Lay flat gizmo is rendered before the bed, so the surfaces are visible from below, and a rotation-related bugfix

This commit is contained in:
Lukas Matena 2018-08-20 12:56:01 +02:00
parent b0dd328fde
commit 3b86c57c8f
3 changed files with 25 additions and 14 deletions

View File

@ -1419,22 +1419,27 @@ void GLCanvas3D::Gizmos::set_flattening_data(const ModelObject* model_object)
reinterpret_cast<GLGizmoFlatten*>(it->second)->set_flattening_data(model_object); reinterpret_cast<GLGizmoFlatten*>(it->second)->set_flattening_data(model_object);
} }
void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas, const BoundingBoxf3& box, RenderOrder render_order) const
{ {
if (!m_enabled) if (!m_enabled)
return; return;
::glDisable(GL_DEPTH_TEST); ::glDisable(GL_DEPTH_TEST);
if (box.radius() > 0.0) if ((render_order == BeforeBed && dynamic_cast<GLGizmoFlatten*>(_get_current()))
_render_current_gizmo(box); || (render_order == AfterBed && !dynamic_cast<GLGizmoFlatten*>(_get_current()))) {
if (box.radius() > 0.0)
_render_current_gizmo(box);
}
::glPushMatrix(); if (render_order == AfterBed) {
::glLoadIdentity(); ::glPushMatrix();
::glLoadIdentity();
_render_overlay(canvas); _render_overlay(canvas);
::glPopMatrix(); ::glPopMatrix();
}
} }
void GLCanvas3D::Gizmos::render_current_gizmo_for_picking_pass(const BoundingBoxf3& box) const void GLCanvas3D::Gizmos::render_current_gizmo_for_picking_pass(const BoundingBoxf3& box) const
@ -2249,6 +2254,7 @@ void GLCanvas3D::render()
_render_axes(false); _render_axes(false);
} }
_render_objects(); _render_objects();
_render_gizmo(Gizmos::RenderOrder::BeforeBed);
// textured bed needs to be rendered after objects // textured bed needs to be rendered after objects
if (!is_custom_bed) if (!is_custom_bed)
{ {
@ -2258,7 +2264,7 @@ void GLCanvas3D::render()
_render_cutting_plane(); _render_cutting_plane();
_render_warning_texture(); _render_warning_texture();
_render_legend_texture(); _render_legend_texture();
_render_gizmo(); _render_gizmo(Gizmos::RenderOrder::AfterBed);
_render_layer_editing_overlay(); _render_layer_editing_overlay();
m_canvas->SwapBuffers(); m_canvas->SwapBuffers();
@ -3756,9 +3762,9 @@ void GLCanvas3D::_render_volumes(bool fake_colors) const
::glDisable(GL_LIGHTING); ::glDisable(GL_LIGHTING);
} }
void GLCanvas3D::_render_gizmo() const void GLCanvas3D::_render_gizmo(Gizmos::RenderOrder render_order) const
{ {
m_gizmos.render(*this, _selected_volumes_bounding_box()); m_gizmos.render(*this, _selected_volumes_bounding_box(), render_order);
} }
float GLCanvas3D::_get_layers_editing_cursor_z_relative() const float GLCanvas3D::_get_layers_editing_cursor_z_relative() const

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@ -341,6 +341,10 @@ public:
Flatten, Flatten,
Num_Types Num_Types
}; };
enum RenderOrder : unsigned char {
BeforeBed,
AfterBed
};
private: private:
bool m_enabled; bool m_enabled;
@ -386,7 +390,7 @@ public:
void set_flattening_data(const ModelObject* model_object); void set_flattening_data(const ModelObject* model_object);
Pointf3 get_flattening_normal() const; Pointf3 get_flattening_normal() const;
void render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const; void render(const GLCanvas3D& canvas, const BoundingBoxf3& box, RenderOrder render_order) const;
void render_current_gizmo_for_picking_pass(const BoundingBoxf3& box) const; void render_current_gizmo_for_picking_pass(const BoundingBoxf3& box) const;
private: private:
@ -633,7 +637,7 @@ private:
void _render_legend_texture() const; void _render_legend_texture() const;
void _render_layer_editing_overlay() const; void _render_layer_editing_overlay() const;
void _render_volumes(bool fake_colors) const; void _render_volumes(bool fake_colors) const;
void _render_gizmo() const; void _render_gizmo(Gizmos::RenderOrder render_order) const;
float _get_layers_editing_cursor_z_relative() const; float _get_layers_editing_cursor_z_relative() const;
void _perform_layer_editing_action(wxMouseEvent* evt = nullptr); void _perform_layer_editing_action(wxMouseEvent* evt = nullptr);

View File

@ -775,7 +775,7 @@ void GLGizmoFlatten::update_planes()
m_source_data.scaling_factor = m_model_object->instances.front()->scaling_factor; m_source_data.scaling_factor = m_model_object->instances.front()->scaling_factor;
m_source_data.rotation = m_model_object->instances.front()->rotation; m_source_data.rotation = m_model_object->instances.front()->rotation;
const float* first_vertex = m_model_object->volumes.front()->get_convex_hull().first_vertex(); const float* first_vertex = m_model_object->volumes.front()->get_convex_hull().first_vertex();
m_source_data.mesh_first_point = Pointf3(first_vertex[0], first_vertex[1], first_vertex[3]); m_source_data.mesh_first_point = Pointf3(first_vertex[0], first_vertex[1], first_vertex[2]);
} }
// Check if the bounding boxes of each volume's convex hull is the same as before // Check if the bounding boxes of each volume's convex hull is the same as before
@ -788,7 +788,7 @@ bool GLGizmoFlatten::is_plane_update_necessary() const
if (m_model_object->volumes.size() != m_source_data.bounding_boxes.size() if (m_model_object->volumes.size() != m_source_data.bounding_boxes.size()
|| m_model_object->instances.front()->scaling_factor != m_source_data.scaling_factor || m_model_object->instances.front()->scaling_factor != m_source_data.scaling_factor
|| m_model_object->instances.front()->rotation != m_source_data.rotation) || m_model_object->instances.front()->rotation != m_source_data.rotation)
return true; return true;
// now compare the bounding boxes: // now compare the bounding boxes:
for (unsigned int i=0; i<m_model_object->volumes.size(); ++i) for (unsigned int i=0; i<m_model_object->volumes.size(); ++i)
@ -805,6 +805,7 @@ bool GLGizmoFlatten::is_plane_update_necessary() const
Pointf3 GLGizmoFlatten::get_flattening_normal() const { Pointf3 GLGizmoFlatten::get_flattening_normal() const {
Pointf3 normal = m_normal; Pointf3 normal = m_normal;
normal.rotate(-m_model_object->instances.front()->rotation);
m_normal = Pointf3(0.f, 0.f, 0.f); m_normal = Pointf3(0.f, 0.f, 0.f);
return normal; return normal;
} }