Translation of ModelVolume as transformation component (without modifying the mesh)
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93ef2de667
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3aad8b5fd2
@ -624,8 +624,16 @@ const BoundingBoxf3& ModelObject::bounding_box() const
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BoundingBoxf3 raw_bbox;
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for (const ModelVolume *v : this->volumes)
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if (v->is_model_part())
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#if ENABLE_MODELVOLUME_TRANSFORM
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{
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TriangleMesh m = v->mesh;
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m.transform(v->get_matrix().cast<float>());
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raw_bbox.merge(m.bounding_box());
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}
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#else
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// mesh.bounding_box() returns a cached value.
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raw_bbox.merge(v->mesh.bounding_box());
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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BoundingBoxf3 bb;
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for (const ModelInstance *i : this->instances)
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bb.merge(i->transform_bounding_box(raw_bbox));
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@ -656,7 +664,15 @@ TriangleMesh ModelObject::raw_mesh() const
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TriangleMesh mesh;
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for (const ModelVolume *v : this->volumes)
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if (v->is_model_part())
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#if ENABLE_MODELVOLUME_TRANSFORM
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{
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TriangleMesh vol_mesh(v->mesh);
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vol_mesh.transform(v->get_matrix().cast<float>());
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mesh.merge(vol_mesh);
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}
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#else
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mesh.merge(v->mesh);
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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return mesh;
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}
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@ -699,12 +715,14 @@ void ModelObject::center_around_origin()
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this->translate(shift);
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this->origin_translation += shift;
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#if !ENABLE_MODELVOLUME_TRANSFORM
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if (!this->instances.empty()) {
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for (ModelInstance *i : this->instances) {
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i->set_offset(i->get_offset() - shift);
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}
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this->invalidate_bounding_box();
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}
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#endif // !ENABLE_MODELVOLUME_TRANSFORM
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}
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void ModelObject::ensure_on_bed()
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@ -731,8 +749,12 @@ void ModelObject::translate(double x, double y, double z)
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{
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for (ModelVolume *v : this->volumes)
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{
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#if ENABLE_MODELVOLUME_TRANSFORM
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v->translate(x, y, z);
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#else
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v->mesh.translate(float(x), float(y), float(z));
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v->m_convex_hull.translate(float(x), float(y), float(z));
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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}
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if (m_bounding_box_valid)
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@ -918,17 +940,29 @@ double ModelObject::get_instance_min_z(size_t instance_idx) const
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double min_z = DBL_MAX;
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ModelInstance* inst = instances[instance_idx];
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const Transform3d& m = inst->get_matrix(true);
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const Transform3d& mi = inst->get_matrix(true);
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for (ModelVolume *v : volumes)
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for (const ModelVolume* v : volumes)
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{
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#if ENABLE_MODELVOLUME_TRANSFORM
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Transform3d mv = mi * v->get_matrix();
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const TriangleMesh& hull = v->get_convex_hull();
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for (uint32_t f = 0; f < hull.stl.stats.number_of_facets; ++f)
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{
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const stl_facet* facet = hull.stl.facet_start + f;
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min_z = std::min(min_z, Vec3d::UnitZ().dot(mv * facet->vertex[0].cast<double>()));
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min_z = std::min(min_z, Vec3d::UnitZ().dot(mv * facet->vertex[1].cast<double>()));
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min_z = std::min(min_z, Vec3d::UnitZ().dot(mv * facet->vertex[2].cast<double>()));
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}
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#else
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for (uint32_t f = 0; f < v->mesh.stl.stats.number_of_facets; ++f)
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{
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const stl_facet* facet = v->mesh.stl.facet_start + f;
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min_z = std::min(min_z, Vec3d::UnitZ().dot(m * facet->vertex[0].cast<double>()));
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min_z = std::min(min_z, Vec3d::UnitZ().dot(m * facet->vertex[1].cast<double>()));
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min_z = std::min(min_z, Vec3d::UnitZ().dot(m * facet->vertex[2].cast<double>()));
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min_z = std::min(min_z, Vec3d::UnitZ().dot(mi * facet->vertex[0].cast<double>()));
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min_z = std::min(min_z, Vec3d::UnitZ().dot(mi * facet->vertex[1].cast<double>()));
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min_z = std::min(min_z, Vec3d::UnitZ().dot(mi * facet->vertex[2].cast<double>()));
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}
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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}
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return min_z + inst->get_offset(Z);
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@ -1115,8 +1149,12 @@ void ModelVolume::translate(double x, double y, double z)
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void ModelVolume::translate(const Vec3d& displacement)
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{
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#if ENABLE_MODELVOLUME_TRANSFORM
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m_transformation.set_offset(m_transformation.get_offset() + displacement);
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#else
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mesh.translate((float)displacement(0), (float)displacement(1), (float)displacement(2));
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m_convex_hull.translate((float)displacement(0), (float)displacement(1), (float)displacement(2));
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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}
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#if !ENABLE_MODELVOLUME_TRANSFORM
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@ -308,6 +308,23 @@ private:
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}
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ModelVolume(ModelObject *object, TriangleMesh &&mesh, TriangleMesh &&convex_hull) :
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mesh(std::move(mesh)), m_convex_hull(std::move(convex_hull)), m_type(MODEL_PART), object(object) {}
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#if ENABLE_MODELVOLUME_TRANSFORM
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ModelVolume(ModelObject *object, const ModelVolume &other) :
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ModelBase(other), // copy the ID
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name(other.name), mesh(other.mesh), m_convex_hull(other.m_convex_hull), config(other.config), m_type(other.m_type), object(object), m_transformation(other.m_transformation)
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{
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this->set_material_id(other.material_id());
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}
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ModelVolume(ModelObject *object, const ModelVolume &other, const TriangleMesh &&mesh) :
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ModelBase(other), // copy the ID
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name(other.name), mesh(std::move(mesh)), config(other.config), m_type(other.m_type), object(object), m_transformation(other.m_transformation)
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{
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this->set_material_id(other.material_id());
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if (mesh.stl.stats.number_of_facets > 1)
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calculate_convex_hull();
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}
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#else
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ModelVolume(ModelObject *object, const ModelVolume &other) :
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ModelBase(other), // copy the ID
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name(other.name), mesh(other.mesh), m_convex_hull(other.m_convex_hull), config(other.config), m_type(other.m_type), object(object)
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@ -322,6 +339,7 @@ private:
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if (mesh.stl.stats.number_of_facets > 1)
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calculate_convex_hull();
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}
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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explicit ModelVolume(ModelVolume &rhs) = delete;
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ModelVolume& operator=(ModelVolume &rhs) = delete;
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@ -615,8 +615,12 @@ static inline bool model_volume_list_changed(const ModelObject &model_object_old
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if (mv_old.id() != mv_new.id())
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return true;
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//FIXME test for the content of the mesh!
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//FIXME test for the transformation matrices!
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++ i_old;
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#if ENABLE_MODELVOLUME_TRANSFORM
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if (!mv_old.get_matrix().isApprox(mv_new.get_matrix()))
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return true;
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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++i_old;
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++ i_new;
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}
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for (; i_old < model_object_old.volumes.size(); ++ i_old) {
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@ -1601,7 +1601,15 @@ std::vector<ExPolygons> PrintObject::_slice_volumes(const std::vector<float> &z,
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//FIXME better to perform slicing over each volume separately and then to use a Boolean operation to merge them.
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TriangleMesh mesh;
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for (const ModelVolume *v : volumes)
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#if ENABLE_MODELVOLUME_TRANSFORM
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{
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TriangleMesh vol_mesh(v->mesh);
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vol_mesh.transform(v->get_matrix().cast<float>());
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mesh.merge(vol_mesh);
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}
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#else
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mesh.merge(v->mesh);
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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if (mesh.stl.stats.number_of_facets > 0) {
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mesh.transform(m_trafo.cast<float>());
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// apply XY shift
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@ -723,7 +723,11 @@ std::vector<int> GLVolumeCollection::load_object(
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for (int instance_idx : instance_idxs) {
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const ModelInstance *instance = model_object->instances[instance_idx];
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#if ENABLE_MODELVOLUME_TRANSFORM
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const TriangleMesh& mesh = model_volume->mesh;
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#else
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TriangleMesh mesh = model_volume->mesh;
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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volumes_idx.push_back(int(this->volumes.size()));
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float color[4];
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memcpy(color, colors[((color_by == "volume") ? volume_idx : obj_idx) % 4], sizeof(float) * 3);
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@ -758,7 +762,8 @@ std::vector<int> GLVolumeCollection::load_object(
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v.is_modifier = ! model_volume->is_model_part();
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v.shader_outside_printer_detection_enabled = model_volume->is_model_part();
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#if ENABLE_MODELVOLUME_TRANSFORM
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v.set_transformation(instance->get_transformation());
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v.set_instance_transformation(instance->get_transformation());
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v.set_volume_transformation(model_volume->get_transformation());
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#else
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v.set_offset(instance->get_offset());
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v.set_rotation(instance->get_rotation());
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@ -833,7 +838,11 @@ int GLVolumeCollection::load_wipe_tower_preview(
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else
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v.indexed_vertex_array.load_mesh_flat_shading(mesh);
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#if ENABLE_MODELVOLUME_TRANSFORM
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v.set_volume_offset(Vec3d(pos_x, pos_y, 0.0));
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#else
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v.set_offset(Vec3d(pos_x, pos_y, 0.0));
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
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v.bounding_box = v.indexed_vertex_array.bounding_box();
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@ -255,7 +255,8 @@ public:
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private:
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#if ENABLE_MODELVOLUME_TRANSFORM
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Geometry::Transformation m_transformation;
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Geometry::Transformation m_instance_transformation;
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Geometry::Transformation m_volume_transformation;
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#else
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// Offset of the volume to be rendered.
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Vec3d m_offset;
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@ -329,32 +330,59 @@ public:
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void set_render_color();
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#if ENABLE_MODELVOLUME_TRANSFORM
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const Geometry::Transformation& get_transformation() const { return m_transformation; }
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void set_transformation(const Geometry::Transformation& transformation) { m_transformation = transformation; set_bounding_boxes_as_dirty(); }
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const Geometry::Transformation& get_instance_transformation() const { return m_instance_transformation; }
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void set_instance_transformation(const Geometry::Transformation& transformation) { m_instance_transformation = transformation; set_bounding_boxes_as_dirty(); }
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const Vec3d& get_offset() const { return m_transformation.get_offset(); }
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double get_offset(Axis axis) const { return m_transformation.get_offset(axis); }
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const Vec3d& get_instance_offset() const { return m_instance_transformation.get_offset(); }
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double get_instance_offset(Axis axis) const { return m_instance_transformation.get_offset(axis); }
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void set_offset(const Vec3d& offset) { m_transformation.set_offset(offset); set_bounding_boxes_as_dirty(); }
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void set_offset(Axis axis, double offset) { m_transformation.set_offset(axis, offset); set_bounding_boxes_as_dirty(); }
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void set_instance_offset(const Vec3d& offset) { m_instance_transformation.set_offset(offset); set_bounding_boxes_as_dirty(); }
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void set_instance_offset(Axis axis, double offset) { m_instance_transformation.set_offset(axis, offset); set_bounding_boxes_as_dirty(); }
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const Vec3d& get_rotation() const { return m_transformation.get_rotation(); }
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double get_rotation(Axis axis) const { return m_transformation.get_rotation(axis); }
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const Vec3d& get_instance_rotation() const { return m_instance_transformation.get_rotation(); }
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double get_instance_rotation(Axis axis) const { return m_instance_transformation.get_rotation(axis); }
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void set_rotation(const Vec3d& rotation) { m_transformation.set_rotation(rotation); set_bounding_boxes_as_dirty(); }
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void set_rotation(Axis axis, double rotation) { m_transformation.set_rotation(axis, rotation); set_bounding_boxes_as_dirty(); }
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void set_instance_rotation(const Vec3d& rotation) { m_instance_transformation.set_rotation(rotation); set_bounding_boxes_as_dirty(); }
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void set_instance_rotation(Axis axis, double rotation) { m_instance_transformation.set_rotation(axis, rotation); set_bounding_boxes_as_dirty(); }
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Vec3d get_scaling_factor() const { return m_transformation.get_scaling_factor(); }
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double get_scaling_factor(Axis axis) const { return m_transformation.get_scaling_factor(axis); }
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Vec3d get_instance_scaling_factor() const { return m_instance_transformation.get_scaling_factor(); }
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double get_instance_scaling_factor(Axis axis) const { return m_instance_transformation.get_scaling_factor(axis); }
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void set_scaling_factor(const Vec3d& scaling_factor) { m_transformation.set_scaling_factor(scaling_factor); set_bounding_boxes_as_dirty(); }
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void set_scaling_factor(Axis axis, double scaling_factor) { m_transformation.set_scaling_factor(axis, scaling_factor); set_bounding_boxes_as_dirty(); }
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void set_instance_scaling_factor(const Vec3d& scaling_factor) { m_instance_transformation.set_scaling_factor(scaling_factor); set_bounding_boxes_as_dirty(); }
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void set_instance_scaling_factor(Axis axis, double scaling_factor) { m_instance_transformation.set_scaling_factor(axis, scaling_factor); set_bounding_boxes_as_dirty(); }
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const Vec3d& get_mirror() const { return m_transformation.get_mirror(); }
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double get_mirror(Axis axis) const { return m_transformation.get_mirror(axis); }
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const Vec3d& get_instance_mirror() const { return m_instance_transformation.get_mirror(); }
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double get_instance_mirror(Axis axis) const { return m_instance_transformation.get_mirror(axis); }
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void set_mirror(const Vec3d& mirror) { m_transformation.set_mirror(mirror); set_bounding_boxes_as_dirty(); }
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void set_mirror(Axis axis, double mirror) { m_transformation.set_mirror(axis, mirror); set_bounding_boxes_as_dirty(); }
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void set_instance_mirror(const Vec3d& mirror) { m_instance_transformation.set_mirror(mirror); set_bounding_boxes_as_dirty(); }
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void set_instance_mirror(Axis axis, double mirror) { m_instance_transformation.set_mirror(axis, mirror); set_bounding_boxes_as_dirty(); }
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const Geometry::Transformation& get_volume_transformation() const { return m_volume_transformation; }
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void set_volume_transformation(const Geometry::Transformation& transformation) { m_volume_transformation = transformation; set_bounding_boxes_as_dirty(); }
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const Vec3d& get_volume_offset() const { return m_volume_transformation.get_offset(); }
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double get_volume_offset(Axis axis) const { return m_volume_transformation.get_offset(axis); }
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void set_volume_offset(const Vec3d& offset) { m_volume_transformation.set_offset(offset); set_bounding_boxes_as_dirty(); }
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void set_volume_offset(Axis axis, double offset) { m_volume_transformation.set_offset(axis, offset); set_bounding_boxes_as_dirty(); }
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const Vec3d& get_volume_rotation() const { return m_volume_transformation.get_rotation(); }
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double get_volume_rotation(Axis axis) const { return m_volume_transformation.get_rotation(axis); }
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void set_volume_rotation(const Vec3d& rotation) { m_volume_transformation.set_rotation(rotation); set_bounding_boxes_as_dirty(); }
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void set_volume_rotation(Axis axis, double rotation) { m_volume_transformation.set_rotation(axis, rotation); set_bounding_boxes_as_dirty(); }
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Vec3d get_volume_scaling_factor() const { return m_volume_transformation.get_scaling_factor(); }
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double get_volume_scaling_factor(Axis axis) const { return m_volume_transformation.get_scaling_factor(axis); }
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void set_volume_scaling_factor(const Vec3d& scaling_factor) { m_volume_transformation.set_scaling_factor(scaling_factor); set_bounding_boxes_as_dirty(); }
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void set_volume_scaling_factor(Axis axis, double scaling_factor) { m_volume_transformation.set_scaling_factor(axis, scaling_factor); set_bounding_boxes_as_dirty(); }
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const Vec3d& get_volume_mirror() const { return m_volume_transformation.get_mirror(); }
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double get_volume_mirror(Axis axis) const { return m_volume_transformation.get_mirror(axis); }
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void set_volume_mirror(const Vec3d& mirror) { m_volume_transformation.set_mirror(mirror); set_bounding_boxes_as_dirty(); }
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void set_volume_mirror(Axis axis, double mirror) { m_volume_transformation.set_mirror(axis, mirror); set_bounding_boxes_as_dirty(); }
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#else
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const Vec3d& get_rotation() const;
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void set_rotation(const Vec3d& rotation);
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@ -378,7 +406,7 @@ public:
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int instance_idx() const { return this->composite_id % 1000; }
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#if ENABLE_MODELVOLUME_TRANSFORM
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const Transform3d& world_matrix() const { return m_transformation.get_matrix(); }
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Transform3d world_matrix() const { return m_instance_transformation.get_matrix() * m_volume_transformation.get_matrix(); }
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#else
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const Transform3f& world_matrix() const;
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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@ -1126,6 +1126,31 @@ bool GLCanvas3D::Mouse::is_start_position_3D_defined() const
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return (drag.start_position_3D != Drag::Invalid_3D_Point);
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}
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#if ENABLE_MODELVOLUME_TRANSFORM
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GLCanvas3D::Selection::VolumeCache::TransformCache::TransformCache()
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: position(Vec3d::Zero())
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, rotation(Vec3d::Zero())
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, scaling_factor(Vec3d::Ones())
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, rotation_matrix(Transform3d::Identity())
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, scale_matrix(Transform3d::Identity())
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{
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}
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GLCanvas3D::Selection::VolumeCache::TransformCache::TransformCache(const Geometry::Transformation& transform)
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: position(transform.get_offset())
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, rotation(transform.get_rotation())
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, scaling_factor(transform.get_scaling_factor())
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{
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rotation_matrix = Geometry::assemble_transform(Vec3d::Zero(), rotation);
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scale_matrix = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), scaling_factor);
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}
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GLCanvas3D::Selection::VolumeCache::VolumeCache(const Geometry::Transformation& volume_transform, const Geometry::Transformation& instance_transform)
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: m_volume(volume_transform)
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, m_instance(instance_transform)
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{
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}
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#else
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GLCanvas3D::Selection::VolumeCache::VolumeCache()
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: m_position(Vec3d::Zero())
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, m_rotation(Vec3d::Zero())
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@ -1143,6 +1168,7 @@ GLCanvas3D::Selection::VolumeCache::VolumeCache(const Vec3d& position, const Vec
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m_rotation_matrix = Geometry::assemble_transform(Vec3d::Zero(), m_rotation);
|
||||
m_scale_matrix = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), m_scaling_factor);
|
||||
}
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
|
||||
GLCanvas3D::Selection::Selection()
|
||||
: m_volumes(nullptr)
|
||||
@ -1188,11 +1214,13 @@ void GLCanvas3D::Selection::add(unsigned int volume_idx, bool as_single_selectio
|
||||
_add_instance(volume->object_idx(), volume->instance_idx());
|
||||
break;
|
||||
}
|
||||
#if !ENABLE_MODELVOLUME_TRANSFORM
|
||||
case Object:
|
||||
{
|
||||
_add_object(volume->object_idx());
|
||||
break;
|
||||
}
|
||||
#endif // !ENABLE_MODELVOLUME_TRANSFORM
|
||||
}
|
||||
|
||||
_update_type();
|
||||
@ -1218,11 +1246,13 @@ void GLCanvas3D::Selection::remove(unsigned int volume_idx)
|
||||
_remove_instance(volume->object_idx(), volume->instance_idx());
|
||||
break;
|
||||
}
|
||||
#if !ENABLE_MODELVOLUME_TRANSFORM
|
||||
case Object:
|
||||
{
|
||||
_remove_object(volume->object_idx());
|
||||
break;
|
||||
}
|
||||
#endif // !ENABLE_MODELVOLUME_TRANSFORM
|
||||
}
|
||||
|
||||
_update_type();
|
||||
@ -1392,7 +1422,14 @@ void GLCanvas3D::Selection::translate(const Vec3d& displacement)
|
||||
|
||||
for (unsigned int i : m_list)
|
||||
{
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
if (m_mode == Instance)
|
||||
(*m_volumes)[i]->set_instance_offset(m_cache.volumes_data[i].get_instance_position() + displacement);
|
||||
else if (m_mode == Volume)
|
||||
(*m_volumes)[i]->set_volume_offset(m_cache.volumes_data[i].get_volume_position() + displacement);
|
||||
#else
|
||||
(*m_volumes)[i]->set_offset(m_cache.volumes_data[i].get_position() + displacement);
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
}
|
||||
|
||||
m_bounding_box_dirty = true;
|
||||
@ -1406,15 +1443,35 @@ void GLCanvas3D::Selection::rotate(const Vec3d& rotation)
|
||||
for (unsigned int i : m_list)
|
||||
{
|
||||
if (is_single_full_instance())
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
(*m_volumes)[i]->set_instance_rotation(rotation);
|
||||
#else
|
||||
(*m_volumes)[i]->set_rotation(rotation);
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
else
|
||||
{
|
||||
Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
if (m_mode == Instance)
|
||||
{
|
||||
// extracts rotations from the composed transformation
|
||||
Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_instance_rotation_matrix());
|
||||
(*m_volumes)[i]->set_instance_offset(m_cache.dragging_center + m * (m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center));
|
||||
(*m_volumes)[i]->set_instance_rotation(new_rotation);
|
||||
}
|
||||
else if (m_mode == Volume)
|
||||
{
|
||||
// extracts rotations from the composed transformation
|
||||
Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_volume_rotation_matrix());
|
||||
(*m_volumes)[i]->set_volume_offset(m_cache.dragging_center + m * (m_cache.volumes_data[i].get_volume_position() - m_cache.dragging_center));
|
||||
(*m_volumes)[i]->set_volume_rotation(new_rotation);
|
||||
}
|
||||
#else
|
||||
// extracts rotations from the composed transformation
|
||||
Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_rotation_matrix());
|
||||
|
||||
(*m_volumes)[i]->set_offset(m_cache.dragging_center + m * (m_cache.volumes_data[i].get_position() - m_cache.dragging_center));
|
||||
(*m_volumes)[i]->set_rotation(new_rotation);
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
}
|
||||
}
|
||||
|
||||
@ -1434,16 +1491,38 @@ void GLCanvas3D::Selection::scale(const Vec3d& scale)
|
||||
for (unsigned int i : m_list)
|
||||
{
|
||||
if (is_single_full_instance())
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
(*m_volumes)[i]->set_instance_scaling_factor(scale);
|
||||
#else
|
||||
(*m_volumes)[i]->set_scaling_factor(scale);
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
else
|
||||
{
|
||||
Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), scale);
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
if (m_mode == Instance)
|
||||
{
|
||||
Eigen::Matrix<double, 3, 3, Eigen::DontAlign> new_matrix = (m * m_cache.volumes_data[i].get_instance_scale_matrix()).matrix().block(0, 0, 3, 3);
|
||||
// extracts scaling factors from the composed transformation
|
||||
Vec3d new_scale(new_matrix.col(0).norm(), new_matrix.col(1).norm(), new_matrix.col(2).norm());
|
||||
(*m_volumes)[i]->set_instance_offset(m_cache.dragging_center + m * (m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center));
|
||||
(*m_volumes)[i]->set_instance_scaling_factor(new_scale);
|
||||
}
|
||||
else if (m_mode == Volume)
|
||||
{
|
||||
Eigen::Matrix<double, 3, 3, Eigen::DontAlign> new_matrix = (m * m_cache.volumes_data[i].get_volume_scale_matrix()).matrix().block(0, 0, 3, 3);
|
||||
// extracts scaling factors from the composed transformation
|
||||
Vec3d new_scale(new_matrix.col(0).norm(), new_matrix.col(1).norm(), new_matrix.col(2).norm());
|
||||
(*m_volumes)[i]->set_volume_offset(m_cache.dragging_center + m * (m_cache.volumes_data[i].get_volume_position() - m_cache.dragging_center));
|
||||
(*m_volumes)[i]->set_volume_scaling_factor(new_scale);
|
||||
}
|
||||
#else
|
||||
Eigen::Matrix<double, 3, 3, Eigen::DontAlign> new_matrix = (m * m_cache.volumes_data[i].get_scale_matrix()).matrix().block(0, 0, 3, 3);
|
||||
// extracts scaling factors from the composed transformation
|
||||
Vec3d new_scale(new_matrix.col(0).norm(), new_matrix.col(1).norm(), new_matrix.col(2).norm());
|
||||
|
||||
(*m_volumes)[i]->set_offset(m_cache.dragging_center + m * (m_cache.volumes_data[i].get_position() - m_cache.dragging_center));
|
||||
(*m_volumes)[i]->set_scaling_factor(new_scale);
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
}
|
||||
}
|
||||
|
||||
@ -1463,7 +1542,11 @@ void GLCanvas3D::Selection::mirror(Axis axis)
|
||||
for (unsigned int i : m_list)
|
||||
{
|
||||
if (is_single_full_instance())
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
(*m_volumes)[i]->set_instance_mirror(axis, -(*m_volumes)[i]->get_instance_mirror(axis));
|
||||
#else
|
||||
(*m_volumes)[i]->set_mirror(axis, -(*m_volumes)[i]->get_mirror(axis));
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
}
|
||||
|
||||
#if !DISABLE_INSTANCES_SYNCH
|
||||
@ -1483,7 +1566,11 @@ void GLCanvas3D::Selection::translate(unsigned int object_idx, const Vec3d& disp
|
||||
{
|
||||
GLVolume* v = (*m_volumes)[i];
|
||||
if (v->object_idx() == object_idx)
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
v->set_instance_offset(v->get_instance_offset() + displacement);
|
||||
#else
|
||||
v->set_offset(v->get_offset() + displacement);
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
}
|
||||
|
||||
std::set<unsigned int> done; // prevent processing volumes twice
|
||||
@ -1511,7 +1598,11 @@ void GLCanvas3D::Selection::translate(unsigned int object_idx, const Vec3d& disp
|
||||
if (v->object_idx() != object_idx)
|
||||
continue;
|
||||
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
v->set_instance_offset(v->get_instance_offset() + displacement);
|
||||
#else
|
||||
v->set_offset(v->get_offset() + displacement);
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
done.insert(j);
|
||||
}
|
||||
}
|
||||
@ -1528,7 +1619,11 @@ void GLCanvas3D::Selection::translate(unsigned int object_idx, unsigned int inst
|
||||
{
|
||||
GLVolume* v = (*m_volumes)[i];
|
||||
if ((v->object_idx() == object_idx) && (v->instance_idx() == instance_idx))
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
v->set_instance_offset(v->get_instance_offset() + displacement);
|
||||
#else
|
||||
v->set_offset(v->get_offset() + displacement);
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
}
|
||||
|
||||
std::set<unsigned int> done; // prevent processing volumes twice
|
||||
@ -1556,7 +1651,11 @@ void GLCanvas3D::Selection::translate(unsigned int object_idx, unsigned int inst
|
||||
if ((v->object_idx() != object_idx) || (v->instance_idx() != instance_idx))
|
||||
continue;
|
||||
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
v->set_instance_offset(v->get_instance_offset() + displacement);
|
||||
#else
|
||||
v->set_offset(v->get_offset() + displacement);
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
done.insert(j);
|
||||
}
|
||||
}
|
||||
@ -1684,7 +1783,11 @@ void GLCanvas3D::Selection::_set_caches()
|
||||
for (unsigned int i : m_list)
|
||||
{
|
||||
const GLVolume* v = (*m_volumes)[i];
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
m_cache.volumes_data.emplace(i, VolumeCache(v->get_volume_transformation(), v->get_instance_transformation()));
|
||||
#else
|
||||
m_cache.volumes_data.emplace(i, VolumeCache(v->get_offset(), v->get_rotation(), v->get_scaling_factor()));
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
}
|
||||
m_cache.dragging_center = get_bounding_box().center();
|
||||
}
|
||||
@ -1885,9 +1988,15 @@ void GLCanvas3D::Selection::_synchronize_unselected_instances()
|
||||
continue;
|
||||
|
||||
int instance_idx = volume->instance_idx();
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
const Vec3d& rotation = volume->get_instance_rotation();
|
||||
const Vec3d& scaling_factor = volume->get_instance_scaling_factor();
|
||||
const Vec3d& mirror = volume->get_instance_mirror();
|
||||
#else
|
||||
const Vec3d& rotation = volume->get_rotation();
|
||||
const Vec3d& scaling_factor = volume->get_scaling_factor();
|
||||
const Vec3d& mirror = volume->get_mirror();
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
|
||||
// Process unselected instances.
|
||||
for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j)
|
||||
@ -1902,9 +2011,15 @@ void GLCanvas3D::Selection::_synchronize_unselected_instances()
|
||||
if ((v->object_idx() != object_idx) || (v->instance_idx() == instance_idx))
|
||||
continue;
|
||||
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
v->set_instance_rotation(rotation);
|
||||
v->set_instance_scaling_factor(scaling_factor);
|
||||
v->set_instance_mirror(mirror);
|
||||
#else
|
||||
v->set_rotation(rotation);
|
||||
v->set_scaling_factor(scaling_factor);
|
||||
v->set_mirror(mirror);
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
|
||||
done.insert(j);
|
||||
}
|
||||
@ -4841,18 +4956,29 @@ void GLCanvas3D::_update_gizmos_data()
|
||||
|
||||
if (m_selection.is_single_full_instance())
|
||||
{
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
// all volumes in the selection belongs to the same instance, any of them contains the needed data, so we take the first
|
||||
const GLVolume* volume = m_volumes.volumes[*m_selection.get_volume_idxs().begin()];
|
||||
m_gizmos.set_scale(volume->get_instance_scaling_factor());
|
||||
m_gizmos.set_rotation(volume->get_instance_rotation());
|
||||
ModelObject* model_object = m_model->objects[m_selection.get_object_idx()];
|
||||
m_gizmos.set_flattening_data(model_object);
|
||||
m_gizmos.set_model_object_ptr(model_object);
|
||||
#else
|
||||
ModelObject* model_object = m_model->objects[m_selection.get_object_idx()];
|
||||
ModelInstance* model_instance = model_object->instances[m_selection.get_instance_idx()];
|
||||
m_gizmos.set_scale(model_instance->get_scaling_factor());
|
||||
m_gizmos.set_rotation(model_instance->get_rotation());
|
||||
m_gizmos.set_flattening_data(model_object);
|
||||
m_gizmos.set_model_object_ptr(model_object);
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
}
|
||||
else
|
||||
{
|
||||
m_gizmos.set_scale(Vec3d::Ones());
|
||||
m_gizmos.set_rotation(Vec3d::Zero());
|
||||
m_gizmos.set_flattening_data(nullptr);
|
||||
m_gizmos.set_model_object_ptr(nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
@ -5991,14 +6117,22 @@ void GLCanvas3D::_on_move()
|
||||
ModelObject* model_object = m_model->objects[object_idx];
|
||||
if (model_object != nullptr)
|
||||
{
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
|
||||
#else
|
||||
model_object->instances[instance_idx]->set_offset(v->get_offset());
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
model_object->invalidate_bounding_box();
|
||||
object_moved = true;
|
||||
}
|
||||
}
|
||||
else if (object_idx == 1000)
|
||||
// Move a wipe tower proxy.
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
wipe_tower_origin = v->get_volume_offset();
|
||||
#else
|
||||
wipe_tower_origin = v->get_offset();
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
}
|
||||
|
||||
for (const std::pair<int, int>& i : done)
|
||||
@ -6042,8 +6176,13 @@ void GLCanvas3D::_on_rotate()
|
||||
ModelObject* model_object = m_model->objects[object_idx];
|
||||
if (model_object != nullptr)
|
||||
{
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
model_object->instances[instance_idx]->set_rotation(v->get_instance_rotation());
|
||||
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
|
||||
#else
|
||||
model_object->instances[instance_idx]->set_rotation(v->get_rotation());
|
||||
model_object->instances[instance_idx]->set_offset(v->get_offset());
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
model_object->invalidate_bounding_box();
|
||||
}
|
||||
}
|
||||
@ -6085,8 +6224,13 @@ void GLCanvas3D::_on_scale()
|
||||
ModelObject* model_object = m_model->objects[object_idx];
|
||||
if (model_object != nullptr)
|
||||
{
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
model_object->instances[instance_idx]->set_scaling_factor(v->get_instance_scaling_factor());
|
||||
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
|
||||
#else
|
||||
model_object->instances[instance_idx]->set_scaling_factor(v->get_scaling_factor());
|
||||
model_object->instances[instance_idx]->set_offset(v->get_offset());
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
model_object->invalidate_bounding_box();
|
||||
}
|
||||
}
|
||||
@ -6133,7 +6277,11 @@ void GLCanvas3D::_on_mirror()
|
||||
ModelObject* model_object = m_model->objects[object_idx];
|
||||
if (model_object != nullptr)
|
||||
{
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
model_object->instances[instance_idx]->set_mirror(v->get_instance_mirror());
|
||||
#else
|
||||
model_object->instances[instance_idx]->set_mirror(v->get_mirror());
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
model_object->invalidate_bounding_box();
|
||||
}
|
||||
}
|
||||
|
@ -358,9 +358,14 @@ public:
|
||||
|
||||
enum EMode : unsigned char
|
||||
{
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
Volume,
|
||||
Instance
|
||||
#else
|
||||
Volume,
|
||||
Instance,
|
||||
Object
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
};
|
||||
|
||||
enum EType : unsigned char
|
||||
@ -378,21 +383,57 @@ public:
|
||||
struct VolumeCache
|
||||
{
|
||||
private:
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
struct TransformCache
|
||||
{
|
||||
Vec3d position;
|
||||
Vec3d rotation;
|
||||
Vec3d scaling_factor;
|
||||
Transform3d rotation_matrix;
|
||||
Transform3d scale_matrix;
|
||||
|
||||
TransformCache();
|
||||
explicit TransformCache(const Geometry::Transformation& transform);
|
||||
};
|
||||
|
||||
TransformCache m_volume;
|
||||
TransformCache m_instance;
|
||||
#else
|
||||
Vec3d m_position;
|
||||
Vec3d m_rotation;
|
||||
Vec3d m_scaling_factor;
|
||||
Transform3d m_rotation_matrix;
|
||||
Transform3d m_scale_matrix;
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
|
||||
public:
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
VolumeCache() {}
|
||||
VolumeCache(const Geometry::Transformation& volume_transform, const Geometry::Transformation& instance_transform);
|
||||
#else
|
||||
VolumeCache();
|
||||
VolumeCache(const Vec3d& position, const Vec3d& rotation, const Vec3d& scaling_factor);
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
const Vec3d& get_volume_position() const { return m_volume.position; }
|
||||
const Vec3d& get_volume_rotation() const { return m_volume.rotation; }
|
||||
const Vec3d& get_volume_scaling_factor() const { return m_volume.scaling_factor; }
|
||||
const Transform3d& get_volume_rotation_matrix() const { return m_volume.rotation_matrix; }
|
||||
const Transform3d& get_volume_scale_matrix() const { return m_volume.scale_matrix; }
|
||||
|
||||
const Vec3d& get_instance_position() const { return m_instance.position; }
|
||||
const Vec3d& get_instance_rotation() const { return m_instance.rotation; }
|
||||
const Vec3d& get_instance_scaling_factor() const { return m_instance.scaling_factor; }
|
||||
const Transform3d& get_instance_rotation_matrix() const { return m_instance.rotation_matrix; }
|
||||
const Transform3d& get_instance_scale_matrix() const { return m_instance.scale_matrix; }
|
||||
#else
|
||||
const Vec3d& get_position() const { return m_position; }
|
||||
const Vec3d& get_rotation() const { return m_rotation; }
|
||||
const Vec3d& get_scaling_factor() const { return m_scaling_factor; }
|
||||
const Transform3d& get_rotation_matrix() const { return m_rotation_matrix; }
|
||||
const Transform3d& get_scale_matrix() const { return m_scale_matrix; }
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
};
|
||||
|
||||
typedef std::map<unsigned int, VolumeCache> VolumesCache;
|
||||
|
@ -718,7 +718,11 @@ void GLGizmoScale3D::on_process_double_click()
|
||||
void GLGizmoScale3D::on_render(const GLCanvas3D::Selection& selection) const
|
||||
{
|
||||
bool single_instance = selection.is_single_full_instance();
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
Vec3f scale = single_instance ? 100.0f * selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_scaling_factor().cast<float>() : 100.0f * m_scale.cast<float>();
|
||||
#else
|
||||
Vec3f scale = single_instance ? 100.0f * selection.get_volume(*selection.get_volume_idxs().begin())->get_scaling_factor().cast<float>() : 100.0f * m_scale.cast<float>();
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
|
||||
if ((single_instance && ((m_hover_id == 0) || (m_hover_id == 1))) || m_grabbers[0].dragging || m_grabbers[1].dragging)
|
||||
set_tooltip("X: " + format(scale(0), 4) + "%");
|
||||
@ -760,10 +764,18 @@ void GLGizmoScale3D::on_render(const GLCanvas3D::Selection& selection) const
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
|
||||
// gets angles from first selected volume
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
angles = v->get_instance_rotation();
|
||||
#else
|
||||
angles = v->get_rotation();
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
|
||||
// consider rotation+mirror only components of the transform for offsets
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
|
||||
#else
|
||||
offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_mirror());
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
}
|
||||
else
|
||||
box = selection.get_bounding_box();
|
||||
@ -1241,7 +1253,15 @@ void GLGizmoFlatten::update_planes()
|
||||
{
|
||||
TriangleMesh ch;
|
||||
for (const ModelVolume* vol : m_model_object->volumes)
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
{
|
||||
TriangleMesh vol_ch = vol->get_convex_hull();
|
||||
vol_ch.transform(vol->get_matrix().cast<float>());
|
||||
ch.merge(vol_ch);
|
||||
}
|
||||
#else
|
||||
ch.merge(vol->get_convex_hull());
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
|
||||
ch = ch.convex_hull_3d();
|
||||
|
||||
@ -1476,11 +1496,14 @@ bool GLGizmoSlaSupports::on_init()
|
||||
|
||||
void GLGizmoSlaSupports::set_model_object_ptr(ModelObject* model_object)
|
||||
{
|
||||
if (model_object != nullptr)
|
||||
{
|
||||
m_starting_center = Vec3d::Zero();
|
||||
m_model_object = model_object;
|
||||
m_model_object_matrix = model_object->instances.front()->get_matrix();
|
||||
if (is_mesh_update_necessary())
|
||||
update_mesh();
|
||||
}
|
||||
}
|
||||
|
||||
void GLGizmoSlaSupports::on_render(const GLCanvas3D::Selection& selection) const
|
||||
|
@ -268,6 +268,9 @@ void ObjectManipulation::update_settings_list()
|
||||
|
||||
void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& selection)
|
||||
{
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
if (selection.is_single_full_instance())
|
||||
#else
|
||||
if (selection.is_single_full_object())
|
||||
{
|
||||
auto obj_idx = selection.get_object_idx();
|
||||
@ -284,30 +287,49 @@ void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& sele
|
||||
reset_settings_value();
|
||||
}
|
||||
else if (selection.is_single_full_instance())
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
{
|
||||
// all volumes in the selection belongs to the same instance, any of them contains the needed data, so we take the first
|
||||
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
update_position_value(volume->get_instance_offset());
|
||||
update_rotation_value(volume->get_instance_rotation());
|
||||
update_scale_value(volume->get_instance_scaling_factor());
|
||||
#else
|
||||
update_position_value(volume->get_offset());
|
||||
update_rotation_value(volume->get_rotation());
|
||||
update_scale_value(volume->get_scaling_factor());
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
m_og->enable();
|
||||
}
|
||||
else if (selection.is_wipe_tower())
|
||||
{
|
||||
// the selection contains a single volume
|
||||
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
update_position_value(volume->get_volume_offset());
|
||||
update_rotation_value(volume->get_volume_rotation());
|
||||
update_scale_value(volume->get_volume_scaling_factor());
|
||||
#else
|
||||
update_position_value(volume->get_offset());
|
||||
update_rotation_value(volume->get_rotation());
|
||||
update_scale_value(volume->get_scaling_factor());
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
m_og->enable();
|
||||
}
|
||||
else if (selection.is_modifier())
|
||||
{
|
||||
// the selection contains a single volume
|
||||
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
update_position_value(volume->get_volume_offset());
|
||||
update_rotation_value(volume->get_volume_rotation());
|
||||
update_scale_value(volume->get_volume_scaling_factor());
|
||||
#else
|
||||
update_position_value(volume->get_offset());
|
||||
update_rotation_value(volume->get_rotation());
|
||||
update_scale_value(volume->get_scaling_factor());
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
m_og->enable();
|
||||
}
|
||||
else
|
||||
|
@ -1227,7 +1227,9 @@ std::vector<size_t> Plater::priv::load_files(const std::vector<fs::path> &input_
|
||||
std::vector<size_t> Plater::priv::load_model_objects(const ModelObjectPtrs &model_objects)
|
||||
{
|
||||
const BoundingBoxf bed_shape = bed_shape_bb();
|
||||
#if !ENABLE_MODELVOLUME_TRANSFORM
|
||||
const Vec3d bed_center = Slic3r::to_3d(bed_shape.center().cast<double>(), 0.0);
|
||||
#endif // !ENABLE_MODELVOLUME_TRANSFORM
|
||||
const Vec3d bed_size = Slic3r::to_3d(bed_shape.size().cast<double>(), 1.0);
|
||||
|
||||
bool need_arrange = false;
|
||||
@ -1246,8 +1248,12 @@ std::vector<size_t> Plater::priv::load_model_objects(const ModelObjectPtrs &mode
|
||||
|
||||
// add a default instance and center object around origin
|
||||
object->center_around_origin(); // also aligns object to Z = 0
|
||||
auto *instance = object->add_instance();
|
||||
ModelInstance* instance = object->add_instance();
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
instance->set_offset(Slic3r::to_3d(bed_shape.center().cast<double>(), -object->origin_translation(2)));
|
||||
#else
|
||||
instance->set_offset(bed_center);
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
}
|
||||
|
||||
const Vec3d size = object->bounding_box().size();
|
||||
|
Loading…
Reference in New Issue
Block a user