Measuring: prototype for uniformly scale a volume by editing the value of the shown distance
Fixed conflicts while rebasing to master
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d561fb97c7
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395cab88ba
4 changed files with 110 additions and 69 deletions
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@ -89,9 +89,6 @@ public:
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bool button(const wxString& label, float width, float height);
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bool radio_button(const wxString &label, bool active);
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bool draw_radio_button(const std::string& name, float size, bool active, std::function<void(ImGuiWindow& window, const ImVec2& pos, float size)> draw_callback);
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bool input_double(const std::string &label, const double &value, const std::string &format = "%.3f");
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bool input_double(const wxString &label, const double &value, const std::string &format = "%.3f");
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bool input_vec3(const std::string &label, const Vec3d &value, float width, const std::string &format = "%.3f");
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bool checkbox(const wxString &label, bool &value);
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void text(const char *label);
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void text(const std::string &label);
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@ -112,6 +109,7 @@ public:
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bool slider_float(const wxString& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true, const wxString& tooltip = {}, bool show_edit_btn = true);
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bool image_button(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0.0, 0.0), const ImVec2& uv1 = ImVec2(1.0, 1.0), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0.0, 0.0, 0.0, 0.0), const ImVec4& tint_col = ImVec4(1.0, 1.0, 1.0, 1.0), ImGuiButtonFlags flags = 0);
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bool image_button(const wchar_t icon, const wxString& tooltip = L"");
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// Use selection = -1 to not mark any option as selected
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bool combo(const wxString& label, const std::vector<std::string>& options, int& selection, ImGuiComboFlags flags = 0);
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