Restored the "Fix STL through Netfabb" functionality, which has been
lost during some merge process.
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c596c05765
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3bebe9f954
1 changed files with 33 additions and 0 deletions
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@ -1702,6 +1702,34 @@ sub export_object_stl {
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$self->statusbar->SetStatusText(L("STL file exported to ").$output_file);
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$self->statusbar->SetStatusText(L("STL file exported to ").$output_file);
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}
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}
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sub fix_through_netfabb {
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my ($self) = @_;
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my ($obj_idx, $object) = $self->selected_object;
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return if !defined $obj_idx;
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my $model_object = $self->{model}->objects->[$obj_idx];
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my $model_fixed = Slic3r::Model->new;
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Slic3r::GUI::fix_model_by_win10_sdk_gui($model_object, $self->{print}, $model_fixed);
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my @new_obj_idx = $self->load_model_objects(@{$model_fixed->objects});
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return if !@new_obj_idx;
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foreach my $new_obj_idx (@new_obj_idx) {
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my $o = $self->{model}->objects->[$new_obj_idx];
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$o->clear_instances;
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$o->add_instance($_) for @{$model_object->instances};
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#$o->invalidate_bounding_box;
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if ($o->volumes_count == $model_object->volumes_count) {
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for my $i (0..($o->volumes_count-1)) {
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$o->get_volume($i)->config->apply($model_object->get_volume($i)->config);
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}
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}
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#FIXME restore volumes and their configs, layer_height_ranges, layer_height_profile, layer_height_profile_valid,
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}
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$self->remove($obj_idx);
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}
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sub export_amf {
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sub export_amf {
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my ($self) = @_;
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my ($self) = @_;
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return if !@{$self->{objects}};
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return if !@{$self->{objects}};
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@ -2280,6 +2308,11 @@ sub object_menu {
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$frame->_append_menu_item($menu, L("Export object as STL…"), L('Export this single object as STL file'), sub {
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$frame->_append_menu_item($menu, L("Export object as STL…"), L('Export this single object as STL file'), sub {
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$self->export_object_stl;
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$self->export_object_stl;
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}, undef, 'brick_go.png');
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}, undef, 'brick_go.png');
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if (Slic3r::GUI::is_windows10) {
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$frame->_append_menu_item($menu, L("Fix STL through Netfabb"), L('Fix the model by sending it to a Netfabb cloud service through Windows 10 API'), sub {
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$self->fix_through_netfabb;
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}, undef, 'brick_go.png');
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}
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return $menu;
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return $menu;
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}
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}
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