Constrained gizmo-scaling -> fixed offset for uniform scale
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@ -361,7 +361,10 @@ void GLGizmoScale3D::do_scale_uniform(const UpdateData& data)
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{
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{
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double ratio = calc_ratio(data);
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double ratio = calc_ratio(data);
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if (ratio > 0.0)
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if (ratio > 0.0)
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{
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m_scale = m_starting.scale * ratio;
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m_scale = m_starting.scale * ratio;
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m_offset = Vec3d::Zero();
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}
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}
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}
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double GLGizmoScale3D::calc_ratio(const UpdateData& data) const
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double GLGizmoScale3D::calc_ratio(const UpdateData& data) const
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