Selection's debug output set as optional
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@ -7,6 +7,8 @@
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// Shows camera target in the 3D scene
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// Shows camera target in the 3D scene
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#define ENABLE_SHOW_CAMERA_TARGET 0
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#define ENABLE_SHOW_CAMERA_TARGET 0
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// Log debug messages to console when changing selection
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#define ENABLE_SELECTION_DEBUG_OUTPUT 0
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//=============
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//=============
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// 1.42.0 techs
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// 1.42.0 techs
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@ -2116,6 +2116,7 @@ void GLCanvas3D::Selection::_update_type()
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v->disabled = requires_disable ? (v->object_idx() != object_idx) || (v->instance_idx() != instance_idx) : false;
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v->disabled = requires_disable ? (v->object_idx() != object_idx) || (v->instance_idx() != instance_idx) : false;
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}
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}
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#if ENABLE_SELECTION_DEBUG_OUTPUT
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std::cout << "Selection: ";
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std::cout << "Selection: ";
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std::cout << "mode: ";
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std::cout << "mode: ";
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switch (m_mode)
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switch (m_mode)
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@ -2197,6 +2198,7 @@ void GLCanvas3D::Selection::_update_type()
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break;
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break;
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}
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}
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}
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}
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#endif // ENABLE_SELECTION_DEBUG_OUTPUT
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}
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}
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void GLCanvas3D::Selection::_set_caches()
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void GLCanvas3D::Selection::_set_caches()
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