diff --git a/doc/How_to_build_Slic3r.txt b/doc/How_to_build_Slic3r.txt index 0c5c709b0..6c261d652 100644 --- a/doc/How_to_build_Slic3r.txt +++ b/doc/How_to_build_Slic3r.txt @@ -1,6 +1,6 @@ -How to build Slic3r on Mac OS X 10.7 Lion 64bit +How to build Slic3r on Mac OS X 10.9 Maveric --------------------------------------------- -Vojtech Bubnik, 2016-04-26 +Vojtech Bubnik, 2017-12-12 1) Install Mac OS X 10.7 Lion 64 bit with X Code @@ -55,6 +55,9 @@ brew install boost --universal Install dylibbundler tool. The dylibbundler tool serves to collect dependent dynamic libraries and fix their linkage. Execute brew install dylibbundler +Install cmake +brew install cmake + 3) Install perl --------------- @@ -62,18 +65,31 @@ We don't want to distribute perl pre-installed on the Mac OS box. First, the sys http://perlbrew.pl/ First install perlbrew -\curl -L http://install.perlbrew.pl | bash +curl -L http://install.perlbrew.pl | bash Then compile the newest perl with the rellocatable @INC path and with multithreading enabled, execute following line: -perlbrew install --threads -Duserelocatableinc --switch perl-5.22.0 +perlbrew install --threads -Duserelocatableinc --switch perl-5.26.1 The --switch parameter switches the active perl to the currently compiled one. Available perl versions could be listed by calling perlbrew available +Switch to the newly compiled perl +perl5/perlbrew/bin/perlbrew switch perl-5.26.1 +Install cpanm +perlbrew install-cpanm Initialize CPAN, install PAR and PAR::Packer modules execute cpan command, from the cpan prompt, run install App::cpanminus +install ExtUtils::CppGuess +install ExtUtils::Typemaps +install ExtUtils::Typemaps::Basic install PAR install PAR::Packer +install Module::Build +install Module::Pluggable +install Module::Runtime +install Moo +install Test::Pod +install Test::Pod::Coverage quit 4) Download and install Slic3r @@ -92,6 +108,21 @@ to have the model sliced. 5) Download and compile the GUI libraries needed to execute Slic3r in GUI mode ------------------------------------------------------------------------------ +Building the Perl Alien-Wx containing a wxWidgets library: +We use wxWidgets-3.0.3. +patch wxWidgets-3.0.3//src/osx/cocoa/textctrl.mm , see https://github.com/prusa3d/Slic3r/issues/600 +perl -I. Build.PL --wxWidgets-extraflags="--with-osx_cocoa --with-macosx-version-min=10.9 --with-macosx-sdk=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk --with-libjpeg=builtin --with-libpng=builtin --with-regex=builtin --with-libtiff=builtin --with-zlib=builtin --with-expat=builtin --with-opengl" +perl -I. Build +perl -I. Build test +perl -I. Build + +Building the Perl Wx package: +cpan install Wx + +Building the Perl OpenGL package: +OpenGL needs to be patched to support MSAA, see the Windows patch. + + For the current Slic3r 1.2.30 code base, set the environment variable SLIC3R_STATIC to link a static version of the boost library: export SLIC3R_STATIC=1