Localization improvements
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@ -1801,7 +1801,7 @@ bool ConfigWizard::priv::check_sla_selected()
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// Public
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ConfigWizard::ConfigWizard(wxWindow *parent)
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: DPIDialog(parent, wxID_ANY, wxString(SLIC3R_APP_NAME) + " - " + name(), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
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: DPIDialog(parent, wxID_ANY, wxString(SLIC3R_APP_NAME) + " - " + _(name().ToStdString()), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
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, p(new priv(this))
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{
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this->SetFont(wxGetApp().normal_font());
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@ -299,6 +299,7 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
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ImGui::SetCursorPosX(text_align);
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imgui.text(_(L("Keep min")));
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ImGui::SameLine();
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if (ImGui::GetCursorPosX() < widget_align) // because of line lenght after localization
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ImGui::SetCursorPosX(widget_align);
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ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f);
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imgui.checkbox("##2", m_smooth_params.keep_min);
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