notification init() at first render, not notification creation. Hopefully a fix of issue #4647.
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a81afce1b8
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@ -49,13 +49,17 @@ NotificationManager::PopNotification::PopNotification(const NotificationData &n,
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, m_text2 (n.text2)
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, m_evt_handler (evt_handler)
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{
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init();
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//init();
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}
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NotificationManager::PopNotification::~PopNotification()
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{
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}
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NotificationManager::PopNotification::RenderResult NotificationManager::PopNotification::render(GLCanvas3D& canvas, const float& initial_y)
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{
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if (!m_initialized)
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{
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init();
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}
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if (m_finished)
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return RenderResult::Finished;
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if (m_close_pending) {
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@ -228,6 +232,7 @@ void NotificationManager::PopNotification::init()
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}
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m_lines_count++;
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}
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m_initialized = true;
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}
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void NotificationManager::PopNotification::set_next_window_size(ImGuiWrapper& imgui)
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{
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@ -121,6 +121,7 @@ public:
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const NotificationData m_data;
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int m_id;
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bool m_initialized { false };
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// Main text
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std::string m_text1;
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// Clickable text
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@ -131,12 +132,12 @@ public:
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long m_remaining_time;
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bool m_counting_down;
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long m_last_remaining_time;
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bool m_paused{ false };
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int m_countdown_frame{ 0 };
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bool m_fading_out{ false };
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bool m_paused { false };
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int m_countdown_frame { 0 };
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bool m_fading_out { false };
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// total time left when fading beggins
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float m_fading_time{ 0.0f };
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float m_current_fade_opacity{ 1.f };
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float m_fading_time { 0.0f };
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float m_current_fade_opacity { 1.f };
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// If hidden the notif is alive but not visible to user
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bool m_hidden { false };
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// m_finished = true - does not render, marked to delete
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