SPE-1654 - Out of printbed detection applied only to selected volumes when the selection is not empty

This commit is contained in:
enricoturri1966 2023-04-12 10:07:50 +02:00
parent 2b86511a11
commit 3b93b316c6
4 changed files with 83 additions and 67 deletions

View File

@ -815,64 +815,6 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
}
}
bool GLVolumeCollection::check_outside_state(const BuildVolume &build_volume, ModelInstanceEPrintVolumeState *out_state) const
{
const Model& model = GUI::wxGetApp().plater()->model();
auto volume_below = [](GLVolume& volume) -> bool
{ return volume.object_idx() != -1 && volume.volume_idx() != -1 && volume.is_below_printbed(); };
// Volume is partially below the print bed, thus a pre-calculated convex hull cannot be used.
auto volume_sinking = [](GLVolume& volume) -> bool
{ return volume.object_idx() != -1 && volume.volume_idx() != -1 && volume.is_sinking(); };
// Cached bounding box of a volume above the print bed.
auto volume_bbox = [volume_sinking](GLVolume& volume) -> BoundingBoxf3
{ return volume_sinking(volume) ? volume.transformed_non_sinking_bounding_box() : volume.transformed_convex_hull_bounding_box(); };
// Cached 3D convex hull of a volume above the print bed.
auto volume_convex_mesh = [volume_sinking, &model](GLVolume& volume) -> const TriangleMesh&
{ return volume_sinking(volume) ? model.objects[volume.object_idx()]->volumes[volume.volume_idx()]->mesh() : *volume.convex_hull(); };
ModelInstanceEPrintVolumeState overall_state = ModelInstancePVS_Inside;
bool contained_min_one = false;
for (GLVolume* volume : this->volumes)
if (! volume->is_modifier && (volume->shader_outside_printer_detection_enabled || (! volume->is_wipe_tower && volume->composite_id.volume_id >= 0))) {
BuildVolume::ObjectState state;
if (volume_below(*volume))
state = BuildVolume::ObjectState::Below;
else {
switch (build_volume.type()) {
case BuildVolume::Type::Rectangle:
//FIXME this test does not evaluate collision of a build volume bounding box with non-convex objects.
state = build_volume.volume_state_bbox(volume_bbox(*volume));
break;
case BuildVolume::Type::Circle:
case BuildVolume::Type::Convex:
//FIXME doing test on convex hull until we learn to do test on non-convex polygons efficiently.
case BuildVolume::Type::Custom:
state = build_volume.object_state(volume_convex_mesh(*volume).its, volume->world_matrix().cast<float>(), volume_sinking(*volume));
break;
default:
// Ignore, don't produce any collision.
state = BuildVolume::ObjectState::Inside;
break;
}
assert(state != BuildVolume::ObjectState::Below);
}
volume->is_outside = state != BuildVolume::ObjectState::Inside;
if (volume->printable) {
if (overall_state == ModelInstancePVS_Inside && volume->is_outside)
overall_state = ModelInstancePVS_Fully_Outside;
if (overall_state == ModelInstancePVS_Fully_Outside && volume->is_outside && state == BuildVolume::ObjectState::Colliding)
overall_state = ModelInstancePVS_Partly_Outside;
contained_min_one |= !volume->is_outside;
}
}
if (out_state != nullptr)
*out_state = overall_state;
return contained_min_one;
}
void GLVolumeCollection::reset_outside_state()
{
for (GLVolume* volume : this->volumes) {

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@ -450,9 +450,6 @@ public:
void set_show_sinking_contours(bool show) { m_show_sinking_contours = show; }
void set_show_non_manifold_edges(bool show) { m_show_non_manifold_edges = show; }
// returns true if all the volumes are completely contained in the print volume
// returns the containment state in the given out_state, if non-null
bool check_outside_state(const Slic3r::BuildVolume& build_volume, ModelInstanceEPrintVolumeState* out_state) const;
void reset_outside_state();
void update_colors_by_extruder(const DynamicPrintConfig* config);

View File

@ -1265,11 +1265,85 @@ void GLCanvas3D::reset_volumes()
ModelInstanceEPrintVolumeState GLCanvas3D::check_volumes_outside_state() const
{
ModelInstanceEPrintVolumeState state = ModelInstanceEPrintVolumeState::ModelInstancePVS_Inside;
if (m_initialized)
m_volumes.check_outside_state(m_bed.build_volume(), &state);
if (m_initialized && !m_volumes.empty())
check_volumes_outside_state(m_bed.build_volume(), &state);
return state;
}
bool GLCanvas3D::check_volumes_outside_state(const Slic3r::BuildVolume& build_volume, ModelInstanceEPrintVolumeState* out_state) const
{
auto volume_below = [](GLVolume& volume) -> bool
{ return volume.object_idx() != -1 && volume.volume_idx() != -1 && volume.is_below_printbed(); };
// Volume is partially below the print bed, thus a pre-calculated convex hull cannot be used.
auto volume_sinking = [](GLVolume& volume) -> bool
{ return volume.object_idx() != -1 && volume.volume_idx() != -1 && volume.is_sinking(); };
// Cached bounding box of a volume above the print bed.
auto volume_bbox = [volume_sinking](GLVolume& volume) -> BoundingBoxf3
{ return volume_sinking(volume) ? volume.transformed_non_sinking_bounding_box() : volume.transformed_convex_hull_bounding_box(); };
// Cached 3D convex hull of a volume above the print bed.
auto volume_convex_mesh = [this, volume_sinking](GLVolume& volume) -> const TriangleMesh&
{ return volume_sinking(volume) ? m_model->objects[volume.object_idx()]->volumes[volume.volume_idx()]->mesh() : *volume.convex_hull(); };
auto volumes_to_process_idxs = [this]() {
std::vector<unsigned int> ret;
if (m_selection.is_empty()) {
ret = std::vector<unsigned int>(m_volumes.volumes.size());
std::iota(ret.begin(), ret.end(), 0);
}
else {
const GUI::Selection::IndicesList& selected_volume_idxs = m_selection.get_volume_idxs();
ret.assign(selected_volume_idxs.begin(), selected_volume_idxs.end());
}
return ret;
};
ModelInstanceEPrintVolumeState overall_state = ModelInstancePVS_Inside;
bool contained_min_one = false;
const std::vector<unsigned int> volumes_idxs = volumes_to_process_idxs();
for (unsigned int vol_idx : volumes_idxs) {
GLVolume* volume = m_volumes.volumes[vol_idx];
if (!volume->is_modifier && (volume->shader_outside_printer_detection_enabled || (!volume->is_wipe_tower && volume->composite_id.volume_id >= 0))) {
BuildVolume::ObjectState state;
if (volume_below(*volume))
state = BuildVolume::ObjectState::Below;
else {
switch (build_volume.type()) {
case BuildVolume::Type::Rectangle:
//FIXME this test does not evaluate collision of a build volume bounding box with non-convex objects.
state = build_volume.volume_state_bbox(volume_bbox(*volume));
break;
case BuildVolume::Type::Circle:
case BuildVolume::Type::Convex:
//FIXME doing test on convex hull until we learn to do test on non-convex polygons efficiently.
case BuildVolume::Type::Custom:
state = build_volume.object_state(volume_convex_mesh(*volume).its, volume->world_matrix().cast<float>(), volume_sinking(*volume));
break;
default:
// Ignore, don't produce any collision.
state = BuildVolume::ObjectState::Inside;
break;
}
assert(state != BuildVolume::ObjectState::Below);
}
volume->is_outside = state != BuildVolume::ObjectState::Inside;
if (volume->printable) {
if (overall_state == ModelInstancePVS_Inside && volume->is_outside)
overall_state = ModelInstancePVS_Fully_Outside;
if (overall_state == ModelInstancePVS_Fully_Outside && volume->is_outside && state == BuildVolume::ObjectState::Colliding)
overall_state = ModelInstancePVS_Partly_Outside;
contained_min_one |= !volume->is_outside;
}
}
}
if (out_state != nullptr)
*out_state = overall_state;
return contained_min_one;
}
void GLCanvas3D::toggle_sla_auxiliaries_visibility(bool visible, const ModelObject* mo, int instance_idx)
{
if (current_printer_technology() != ptSLA)
@ -2241,7 +2315,7 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
// checks for geometry outside the print volume to render it accordingly
if (!m_volumes.empty()) {
ModelInstanceEPrintVolumeState state;
const bool contained_min_one = m_volumes.check_outside_state(m_bed.build_volume(), &state);
const bool contained_min_one = check_volumes_outside_state(m_bed.build_volume(), &state);
const bool partlyOut = (state == ModelInstanceEPrintVolumeState::ModelInstancePVS_Partly_Outside);
const bool fullyOut = (state == ModelInstanceEPrintVolumeState::ModelInstancePVS_Fully_Outside);
@ -5694,7 +5768,7 @@ void GLCanvas3D::_render_objects(GLVolumeCollection::ERenderType type)
}
}
if (m_requires_check_outside_state) {
m_volumes.check_outside_state(build_volume, nullptr);
check_volumes_outside_state(build_volume, nullptr);
m_requires_check_outside_state = false;
}
}

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@ -705,6 +705,9 @@ public:
const GLVolumeCollection& get_volumes() const { return m_volumes; }
void reset_volumes();
ModelInstanceEPrintVolumeState check_volumes_outside_state() const;
// returns true if all the volumes are completely contained in the print volume
// returns the containment state in the given out_state, if non-null
bool check_volumes_outside_state(const Slic3r::BuildVolume& build_volume, ModelInstanceEPrintVolumeState* out_state) const;
void init_gcode_viewer() { m_gcode_viewer.init(); }
void reset_gcode_toolpaths() { m_gcode_viewer.reset(); }