1) New methods PrintObject::num_regions() and ::has_region() to make
the code more readable and to highlight where PrintObject::region_volumes are actually set and consumed. 2) Replaced Slic3r::clamp() with std::clamp(). They differ in the order of their parameters, thus hopefully no new bugs were introduced. 3) Some refactoring of MultiMaterialSegmentation for efficiency.
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@ -110,7 +110,7 @@ void GLGizmoRotate::on_update(const UpdateData& data)
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Vec2d orig_dir = Vec2d::UnitX();
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Vec2d new_dir = mouse_pos.normalized();
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double theta = ::acos(clamp(-1.0, 1.0, new_dir.dot(orig_dir)));
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double theta = ::acos(std::clamp(new_dir.dot(orig_dir), -1.0, 1.0));
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if (cross2(orig_dir, new_dir) < 0.0)
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theta = 2.0 * (double)PI - theta;
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