_point same_line
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longest_segment angle3points three_points_aligned line_direction
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@ -375,15 +375,6 @@ sub move_points {
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return map Slic3r::Point->new($shift->[X] + $_->[X], $shift->[Y] + $_->[Y]), @points;
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}
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# preserves order
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sub remove_coinciding_points {
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my ($points) = @_;
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my %p = map { sprintf('%f,%f', @$_) => "$_" } @$points;
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%p = reverse %p;
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@$points = grep $p{"$_"}, @$points;
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}
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# implementation of Liang-Barsky algorithm
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# polygon must be convex and ccw
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sub clip_segment_polygon {
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@ -4,7 +4,7 @@ use warnings;
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require Exporter;
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our @ISA = qw(Exporter);
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our @EXPORT_OK = qw(safety_offset offset offset_ex
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our @EXPORT_OK = qw(safety_offset offset offset_ex collapse_ex
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diff_ex diff union_ex intersection_ex xor_ex PFT_EVENODD JT_MITER JT_ROUND
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JT_SQUARE is_counter_clockwise);
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@ -91,4 +91,23 @@ sub xor_ex {
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];
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}
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sub collapse_ex {
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my ($polygons, $width) = @_;
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my @result = offset(
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[ offset($polygons, -$width/2,) ],
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+$width/2,
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);
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return union_ex([@result]);
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}
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sub simplify_polygon {
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my ($polygon, $pft) = @_;
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return @{ Math::Clipper::simplify_polygon($polygon, $pft // PFT_NONZERO) };
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}
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sub simplify_polygons {
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my ($polygons, $pft) = @_;
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return @{ Math::Clipper::simplify_polygons($polygons, $pft // PFT_NONZERO) };
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}
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1;
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@ -263,14 +263,14 @@ sub make_perimeters {
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# we offset by half the perimeter spacing (to get to the actual infill boundary)
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# and then we offset back and forth by the infill spacing to only consider the
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# non-collapsing regions
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my @fill_boundaries = @{union_ex([
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Slic3r::Geometry::Clipper::offset(
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[Slic3r::Geometry::Clipper::offset([ map @$_, @last_offsets ], -($perimeter_spacing/2 + $infill_spacing))],
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+$infill_spacing,
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),
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])};
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$_->simplify(&Slic3r::SCALED_RESOLUTION) for @fill_boundaries;
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push @{ $self->fill_surfaces }, @fill_boundaries;
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push @{ $self->fill_surfaces },
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map $_->simplify(&Slic3r::SCALED_RESOLUTION),
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@{union_ex([
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Slic3r::Geometry::Clipper::offset(
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[Slic3r::Geometry::Clipper::offset([ map @$_, @last_offsets ], -($perimeter_spacing/2 + $infill_spacing))],
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+$infill_spacing,
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),
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])};
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}
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# fill gaps
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@ -404,10 +404,14 @@ sub make_perimeters {
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}
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}
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# do holes, then contours starting from innermost one
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# first do holes
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$self->_add_perimeter($holes[$_], $is_external{$_} ? EXTR_ROLE_EXTERNAL_PERIMETER : undef)
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for reverse 0 .. $#holes;
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for my $depth (reverse 0 .. $#$island) {
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# then do contours according to the user settings
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my @contour_order = 0 .. $#$island;
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@contour_order = reverse @contour_order if !$Slic3r::Config->external_perimeters_first;
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for my $depth (@contour_order) {
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my $role = $depth == $#$island ? EXTR_ROLE_CONTOUR_INTERNAL_PERIMETER
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: $depth == 0 ? EXTR_ROLE_EXTERNAL_PERIMETER
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: EXTR_ROLE_PERIMETER;
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|
|
|
@ -97,6 +97,11 @@ sub grow {
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return $self->split_at_first_point->grow(@_);
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}
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sub simplify {
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my $self = shift;
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return Slic3r::Geometry::Clipper::simplify_polygon( $self->SUPER::simplify(@_) );
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}
|
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|
||||
# this method subdivides the polygon segments to that no one of them
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# is longer than the length provided
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sub subdivide {
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|
|
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@ -68,8 +68,8 @@ sub simplify {
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my $self = shift;
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my $tolerance = shift || 10;
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@$self = @{ Boost::Geometry::Utils::linestring_simplify($self, $tolerance) };
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bless $_, 'Slic3r::Point' for @$self;
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my $simplified = Boost::Geometry::Utils::linestring_simplify($self, $tolerance);
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return (ref $self)->new($simplified);
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}
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sub reverse {
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|
|
|
@ -313,6 +313,16 @@ sub size {
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return [ $bb[X2] - $bb[X1], $bb[Y2] - $bb[Y1] ];
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}
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sub _simplify_slices {
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my $self = shift;
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my ($distance) = @_;
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foreach my $layer (map @{$_->layers}, @{$self->objects}) {
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@$_ = map $_->simplify($distance), @$_
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for $layer->slices, (map $_->slices, @{$layer->regions});
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}
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}
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||||
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sub export_gcode {
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my $self = shift;
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my %params = @_;
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||||
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@ -324,7 +334,12 @@ sub export_gcode {
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# skein the STL into layers
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# each layer has surfaces with holes
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$status_cb->(10, "Processing triangulated mesh");
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$_->slice(keep_meshes => $params{keep_meshes}) for @{$self->objects};
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$_->slice for @{$self->objects};
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|
||||
if ($Slic3r::Config->resolution) {
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$status_cb->(15, "Simplifying input");
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$self->_simplify_slices(scale $Slic3r::Config->resolution);
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}
|
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|
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# make perimeters
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# this will add a set of extrusion loops to each layer
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|
@ -334,10 +349,7 @@ sub export_gcode {
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|||
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# simplify slices (both layer and region slices),
|
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# we only need the max resolution for perimeters
|
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foreach my $layer (map @{$_->layers}, @{$self->objects}) {
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$_->simplify(&Slic3r::SCALED_RESOLUTION)
|
||||
for @{$layer->slices}, (map $_->expolygon, map @{$_->slices}, @{$layer->regions});
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}
|
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$self->_simplify_slices(&Slic3r::SCALED_RESOLUTION);
|
||||
|
||||
# this will assign a type (top/bottom/internal) to $layerm->slices
|
||||
# and transform $layerm->fill_surfaces from expolygon
|
||||
|
@ -477,7 +489,7 @@ sub export_svg {
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|||
# calls ->perimeter_flow
|
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$self->init_extruders;
|
||||
|
||||
$_->slice(keep_meshes => $params{keep_meshes}) for @{$self->objects};
|
||||
$_->slice for @{$self->objects};
|
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$self->arrange_objects;
|
||||
|
||||
my $output_file = $self->expanded_output_filepath($params{output_file});
|
||||
|
|
|
@ -4,7 +4,7 @@ use Moo;
|
|||
use List::Util qw(min sum first);
|
||||
use Slic3r::ExtrusionPath ':roles';
|
||||
use Slic3r::Geometry qw(Z PI scale unscale deg2rad rad2deg scaled_epsilon);
|
||||
use Slic3r::Geometry::Clipper qw(diff_ex intersection_ex union_ex offset);
|
||||
use Slic3r::Geometry::Clipper qw(diff_ex intersection_ex union_ex offset collapse_ex);
|
||||
use Slic3r::Surface ':types';
|
||||
|
||||
has 'print' => (is => 'ro', weak_ref => 1, required => 1);
|
||||
|
@ -121,7 +121,7 @@ sub slice {
|
|||
die "Invalid input file\n" if !@{$self->layers};
|
||||
|
||||
# free memory
|
||||
$self->meshes(undef) unless $params{keep_meshes};
|
||||
$self->meshes(undef);
|
||||
|
||||
# remove last layer if empty
|
||||
# (we might have created it because of the $max_layer = ... + 1 code in TriangleMesh)
|
||||
|
@ -789,7 +789,10 @@ sub generate_support_material {
|
|||
[ map @$_, @{ $upper_layers_overhangs[-1] || [] } ],
|
||||
[ map @$_, @current_layer_offsetted_slices ],
|
||||
);
|
||||
$_->simplify($flow->scaled_spacing) for @{$layers_contact_areas{$i}};
|
||||
$layers_contact_areas{$i} = [
|
||||
map $_->simplify($flow->scaled_spacing),
|
||||
@{collapse_ex([ map @$_, @{$layers_contact_areas{$i}} ], $flow->scaled_width)},
|
||||
];
|
||||
|
||||
# to define interface regions of this layer we consider the overhangs of all the upper layers
|
||||
# minus the first one
|
||||
|
@ -800,7 +803,10 @@ sub generate_support_material {
|
|||
(map @$_, @{ $layers_contact_areas{$i} }),
|
||||
],
|
||||
);
|
||||
$_->simplify($flow->scaled_spacing) for @{$layers_interfaces{$i}};
|
||||
$layers_interfaces{$i} = [
|
||||
map $_->simplify($flow->scaled_spacing),
|
||||
@{collapse_ex([ map @$_, @{$layers_interfaces{$i}} ], $flow->scaled_width)},
|
||||
];
|
||||
|
||||
# generate support material in current layer (for upper layers)
|
||||
@current_support_regions = @{diff_ex(
|
||||
|
@ -819,7 +825,10 @@ sub generate_support_material {
|
|||
(map @$_, @{ $layers_interfaces{$i} }),
|
||||
],
|
||||
);
|
||||
$_->simplify($flow->scaled_spacing) for @{$layers{$i}};
|
||||
$layers{$i} = [
|
||||
map $_->simplify($flow->scaled_spacing),
|
||||
@{collapse_ex([ map @$_, @{$layers{$i}} ], $flow->scaled_width)},
|
||||
];
|
||||
|
||||
# get layer overhangs and put them into queue for adding support inside lower layers;
|
||||
# we need an angle threshold for this
|
||||
|
|
|
@ -82,12 +82,22 @@ sub group {
|
|||
|
||||
sub offset {
|
||||
my $self = shift;
|
||||
return map {
|
||||
(ref $self)->new(
|
||||
expolygon => $_,
|
||||
map { $_ => $self->$_ } qw(surface_type depth_layers bridge_angle),
|
||||
)
|
||||
} $self->expolygon->offset_ex(@_);
|
||||
return map $self->_inflate_expolygon($_), $self->expolygon->offset_ex(@_);
|
||||
}
|
||||
|
||||
sub simplify {
|
||||
my $self = shift;
|
||||
return map $self->_inflate_expolygon($_), $self->expolygon->simplify(@_);
|
||||
}
|
||||
|
||||
sub _inflate_expolygon {
|
||||
my $self = shift;
|
||||
my ($expolygon) = @_;
|
||||
|
||||
return (ref $self)->new(
|
||||
expolygon => $expolygon,
|
||||
map { $_ => $self->$_ } qw(surface_type depth_layers bridge_angle),
|
||||
);
|
||||
}
|
||||
|
||||
sub p {
|
||||
|
|
|
@ -250,6 +250,7 @@ $j
|
|||
--extra-perimeters Add more perimeters when needed (default: yes)
|
||||
--randomize-start Randomize starting point across layers (default: yes)
|
||||
--avoid-crossing-perimeters Optimize travel moves so that no perimeters are crossed (default: no)
|
||||
--external-perimeters-first Reverse perimeter order. (default: no)
|
||||
--only-retract-when-crossing-perimeters
|
||||
Disable retraction when travelling between infill paths inside the same island.
|
||||
(default: no)
|
||||
|
@ -341,6 +342,7 @@ $j
|
|||
|
||||
Miscellaneous options:
|
||||
--notes Notes to be added as comments to the output file
|
||||
--resolution Minimum detail resolution (mm, set zero for full resolution, default: $config->{resolution})
|
||||
|
||||
Flow options (advanced):
|
||||
--extrusion-width Set extrusion width manually; it accepts either an absolute value in mm
|
||||
|
|
|
@ -2,7 +2,7 @@ use Test::More;
|
|||
use strict;
|
||||
use warnings;
|
||||
|
||||
plan tests => 6;
|
||||
plan tests => 7;
|
||||
|
||||
BEGIN {
|
||||
use FindBin;
|
||||
|
@ -24,7 +24,7 @@ use Slic3r;
|
|||
my $polyline = Slic3r::Polyline->new([
|
||||
[0,0],[1,0],[2,0],[2,1],[2,2],[1,2],[0,2],[0,1],[0,0],
|
||||
]);
|
||||
$polyline->simplify(1);
|
||||
$polyline = $polyline->simplify(1);
|
||||
is_deeply $polyline, [ [0, 0], [2, 0], [2, 2], [0, 2], [0, 0] ], 'Douglas-Peucker';
|
||||
}
|
||||
|
||||
|
@ -33,7 +33,7 @@ use Slic3r;
|
|||
[0,0],[0.5,0.5],[1,0],[1.25,-0.25],[1.5,.5],
|
||||
]);
|
||||
$polyline->scale(100);
|
||||
$polyline->simplify(25);
|
||||
$polyline = $polyline->simplify(25);
|
||||
is_deeply $polyline, [ [0, 0], [50, 50], [125, -25], [150, 50] ], 'Douglas-Peucker';
|
||||
}
|
||||
|
||||
|
@ -75,9 +75,10 @@ use Slic3r;
|
|||
ok @$polygon < @$gear, 'gear was simplified using merge_continuous_lines';
|
||||
|
||||
my $num_points = scalar @$polygon;
|
||||
$polygon->simplify;
|
||||
note sprintf "original points: %d\nnew points: %d", $num_points, scalar(@$polygon);
|
||||
ok @$polygon < $num_points, 'gear was further simplified using Douglas-Peucker';
|
||||
my @simplified = $polygon->simplify;
|
||||
ok @simplified == 1, 'gear simplified to a single polygon';
|
||||
note sprintf "original points: %d\nnew points: %d", $num_points, scalar(@{$simplified[0]});
|
||||
ok @{$simplified[0]} < $num_points, 'gear was further simplified using Douglas-Peucker';
|
||||
}
|
||||
|
||||
{
|
||||
|
|
|
@ -40,11 +40,11 @@ use Slic3r::Test;
|
|||
# copy of Print::export_gcode() up to the point
|
||||
# after fill surfaces are combined
|
||||
$self->init_extruders;
|
||||
$_->slice(keep_meshes => 1) for @{$self->objects};
|
||||
$_->slice for @{$self->objects};
|
||||
$_->make_perimeters for @{$self->objects};
|
||||
foreach my $layer (map @{$_->layers}, @{$self->objects}) {
|
||||
$_->simplify(&Slic3r::SCALED_RESOLUTION)
|
||||
for @{$layer->slices}, (map $_->expolygon, map @{$_->slices}, @{$layer->regions});
|
||||
@$_ = map $_->simplify(&Slic3r::SCALED_RESOLUTION), @$_
|
||||
for $layer->slices, (map $_->slices, @{$layer->regions});
|
||||
}
|
||||
$_->detect_surfaces_type for @{$self->objects};
|
||||
$_->prepare_fill_surfaces for map @{$_->regions}, map @{$_->layers}, @{$self->objects};
|
||||
|
|
Loading…
Reference in a new issue