GCode.cpp: Avoid crossing perimeters performance optimization
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1 changed files with 70 additions and 12 deletions
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@ -24,6 +24,8 @@
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#include "SVG.hpp"
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#include <tbb/parallel_for.h>
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#include <Shiny/Shiny.h>
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#if 0
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@ -65,6 +67,72 @@ Polyline AvoidCrossingPerimeters::travel_to(const GCode &gcodegen, const Point &
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return result;
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}
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// Collect outer contours of all objects over all layers.
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// Discard objects only containing thin walls (offset would fail on an empty polygon).
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// Used by avoid crossing perimeters feature.
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static Polygons collect_contours_all_layers(const PrintObjectPtrs& objects)
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{
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Polygons islands;
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for (const PrintObject *object : objects) {
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// Reducing all the object slices into the Z projection in a logarithimc fashion.
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// First reduce to half the number of layers.
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std::vector<Polygons> polygons_per_layer((object->layers().size() + 1) / 2);
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tbb::parallel_for(tbb::blocked_range<size_t>(0, object->layers().size() / 2),
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[&object, &polygons_per_layer](const tbb::blocked_range<size_t> &range) {
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for (size_t i = range.begin(); i < range.end(); ++ i) {
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const Layer* layer1 = object->layers()[i/2];
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const Layer* layer2 = object->layers()[i/2 + 1];
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Polygons polys;
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polys.reserve(layer1->slices.expolygons.size() + layer2->slices.expolygons.size());
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for (const ExPolygon &expoly : layer1->slices.expolygons)
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//FIXME no holes?
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polys.emplace_back(expoly.contour);
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for (const ExPolygon &expoly : layer2->slices.expolygons)
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//FIXME no holes?
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polys.emplace_back(expoly.contour);
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polygons_per_layer[i] = union_(polys);
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}
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});
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if (object->layers().size() & 1) {
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const Layer *layer = object->layers().back();
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Polygons polys;
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polys.reserve(layer->slices.expolygons.size());
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for (const ExPolygon &expoly : layer->slices.expolygons)
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//FIXME no holes?
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polys.emplace_back(expoly.contour);
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polygons_per_layer.back() = union_(polys);
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}
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// Now reduce down to a single layer.
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size_t cnt = polygons_per_layer.size();
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while (cnt > 1) {
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tbb::parallel_for(tbb::blocked_range<size_t>(0, cnt / 2),
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[&polygons_per_layer](const tbb::blocked_range<size_t> &range) {
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for (size_t i = range.begin(); i < range.end(); ++ i) {
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Polygons polys;
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polys.reserve(polygons_per_layer[i * 2].size() + polygons_per_layer[i * 2 + 1].size());
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polygons_append(polys, polygons_per_layer[i * 2]);
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polygons_append(polys, polygons_per_layer[i * 2 + 1]);
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polygons_per_layer[i * 2] = union_(polys);
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}
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});
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for (size_t i = 0; i < cnt / 2; ++ i)
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polygons_per_layer[i] = std::move(polygons_per_layer[i * 2]);
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if (cnt & 1)
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polygons_per_layer[cnt / 2] = std::move(polygons_per_layer[cnt - 1]);
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cnt = (cnt + 1) / 2;
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}
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// And collect copies of the objects.
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for (const Point © : object->copies()) {
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// All the layers were reduced to the 1st item of polygons_per_layer.
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size_t i = islands.size();
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polygons_append(islands, polygons_per_layer.front());
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for (; i < islands.size(); ++ i)
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islands[i].translate(copy);
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}
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}
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return islands;
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}
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std::string OozePrevention::pre_toolchange(GCode &gcodegen)
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{
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std::string gcode;
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@ -940,21 +1008,11 @@ void GCode::_do_export(Print &print, FILE *file)
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// Initialize a motion planner for object-to-object travel moves.
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if (print.config().avoid_crossing_perimeters.value) {
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// Collect outer contours of all objects over all layers.
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// Discard objects only containing thin walls (offset would fail on an empty polygon).
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Polygons islands;
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for (const PrintObject *object : print.objects())
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for (const Layer *layer : object->layers())
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for (const ExPolygon &expoly : layer->slices.expolygons)
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for (const Point © : object->copies()) {
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islands.emplace_back(expoly.contour);
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islands.back().translate(copy);
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}
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//FIXME Mege the islands in parallel.
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Polygons islands = collect_contours_all_layers(print.objects());
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m_avoid_crossing_perimeters.init_external_mp(union_ex(islands));
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print.throw_if_canceled();
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}
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// Calculate wiping points if needed
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if (print.config().ooze_prevention.value && ! print.config().single_extruder_multi_material) {
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Points skirt_points;
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