diff --git a/src/libslic3r/GCode/SeamPlacer.cpp b/src/libslic3r/GCode/SeamPlacer.cpp index a2ae968d8..5f366730a 100644 --- a/src/libslic3r/GCode/SeamPlacer.cpp +++ b/src/libslic3r/GCode/SeamPlacer.cpp @@ -447,10 +447,9 @@ void process_perimeter_polygon(const Polygon &orig_polygon, float z_coord, const if (orig_point) { Vec3f pos_of_next = orig_polygon_points.empty() ? first : orig_polygon_points.front(); float distance_to_next = (position - pos_of_next).norm(); - if (global_model_info.is_enforced(position, distance_to_next) - || global_model_info.is_blocked(position, distance_to_next)) { + if (global_model_info.is_enforced(position, distance_to_next)) { Vec3f vec_to_next = (pos_of_next - position).normalized(); - float step_size = SeamPlacer::enforcer_blocker_oversampling_distance; + float step_size = SeamPlacer::enforcer_oversampling_distance; float step = step_size; while (step < distance_to_next) { oversampled_points.push(position + vec_to_next * step); @@ -473,13 +472,26 @@ void process_perimeter_polygon(const Polygon &orig_polygon, float z_coord, const && result_vec[first_enforced_idx].type != EnforcedBlockedSeamPoint::Enforced) { first_enforced_idx++; } + + // Gather also points with large angles (these are points from the original mesh, since oversampled points have zero angle) + // If there are any, the middle point will be picked from those (makes drawing over sharp corners easier) + std::vector orig_large_angle_points_indices{}; size_t last_enforced_idx = first_enforced_idx; while (last_enforced_idx < perimeter->end_index && result_vec[last_enforced_idx + 1].type == EnforcedBlockedSeamPoint::Enforced) { + if (abs(result_vec[last_enforced_idx].local_ccw_angle) > 0.4 * PI) { + orig_large_angle_points_indices.push_back(last_enforced_idx); + } last_enforced_idx++; } - size_t central_idx = (first_enforced_idx + last_enforced_idx) / 2; - result_vec[central_idx].central_enforcer = true; + + if (orig_large_angle_points_indices.empty()) { + size_t central_idx = (first_enforced_idx + last_enforced_idx) / 2; + result_vec[central_idx].central_enforcer = true; + } else { + size_t central_idx = orig_large_angle_points_indices.size() / 2; + result_vec[orig_large_angle_points_indices[central_idx]].central_enforcer = true; + } } } @@ -508,8 +520,7 @@ std::pair find_previous_and_next_perimeter_point(const std::vect return {size_t(prev),size_t(next)}; } -// Computes all global model info - transforms object, performs raycasting, -// stores enforces and blockers +// Computes all global model info - transforms object, performs raycasting void compute_global_occlusion(GlobalModelInfo &result, const PrintObject *po) { BOOST_LOG_TRIVIAL(debug) << "SeamPlacer: gather occlusion meshes: start"; @@ -575,7 +586,7 @@ void gather_enforcers_blockers(GlobalModelInfo &result, const PrintObject *po) { BOOST_LOG_TRIVIAL(debug) << "SeamPlacer: build AABB trees for raycasting enforcers/blockers: start"; - auto obj_transform = po->trafo(); + auto obj_transform = po->trafo_centered(); for (const ModelVolume *mv : po->model_object()->volumes) { if (mv->is_seam_painted()) { @@ -1013,8 +1024,8 @@ void SeamPlacer::calculate_overhangs_and_layer_embedding(const PrintObject *po) prev_layer_grid.swap(current_layer_grid); } } - ); - } + ); +} // Estimates, if there is good seam point in the layer_idx which is close to last_point_pos // uses comparator.is_first_not_much_worse method to compare current seam with the closest point diff --git a/src/libslic3r/GCode/SeamPlacer.hpp b/src/libslic3r/GCode/SeamPlacer.hpp index f81bf0155..aad783747 100644 --- a/src/libslic3r/GCode/SeamPlacer.hpp +++ b/src/libslic3r/GCode/SeamPlacer.hpp @@ -103,9 +103,9 @@ public: static constexpr float additional_angle_importance = 0.3f; // If enforcer or blocker is closer to the seam candidate than this limit, the seam candidate is set to Blocker or Enforcer - static constexpr float enforcer_blocker_distance_tolerance = 0.3f; + static constexpr float enforcer_blocker_distance_tolerance = 0.35f; // For long polygon sides, if they are close to the custom seam drawings, they are oversampled with this step size - static constexpr float enforcer_blocker_oversampling_distance = 0.1f; + static constexpr float enforcer_oversampling_distance = 0.2f; // When searching for seam clusters for alignment: // following value describes, how much worse score can point have and still be picked into seam cluster instead of original seam point on the same layer