Merge remote-tracking branch 'origin/dev' into feature_arrange_with_libnest2d

This commit is contained in:
tamasmeszaros 2018-09-11 12:38:29 +02:00
commit 3c6afedcb1
36 changed files with 862 additions and 469 deletions

View File

@ -85,9 +85,13 @@ sub new {
# Initialize handlers for canvases # Initialize handlers for canvases
my $on_select_object = sub { my $on_select_object = sub {
my ($obj_idx) = @_; my ($obj_idx, $vol_idx) = @_;
# Ignore the special objects (the wipe tower proxy and such).
$self->select_object((defined($obj_idx) && $obj_idx >= 0 && $obj_idx < 1000) ? $obj_idx : undef); if (($obj_idx != -1) && ($vol_idx == -1)) {
# Ignore the special objects (the wipe tower proxy and such).
$self->select_object((defined($obj_idx) && $obj_idx >= 0 && $obj_idx < 1000) ? $obj_idx : undef);
$self->item_changed_selection($obj_idx) if (defined($obj_idx));
}
}; };
my $on_double_click = sub { my $on_double_click = sub {
$self->object_settings_dialog if $self->selected_object; $self->object_settings_dialog if $self->selected_object;
@ -217,6 +221,29 @@ sub new {
my $state = Slic3r::GUI::_3DScene::is_toolbar_item_pressed($self->{canvas3D}, "layersediting"); my $state = Slic3r::GUI::_3DScene::is_toolbar_item_pressed($self->{canvas3D}, "layersediting");
$self->on_layer_editing_toggled($state); $self->on_layer_editing_toggled($state);
}; };
my $on_action_selectbyparts = sub {
my $curr = Slic3r::GUI::_3DScene::get_select_by($self->{canvas3D});
if ($curr eq 'volume') {
Slic3r::GUI::_3DScene::set_select_by($self->{canvas3D}, 'object');
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);
}
elsif ($curr eq 'object') {
Slic3r::GUI::_3DScene::set_select_by($self->{canvas3D}, 'volume');
my $selections = [];
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D});
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);
my ($obj_idx, $object) = $self->selected_object;
if (defined $obj_idx) {
my $vol_idx = Slic3r::GUI::_3DScene::get_first_volume_id($self->{canvas3D}, $obj_idx);
Slic3r::GUI::_3DScene::select_volume($self->{canvas3D}, $vol_idx) if ($vol_idx != -1);
}
}
};
# Initialize 3D plater # Initialize 3D plater
if ($Slic3r::GUI::have_OpenGL) { if ($Slic3r::GUI::have_OpenGL) {
@ -247,6 +274,7 @@ sub new {
Slic3r::GUI::_3DScene::register_action_cut_callback($self->{canvas3D}, $on_action_cut); Slic3r::GUI::_3DScene::register_action_cut_callback($self->{canvas3D}, $on_action_cut);
Slic3r::GUI::_3DScene::register_action_settings_callback($self->{canvas3D}, $on_action_settings); Slic3r::GUI::_3DScene::register_action_settings_callback($self->{canvas3D}, $on_action_settings);
Slic3r::GUI::_3DScene::register_action_layersediting_callback($self->{canvas3D}, $on_action_layersediting); Slic3r::GUI::_3DScene::register_action_layersediting_callback($self->{canvas3D}, $on_action_layersediting);
Slic3r::GUI::_3DScene::register_action_selectbyparts_callback($self->{canvas3D}, $on_action_selectbyparts);
Slic3r::GUI::_3DScene::enable_gizmos($self->{canvas3D}, 1); Slic3r::GUI::_3DScene::enable_gizmos($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::enable_toolbar($self->{canvas3D}, 1); Slic3r::GUI::_3DScene::enable_toolbar($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1); Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1);
@ -1141,13 +1169,12 @@ sub rotate {
} }
# Let's calculate vector of rotation axis (if we don't have it already) # Let's calculate vector of rotation axis (if we don't have it already)
# The minus is there so that the direction is the same as was established
if (defined $axis) { if (defined $axis) {
if ($axis == X) { if ($axis == X) {
$axis_x = -1; $axis_x = 1;
} }
if ($axis == Y) { if ($axis == Y) {
$axis_y = -1; $axis_y = 1;
} }
} }
@ -1182,11 +1209,7 @@ sub rotate {
# $model_object->center_around_origin; # $model_object->center_around_origin;
# $self->reset_thumbnail($obj_idx); # $self->reset_thumbnail($obj_idx);
} }
if (defined $axis) {
Slic3r::GUI::update_rotation_value(deg2rad($angle), $axis == X ? "x" : ($axis == Y ? "y" : "z"));
}
# update print and start background processing # update print and start background processing
$self->{print}->add_model_object($model_object, $obj_idx); $self->{print}->add_model_object($model_object, $obj_idx);
@ -2106,17 +2129,18 @@ sub on_config_change {
$self->schedule_background_process; $self->schedule_background_process;
} }
sub item_changed_selection{ sub item_changed_selection {
my ($self, $obj_idx) = @_; my ($self, $obj_idx) = @_;
# $self->{canvas}->Refresh; if (($obj_idx >= 0) && ($obj_idx < 1000)) { # skip if wipe tower selected
if ($self->{canvas3D}) { if ($self->{canvas3D}) {
Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D}); Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D});
if ($obj_idx >= 0){ if ($obj_idx >= 0) {
my $selections = $self->collect_selections; my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::update_volumes_selection($self->{canvas3D}, \@$selections); Slic3r::GUI::_3DScene::update_volumes_selection($self->{canvas3D}, \@$selections);
}
# Slic3r::GUI::_3DScene::render($self->{canvas3D});
} }
Slic3r::GUI::_3DScene::render($self->{canvas3D});
} }
} }
@ -2336,12 +2360,24 @@ sub selection_changed {
} }
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "layersediting", $layers_height_allowed); Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "layersediting", $layers_height_allowed);
my $can_select_by_parts = 0;
if ($have_sel) { if ($have_sel) {
my $model_object = $self->{model}->objects->[$obj_idx]; my $model_object = $self->{model}->objects->[$obj_idx];
$can_select_by_parts = ($obj_idx >= 0) && ($obj_idx < 1000) && ($model_object->volumes_count > 1);
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "fewer", $model_object->instances_count > 1); Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "fewer", $model_object->instances_count > 1);
} }
if ($can_select_by_parts) {
# first disable to let the item in the toolbar to switch to the unpressed state
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "selectbyparts", 0);
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "selectbyparts", 1);
} else {
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "selectbyparts", 0);
Slic3r::GUI::_3DScene::set_select_by($self->{canvas3D}, 'object');
}
if ($self->{object_info_size}) { # have we already loaded the info pane? if ($self->{object_info_size}) { # have we already loaded the info pane?
if ($have_sel) { if ($have_sel) {
my $model_object = $self->{model}->objects->[$obj_idx]; my $model_object = $self->{model}->objects->[$obj_idx];

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@ -136,7 +136,7 @@ sub update_optgroup {
full_labels => 1, full_labels => 1,
label_font => $Slic3r::GUI::small_font, label_font => $Slic3r::GUI::small_font,
sidetext_font => $Slic3r::GUI::small_font, sidetext_font => $Slic3r::GUI::small_font,
label_width => 120, label_width => 150,
on_change => sub { $self->{on_change}->() if $self->{on_change} }, on_change => sub { $self->{on_change}->() if $self->{on_change} },
extra_column => sub { extra_column => sub {
my ($line) = @_; my ($line) = @_;

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@ -1,8 +1,14 @@
min_slic3r_version = 1.41.0-alpha min_slic3r_version = 1.41.0-alpha
0.2.2 Edited MMU2 Single mode purge line
0.2.1 Added PET and BVOH settings for MMU2
0.2.0-beta5 Fixed MMU1 ramming parameters
0.2.0-beta4 Added filament loading speed at start, increased minimal purge on wipe tower
0.2.0-beta3 Edited ramming parameters and filament cooling moves for MMU2
0.2.0-beta2 Edited first layer speed and wipe tower position
0.2.0-beta Removed limit on the MK3MMU2 height, added legacy M204 S T format to the MK2 profiles 0.2.0-beta Removed limit on the MK3MMU2 height, added legacy M204 S T format to the MK2 profiles
0.2.0-alpha8 Added filament_load/unload_time for the PLA/ABS MMU2 filament presets. 0.2.0-alpha8 Added filament_load/unload_time for the PLA/ABS MMU2 filament presets.
0.2.0-alpha7 Fixed the *MK3* references 0.2.0-alpha7 Vojtech's fix the incorrect *MK3* references
0.2.0-alpha6 0.2.0-alpha6 Jindra's way to fix the 0.2.0-alpha5 version
0.2.0-alpha5 Bumped up firmware versions for MK2.5/MK3 to 3.3.1, disabled priming areas for MK3MMU2 0.2.0-alpha5 Bumped up firmware versions for MK2.5/MK3 to 3.3.1, disabled priming areas for MK3MMU2
0.2.0-alpha4 Extended the custom start/end G-codes of the MMU2.0 printers for no priming towers. 0.2.0-alpha4 Extended the custom start/end G-codes of the MMU2.0 printers for no priming towers.
0.2.0-alpha3 Adjusted machine limits for time estimates, added filament density and cost 0.2.0-alpha3 Adjusted machine limits for time estimates, added filament density and cost

View File

@ -5,7 +5,7 @@
name = Prusa Research name = Prusa Research
# Configuration version of this file. Config file will only be installed, if the config_version differs. # Configuration version of this file. Config file will only be installed, if the config_version differs.
# This means, the server may force the Slic3r configuration to be downgraded. # This means, the server may force the Slic3r configuration to be downgraded.
config_version = 0.2.0-beta config_version = 0.2.2
# Where to get the updates from? # Where to get the updates from?
config_update_url = https://raw.githubusercontent.com/prusa3d/Slic3r-settings/master/live/PrusaResearch/ config_update_url = https://raw.githubusercontent.com/prusa3d/Slic3r-settings/master/live/PrusaResearch/
@ -67,7 +67,7 @@ fill_pattern = cubic
first_layer_acceleration = 1000 first_layer_acceleration = 1000
first_layer_extrusion_width = 0.42 first_layer_extrusion_width = 0.42
first_layer_height = 0.2 first_layer_height = 0.2
first_layer_speed = 30 first_layer_speed = 20
gap_fill_speed = 40 gap_fill_speed = 40
gcode_comments = 0 gcode_comments = 0
infill_every_layers = 1 infill_every_layers = 1
@ -113,7 +113,7 @@ support_material_interface_extruder = 0
support_material_angle = 0 support_material_angle = 0
support_material_buildplate_only = 0 support_material_buildplate_only = 0
support_material_enforce_layers = 0 support_material_enforce_layers = 0
support_material_contact_distance = 0.15 support_material_contact_distance = 0.1
support_material_interface_contact_loops = 0 support_material_interface_contact_loops = 0
support_material_interface_layers = 2 support_material_interface_layers = 2
support_material_interface_spacing = 0.2 support_material_interface_spacing = 0.2
@ -122,9 +122,9 @@ support_material_pattern = rectilinear
support_material_spacing = 2 support_material_spacing = 2
support_material_speed = 50 support_material_speed = 50
support_material_synchronize_layers = 0 support_material_synchronize_layers = 0
support_material_threshold = 45 support_material_threshold = 55
support_material_with_sheath = 0 support_material_with_sheath = 0
support_material_xy_spacing = 60% support_material_xy_spacing = 50%
thin_walls = 0 thin_walls = 0
top_infill_extrusion_width = 0.45 top_infill_extrusion_width = 0.45
top_solid_infill_speed = 40 top_solid_infill_speed = 40
@ -133,13 +133,15 @@ wipe_tower = 1
wipe_tower_bridging = 10 wipe_tower_bridging = 10
wipe_tower_rotation_angle = 0 wipe_tower_rotation_angle = 0
wipe_tower_width = 60 wipe_tower_width = 60
wipe_tower_x = 180 wipe_tower_x = 170
wipe_tower_y = 135 wipe_tower_y = 140
xy_size_compensation = 0 xy_size_compensation = 0
[print:*MK3*] [print:*MK3*]
fill_pattern = grid fill_pattern = grid
single_extruder_multi_material_priming = 0 single_extruder_multi_material_priming = 0
wipe_tower_x = 170
wipe_tower_y = 125
# Print parameters common to a 0.25mm diameter nozzle. # Print parameters common to a 0.25mm diameter nozzle.
[print:*0.25nozzle*] [print:*0.25nozzle*]
@ -557,13 +559,17 @@ compatible_printers_condition = ! (printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ a
end_filament_gcode = "; Filament-specific end gcode" end_filament_gcode = "; Filament-specific end gcode"
extrusion_multiplier = 1 extrusion_multiplier = 1
filament_loading_speed = 28 filament_loading_speed = 28
filament_loading_speed_start = 3
filament_unloading_speed = 90 filament_unloading_speed = 90
filament_unloading_speed_start = 100
filament_toolchange_delay = 0 filament_toolchange_delay = 0
filament_cooling_moves = 4 filament_cooling_moves = 4
filament_cooling_initial_speed = 2.2 filament_cooling_initial_speed = 2.2
filament_cooling_final_speed = 3.4 filament_cooling_final_speed = 3.4
filament_load_time = 0
filament_unload_time = 0
filament_ramming_parameters = "120 100 6.6 6.8 7.2 7.6 7.9 8.2 8.7 9.4 9.9 10.0| 0.05 6.6 0.45 6.8 0.95 7.8 1.45 8.3 1.95 9.7 2.45 10 2.95 7.6 3.45 7.6 3.95 7.6 4.45 7.6 4.95 7.6" filament_ramming_parameters = "120 100 6.6 6.8 7.2 7.6 7.9 8.2 8.7 9.4 9.9 10.0| 0.05 6.6 0.45 6.8 0.95 7.8 1.45 8.3 1.95 9.7 2.45 10 2.95 7.6 3.45 7.6 3.95 7.6 4.45 7.6 4.95 7.6"
filament_minimal_purge_on_wipe_tower = 5 filament_minimal_purge_on_wipe_tower = 15
filament_cost = 0 filament_cost = 0
filament_density = 0 filament_density = 0
filament_diameter = 1.75 filament_diameter = 1.75
@ -664,6 +670,8 @@ cooling = 1
disable_fan_first_layers = 3 disable_fan_first_layers = 3
fan_always_on = 0 fan_always_on = 0
fan_below_layer_time = 10 fan_below_layer_time = 10
filament_cost = 58.66
filament_density = 1.18
first_layer_bed_temperature = 105 first_layer_bed_temperature = 105
first_layer_temperature = 270 first_layer_temperature = 270
max_fan_speed = 20 max_fan_speed = 20
@ -741,7 +749,7 @@ temperature = 260
[filament:E3D Edge] [filament:E3D Edge]
inherits = *PET* inherits = *PET*
filament_cost = 0 filament_cost = 56.9
filament_density = 1.26 filament_density = 1.26
filament_notes = "List of manufacturers tested with standart PET print settings for MK2:\n\nE3D Edge\nFillamentum CPE GH100\nPlasty Mladeč PETG" filament_notes = "List of manufacturers tested with standart PET print settings for MK2:\n\nE3D Edge\nFillamentum CPE GH100\nPlasty Mladeč PETG"
@ -754,14 +762,14 @@ temperature = 270
[filament:Fillamentum ABS] [filament:Fillamentum ABS]
inherits = *ABS* inherits = *ABS*
filament_cost = 0 filament_cost = 32.4
filament_density = 1.04 filament_density = 1.04
first_layer_temperature = 240 first_layer_temperature = 240
temperature = 240 temperature = 240
[filament:Fillamentum ASA] [filament:Fillamentum ASA]
inherits = *ABS* inherits = *ABS*
filament_cost = 0 filament_cost = 38.7
filament_density = 1.04 filament_density = 1.04
fan_always_on = 1 fan_always_on = 1
first_layer_temperature = 265 first_layer_temperature = 265
@ -769,7 +777,7 @@ temperature = 265
[filament:Fillamentum CPE HG100 HM100] [filament:Fillamentum CPE HG100 HM100]
inherits = *PET* inherits = *PET*
filament_cost = 0 filament_cost = 54.1
filament_density = 1.25 filament_density = 1.25
filament_notes = "CPE HG100 , CPE HM100" filament_notes = "CPE HG100 , CPE HM100"
first_layer_bed_temperature = 90 first_layer_bed_temperature = 90
@ -783,7 +791,7 @@ inherits = *PLA*
# For now, all but selected filaments are disabled for the MMU 2.0 # For now, all but selected filaments are disabled for the MMU 2.0
compatible_printers_condition = nozzle_diameter[0]>0.35 and ! (printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK3.*/ and single_extruder_multi_material) compatible_printers_condition = nozzle_diameter[0]>0.35 and ! (printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK3.*/ and single_extruder_multi_material)
extrusion_multiplier = 1.2 extrusion_multiplier = 1.2
filament_cost = 0 filament_cost = 68
filament_density = 1.15 filament_density = 1.15
filament_colour = #804040 filament_colour = #804040
filament_max_volumetric_speed = 10 filament_max_volumetric_speed = 10
@ -793,24 +801,26 @@ temperature = 190
[filament:Generic ABS] [filament:Generic ABS]
inherits = *ABS* inherits = *ABS*
filament_cost = 0 filament_cost = 27.82
filament_density = 1.04 filament_density = 1.04
filament_notes = "List of materials tested with standart ABS print settings for MK2:\n\nEsun ABS\nFil-A-Gehr ABS\nHatchboxABS\nPlasty Mladeč ABS" filament_notes = "List of materials tested with standart ABS print settings for MK2:\n\nEsun ABS\nFil-A-Gehr ABS\nHatchboxABS\nPlasty Mladeč ABS"
[filament:Generic PET] [filament:Generic PET]
inherits = *PET* inherits = *PET*
filament_cost = 0 filament_cost = 27.82
filament_density = 1.24 filament_density = 1.24
filament_notes = "List of manufacturers tested with standart PET print settings for MK2:\n\nE3D Edge\nFillamentum CPE GH100\nPlasty Mladeč PETG" filament_notes = "List of manufacturers tested with standart PET print settings for MK2:\n\nE3D Edge\nFillamentum CPE GH100\nPlasty Mladeč PETG"
[filament:Generic PLA] [filament:Generic PLA]
inherits = *PLA* inherits = *PLA*
filament_cost = 0 filament_cost = 25.4
filament_density = 1.27 filament_density = 1.27
filament_notes = "List of materials tested with standart PLA print settings for MK2:\n\nDas Filament\nEsun PLA\nEUMAKERS PLA\nFiberlogy HD-PLA\nFillamentum PLA\nFloreon3D\nHatchbox PLA\nPlasty Mladeč PLA\nPrimavalue PLA\nProto pasta Matte Fiber\nVerbatim PLA\nVerbatim BVOH" filament_notes = "List of materials tested with standart PLA print settings for MK2:\n\nDas Filament\nEsun PLA\nEUMAKERS PLA\nFiberlogy HD-PLA\nFillamentum PLA\nFloreon3D\nHatchbox PLA\nPlasty Mladeč PLA\nPrimavalue PLA\nProto pasta Matte Fiber\nVerbatim PLA\nVerbatim BVOH"
[filament:Polymaker PC-Max] [filament:Polymaker PC-Max]
inherits = *ABS* inherits = *ABS*
filament_cost = 77.3
filament_density = 1.20
bed_temperature = 115 bed_temperature = 115
filament_colour = #3A80CA filament_colour = #3A80CA
first_layer_bed_temperature = 100 first_layer_bed_temperature = 100
@ -819,6 +829,8 @@ temperature = 270
[filament:Primavalue PVA] [filament:Primavalue PVA]
inherits = *PLA* inherits = *PLA*
filament_cost = 108
filament_density = 1.23
cooling = 0 cooling = 0
fan_always_on = 0 fan_always_on = 0
filament_colour = #FFFFD7 filament_colour = #FFFFD7
@ -843,10 +855,7 @@ compatible_printers_condition = printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and
filament_cooling_final_speed = 50 filament_cooling_final_speed = 50
filament_cooling_initial_speed = 10 filament_cooling_initial_speed = 10
filament_cooling_moves = 5 filament_cooling_moves = 5
filament_loading_speed = 14
filament_ramming_parameters = "120 110 5.32258 5.45161 5.67742 6 6.48387 7.12903 7.90323 8.70968 9.3871 9.83871 10.0968 10.2258| 0.05 5.30967 0.45 5.50967 0.95 6.1871 1.45 7.39677 1.95 9.05484 2.45 10 2.95 10.3098 3.45 13.0839 3.95 7.6 4.45 7.6 4.95 7.6"; filament_ramming_parameters = "120 110 5.32258 5.45161 5.67742 6 6.48387 7.12903 7.90323 8.70968 9.3871 9.83871 10.0968 10.2258| 0.05 5.30967 0.45 5.50967 0.95 6.1871 1.45 7.39677 1.95 9.05484 2.45 10 2.95 10.3098 3.45 13.0839 3.95 7.6 4.45 7.6 4.95 7.6";
filament_load_time = 12
filament_unload_time = 11
[filament:Generic ABS MMU2] [filament:Generic ABS MMU2]
inherits = *ABS MMU2* inherits = *ABS MMU2*
@ -856,6 +865,8 @@ inherits = *ABS MMU2*
[filament:Prusa HIPS] [filament:Prusa HIPS]
inherits = *ABS* inherits = *ABS*
filament_cost = 27.3
filament_density = 1.04
bridge_fan_speed = 50 bridge_fan_speed = 50
cooling = 1 cooling = 1
extrusion_multiplier = 0.9 extrusion_multiplier = 0.9
@ -876,6 +887,28 @@ filament_cost = 27.82
filament_density = 1.27 filament_density = 1.27
filament_notes = "List of manufacturers tested with standart PET print settings for MK2:\n\nE3D Edge\nFillamentum CPE GH100\nPlasty Mladeč PETG" filament_notes = "List of manufacturers tested with standart PET print settings for MK2:\n\nE3D Edge\nFillamentum CPE GH100\nPlasty Mladeč PETG"
[filament:*PET MMU2*]
inherits = Prusa PET
compatible_printers_condition = printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK3.*/ and single_extruder_multi_material
temperature = 230
first_layer_temperature = 230
filament_cooling_final_speed = 1
filament_cooling_initial_speed = 2
filament_cooling_moves = 1
filament_load_time = 12
filament_loading_speed = 14
filament_notes = PET
filament_ramming_parameters = "120 140 4.70968 4.74194 4.77419 4.80645 4.83871 4.87097 4.90323 5 5.25806 5.67742 6.29032 7.06452 7.83871 8.3871| 0.05 4.72901 0.45 4.73545 0.95 4.83226 1.45 4.88067 1.95 5.05483 2.45 5.93553 2.95 7.53556 3.45 8.6323 3.95 7.6 4.45 7.6 4.95 7.6"
filament_unload_time = 11
filament_unloading_speed = 20
filament_unloading_speed_start = 120
[filament:Generic PET MMU2]
inherits = *PET MMU2*
[filament:Prusa PET MMU2]
inherits = *PET MMU2*
[filament:Prusa PLA] [filament:Prusa PLA]
inherits = *PLA* inherits = *PLA*
filament_cost = 25.4 filament_cost = 25.4
@ -885,13 +918,15 @@ filament_notes = "List of materials tested with standart PLA print settings for
[filament:*PLA MMU2*] [filament:*PLA MMU2*]
inherits = Prusa PLA inherits = Prusa PLA
compatible_printers_condition = printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK3.*/ and single_extruder_multi_material compatible_printers_condition = printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK3.*/ and single_extruder_multi_material
filament_cooling_final_speed = 50 temperature = 205
filament_cooling_initial_speed = 10 filament_cooling_final_speed = 1
filament_cooling_moves = 7 filament_cooling_initial_speed = 2
filament_loading_speed = 14 filament_cooling_moves = 1
filament_ramming_parameters = "120 110 4.03226 4.12903 4.25806 4.41935 4.58065 4.80645 5.35484 6.29032 7.58065 9.09677 10.5806 11.8387 12.6452 12.9677| 0.05 4.01935 0.45 4.15483 0.95 4.50968 1.45 4.94516 1.95 6.79677 2.45 9.87102 2.95 12.4388 3.45 13.0839 3.95 7.6 4.45 7.6 4.95 7.6"
filament_load_time = 12 filament_load_time = 12
filament_loading_speed = 14
filament_ramming_parameters = "120 110 2.70968 2.93548 3.32258 3.83871 4.58065 5.54839 6.51613 7.35484 7.93548 8.16129| 0.05 2.66451 0.45 3.05805 0.95 4.05807 1.45 5.97742 1.95 7.69999 2.45 8.1936 2.95 11.342 3.45 11.4065 3.95 7.6 4.45 7.6 4.95 7.6"
filament_unload_time = 11 filament_unload_time = 11
filament_unloading_speed = 20
[filament:Generic PLA MMU2] [filament:Generic PLA MMU2]
inherits = *PLA MMU2* inherits = *PLA MMU2*
@ -901,11 +936,13 @@ inherits = *PLA MMU2*
[filament:SemiFlex or Flexfill 98A] [filament:SemiFlex or Flexfill 98A]
inherits = *FLEX* inherits = *FLEX*
filament_cost = 0 filament_cost = 82
filament_density = 1.22 filament_density = 1.22
[filament:Taulman Bridge] [filament:Taulman Bridge]
inherits = *common* inherits = *common*
filament_cost = 40
filament_density = 1.13
bed_temperature = 90 bed_temperature = 90
bridge_fan_speed = 40 bridge_fan_speed = 40
cooling = 0 cooling = 0
@ -925,6 +962,8 @@ temperature = 250
[filament:Taulman T-Glase] [filament:Taulman T-Glase]
inherits = *PET* inherits = *PET*
filament_cost = 40
filament_density = 1.27
bridge_fan_speed = 40 bridge_fan_speed = 40
cooling = 0 cooling = 0
fan_always_on = 0 fan_always_on = 0
@ -936,6 +975,8 @@ start_filament_gcode = "M900 K{if printer_notes=~/.*PRINTER_HAS_BOWDEN.*/}200{el
[filament:Verbatim BVOH] [filament:Verbatim BVOH]
inherits = *common* inherits = *common*
filament_cost = 218
filament_density = 1.23
bed_temperature = 60 bed_temperature = 60
bridge_fan_speed = 100 bridge_fan_speed = 100
cooling = 0 cooling = 0
@ -944,7 +985,7 @@ extrusion_multiplier = 1
fan_always_on = 0 fan_always_on = 0
fan_below_layer_time = 100 fan_below_layer_time = 100
filament_colour = #FFFFD7 filament_colour = #FFFFD7
filament_max_volumetric_speed = 10 filament_max_volumetric_speed = 4
filament_notes = "List of materials tested with standart PLA print settings for MK2:\n\nDas Filament\nEsun PLA\nEUMAKERS PLA\nFiberlogy HD-PLA\nFillamentum PLA\nFloreon3D\nHatchbox PLA\nPlasty Mladeč PLA\nPrimavalue PLA\nProto pasta Matte Fiber\nVerbatim PLA\nVerbatim BVOH" filament_notes = "List of materials tested with standart PLA print settings for MK2:\n\nDas Filament\nEsun PLA\nEUMAKERS PLA\nFiberlogy HD-PLA\nFillamentum PLA\nFloreon3D\nHatchbox PLA\nPlasty Mladeč PLA\nPrimavalue PLA\nProto pasta Matte Fiber\nVerbatim PLA\nVerbatim BVOH"
filament_soluble = 1 filament_soluble = 1
filament_type = PLA filament_type = PLA
@ -955,8 +996,29 @@ min_fan_speed = 100
start_filament_gcode = "M900 K{if printer_notes=~/.*PRINTER_HAS_BOWDEN.*/}200{else}10{endif}; Filament gcode" start_filament_gcode = "M900 K{if printer_notes=~/.*PRINTER_HAS_BOWDEN.*/}200{else}10{endif}; Filament gcode"
temperature = 210 temperature = 210
[filament:Verbatim BVOH MMU2]
inherits = Verbatim BVOH
compatible_printers_condition = printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK3.*/ and single_extruder_multi_material
temperature = 195
filament_notes = BVOH
fan_always_on = 1
first_layer_temperature = 200
filament_cooling_final_speed = 1
filament_cooling_initial_speed = 2
filament_max_volumetric_speed = 4
filament_type = PVA
filament_cooling_moves = 1
filament_load_time = 12
filament_loading_speed = 14
filament_ramming_parameters = "120 110 1.74194 1.90323 2.16129 2.48387 2.83871 3.25806 3.83871 4.6129 5.41935 5.96774| 0.05 1.69677 0.45 1.96128 0.95 2.63872 1.45 3.46129 1.95 4.99031 2.45 6.12908 2.95 8.30974 3.45 11.4065 3.95 7.6 4.45 7.6 4.95 7.6"
filament_unload_time = 11
filament_unloading_speed = 20
filament_unloading_speed_start = 100
[filament:Verbatim PP] [filament:Verbatim PP]
inherits = *common* inherits = *common*
filament_cost = 72
filament_density = 0.89
bed_temperature = 100 bed_temperature = 100
bridge_fan_speed = 100 bridge_fan_speed = 100
cooling = 1 cooling = 1
@ -1207,7 +1269,7 @@ default_filament_profile = Prusa PLA MMU2
[printer:Original Prusa i3 MK3 MMU2 Single] [printer:Original Prusa i3 MK3 MMU2 Single]
inherits = *mm2* inherits = *mm2*
start_gcode = M107\nM115 U3.3.1 ; tell printer latest fw version\nM83 ; extruder relative mode\nM104 S[first_layer_temperature] ; set extruder temp\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S[first_layer_temperature] ; wait for extruder temp\nG28 W ; home all without mesh bed level\nG80 ; mesh bed leveling\n\nG21 ; set units to millimeters\n\n;go outside print area\nG1 Y-3.0 F1000.0\nG1 Z0.4 F1000.0\n; select extruder\nT?\n; initial load\nG1 X55.0 E32.0 F1073.0\nG1 X5.0 E32.0 F1800.0\nG1 X55.0 E8.0 F2000.0\nG1 Z0.3 F1000.0\nG92 E0.0\nG1 X240.0 E25.0 F2200.0\nG1 Y-2.0 F1000.0\nG1 X55.0 E25 F1400.0\nG1 Z0.20 F1000.0\nG1 X5.0 E4.0 F1000.0\n\nM221 S{if layer_height<0.075}100{else}95{endif}\nG90 ; use absolute coordinates\nM83 ; use relative distances for extrusion\nG92 E0.0\n start_gcode = M107\nM115 U3.4.0-RC2 ; tell printer latest fw version\nM83 ; extruder relative mode\nM104 S[first_layer_temperature] ; set extruder temp\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S[first_layer_temperature] ; wait for extruder temp\nG28 W ; home all without mesh bed level\nG80 ; mesh bed leveling\n\nG21 ; set units to millimeters\n\n;go outside print area\nG1 Y-3.0 F1000.0\nG1 Z0.4 F1000.0\n; select extruder\nT?\n; purge line\nG1 X55.0 E8.0 F2000.0\nG1 Z0.3 F1000.0\nG92 E0.0\nG1 X240.0 E25.0 F2200.0\nG1 Y-2.0 F1000.0\nG1 X55.0 E25 F1400.0\nG1 Z0.20 F1000.0\nG1 X5.0 E4.0 F1000.0\n\nM221 S{if layer_height<0.075}100{else}95{endif}\nG90 ; use absolute coordinates\nM83 ; use relative distances for extrusion\nG92 E0.0\n
end_gcode = G1 X0 Y210 F7200\nG1 E2 F5000\nG1 E2 F5500\nG1 E2 F6000\nG1 E-15.0000 F5800\nG1 E-20.0000 F5500\nG1 E10.0000 F3000\nG1 E-10.0000 F3100\nG1 E10.0000 F3150\nG1 E-10.0000 F3250\nG1 E10.0000 F3300\n\nM702 C\n\nG4 ; wait\nM104 S0 ; turn off temperature\nM140 S0 ; turn off heatbed\nM107 ; turn off fan\nG1 X0 Y200; home X axis\nM84 ; disable motors end_gcode = G1 X0 Y210 F7200\nG1 E2 F5000\nG1 E2 F5500\nG1 E2 F6000\nG1 E-15.0000 F5800\nG1 E-20.0000 F5500\nG1 E10.0000 F3000\nG1 E-10.0000 F3100\nG1 E10.0000 F3150\nG1 E-10.0000 F3250\nG1 E10.0000 F3300\n\nM702 C\n\nG4 ; wait\nM104 S0 ; turn off temperature\nM140 S0 ; turn off heatbed\nM107 ; turn off fan\nG1 X0 Y200; home X axis\nM84 ; disable motors
[printer:Original Prusa i3 MK3 MMU2] [printer:Original Prusa i3 MK3 MMU2]
@ -1215,9 +1277,10 @@ inherits = *mm2*
# The 5x nozzle diameter defines the number of extruders. Other extruder parameters # The 5x nozzle diameter defines the number of extruders. Other extruder parameters
# (for example the retract values) are duplicaed from the first value, so they do not need # (for example the retract values) are duplicaed from the first value, so they do not need
# to be defined explicitely. # to be defined explicitely.
machine_max_acceleration_e = 8000,8000
nozzle_diameter = 0.4,0.4,0.4,0.4,0.4 nozzle_diameter = 0.4,0.4,0.4,0.4,0.4
extruder_colour = #FF8000;#0080FF;#00FFFF;#FF4F4F;#9FFF9F extruder_colour = #FF8000;#0080FF;#00FFFF;#FF4F4F;#9FFF9F
start_gcode = M107\nM115 U3.3.1 ; tell printer latest fw version\nM83 ; extruder relative mode\nM104 S[first_layer_temperature] ; set extruder temp\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S[first_layer_temperature] ; wait for extruder temp\nG28 W ; home all without mesh bed level\nG80 ; mesh bed leveling\nG21 ; set units to millimeters\n\n; Send the filament type to the MMU2.0 unit.\n; E stands for extruder number, F stands for filament type (0: default; 1:flex; 2: PVA)\nM403 E0 F{"" + ((filament_type[0]=="FLEX") ? 1 : ((filament_type[0]=="PVA") ? 2 : 0))}\nM403 E1 F{"" + ((filament_type[1]=="FLEX") ? 1 : ((filament_type[1]=="PVA") ? 2 : 0))}\nM403 E2 F{"" + ((filament_type[2]=="FLEX") ? 1 : ((filament_type[2]=="PVA") ? 2 : 0))}\nM403 E3 F{"" + ((filament_type[3]=="FLEX") ? 1 : ((filament_type[3]=="PVA") ? 2 : 0))}\nM403 E4 F{"" + ((filament_type[4]=="FLEX") ? 1 : ((filament_type[4]=="PVA") ? 2 : 0))}\n\n{if not has_single_extruder_multi_material_priming}\n;go outside print area\nG1 Y-3.0 F1000.0\nG1 Z0.4 F1000.0\n; select extruder\nT[initial_tool]\n; initial load\nG1 X55.0 E32.0 F1073.0\nG1 X5.0 E32.0 F1800.0\nG1 X55.0 E8.0 F2000.0\nG1 Z0.3 F1000.0\nG92 E0.0\nG1 X240.0 E25.0 F2200.0\nG1 Y-2.0 F1000.0\nG1 X55.0 E25 F1400.0\nG1 Z0.20 F1000.0\nG1 X5.0 E4.0 F1000.0\nG92 E0.0\n{endif}\n\n;M221 S{if layer_height<0.075}100{else}95{endif}\nG90 ; use absolute coordinates\nM83 ; use relative distances for extrusion\nG92 E0.0\n start_gcode = M107\nM115 U3.4.0-RC2 ; tell printer latest fw version\nM83 ; extruder relative mode\nM104 S[first_layer_temperature] ; set extruder temp\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S[first_layer_temperature] ; wait for extruder temp\nG28 W ; home all without mesh bed level\nG80 ; mesh bed leveling\nG21 ; set units to millimeters\n\n; Send the filament type to the MMU2.0 unit.\n; E stands for extruder number, F stands for filament type (0: default; 1:flex; 2: PVA)\nM403 E0 F{"" + ((filament_type[0]=="FLEX") ? 1 : ((filament_type[0]=="PVA") ? 2 : 0))}\nM403 E1 F{"" + ((filament_type[1]=="FLEX") ? 1 : ((filament_type[1]=="PVA") ? 2 : 0))}\nM403 E2 F{"" + ((filament_type[2]=="FLEX") ? 1 : ((filament_type[2]=="PVA") ? 2 : 0))}\nM403 E3 F{"" + ((filament_type[3]=="FLEX") ? 1 : ((filament_type[3]=="PVA") ? 2 : 0))}\nM403 E4 F{"" + ((filament_type[4]=="FLEX") ? 1 : ((filament_type[4]=="PVA") ? 2 : 0))}\n\n{if not has_single_extruder_multi_material_priming}\n;go outside print area\nG1 Y-3.0 F1000.0\nG1 Z0.4 F1000.0\n; select extruder\nT[initial_tool]\n; initial load\nG1 X55.0 E32.0 F1073.0\nG1 X5.0 E32.0 F1800.0\nG1 X55.0 E8.0 F2000.0\nG1 Z0.3 F1000.0\nG92 E0.0\nG1 X240.0 E25.0 F2200.0\nG1 Y-2.0 F1000.0\nG1 X55.0 E25 F1400.0\nG1 Z0.20 F1000.0\nG1 X5.0 E4.0 F1000.0\nG92 E0.0\n{endif}\n\nM221 S{if layer_height<0.075}100{else}95{endif}\nG90 ; use absolute coordinates\nM83 ; use relative distances for extrusion\nG92 E0.0\n
end_gcode = {if has_wipe_tower}\nG1 E-15.0000 F3000\n{else}\nG1 X0 Y210 F7200\nG1 E2 F5000\nG1 E2 F5500\nG1 E2 F6000\nG1 E-15.0000 F5800\nG1 E-20.0000 F5500\nG1 E10.0000 F3000\nG1 E-10.0000 F3100\nG1 E10.0000 F3150\nG1 E-10.0000 F3250\nG1 E10.0000 F3300\n{endif}\n\n; Unload filament\nM702 C\n\nG4 ; wait\nM104 S0 ; turn off temperature\nM140 S0 ; turn off heatbed\nM107 ; turn off fan\n; Lift print head a bit\n{if layer_z < max_print_height}G1 Z{z_offset+min(layer_z+30, max_print_height)}{endif} ; Move print head up\nG1 X0 Y200; home X axis\nM84 ; disable motors\n end_gcode = {if has_wipe_tower}\nG1 E-15.0000 F3000\n{else}\nG1 X0 Y210 F7200\nG1 E2 F5000\nG1 E2 F5500\nG1 E2 F6000\nG1 E-15.0000 F5800\nG1 E-20.0000 F5500\nG1 E10.0000 F3000\nG1 E-10.0000 F3100\nG1 E10.0000 F3150\nG1 E-10.0000 F3250\nG1 E10.0000 F3300\n{endif}\n\n; Unload filament\nM702 C\n\nG4 ; wait\nM104 S0 ; turn off temperature\nM140 S0 ; turn off heatbed\nM107 ; turn off fan\n; Lift print head a bit\n{if layer_z < max_print_height}G1 Z{z_offset+min(layer_z+30, max_print_height)}{endif} ; Move print head up\nG1 X0 Y200; home X axis\nM84 ; disable motors\n
# The obsolete presets will be removed when upgrading from the legacy configuration structure (up to Slic3r 1.39.2) to 1.40.0 and newer. # The obsolete presets will be removed when upgrading from the legacy configuration structure (up to Slic3r 1.39.2) to 1.40.0 and newer.

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@ -173,6 +173,7 @@ extern void stl_mirror_xy(stl_file *stl);
extern void stl_mirror_yz(stl_file *stl); extern void stl_mirror_yz(stl_file *stl);
extern void stl_mirror_xz(stl_file *stl); extern void stl_mirror_xz(stl_file *stl);
extern void stl_transform(stl_file *stl, float *trafo3x4); extern void stl_transform(stl_file *stl, float *trafo3x4);
extern void stl_transform(stl_file *stl, const Eigen::Transform<float, 3, Eigen::Affine, Eigen::DontAlign>& t);
extern void stl_open_merge(stl_file *stl, char *file); extern void stl_open_merge(stl_file *stl, char *file);
extern void stl_invalidate_shared_vertices(stl_file *stl); extern void stl_invalidate_shared_vertices(stl_file *stl);
extern void stl_generate_shared_vertices(stl_file *stl); extern void stl_generate_shared_vertices(stl_file *stl);

View File

@ -286,7 +286,7 @@ void stl_read(stl_file *stl, int first_facet, bool first) {
{ {
// skip solid/endsolid // skip solid/endsolid
// (in this order, otherwise it won't work when they are paired in the middle of a file) // (in this order, otherwise it won't work when they are paired in the middle of a file)
fscanf(stl->fp, "endsolid\n"); fscanf(stl->fp, "endsolid%*[^\n]\n");
fscanf(stl->fp, "solid%*[^\n]\n"); // name might contain spaces so %*s doesn't work and it also can be empty (just "solid") fscanf(stl->fp, "solid%*[^\n]\n"); // name might contain spaces so %*s doesn't work and it also can be empty (just "solid")
// Leading space in the fscanf format skips all leading white spaces including numerous new lines and tabs. // Leading space in the fscanf format skips all leading white spaces including numerous new lines and tabs.
int res_normal = fscanf(stl->fp, " facet normal %31s %31s %31s", normal_buf[0], normal_buf[1], normal_buf[2]); int res_normal = fscanf(stl->fp, " facet normal %31s %31s %31s", normal_buf[0], normal_buf[1], normal_buf[2]);

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@ -155,6 +155,47 @@ void stl_transform(stl_file *stl, float *trafo3x4) {
calculate_normals(stl); calculate_normals(stl);
} }
void stl_transform(stl_file *stl, const Eigen::Transform<float, 3, Eigen::Affine, Eigen::DontAlign>& t)
{
if (stl->error)
return;
unsigned int vertices_count = 3 * (unsigned int)stl->stats.number_of_facets;
if (vertices_count == 0)
return;
Eigen::MatrixXf src_vertices(3, vertices_count);
stl_facet* facet_ptr = stl->facet_start;
unsigned int v_id = 0;
while (facet_ptr < stl->facet_start + stl->stats.number_of_facets)
{
for (int i = 0; i < 3; ++i)
{
::memcpy((void*)src_vertices.col(v_id).data(), (const void*)&facet_ptr->vertex[i], 3 * sizeof(float));
++v_id;
}
facet_ptr += 1;
}
Eigen::MatrixXf dst_vertices(3, vertices_count);
dst_vertices = t * src_vertices.colwise().homogeneous();
facet_ptr = stl->facet_start;
v_id = 0;
while (facet_ptr < stl->facet_start + stl->stats.number_of_facets)
{
for (int i = 0; i < 3; ++i)
{
::memcpy((void*)&facet_ptr->vertex[i], (const void*)dst_vertices.col(v_id).data(), 3 * sizeof(float));
++v_id;
}
facet_ptr += 1;
}
stl_get_size(stl);
calculate_normals(stl);
}
void void
stl_rotate_x(stl_file *stl, float angle) { stl_rotate_x(stl_file *stl, float angle) {
int i; int i;

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@ -1738,10 +1738,7 @@ namespace Slic3r {
stream << " </" << COMPONENTS_TAG << ">\n"; stream << " </" << COMPONENTS_TAG << ">\n";
} }
Transform3d t = Transform3d::Identity(); Transform3d t = instance->world_matrix();
t.translate(Vec3d(instance->offset(0), instance->offset(1), 0.0));
t.rotate(Eigen::AngleAxisd(instance->rotation, Vec3d::UnitZ()));
t.scale(instance->scaling_factor);
build_items.emplace_back(instance_id, t); build_items.emplace_back(instance_id, t);
stream << " </" << OBJECT_TAG << ">\n"; stream << " </" << OBJECT_TAG << ">\n";

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@ -665,6 +665,14 @@ void GCode::_do_export(Print &print, FILE *file, GCodePreviewData *preview_data)
_write_format(file, "\n"); _write_format(file, "\n");
} }
// adds tags for time estimators
if (print.config.remaining_times.value)
{
_writeln(file, GCodeTimeEstimator::Normal_First_M73_Output_Placeholder_Tag);
if (m_silent_time_estimator_enabled)
_writeln(file, GCodeTimeEstimator::Silent_First_M73_Output_Placeholder_Tag);
}
// Prepare the helper object for replacing placeholders in custom G-code and output filename. // Prepare the helper object for replacing placeholders in custom G-code and output filename.
m_placeholder_parser = print.placeholder_parser; m_placeholder_parser = print.placeholder_parser;
m_placeholder_parser.update_timestamp(); m_placeholder_parser.update_timestamp();
@ -724,7 +732,6 @@ void GCode::_do_export(Print &print, FILE *file, GCodePreviewData *preview_data)
m_placeholder_parser.set("has_wipe_tower", has_wipe_tower); m_placeholder_parser.set("has_wipe_tower", has_wipe_tower);
m_placeholder_parser.set("has_single_extruder_multi_material_priming", has_wipe_tower && print.config.single_extruder_multi_material_priming); m_placeholder_parser.set("has_single_extruder_multi_material_priming", has_wipe_tower && print.config.single_extruder_multi_material_priming);
std::string start_gcode = this->placeholder_parser_process("start_gcode", print.config.start_gcode.value, initial_extruder_id); std::string start_gcode = this->placeholder_parser_process("start_gcode", print.config.start_gcode.value, initial_extruder_id);
// Set bed temperature if the start G-code does not contain any bed temp control G-codes. // Set bed temperature if the start G-code does not contain any bed temp control G-codes.
this->_print_first_layer_bed_temperature(file, print, start_gcode, initial_extruder_id, true); this->_print_first_layer_bed_temperature(file, print, start_gcode, initial_extruder_id, true);
// Set extruder(s) temperature before and after start G-code. // Set extruder(s) temperature before and after start G-code.

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@ -168,6 +168,9 @@ namespace Slic3r {
} }
#endif // ENABLE_MOVE_STATS #endif // ENABLE_MOVE_STATS
const std::string GCodeTimeEstimator::Normal_First_M73_Output_Placeholder_Tag = "; NORMAL_FIRST_M73_OUTPUT_PLACEHOLDER";
const std::string GCodeTimeEstimator::Silent_First_M73_Output_Placeholder_Tag = "; SILENT_FIRST_M73_OUTPUT_PLACEHOLDER";
GCodeTimeEstimator::GCodeTimeEstimator(EMode mode) GCodeTimeEstimator::GCodeTimeEstimator(EMode mode)
: _mode(mode) : _mode(mode)
{ {
@ -294,7 +297,15 @@ namespace Slic3r {
throw std::runtime_error(std::string("Remaining times export failed.\nError while reading from file.\n")); throw std::runtime_error(std::string("Remaining times export failed.\nError while reading from file.\n"));
} }
gcode_line += "\n"; // replaces placeholders for initial line M73 with the real lines
if (((_mode == Normal) && (gcode_line == Normal_First_M73_Output_Placeholder_Tag)) ||
((_mode == Silent) && (gcode_line == Silent_First_M73_Output_Placeholder_Tag)))
{
sprintf(time_line, time_mask.c_str(), std::to_string(0), _get_time_minutes(_time).c_str());
gcode_line = time_line;
}
else
gcode_line += "\n";
// add remaining time lines where needed // add remaining time lines where needed
_parser.parse_line(gcode_line, _parser.parse_line(gcode_line,

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@ -17,6 +17,9 @@ namespace Slic3r {
class GCodeTimeEstimator class GCodeTimeEstimator
{ {
public: public:
static const std::string Normal_First_M73_Output_Placeholder_Tag;
static const std::string Silent_First_M73_Output_Placeholder_Tag;
enum EMode : unsigned char enum EMode : unsigned char
{ {
Normal, Normal,

View File

@ -237,7 +237,6 @@ BoundingBoxf3 Model::bounding_box() const
void Model::center_instances_around_point(const Vec2d &point) void Model::center_instances_around_point(const Vec2d &point)
{ {
// BoundingBoxf3 bb = this->bounding_box();
BoundingBoxf3 bb; BoundingBoxf3 bb;
for (ModelObject *o : this->objects) for (ModelObject *o : this->objects)
for (size_t i = 0; i < o->instances.size(); ++ i) for (size_t i = 0; i < o->instances.size(); ++ i)
@ -670,22 +669,19 @@ void ModelObject::center_around_origin()
if (! v->modifier) if (! v->modifier)
bb.merge(v->mesh.bounding_box()); bb.merge(v->mesh.bounding_box());
// First align to origin on XYZ, then center it on XY. // Shift is the vector from the center of the bottom face of the bounding box to the origin
Vec3d size = bb.size(); Vec3d shift = -bb.center();
size(2) = 0.; shift(2) = -bb.min(2);
Vec3d shift3 = - bb.min - 0.5 * size;
// Unaligned vector, for the Rotation2D to work on Visual Studio 2013. this->translate(shift);
Eigen::Vector2d shift2 = to_2d(shift3); this->origin_translation += shift;
this->translate(shift3);
this->origin_translation += shift3;
if (!this->instances.empty()) { if (!this->instances.empty()) {
for (ModelInstance *i : this->instances) { for (ModelInstance *i : this->instances) {
// apply rotation and scaling to vector as well before translating instance, // apply rotation and scaling to vector as well before translating instance,
// in order to leave final position unaltered // in order to leave final position unaltered
Eigen::Rotation2Dd rot(i->rotation); Vec3d i_shift = i->world_matrix(true) * shift;
i->offset -= rot * shift2 * i->scaling_factor; i->offset -= to_2d(i_shift);
} }
this->invalidate_bounding_box(); this->invalidate_bounding_box();
} }
@ -861,12 +857,7 @@ void ModelObject::check_instances_print_volume_state(const BoundingBoxf3& print_
{ {
for (ModelInstance* inst : this->instances) for (ModelInstance* inst : this->instances)
{ {
Transform3d m = Transform3d::Identity(); BoundingBoxf3 bb = vol->get_convex_hull().transformed_bounding_box(inst->world_matrix());
m.translate(Vec3d(inst->offset(0), inst->offset(1), 0.0));
m.rotate(Eigen::AngleAxisd(inst->rotation, Vec3d::UnitZ()));
m.scale(inst->scaling_factor);
BoundingBoxf3 bb = vol->get_convex_hull().transformed_bounding_box(m);
if (print_volume.contains(bb)) if (print_volume.contains(bb))
inst->print_volume_state = ModelInstance::PVS_Inside; inst->print_volume_state = ModelInstance::PVS_Inside;
@ -995,26 +986,17 @@ size_t ModelVolume::split(unsigned int max_extruders)
void ModelInstance::transform_mesh(TriangleMesh* mesh, bool dont_translate) const void ModelInstance::transform_mesh(TriangleMesh* mesh, bool dont_translate) const
{ {
mesh->rotate_z(this->rotation); // rotate around mesh origin mesh->transform(world_matrix(dont_translate).cast<float>());
mesh->scale(this->scaling_factor); // scale around mesh origin
if (!dont_translate)
mesh->translate(this->offset(0), this->offset(1), 0);
} }
BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate) const BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate) const
{ {
// Rotate around mesh origin. // Rotate around mesh origin.
double c = cos(this->rotation); TriangleMesh copy(*mesh);
double s = sin(this->rotation); copy.transform(world_matrix(true, false, true).cast<float>());
BoundingBoxf3 bbox; BoundingBoxf3 bbox = copy.bounding_box();
for (int i = 0; i < mesh->stl.stats.number_of_facets; ++ i) {
const stl_facet &facet = mesh->stl.facet_start[i]; if (!empty(bbox)) {
for (int j = 0; j < 3; ++ j) {
const stl_vertex &v = facet.vertex[j];
bbox.merge(Vec3d(c * v(0) - s * v(1), s * v(0) + c * v(1), v(2)));
}
}
if (! empty(bbox)) {
// Scale the bounding box uniformly. // Scale the bounding box uniformly.
if (std::abs(this->scaling_factor - 1.) > EPSILON) { if (std::abs(this->scaling_factor - 1.) > EPSILON) {
bbox.min *= this->scaling_factor; bbox.min *= this->scaling_factor;
@ -1031,13 +1013,12 @@ BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mes
BoundingBoxf3 ModelInstance::transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate) const BoundingBoxf3 ModelInstance::transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate) const
{ {
Transform3d matrix = Transform3d::Identity(); return bbox.transformed(world_matrix(dont_translate));
if (!dont_translate) }
matrix.translate(Vec3d(offset(0), offset(1), 0.0));
matrix.rotate(Eigen::AngleAxisd(rotation, Vec3d::UnitZ())); Vec3d ModelInstance::transform_vector(const Vec3d& v, bool dont_translate) const
matrix.scale(scaling_factor); {
return bbox.transformed(matrix); return world_matrix(dont_translate) * v;
} }
void ModelInstance::transform_polygon(Polygon* polygon) const void ModelInstance::transform_polygon(Polygon* polygon) const
@ -1046,4 +1027,20 @@ void ModelInstance::transform_polygon(Polygon* polygon) const
polygon->scale(this->scaling_factor); // scale around polygon origin polygon->scale(this->scaling_factor); // scale around polygon origin
} }
Transform3d ModelInstance::world_matrix(bool dont_translate, bool dont_rotate, bool dont_scale) const
{
Transform3d m = Transform3d::Identity();
if (!dont_translate)
m.translate(Vec3d(offset(0), offset(1), 0.0));
if (!dont_rotate)
m.rotate(Eigen::AngleAxisd(rotation, Vec3d::UnitZ()));
if (!dont_scale)
m.scale(scaling_factor);
return m;
}
} }

View File

@ -224,7 +224,6 @@ public:
friend class ModelObject; friend class ModelObject;
// Transform3d transform;
double rotation; // Rotation around the Z axis, in radians around mesh center point double rotation; // Rotation around the Z axis, in radians around mesh center point
double scaling_factor; double scaling_factor;
Vec2d offset; // in unscaled coordinates Vec2d offset; // in unscaled coordinates
@ -240,9 +239,13 @@ public:
BoundingBoxf3 transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate = false) const; BoundingBoxf3 transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate = false) const;
// Transform an external bounding box. // Transform an external bounding box.
BoundingBoxf3 transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate = false) const; BoundingBoxf3 transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate = false) const;
// Transform an external vector.
Vec3d transform_vector(const Vec3d& v, bool dont_translate = false) const;
// To be called on an external polygon. It does not translate the polygon, only rotates and scales. // To be called on an external polygon. It does not translate the polygon, only rotates and scales.
void transform_polygon(Polygon* polygon) const; void transform_polygon(Polygon* polygon) const;
Transform3d world_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false) const;
bool is_printable() const { return print_volume_state == PVS_Inside; } bool is_printable() const { return print_volume_state == PVS_Inside; }
private: private:

View File

@ -264,7 +264,7 @@ void TriangleMesh::rotate(float angle, const Vec3d& axis)
Vec3f axis_norm = axis.cast<float>().normalized(); Vec3f axis_norm = axis.cast<float>().normalized();
Transform3f m = Transform3f::Identity(); Transform3f m = Transform3f::Identity();
m.rotate(Eigen::AngleAxisf(angle, axis_norm)); m.rotate(Eigen::AngleAxisf(angle, axis_norm));
stl_transform(&stl, (float*)m.data()); stl_transform(&stl, m);
} }
void TriangleMesh::mirror(const Axis &axis) void TriangleMesh::mirror(const Axis &axis)
@ -279,6 +279,11 @@ void TriangleMesh::mirror(const Axis &axis)
stl_invalidate_shared_vertices(&this->stl); stl_invalidate_shared_vertices(&this->stl);
} }
void TriangleMesh::transform(const Transform3f& t)
{
stl_transform(&stl, t);
}
void TriangleMesh::align_to_origin() void TriangleMesh::align_to_origin()
{ {
this->translate( this->translate(
@ -523,9 +528,9 @@ BoundingBoxf3 TriangleMesh::transformed_bounding_box(const Transform3d& t) const
src_vertices(0, v_id) = (double)facet_ptr->vertex[i](0); src_vertices(0, v_id) = (double)facet_ptr->vertex[i](0);
src_vertices(1, v_id) = (double)facet_ptr->vertex[i](1); src_vertices(1, v_id) = (double)facet_ptr->vertex[i](1);
src_vertices(2, v_id) = (double)facet_ptr->vertex[i](2); src_vertices(2, v_id) = (double)facet_ptr->vertex[i](2);
++v_id;
} }
facet_ptr += 1; facet_ptr += 1;
++v_id;
} }
} }

View File

@ -48,6 +48,7 @@ public:
void mirror_x() { this->mirror(X); } void mirror_x() { this->mirror(X); }
void mirror_y() { this->mirror(Y); } void mirror_y() { this->mirror(Y); }
void mirror_z() { this->mirror(Z); } void mirror_z() { this->mirror(Z); }
void transform(const Transform3f& t);
void align_to_origin(); void align_to_origin();
void rotate(double angle, Point* center); void rotate(double angle, Point* center);
TriangleMeshPtrs split() const; TriangleMeshPtrs split() const;

View File

@ -97,8 +97,9 @@ public:
void call(int i) const; void call(int i) const;
void call(int i, int j) const; void call(int i, int j) const;
void call(const std::vector<int>& ints) const; void call(const std::vector<int>& ints) const;
void call(double d) const; void call(double a) const;
void call(double a, double b) const; void call(double a, double b) const;
void call(double a, double b, double c) const;
void call(double a, double b, double c, double d) const; void call(double a, double b, double c, double d) const;
void call(bool b) const; void call(bool b) const;
private: private:

View File

@ -14,7 +14,7 @@
#include <boost/thread.hpp> #include <boost/thread.hpp>
#define SLIC3R_FORK_NAME "Slic3r Prusa Edition" #define SLIC3R_FORK_NAME "Slic3r Prusa Edition"
#define SLIC3R_VERSION "1.41.0-beta2" #define SLIC3R_VERSION "1.41.0"
#define SLIC3R_BUILD "UNKNOWN" #define SLIC3R_BUILD "UNKNOWN"
typedef int32_t coord_t; typedef int32_t coord_t;

View File

@ -251,7 +251,7 @@ void PerlCallback::call(const std::vector<int>& ints) const
LEAVE; LEAVE;
} }
void PerlCallback::call(double d) const void PerlCallback::call(double a) const
{ {
if (!m_callback) if (!m_callback)
return; return;
@ -259,7 +259,7 @@ void PerlCallback::call(double d) const
ENTER; ENTER;
SAVETMPS; SAVETMPS;
PUSHMARK(SP); PUSHMARK(SP);
XPUSHs(sv_2mortal(newSVnv(d))); XPUSHs(sv_2mortal(newSVnv(a)));
PUTBACK; PUTBACK;
perl_call_sv(SvRV((SV*)m_callback), G_DISCARD); perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
FREETMPS; FREETMPS;
@ -282,6 +282,23 @@ void PerlCallback::call(double a, double b) const
LEAVE; LEAVE;
} }
void PerlCallback::call(double a, double b, double c) const
{
if (!m_callback)
return;
dSP;
ENTER;
SAVETMPS;
PUSHMARK(SP);
XPUSHs(sv_2mortal(newSVnv(a)));
XPUSHs(sv_2mortal(newSVnv(b)));
XPUSHs(sv_2mortal(newSVnv(c)));
PUTBACK;
perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
FREETMPS;
LEAVE;
}
void PerlCallback::call(double a, double b, double c, double d) const void PerlCallback::call(double a, double b, double c, double d) const
{ {
if (!m_callback) if (!m_callback)

View File

@ -195,9 +195,9 @@ const float GLVolume::OUTSIDE_COLOR[4] = { 0.0f, 0.38f, 0.8f, 1.0f };
const float GLVolume::SELECTED_OUTSIDE_COLOR[4] = { 0.19f, 0.58f, 1.0f, 1.0f }; const float GLVolume::SELECTED_OUTSIDE_COLOR[4] = { 0.19f, 0.58f, 1.0f, 1.0f };
GLVolume::GLVolume(float r, float g, float b, float a) GLVolume::GLVolume(float r, float g, float b, float a)
: m_origin(0, 0, 0) : m_offset(Vec3d::Zero())
, m_angle_z(0.0f) , m_rotation(0.0)
, m_scale_factor(1.0f) , m_scaling_factor(1.0)
, m_world_matrix(Transform3f::Identity()) , m_world_matrix(Transform3f::Identity())
, m_world_matrix_dirty(true) , m_world_matrix_dirty(true)
, m_transformed_bounding_box_dirty(true) , m_transformed_bounding_box_dirty(true)
@ -255,43 +255,43 @@ void GLVolume::set_render_color()
set_render_color(color, 4); set_render_color(color, 4);
} }
const Vec3d& GLVolume::get_origin() const double GLVolume::get_rotation()
{ {
return m_origin; return m_rotation;
} }
float GLVolume::get_angle_z() void GLVolume::set_rotation(double rotation)
{ {
return m_angle_z; if (m_rotation != rotation)
}
void GLVolume::set_origin(const Vec3d& origin)
{
if (m_origin != origin)
{ {
m_origin = origin; m_rotation = rotation;
m_world_matrix_dirty = true; m_world_matrix_dirty = true;
m_transformed_bounding_box_dirty = true; m_transformed_bounding_box_dirty = true;
m_transformed_convex_hull_bounding_box_dirty = true; m_transformed_convex_hull_bounding_box_dirty = true;
} }
} }
void GLVolume::set_angle_z(float angle_z) const Vec3d& GLVolume::get_offset() const
{ {
if (m_angle_z != angle_z) return m_offset;
}
void GLVolume::set_offset(const Vec3d& offset)
{
if (m_offset != offset)
{ {
m_angle_z = angle_z; m_offset = offset;
m_world_matrix_dirty = true; m_world_matrix_dirty = true;
m_transformed_bounding_box_dirty = true; m_transformed_bounding_box_dirty = true;
m_transformed_convex_hull_bounding_box_dirty = true; m_transformed_convex_hull_bounding_box_dirty = true;
} }
} }
void GLVolume::set_scale_factor(float scale_factor) void GLVolume::set_scaling_factor(double factor)
{ {
if (m_scale_factor != scale_factor) if (m_scaling_factor != factor)
{ {
m_scale_factor = scale_factor; m_scaling_factor = factor;
m_world_matrix_dirty = true; m_world_matrix_dirty = true;
m_transformed_bounding_box_dirty = true; m_transformed_bounding_box_dirty = true;
m_transformed_convex_hull_bounding_box_dirty = true; m_transformed_convex_hull_bounding_box_dirty = true;
@ -303,14 +303,24 @@ void GLVolume::set_convex_hull(const TriangleMesh& convex_hull)
m_convex_hull = &convex_hull; m_convex_hull = &convex_hull;
} }
void GLVolume::set_select_group_id(const std::string& select_by)
{
if (select_by == "object")
select_group_id = object_idx() * 1000000;
else if (select_by == "volume")
select_group_id = object_idx() * 1000000 + volume_idx() * 1000;
else if (select_by == "instance")
select_group_id = composite_id;
}
const Transform3f& GLVolume::world_matrix() const const Transform3f& GLVolume::world_matrix() const
{ {
if (m_world_matrix_dirty) if (m_world_matrix_dirty)
{ {
m_world_matrix = Transform3f::Identity(); m_world_matrix = Transform3f::Identity();
m_world_matrix.translate(Vec3f((float)m_origin(0), (float)m_origin(1), (float)m_origin(2))); m_world_matrix.translate(m_offset.cast<float>());
m_world_matrix.rotate(Eigen::AngleAxisf(m_angle_z, Vec3f::UnitZ())); m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation, Vec3f::UnitZ()));
m_world_matrix.scale(m_scale_factor); m_world_matrix.scale((float)m_scaling_factor);
m_world_matrix_dirty = false; m_world_matrix_dirty = false;
} }
return m_world_matrix; return m_world_matrix;
@ -384,9 +394,9 @@ void GLVolume::render() const
::glCullFace(GL_BACK); ::glCullFace(GL_BACK);
::glPushMatrix(); ::glPushMatrix();
::glTranslated(m_origin(0), m_origin(1), m_origin(2)); ::glTranslated(m_offset(0), m_offset(1), m_offset(2));
::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f); ::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
::glScalef(m_scale_factor, m_scale_factor, m_scale_factor); ::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
if (this->indexed_vertex_array.indexed()) if (this->indexed_vertex_array.indexed())
this->indexed_vertex_array.render(this->tverts_range, this->qverts_range); this->indexed_vertex_array.render(this->tverts_range, this->qverts_range);
else else
@ -510,9 +520,9 @@ void GLVolume::render_VBOs(int color_id, int detection_id, int worldmatrix_id) c
::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr); ::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
::glPushMatrix(); ::glPushMatrix();
::glTranslated(m_origin(0), m_origin(1), m_origin(2)); ::glTranslated(m_offset(0), m_offset(1), m_offset(2));
::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f); ::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
::glScalef(m_scale_factor, m_scale_factor, m_scale_factor); ::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
if (n_triangles > 0) if (n_triangles > 0)
{ {
@ -555,9 +565,9 @@ void GLVolume::render_legacy() const
::glNormalPointer(GL_FLOAT, 6 * sizeof(float), indexed_vertex_array.vertices_and_normals_interleaved.data()); ::glNormalPointer(GL_FLOAT, 6 * sizeof(float), indexed_vertex_array.vertices_and_normals_interleaved.data());
::glPushMatrix(); ::glPushMatrix();
::glTranslated(m_origin(0), m_origin(1), m_origin(2)); ::glTranslated(m_offset(0), m_offset(1), m_offset(2));
::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f); ::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
::glScalef(m_scale_factor, m_scale_factor, m_scale_factor); ::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
if (n_triangles > 0) if (n_triangles > 0)
::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, indexed_vertex_array.triangle_indices.data() + tverts_range.first); ::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, indexed_vertex_array.triangle_indices.data() + tverts_range.first);
@ -655,12 +665,7 @@ std::vector<int> GLVolumeCollection::load_object(
v.bounding_box = v.indexed_vertex_array.bounding_box(); v.bounding_box = v.indexed_vertex_array.bounding_box();
v.indexed_vertex_array.finalize_geometry(use_VBOs); v.indexed_vertex_array.finalize_geometry(use_VBOs);
v.composite_id = obj_idx * 1000000 + volume_idx * 1000 + instance_idx; v.composite_id = obj_idx * 1000000 + volume_idx * 1000 + instance_idx;
if (select_by == "object") v.set_select_group_id(select_by);
v.select_group_id = obj_idx * 1000000;
else if (select_by == "volume")
v.select_group_id = obj_idx * 1000000 + volume_idx * 1000;
else if (select_by == "instance")
v.select_group_id = v.composite_id;
if (drag_by == "object") if (drag_by == "object")
v.drag_group_id = obj_idx * 1000; v.drag_group_id = obj_idx * 1000;
else if (drag_by == "instance") else if (drag_by == "instance")
@ -675,9 +680,9 @@ std::vector<int> GLVolumeCollection::load_object(
} }
v.is_modifier = model_volume->modifier; v.is_modifier = model_volume->modifier;
v.shader_outside_printer_detection_enabled = !model_volume->modifier; v.shader_outside_printer_detection_enabled = !model_volume->modifier;
v.set_origin(Vec3d(instance->offset(0), instance->offset(1), 0.0)); v.set_offset(Vec3d(instance->offset(0), instance->offset(1), 0.0));
v.set_angle_z(instance->rotation); v.set_rotation(instance->rotation);
v.set_scale_factor(instance->scaling_factor); v.set_scaling_factor(instance->scaling_factor);
} }
} }
@ -746,7 +751,7 @@ int GLVolumeCollection::load_wipe_tower_preview(
else else
v.indexed_vertex_array.load_mesh_flat_shading(mesh); v.indexed_vertex_array.load_mesh_flat_shading(mesh);
v.set_origin(Vec3d(pos_x, pos_y, 0.)); v.set_offset(Vec3d(pos_x, pos_y, 0.0));
// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry(). // finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
v.bounding_box = v.indexed_vertex_array.bounding_box(); v.bounding_box = v.indexed_vertex_array.bounding_box();
@ -949,6 +954,15 @@ void GLVolumeCollection::update_colors_by_extruder(const DynamicPrintConfig* con
} }
} }
void GLVolumeCollection::set_select_by(const std::string& select_by)
{
for (GLVolume *vol : this->volumes)
{
if (vol != nullptr)
vol->set_select_group_id(select_by);
}
}
std::vector<double> GLVolumeCollection::get_current_print_zs(bool active_only) const std::vector<double> GLVolumeCollection::get_current_print_zs(bool active_only) const
{ {
// Collect layer top positions of all volumes. // Collect layer top positions of all volumes.
@ -1190,7 +1204,7 @@ static void thick_lines_to_indexed_vertex_array(
b1_prev = b1; b1_prev = b1;
v_prev = v; v_prev = v;
if (bottom_z_different) if (bottom_z_different && (closed || (!is_first && !is_last)))
{ {
// Found a change of the layer thickness -> Add a cap at the beginning of this segment. // Found a change of the layer thickness -> Add a cap at the beginning of this segment.
volume.push_quad(idx_a[BOTTOM], idx_a[RIGHT], idx_a[TOP], idx_a[LEFT]); volume.push_quad(idx_a[BOTTOM], idx_a[RIGHT], idx_a[TOP], idx_a[LEFT]);
@ -1198,10 +1212,10 @@ static void thick_lines_to_indexed_vertex_array(
if (! closed) { if (! closed) {
// Terminate open paths with caps. // Terminate open paths with caps.
if (is_first && !bottom_z_different) if (is_first)
volume.push_quad(idx_a[BOTTOM], idx_a[RIGHT], idx_a[TOP], idx_a[LEFT]); volume.push_quad(idx_a[BOTTOM], idx_a[RIGHT], idx_a[TOP], idx_a[LEFT]);
// We don't use 'else' because both cases are true if we have only one line. // We don't use 'else' because both cases are true if we have only one line.
if (is_last && !bottom_z_different) if (is_last)
volume.push_quad(idx_b[BOTTOM], idx_b[LEFT], idx_b[TOP], idx_b[RIGHT]); volume.push_quad(idx_b[BOTTOM], idx_b[LEFT], idx_b[TOP], idx_b[RIGHT]);
} }
@ -1772,12 +1786,12 @@ void _3DScene::set_model(wxGLCanvas* canvas, Model* model)
void _3DScene::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape) void _3DScene::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape)
{ {
return s_canvas_mgr.set_bed_shape(canvas, shape); s_canvas_mgr.set_bed_shape(canvas, shape);
} }
void _3DScene::set_auto_bed_shape(wxGLCanvas* canvas) void _3DScene::set_auto_bed_shape(wxGLCanvas* canvas)
{ {
return s_canvas_mgr.set_auto_bed_shape(canvas); s_canvas_mgr.set_auto_bed_shape(canvas);
} }
BoundingBoxf3 _3DScene::get_volumes_bounding_box(wxGLCanvas* canvas) BoundingBoxf3 _3DScene::get_volumes_bounding_box(wxGLCanvas* canvas)
@ -1792,22 +1806,27 @@ void _3DScene::set_axes_length(wxGLCanvas* canvas, float length)
void _3DScene::set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons) void _3DScene::set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons)
{ {
return s_canvas_mgr.set_cutting_plane(canvas, z, polygons); s_canvas_mgr.set_cutting_plane(canvas, z, polygons);
} }
void _3DScene::set_color_by(wxGLCanvas* canvas, const std::string& value) void _3DScene::set_color_by(wxGLCanvas* canvas, const std::string& value)
{ {
return s_canvas_mgr.set_color_by(canvas, value); s_canvas_mgr.set_color_by(canvas, value);
} }
void _3DScene::set_select_by(wxGLCanvas* canvas, const std::string& value) void _3DScene::set_select_by(wxGLCanvas* canvas, const std::string& value)
{ {
return s_canvas_mgr.set_select_by(canvas, value); s_canvas_mgr.set_select_by(canvas, value);
} }
void _3DScene::set_drag_by(wxGLCanvas* canvas, const std::string& value) void _3DScene::set_drag_by(wxGLCanvas* canvas, const std::string& value)
{ {
return s_canvas_mgr.set_drag_by(canvas, value); s_canvas_mgr.set_drag_by(canvas, value);
}
std::string _3DScene::get_select_by(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_select_by(canvas);
} }
bool _3DScene::is_layers_editing_enabled(wxGLCanvas* canvas) bool _3DScene::is_layers_editing_enabled(wxGLCanvas* canvas)
@ -2080,6 +2099,11 @@ void _3DScene::register_action_layersediting_callback(wxGLCanvas* canvas, void*
s_canvas_mgr.register_action_layersediting_callback(canvas, callback); s_canvas_mgr.register_action_layersediting_callback(canvas, callback);
} }
void _3DScene::register_action_selectbyparts_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_selectbyparts_callback(canvas, callback);
}
static inline int hex_digit_to_int(const char c) static inline int hex_digit_to_int(const char c)
{ {
return return
@ -2117,6 +2141,11 @@ std::vector<int> _3DScene::load_object(wxGLCanvas* canvas, const Model* model, i
return s_canvas_mgr.load_object(canvas, model, obj_idx); return s_canvas_mgr.load_object(canvas, model, obj_idx);
} }
int _3DScene::get_first_volume_id(wxGLCanvas* canvas, int obj_idx)
{
return s_canvas_mgr.get_first_volume_id(canvas, obj_idx);
}
void _3DScene::reload_scene(wxGLCanvas* canvas, bool force) void _3DScene::reload_scene(wxGLCanvas* canvas, bool force)
{ {
s_canvas_mgr.reload_scene(canvas, force); s_canvas_mgr.reload_scene(canvas, force);

View File

@ -255,11 +255,11 @@ public:
private: private:
// Offset of the volume to be rendered. // Offset of the volume to be rendered.
Vec3d m_origin; Vec3d m_offset;
// Rotation around Z axis of the volume to be rendered. // Rotation around Z axis of the volume to be rendered.
float m_angle_z; double m_rotation;
// Scale factor of the volume to be rendered. // Scale factor of the volume to be rendered.
float m_scale_factor; double m_scaling_factor;
// World matrix of the volume to be rendered. // World matrix of the volume to be rendered.
mutable Transform3f m_world_matrix; mutable Transform3f m_world_matrix;
// Whether or not is needed to recalculate the world matrix. // Whether or not is needed to recalculate the world matrix.
@ -327,13 +327,18 @@ public:
// Sets render color in dependence of current state // Sets render color in dependence of current state
void set_render_color(); void set_render_color();
float get_angle_z(); double get_rotation();
const Vec3d& get_origin() const; void set_rotation(double rotation);
void set_origin(const Vec3d& origin);
void set_angle_z(float angle_z); const Vec3d& get_offset() const;
void set_scale_factor(float scale_factor); void set_offset(const Vec3d& offset);
void set_scaling_factor(double factor);
void set_convex_hull(const TriangleMesh& convex_hull); void set_convex_hull(const TriangleMesh& convex_hull);
void set_select_group_id(const std::string& select_by);
int object_idx() const { return this->composite_id / 1000000; } int object_idx() const { return this->composite_id / 1000000; }
int volume_idx() const { return (this->composite_id / 1000) % 1000; } int volume_idx() const { return (this->composite_id / 1000) % 1000; }
int instance_idx() const { return this->composite_id % 1000; } int instance_idx() const { return this->composite_id % 1000; }
@ -443,6 +448,8 @@ public:
void update_colors_by_extruder(const DynamicPrintConfig* config); void update_colors_by_extruder(const DynamicPrintConfig* config);
void set_select_by(const std::string& select_by);
// Returns a vector containing the sorted list of all the print_zs of the volumes contained in this collection // Returns a vector containing the sorted list of all the print_zs of the volumes contained in this collection
std::vector<double> get_current_print_zs(bool active_only) const; std::vector<double> get_current_print_zs(bool active_only) const;
@ -496,6 +503,8 @@ public:
static void set_select_by(wxGLCanvas* canvas, const std::string& value); static void set_select_by(wxGLCanvas* canvas, const std::string& value);
static void set_drag_by(wxGLCanvas* canvas, const std::string& value); static void set_drag_by(wxGLCanvas* canvas, const std::string& value);
static std::string get_select_by(wxGLCanvas* canvas);
static bool is_layers_editing_enabled(wxGLCanvas* canvas); static bool is_layers_editing_enabled(wxGLCanvas* canvas);
static bool is_layers_editing_allowed(wxGLCanvas* canvas); static bool is_layers_editing_allowed(wxGLCanvas* canvas);
static bool is_shader_enabled(wxGLCanvas* canvas); static bool is_shader_enabled(wxGLCanvas* canvas);
@ -559,10 +568,13 @@ public:
static void register_action_cut_callback(wxGLCanvas* canvas, void* callback); static void register_action_cut_callback(wxGLCanvas* canvas, void* callback);
static void register_action_settings_callback(wxGLCanvas* canvas, void* callback); static void register_action_settings_callback(wxGLCanvas* canvas, void* callback);
static void register_action_layersediting_callback(wxGLCanvas* canvas, void* callback); static void register_action_layersediting_callback(wxGLCanvas* canvas, void* callback);
static void register_action_selectbyparts_callback(wxGLCanvas* canvas, void* callback);
static std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs); static std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx); static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
static int get_first_volume_id(wxGLCanvas* canvas, int obj_idx);
static void reload_scene(wxGLCanvas* canvas, bool force); static void reload_scene(wxGLCanvas* canvas, bool force);
static void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors); static void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);

View File

@ -228,24 +228,20 @@ namespace Slic3r { namespace GUI {
}), temp->GetId()); }), temp->GetId());
#endif // __WXGTK__ #endif // __WXGTK__
temp->Bind(wxEVT_TEXT, ([this](wxCommandEvent) temp->Bind(wxEVT_TEXT, ([this](wxCommandEvent& evt)
{ {
#ifdef __WXGTK__ #ifdef __WXGTK__
bChangedValueEvent = true; if (bChangedValueEvent)
#else
on_change_field();
#endif //__WXGTK__ #endif //__WXGTK__
on_change_field();
}), temp->GetId()); }), temp->GetId());
#ifdef __WXGTK__ #ifdef __WXGTK__
temp->Bind(wxEVT_KEY_UP, [this](wxKeyEvent& event) // to correct value updating on GTK we should:
{ // call on_change_field() on wxEVT_KEY_UP instead of wxEVT_TEXT
if (bChangedValueEvent) { // and prevent value updating on wxEVT_KEY_DOWN
on_change_field(); temp->Bind(wxEVT_KEY_DOWN, &TextCtrl::change_field_value, this);
bChangedValueEvent = false; temp->Bind(wxEVT_KEY_UP, &TextCtrl::change_field_value, this);
}
event.Skip();
});
#endif //__WXGTK__ #endif //__WXGTK__
// select all text using Ctrl+A // select all text using Ctrl+A
@ -271,6 +267,15 @@ namespace Slic3r { namespace GUI {
void TextCtrl::enable() { dynamic_cast<wxTextCtrl*>(window)->Enable(); dynamic_cast<wxTextCtrl*>(window)->SetEditable(true); } void TextCtrl::enable() { dynamic_cast<wxTextCtrl*>(window)->Enable(); dynamic_cast<wxTextCtrl*>(window)->SetEditable(true); }
void TextCtrl::disable() { dynamic_cast<wxTextCtrl*>(window)->Disable(); dynamic_cast<wxTextCtrl*>(window)->SetEditable(false); } void TextCtrl::disable() { dynamic_cast<wxTextCtrl*>(window)->Disable(); dynamic_cast<wxTextCtrl*>(window)->SetEditable(false); }
#ifdef __WXGTK__
void TextCtrl::change_field_value(wxEvent& event)
{
if (bChangedValueEvent = event.GetEventType()==wxEVT_KEY_UP)
on_change_field();
event.Skip();
};
#endif //__WXGTK__
void CheckBox::BUILD() { void CheckBox::BUILD() {
auto size = wxSize(wxDefaultSize); auto size = wxSize(wxDefaultSize);
if (m_opt.height >= 0) size.SetHeight(m_opt.height); if (m_opt.height >= 0) size.SetHeight(m_opt.height);

View File

@ -235,7 +235,8 @@ inline bool is_sizer_field(const t_field& obj) { return !is_bad_field(obj) && ob
class TextCtrl : public Field { class TextCtrl : public Field {
using Field::Field; using Field::Field;
#ifdef __WXGTK__ #ifdef __WXGTK__
bool bChangedValueEvent = false; bool bChangedValueEvent = true;
void change_field_value(wxEvent& event);
#endif //__WXGTK__ #endif //__WXGTK__
public: public:
TextCtrl(const ConfigOptionDef& opt, const t_config_option_key& id) : Field(opt, id) {} TextCtrl(const ConfigOptionDef& opt, const t_config_option_key& id) : Field(opt, id) {}

View File

@ -1320,16 +1320,6 @@ void GLCanvas3D::Gizmos::update(const Linef3& mouse_ray)
curr->update(mouse_ray); curr->update(mouse_ray);
} }
void GLCanvas3D::Gizmos::refresh()
{
if (!m_enabled)
return;
GLGizmoBase* curr = _get_current();
if (curr != nullptr)
curr->refresh();
}
GLCanvas3D::Gizmos::EType GLCanvas3D::Gizmos::get_current_type() const GLCanvas3D::Gizmos::EType GLCanvas3D::Gizmos::get_current_type() const
{ {
return m_current; return m_current;
@ -1349,12 +1339,12 @@ bool GLCanvas3D::Gizmos::is_dragging() const
return m_dragging; return m_dragging;
} }
void GLCanvas3D::Gizmos::start_dragging() void GLCanvas3D::Gizmos::start_dragging(const BoundingBoxf3& box)
{ {
m_dragging = true; m_dragging = true;
GLGizmoBase* curr = _get_current(); GLGizmoBase* curr = _get_current();
if (curr != nullptr) if (curr != nullptr)
curr->start_dragging(); curr->start_dragging(box);
} }
void GLCanvas3D::Gizmos::stop_dragging() void GLCanvas3D::Gizmos::stop_dragging()
@ -2018,6 +2008,9 @@ void GLCanvas3D::update_volumes_selection(const std::vector<int>& selections)
if (m_model == nullptr) if (m_model == nullptr)
return; return;
if (selections.empty())
return;
for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++obj_idx) for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++obj_idx)
{ {
if ((selections[obj_idx] == 1) && (obj_idx < (unsigned int)m_objects_volumes_idxs.size())) if ((selections[obj_idx] == 1) && (obj_idx < (unsigned int)m_objects_volumes_idxs.size()))
@ -2144,6 +2137,7 @@ void GLCanvas3D::set_color_by(const std::string& value)
void GLCanvas3D::set_select_by(const std::string& value) void GLCanvas3D::set_select_by(const std::string& value)
{ {
m_select_by = value; m_select_by = value;
m_volumes.set_select_by(value);
} }
void GLCanvas3D::set_drag_by(const std::string& value) void GLCanvas3D::set_drag_by(const std::string& value)
@ -2151,6 +2145,11 @@ void GLCanvas3D::set_drag_by(const std::string& value)
m_drag_by = value; m_drag_by = value;
} }
const std::string& GLCanvas3D::get_select_by() const
{
return m_select_by;
}
float GLCanvas3D::get_camera_zoom() const float GLCanvas3D::get_camera_zoom() const
{ {
return m_camera.zoom; return m_camera.zoom;
@ -2432,6 +2431,17 @@ std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx)
return std::vector<int>(); return std::vector<int>();
} }
int GLCanvas3D::get_first_volume_id(int obj_idx) const
{
for (int i = 0; i < (int)m_volumes.volumes.size(); ++i)
{
if ((m_volumes.volumes[i] != nullptr) && (m_volumes.volumes[i]->object_idx() == obj_idx))
return i;
}
return -1;
}
void GLCanvas3D::reload_scene(bool force) void GLCanvas3D::reload_scene(bool force)
{ {
if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr)) if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr))
@ -2467,8 +2477,6 @@ void GLCanvas3D::reload_scene(bool force)
if (!m_objects_selections.empty()) if (!m_objects_selections.empty())
update_gizmos_data(); update_gizmos_data();
m_gizmos.refresh();
if (m_config->has("nozzle_diameter")) if (m_config->has("nozzle_diameter"))
{ {
// Should the wipe tower be visualized ? // Should the wipe tower be visualized ?
@ -2757,6 +2765,12 @@ void GLCanvas3D::register_action_layersediting_callback(void* callback)
m_action_layersediting_callback.register_callback(callback); m_action_layersediting_callback.register_callback(callback);
} }
void GLCanvas3D::register_action_selectbyparts_callback(void* callback)
{
if (callback != nullptr)
m_action_selectbyparts_callback.register_callback(callback);
}
void GLCanvas3D::bind_event_handlers() void GLCanvas3D::bind_event_handlers()
{ {
if (m_canvas != nullptr) if (m_canvas != nullptr)
@ -2952,7 +2966,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_mouse.position = Vec2d(-1.0, -1.0); m_mouse.position = Vec2d(-1.0, -1.0);
m_dirty = true; m_dirty = true;
} }
else if (evt.LeftDClick() && (m_hover_volume_id != -1)) else if (evt.LeftDClick() && (m_hover_volume_id != -1) && !gizmos_overlay_contains_mouse && (toolbar_contains_mouse == -1))
m_on_double_click_callback.call(); m_on_double_click_callback.call();
else if (evt.LeftDClick() && (toolbar_contains_mouse != -1)) else if (evt.LeftDClick() && (toolbar_contains_mouse != -1))
{ {
@ -2993,15 +3007,15 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
else if ((selected_object_idx != -1) && m_gizmos.grabber_contains_mouse()) else if ((selected_object_idx != -1) && m_gizmos.grabber_contains_mouse())
{ {
update_gizmos_data(); update_gizmos_data();
m_gizmos.start_dragging(); m_gizmos.start_dragging(_selected_volumes_bounding_box());
m_mouse.drag.gizmo_volume_idx = _get_first_selected_volume_id(selected_object_idx); m_mouse.drag.gizmo_volume_idx = _get_first_selected_volume_id(selected_object_idx);
if (m_gizmos.get_current_type() == Gizmos::Flatten) { if (m_gizmos.get_current_type() == Gizmos::Flatten) {
// Rotate the object so the normal points downward: // Rotate the object so the normal points downward:
Vec3d normal = m_gizmos.get_flattening_normal(); Vec3d normal = m_gizmos.get_flattening_normal();
if (normal != Vec3d::Zero()) { if (normal(0) != 0.0 || normal(1) != 0.0 || normal(2) != 0.0) {
Vec3d axis = normal(2) > 0.999f ? Vec3d::UnitX() : normal.cross(-Vec3d::UnitZ()); Vec3d axis = normal(2) > 0.999 ? Vec3d::UnitX() : normal.cross(-Vec3d::UnitZ()).normalized();
float angle = -acos(-normal(2)); float angle = acos(clamp(-1.0, 1.0, -normal(2)));
m_on_gizmo_rotate_callback.call(angle, (float)axis(0), (float)axis(1), (float)axis(2)); m_on_gizmo_rotate_callback.call(angle, (float)axis(0), (float)axis(1), (float)axis(2));
} }
} }
@ -3036,14 +3050,13 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
} }
update_gizmos_data(); update_gizmos_data();
m_gizmos.refresh();
m_dirty = true; m_dirty = true;
} }
} }
// propagate event through callback // propagate event through callback
if (m_picking_enabled && (volume_idx != -1)) if (m_picking_enabled && (volume_idx != -1))
_on_select(volume_idx); _on_select(volume_idx, selected_object_idx);
if (volume_idx != -1) if (volume_idx != -1)
{ {
@ -3126,10 +3139,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
// Apply new temporary volume origin and ignore Z. // Apply new temporary volume origin and ignore Z.
for (GLVolume* v : volumes) for (GLVolume* v : volumes)
v->set_origin(v->get_origin() + Vec3d(vector(0), vector(1), 0.0)); {
v->set_offset(v->get_offset() + Vec3d(vector(0), vector(1), 0.0));
}
update_position_values(volume->get_offset());
m_mouse.drag.start_position_3D = cur_pos; m_mouse.drag.start_position_3D = cur_pos;
m_gizmos.refresh();
m_dirty = true; m_dirty = true;
} }
@ -3166,7 +3181,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
float scale_factor = m_gizmos.get_scale(); float scale_factor = m_gizmos.get_scale();
for (GLVolume* v : volumes) for (GLVolume* v : volumes)
{ {
v->set_scale_factor(scale_factor); v->set_scaling_factor((double)scale_factor);
update_scale_values((double)scale_factor);
} }
break; break;
} }
@ -3176,7 +3192,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
float angle_z = m_gizmos.get_angle_z(); float angle_z = m_gizmos.get_angle_z();
for (GLVolume* v : volumes) for (GLVolume* v : volumes)
{ {
v->set_angle_z(angle_z); v->set_rotation((double)angle_z);
update_rotation_value((double)angle_z, Z);
} }
break; break;
} }
@ -3193,13 +3210,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
} }
const Vec3d& size = bb.size(); const Vec3d& size = bb.size();
m_on_update_geometry_info_callback.call(size(0), size(1), size(2), m_gizmos.get_scale()); m_on_update_geometry_info_callback.call(size(0), size(1), size(2), m_gizmos.get_scale());
update_scale_values(size, m_gizmos.get_scale());
update_rotation_value(volumes[0]->get_angle_z(), "z");
} }
if ((m_gizmos.get_current_type() != Gizmos::Rotate) && (volumes.size() > 1))
m_gizmos.refresh();
m_dirty = true; m_dirty = true;
} }
else if (evt.Dragging() && !gizmos_overlay_contains_mouse) else if (evt.Dragging() && !gizmos_overlay_contains_mouse)
@ -3284,7 +3296,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
if (m_picking_enabled && !m_toolbar_action_running) if (m_picking_enabled && !m_toolbar_action_running)
{ {
deselect_volumes(); deselect_volumes();
_on_select(-1); _on_select(-1, -1);
update_gizmos_data(); update_gizmos_data();
} }
} }
@ -3295,7 +3307,6 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
case Gizmos::Scale: case Gizmos::Scale:
{ {
m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale()); m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
Slic3r::GUI::update_settings_value();
break; break;
} }
case Gizmos::Rotate: case Gizmos::Rotate:
@ -3307,6 +3318,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
break; break;
} }
m_gizmos.stop_dragging(); m_gizmos.stop_dragging();
Slic3r::GUI::update_settings_value();
} }
m_mouse.drag.move_volume_idx = -1; m_mouse.drag.move_volume_idx = -1;
@ -3509,6 +3521,17 @@ bool GLCanvas3D::_init_toolbar()
if (!m_toolbar.add_item(item)) if (!m_toolbar.add_item(item))
return false; return false;
if (!m_toolbar.add_separator())
return false;
item.name = "selectbyparts";
item.tooltip = GUI::L_str("Select by parts");
item.sprite_id = 10;
item.is_toggable = true;
item.action_callback = &m_action_selectbyparts_callback;
if (!m_toolbar.add_item(item))
return false;
enable_toolbar_item("add", true); enable_toolbar_item("add", true);
return true; return true;
@ -3748,6 +3771,7 @@ void GLCanvas3D::_deregister_callbacks()
m_action_cut_callback.deregister_callback(); m_action_cut_callback.deregister_callback();
m_action_settings_callback.deregister_callback(); m_action_settings_callback.deregister_callback();
m_action_layersediting_callback.deregister_callback(); m_action_layersediting_callback.deregister_callback();
m_action_selectbyparts_callback.deregister_callback();
} }
void GLCanvas3D::_mark_volumes_for_layer_height() const void GLCanvas3D::_mark_volumes_for_layer_height() const
@ -5219,7 +5243,7 @@ void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
std::set<std::string> done; // prevent moving instances twice std::set<std::string> done; // prevent moving instances twice
bool object_moved = false; bool object_moved = false;
Vec3d wipe_tower_origin(0.0, 0.0, 0.0); Vec3d wipe_tower_origin = Vec3d::Zero();
for (int volume_idx : volume_idxs) for (int volume_idx : volume_idxs)
{ {
GLVolume* volume = m_volumes.volumes[volume_idx]; GLVolume* volume = m_volumes.volumes[volume_idx];
@ -5238,34 +5262,56 @@ void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
{ {
// Move a regular object. // Move a regular object.
ModelObject* model_object = m_model->objects[obj_idx]; ModelObject* model_object = m_model->objects[obj_idx];
const Vec3d& origin = volume->get_origin(); if (model_object != nullptr)
model_object->instances[instance_idx]->offset = Vec2d(origin(0), origin(1)); {
model_object->invalidate_bounding_box(); const Vec3d& offset = volume->get_offset();
object_moved = true; model_object->instances[instance_idx]->offset = Vec2d(offset(0), offset(1));
model_object->invalidate_bounding_box();
update_position_values();
object_moved = true;
}
} }
else if (obj_idx == 1000) else if (obj_idx == 1000)
// Move a wipe tower proxy. // Move a wipe tower proxy.
wipe_tower_origin = volume->get_origin(); wipe_tower_origin = volume->get_offset();
} }
if (object_moved) if (object_moved)
m_on_instance_moved_callback.call(); m_on_instance_moved_callback.call();
if (wipe_tower_origin != Vec3d(0.0, 0.0, 0.0)) if (wipe_tower_origin != Vec3d::Zero())
m_on_wipe_tower_moved_callback.call(wipe_tower_origin(0), wipe_tower_origin(1)); m_on_wipe_tower_moved_callback.call(wipe_tower_origin(0), wipe_tower_origin(1));
} }
void GLCanvas3D::_on_select(int volume_idx) void GLCanvas3D::_on_select(int volume_idx, int object_idx)
{ {
int id = -1; int vol_id = -1;
int obj_id = -1;
if ((volume_idx != -1) && (volume_idx < (int)m_volumes.volumes.size())) if ((volume_idx != -1) && (volume_idx < (int)m_volumes.volumes.size()))
{ {
if (m_select_by == "volume") if (m_select_by == "volume")
id = m_volumes.volumes[volume_idx]->volume_idx(); {
if (m_volumes.volumes[volume_idx]->object_idx() != object_idx)
{
set_select_by("object");
obj_id = m_volumes.volumes[volume_idx]->object_idx();
vol_id = -1;
}
else
{
obj_id = object_idx;
vol_id = m_volumes.volumes[volume_idx]->volume_idx();
}
}
else if (m_select_by == "object") else if (m_select_by == "object")
id = m_volumes.volumes[volume_idx]->object_idx(); {
obj_id = m_volumes.volumes[volume_idx]->object_idx();
vol_id = -1;
}
} }
m_on_select_object_callback.call(id);
m_on_select_object_callback.call(obj_id, vol_id);
} }
std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors) std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors)

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@ -367,14 +367,13 @@ public:
bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const; bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const;
bool grabber_contains_mouse() const; bool grabber_contains_mouse() const;
void update(const Linef3& mouse_ray); void update(const Linef3& mouse_ray);
void refresh();
EType get_current_type() const; EType get_current_type() const;
bool is_running() const; bool is_running() const;
bool is_dragging() const; bool is_dragging() const;
void start_dragging(); void start_dragging(const BoundingBoxf3& box);
void stop_dragging(); void stop_dragging();
float get_scale() const; float get_scale() const;
@ -514,6 +513,7 @@ private:
PerlCallback m_action_cut_callback; PerlCallback m_action_cut_callback;
PerlCallback m_action_settings_callback; PerlCallback m_action_settings_callback;
PerlCallback m_action_layersediting_callback; PerlCallback m_action_layersediting_callback;
PerlCallback m_action_selectbyparts_callback;
public: public:
GLCanvas3D(wxGLCanvas* canvas); GLCanvas3D(wxGLCanvas* canvas);
@ -556,6 +556,8 @@ public:
void set_select_by(const std::string& value); void set_select_by(const std::string& value);
void set_drag_by(const std::string& value); void set_drag_by(const std::string& value);
const std::string& get_select_by() const;
float get_camera_zoom() const; float get_camera_zoom() const;
BoundingBoxf3 volumes_bounding_box() const; BoundingBoxf3 volumes_bounding_box() const;
@ -597,6 +599,8 @@ public:
std::vector<int> load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs); std::vector<int> load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs);
std::vector<int> load_object(const Model& model, int obj_idx); std::vector<int> load_object(const Model& model, int obj_idx);
int get_first_volume_id(int obj_idx) const;
void reload_scene(bool force); void reload_scene(bool force);
void load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors); void load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors);
@ -631,6 +635,7 @@ public:
void register_action_cut_callback(void* callback); void register_action_cut_callback(void* callback);
void register_action_settings_callback(void* callback); void register_action_settings_callback(void* callback);
void register_action_layersediting_callback(void* callback); void register_action_layersediting_callback(void* callback);
void register_action_selectbyparts_callback(void* callback);
void bind_event_handlers(); void bind_event_handlers();
void unbind_event_handlers(); void unbind_event_handlers();
@ -733,7 +738,7 @@ private:
void _show_warning_texture_if_needed(); void _show_warning_texture_if_needed();
void _on_move(const std::vector<int>& volume_idxs); void _on_move(const std::vector<int>& volume_idxs);
void _on_select(int volume_idx); void _on_select(int volume_idx, int object_idx);
// generates the legend texture in dependence of the current shown view type // generates the legend texture in dependence of the current shown view type
void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors); void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);

View File

@ -338,6 +338,12 @@ void GLCanvas3DManager::set_drag_by(wxGLCanvas* canvas, const std::string& value
it->second->set_drag_by(value); it->second->set_drag_by(value);
} }
std::string GLCanvas3DManager::get_select_by(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_select_by() : "";
}
bool GLCanvas3DManager::is_layers_editing_enabled(wxGLCanvas* canvas) const bool GLCanvas3DManager::is_layers_editing_enabled(wxGLCanvas* canvas) const
{ {
CanvasesMap::const_iterator it = _get_canvas(canvas); CanvasesMap::const_iterator it = _get_canvas(canvas);
@ -536,6 +542,12 @@ std::vector<int> GLCanvas3DManager::load_object(wxGLCanvas* canvas, const Model*
return (it != m_canvases.end()) ? it->second->load_object(*model, obj_idx) : std::vector<int>(); return (it != m_canvases.end()) ? it->second->load_object(*model, obj_idx) : std::vector<int>();
} }
int GLCanvas3DManager::get_first_volume_id(wxGLCanvas* canvas, int obj_idx) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_first_volume_id(obj_idx) : -1;
}
void GLCanvas3DManager::reload_scene(wxGLCanvas* canvas, bool force) void GLCanvas3DManager::reload_scene(wxGLCanvas* canvas, bool force)
{ {
CanvasesMap::iterator it = _get_canvas(canvas); CanvasesMap::iterator it = _get_canvas(canvas);
@ -765,6 +777,13 @@ void GLCanvas3DManager::register_action_layersediting_callback(wxGLCanvas* canva
it->second->register_action_layersediting_callback(callback); it->second->register_action_layersediting_callback(callback);
} }
void GLCanvas3DManager::register_action_selectbyparts_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_selectbyparts_callback(callback);
}
GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas) GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas)
{ {
return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas); return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);

View File

@ -98,6 +98,8 @@ public:
void set_select_by(wxGLCanvas* canvas, const std::string& value); void set_select_by(wxGLCanvas* canvas, const std::string& value);
void set_drag_by(wxGLCanvas* canvas, const std::string& value); void set_drag_by(wxGLCanvas* canvas, const std::string& value);
std::string get_select_by(wxGLCanvas* canvas) const;
bool is_layers_editing_enabled(wxGLCanvas* canvas) const; bool is_layers_editing_enabled(wxGLCanvas* canvas) const;
bool is_layers_editing_allowed(wxGLCanvas* canvas) const; bool is_layers_editing_allowed(wxGLCanvas* canvas) const;
bool is_shader_enabled(wxGLCanvas* canvas) const; bool is_shader_enabled(wxGLCanvas* canvas) const;
@ -135,6 +137,8 @@ public:
std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs); std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx); std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
int get_first_volume_id(wxGLCanvas* canvas, int obj_idx) const;
void reload_scene(wxGLCanvas* canvas, bool force); void reload_scene(wxGLCanvas* canvas, bool force);
void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors); void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);
@ -171,6 +175,7 @@ public:
void register_action_cut_callback(wxGLCanvas* canvas, void* callback); void register_action_cut_callback(wxGLCanvas* canvas, void* callback);
void register_action_settings_callback(wxGLCanvas* canvas, void* callback); void register_action_settings_callback(wxGLCanvas* canvas, void* callback);
void register_action_layersediting_callback(wxGLCanvas* canvas, void* callback); void register_action_layersediting_callback(wxGLCanvas* canvas, void* callback);
void register_action_selectbyparts_callback(wxGLCanvas* canvas, void* callback);
private: private:
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas); CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);

View File

@ -15,14 +15,95 @@ static const float DEFAULT_BASE_COLOR[3] = { 0.625f, 0.625f, 0.625f };
static const float DEFAULT_DRAG_COLOR[3] = { 1.0f, 1.0f, 1.0f }; static const float DEFAULT_DRAG_COLOR[3] = { 1.0f, 1.0f, 1.0f };
static const float DEFAULT_HIGHLIGHT_COLOR[3] = { 1.0f, 0.38f, 0.0f }; static const float DEFAULT_HIGHLIGHT_COLOR[3] = { 1.0f, 0.38f, 0.0f };
static const float RED[3] = { 1.0f, 0.0f, 0.0f }; static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 1.0f } };
static const float GREEN[3] = { 0.0f, 1.0f, 0.0f };
static const float BLUE[3] = { 0.0f, 0.0f, 1.0f };
namespace Slic3r { namespace Slic3r {
namespace GUI { namespace GUI {
const float GLGizmoBase::Grabber::HalfSize = 2.0f; // returns the intersection of the given ray with the plane parallel to plane XY and passing through the given center
// coordinates are local to the plane
Vec3d intersection_on_plane_xy(const Linef3& ray, const Vec3d& center)
{
Transform3d m = Transform3d::Identity();
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
return Vec3d(mouse_pos_2d(0), mouse_pos_2d(1), 0.0);
}
// returns the intersection of the given ray with the plane parallel to plane XZ and passing through the given center
// coordinates are local to the plane
Vec3d intersection_on_plane_xz(const Linef3& ray, const Vec3d& center)
{
Transform3d m = Transform3d::Identity();
m.rotate(Eigen::AngleAxisd(-0.5 * (double)PI, Vec3d::UnitX()));
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
return Vec3d(mouse_pos_2d(0), 0.0, mouse_pos_2d(1));
}
// returns the intersection of the given ray with the plane parallel to plane YZ and passing through the given center
// coordinates are local to the plane
Vec3d intersection_on_plane_yz(const Linef3& ray, const Vec3d& center)
{
Transform3d m = Transform3d::Identity();
m.rotate(Eigen::AngleAxisd(-0.5f * (double)PI, Vec3d::UnitY()));
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
return Vec3d(0.0, mouse_pos_2d(1), -mouse_pos_2d(0));
}
// return an index:
// 0 for plane XY
// 1 for plane XZ
// 2 for plane YZ
// which indicates which plane is best suited for intersecting the given unit vector
// giving precedence to the plane with the given index
unsigned int select_best_plane(const Vec3d& unit_vector, unsigned int preferred_plane)
{
unsigned int ret = preferred_plane;
// 1st checks if the given vector is not parallel to the given preferred plane
double dot_to_normal = 0.0;
switch (ret)
{
case 0: // plane xy
{
dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitZ()));
break;
}
case 1: // plane xz
{
dot_to_normal = std::abs(unit_vector.dot(-Vec3d::UnitY()));
break;
}
case 2: // plane yz
{
dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitX()));
break;
}
default:
{
break;
}
}
// if almost parallel, select the plane whose normal direction is closest to the given vector direction,
// otherwise return the given preferred plane index
if (dot_to_normal < 0.1)
{
typedef std::map<double, unsigned int> ProjsMap;
ProjsMap projs_map;
projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitZ())), 0)); // plane xy
projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(-Vec3d::UnitY())), 1)); // plane xz
projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitX())), 2)); // plane yz
ret = projs_map.rbegin()->second;
}
return ret;
}
const float GLGizmoBase::Grabber::HalfSize = 2.0f;
const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f; const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f;
GLGizmoBase::Grabber::Grabber() GLGizmoBase::Grabber::Grabber()
@ -131,6 +212,7 @@ GLGizmoBase::GLGizmoBase(GLCanvas3D& parent)
, m_group_id(-1) , m_group_id(-1)
, m_state(Off) , m_state(Off)
, m_hover_id(-1) , m_hover_id(-1)
, m_dragging(false)
{ {
::memcpy((void*)m_base_color, (const void*)DEFAULT_BASE_COLOR, 3 * sizeof(float)); ::memcpy((void*)m_base_color, (const void*)DEFAULT_BASE_COLOR, 3 * sizeof(float));
::memcpy((void*)m_drag_color, (const void*)DEFAULT_DRAG_COLOR, 3 * sizeof(float)); ::memcpy((void*)m_drag_color, (const void*)DEFAULT_DRAG_COLOR, 3 * sizeof(float));
@ -152,18 +234,21 @@ void GLGizmoBase::set_highlight_color(const float* color)
::memcpy((void*)m_highlight_color, (const void*)color, 3 * sizeof(float)); ::memcpy((void*)m_highlight_color, (const void*)color, 3 * sizeof(float));
} }
void GLGizmoBase::start_dragging() void GLGizmoBase::start_dragging(const BoundingBoxf3& box)
{ {
m_dragging = true;
for (int i = 0; i < (int)m_grabbers.size(); ++i) for (int i = 0; i < (int)m_grabbers.size(); ++i)
{ {
m_grabbers[i].dragging = (m_hover_id == i); m_grabbers[i].dragging = (m_hover_id == i);
} }
on_start_dragging(); on_start_dragging(box);
} }
void GLGizmoBase::stop_dragging() void GLGizmoBase::stop_dragging()
{ {
m_dragging = false;
set_tooltip(""); set_tooltip("");
for (int i = 0; i < (int)m_grabbers.size(); ++i) for (int i = 0; i < (int)m_grabbers.size(); ++i)
@ -199,8 +284,11 @@ void GLGizmoBase::render_grabbers() const
void GLGizmoBase::render_grabbers_for_picking() const void GLGizmoBase::render_grabbers_for_picking() const
{ {
for (int i = 0; i < (int)m_grabbers.size(); ++i) for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i)
{ {
m_grabbers[i].color[0] = 1.0f;
m_grabbers[i].color[1] = 1.0f;
m_grabbers[i].color[2] = picking_color_component(i);
m_grabbers[i].render_for_picking(); m_grabbers[i].render_for_picking();
} }
} }
@ -234,7 +322,6 @@ GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
, m_angle(0.0) , m_angle(0.0)
, m_center(0.0, 0.0, 0.0) , m_center(0.0, 0.0, 0.0)
, m_radius(0.0f) , m_radius(0.0f)
, m_keep_initial_values(false)
{ {
} }
@ -252,6 +339,12 @@ bool GLGizmoRotate::on_init()
return true; return true;
} }
void GLGizmoRotate::on_start_dragging(const BoundingBoxf3& box)
{
m_center = box.center();
m_radius = Offset + box.radius();
}
void GLGizmoRotate::on_update(const Linef3& mouse_ray) void GLGizmoRotate::on_update(const Linef3& mouse_ray)
{ {
Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(mouse_ray)); Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(mouse_ray));
@ -293,18 +386,16 @@ void GLGizmoRotate::on_update(const Linef3& mouse_ray)
void GLGizmoRotate::on_render(const BoundingBoxf3& box) const void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
{ {
if (m_grabbers[0].dragging) if (m_dragging)
set_tooltip(format(m_angle * 180.0f / (float)PI, 4)); set_tooltip(format(m_angle * 180.0f / (float)PI, 4));
else
::glEnable(GL_DEPTH_TEST);
if (!m_keep_initial_values)
{ {
m_center = box.center(); m_center = box.center();
m_radius = Offset + box.radius(); m_radius = Offset + box.radius();
m_keep_initial_values = true;
} }
::glEnable(GL_DEPTH_TEST);
::glPushMatrix(); ::glPushMatrix();
transform_to_local(); transform_to_local();
@ -335,12 +426,8 @@ void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const
::glDisable(GL_DEPTH_TEST); ::glDisable(GL_DEPTH_TEST);
::glPushMatrix(); ::glPushMatrix();
transform_to_local(); transform_to_local();
m_grabbers[0].color[0] = 1.0f;
m_grabbers[0].color[1] = 1.0f;
m_grabbers[0].color[2] = picking_color_component(0);
render_grabbers_for_picking(); render_grabbers_for_picking();
::glPopMatrix(); ::glPopMatrix();
@ -512,23 +599,29 @@ Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray) cons
GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent) GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent)
: GLGizmoBase(parent) : GLGizmoBase(parent)
, m_x(parent, GLGizmoRotate::X)
, m_y(parent, GLGizmoRotate::Y)
, m_z(parent, GLGizmoRotate::Z)
{ {
m_x.set_group_id(0); m_gizmos.emplace_back(parent, GLGizmoRotate::X);
m_y.set_group_id(1); m_gizmos.emplace_back(parent, GLGizmoRotate::Y);
m_z.set_group_id(2); m_gizmos.emplace_back(parent, GLGizmoRotate::Z);
for (unsigned int i = 0; i < 3; ++i)
{
m_gizmos[i].set_group_id(i);
}
} }
bool GLGizmoRotate3D::on_init() bool GLGizmoRotate3D::on_init()
{ {
if (!m_x.init() || !m_y.init() || !m_z.init()) for (GLGizmoRotate& g : m_gizmos)
return false; {
if (!g.init())
return false;
}
m_x.set_highlight_color(RED); for (unsigned int i = 0; i < 3; ++i)
m_y.set_highlight_color(GREEN); {
m_z.set_highlight_color(BLUE); m_gizmos[i].set_highlight_color(AXES_COLOR[i]);
}
std::string path = resources_dir() + "/icons/overlay/"; std::string path = resources_dir() + "/icons/overlay/";
@ -547,68 +640,28 @@ bool GLGizmoRotate3D::on_init()
return true; return true;
} }
void GLGizmoRotate3D::on_start_dragging() void GLGizmoRotate3D::on_start_dragging(const BoundingBoxf3& box)
{ {
switch (m_hover_id) if ((0 <= m_hover_id) && (m_hover_id < 3))
{ m_gizmos[m_hover_id].start_dragging(box);
case 0:
{
m_x.start_dragging();
break;
}
case 1:
{
m_y.start_dragging();
break;
}
case 2:
{
m_z.start_dragging();
break;
}
default:
{
break;
}
}
} }
void GLGizmoRotate3D::on_stop_dragging() void GLGizmoRotate3D::on_stop_dragging()
{ {
switch (m_hover_id) if ((0 <= m_hover_id) && (m_hover_id < 3))
{ m_gizmos[m_hover_id].stop_dragging();
case 0:
{
m_x.stop_dragging();
break;
}
case 1:
{
m_y.stop_dragging();
break;
}
case 2:
{
m_z.stop_dragging();
break;
}
default:
{
break;
}
}
} }
void GLGizmoRotate3D::on_render(const BoundingBoxf3& box) const void GLGizmoRotate3D::on_render(const BoundingBoxf3& box) const
{ {
if ((m_hover_id == -1) || (m_hover_id == 0)) if ((m_hover_id == -1) || (m_hover_id == 0))
m_x.render(box); m_gizmos[X].render(box);
if ((m_hover_id == -1) || (m_hover_id == 1)) if ((m_hover_id == -1) || (m_hover_id == 1))
m_y.render(box); m_gizmos[Y].render(box);
if ((m_hover_id == -1) || (m_hover_id == 2)) if ((m_hover_id == -1) || (m_hover_id == 2))
m_z.render(box); m_gizmos[Z].render(box);
} }
const float GLGizmoScale3D::Offset = 5.0f; const float GLGizmoScale3D::Offset = 5.0f;
@ -655,13 +708,13 @@ bool GLGizmoScale3D::on_init()
return true; return true;
} }
void GLGizmoScale3D::on_start_dragging() void GLGizmoScale3D::on_start_dragging(const BoundingBoxf3& box)
{ {
if (m_hover_id != -1) if (m_hover_id != -1)
{ {
m_starting_drag_position = m_grabbers[m_hover_id].center; m_starting_drag_position = m_grabbers[m_hover_id].center;
m_show_starting_box = true; m_show_starting_box = true;
m_starting_box = m_box; m_starting_box = box;
} }
} }
@ -703,20 +756,20 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
// x axis // x axis
m_grabbers[0].center = Vec3d(m_box.min(0), center(1), center(2)); m_grabbers[0].center = Vec3d(m_box.min(0), center(1), center(2));
m_grabbers[1].center = Vec3d(m_box.max(0), center(1), center(2)); m_grabbers[1].center = Vec3d(m_box.max(0), center(1), center(2));
::memcpy((void*)m_grabbers[0].color, (const void*)RED, 3 * sizeof(float)); ::memcpy((void*)m_grabbers[0].color, (const void*)&AXES_COLOR[0], 3 * sizeof(float));
::memcpy((void*)m_grabbers[1].color, (const void*)RED, 3 * sizeof(float)); ::memcpy((void*)m_grabbers[1].color, (const void*)&AXES_COLOR[0], 3 * sizeof(float));
// y axis // y axis
m_grabbers[2].center = Vec3d(center(0), m_box.min(1), center(2)); m_grabbers[2].center = Vec3d(center(0), m_box.min(1), center(2));
m_grabbers[3].center = Vec3d(center(0), m_box.max(1), center(2)); m_grabbers[3].center = Vec3d(center(0), m_box.max(1), center(2));
::memcpy((void*)m_grabbers[2].color, (const void*)GREEN, 3 * sizeof(float)); ::memcpy((void*)m_grabbers[2].color, (const void*)&AXES_COLOR[1], 3 * sizeof(float));
::memcpy((void*)m_grabbers[3].color, (const void*)GREEN, 3 * sizeof(float)); ::memcpy((void*)m_grabbers[3].color, (const void*)&AXES_COLOR[1], 3 * sizeof(float));
// z axis // z axis
m_grabbers[4].center = Vec3d(center(0), center(1), m_box.min(2)); m_grabbers[4].center = Vec3d(center(0), center(1), m_box.min(2));
m_grabbers[5].center = Vec3d(center(0), center(1), m_box.max(2)); m_grabbers[5].center = Vec3d(center(0), center(1), m_box.max(2));
::memcpy((void*)m_grabbers[4].color, (const void*)BLUE, 3 * sizeof(float)); ::memcpy((void*)m_grabbers[4].color, (const void*)&AXES_COLOR[2], 3 * sizeof(float));
::memcpy((void*)m_grabbers[5].color, (const void*)BLUE, 3 * sizeof(float)); ::memcpy((void*)m_grabbers[5].color, (const void*)&AXES_COLOR[2], 3 * sizeof(float));
// uniform // uniform
m_grabbers[6].center = Vec3d(m_box.min(0), m_box.min(1), m_box.min(2)); m_grabbers[6].center = Vec3d(m_box.min(0), m_box.min(1), m_box.min(2));
@ -735,6 +788,13 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
// draw box // draw box
::glColor3fv(m_base_color); ::glColor3fv(m_base_color);
render_box(m_box); render_box(m_box);
// draw connections
::glColor3fv(m_grabbers[0].color);
render_grabbers_connection(0, 1);
::glColor3fv(m_grabbers[2].color);
render_grabbers_connection(2, 3);
::glColor3fv(m_grabbers[4].color);
render_grabbers_connection(4, 5);
// draw grabbers // draw grabbers
render_grabbers(); render_grabbers();
} }
@ -815,13 +875,6 @@ void GLGizmoScale3D::on_render_for_picking(const BoundingBoxf3& box) const
{ {
::glDisable(GL_DEPTH_TEST); ::glDisable(GL_DEPTH_TEST);
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i)
{
m_grabbers[i].color[0] = 1.0f;
m_grabbers[i].color[1] = 1.0f;
m_grabbers[i].color[2] = picking_color_component(i);
}
render_grabbers_for_picking(); render_grabbers_for_picking();
} }
@ -911,77 +964,24 @@ double GLGizmoScale3D::calc_ratio(unsigned int preferred_plane_id, const Linef3&
Vec3d starting_vec_dir = starting_vec.normalized(); Vec3d starting_vec_dir = starting_vec.normalized();
Vec3d mouse_dir = mouse_ray.unit_vector(); Vec3d mouse_dir = mouse_ray.unit_vector();
unsigned int plane_id = preferred_plane_id;
// 1st try to see if the mouse direction is close enough to the preferred plane normal unsigned int plane_id = select_best_plane(mouse_dir, preferred_plane_id);
double dot_to_normal = 0.0; // ratio is given by the projection of the calculated intersection on the starting vector divided by the starting vector length
switch (plane_id) switch (plane_id)
{ {
case 0: case 0:
{ {
dot_to_normal = std::abs(mouse_dir.dot(Vec3d::UnitZ())); ratio = starting_vec_dir.dot(intersection_on_plane_xy(mouse_ray, center)) / len_starting_vec;
break; break;
} }
case 1: case 1:
{ {
dot_to_normal = std::abs(mouse_dir.dot(-Vec3d::UnitY())); ratio = starting_vec_dir.dot(intersection_on_plane_xz(mouse_ray, center)) / len_starting_vec;
break; break;
} }
case 2: case 2:
{ {
dot_to_normal = std::abs(mouse_dir.dot(Vec3d::UnitX())); ratio = starting_vec_dir.dot(intersection_on_plane_yz(mouse_ray, center)) / len_starting_vec;
break;
}
}
if (dot_to_normal < 0.1)
{
// if not, select the plane who's normal is closest to the mouse direction
typedef std::map<double, unsigned int> ProjsMap;
ProjsMap projs_map;
projs_map.insert(ProjsMap::value_type(std::abs(mouse_dir.dot(Vec3d::UnitZ())), 0)); // plane xy
projs_map.insert(ProjsMap::value_type(std::abs(mouse_dir.dot(-Vec3d::UnitY())), 1)); // plane xz
projs_map.insert(ProjsMap::value_type(std::abs(mouse_dir.dot(Vec3d::UnitX())), 2)); // plane yz
plane_id = projs_map.rbegin()->second;
}
switch (plane_id)
{
case 0:
{
// calculates the intersection of the mouse ray with the plane parallel to plane XY and passing through the given center
Transform3d m = Transform3d::Identity();
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(mouse_ray, m).intersect_plane(0.0));
// ratio is given by the projection of the calculated intersection on the starting vector divided by the starting vector length
ratio = starting_vec_dir.dot(Vec3d(mouse_pos_2d(0), mouse_pos_2d(1), 0.0)) / len_starting_vec;
break;
}
case 1:
{
// calculates the intersection of the mouse ray with the plane parallel to plane XZ and passing through the given center
Transform3d m = Transform3d::Identity();
m.rotate(Eigen::AngleAxisd(-0.5 * (double)PI, Vec3d::UnitX()));
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(mouse_ray, m).intersect_plane(0.0));
// ratio is given by the projection of the calculated intersection on the starting vector divided by the starting vector length
ratio = starting_vec_dir.dot(Vec3d(mouse_pos_2d(0), 0.0, mouse_pos_2d(1))) / len_starting_vec;
break;
}
case 2:
{
// calculates the intersection of the mouse ray with the plane parallel to plane YZ and passing through the given center
Transform3d m = Transform3d::Identity();
m.rotate(Eigen::AngleAxisd(-0.5f * (double)PI, Vec3d::UnitY()));
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(mouse_ray, m).intersect_plane(0.0));
// ratio is given by the projection of the calculated intersection on the starting vector divided by the starting vector length
ratio = starting_vec_dir.dot(Vec3d(0.0, mouse_pos_2d(1), -mouse_pos_2d(0))) / len_starting_vec;
break; break;
} }
} }
@ -992,7 +992,8 @@ double GLGizmoScale3D::calc_ratio(unsigned int preferred_plane_id, const Linef3&
GLGizmoFlatten::GLGizmoFlatten(GLCanvas3D& parent) GLGizmoFlatten::GLGizmoFlatten(GLCanvas3D& parent)
: GLGizmoBase(parent) : GLGizmoBase(parent)
, m_normal(0.0, 0.0, 0.0) , m_normal(Vec3d::Zero())
, m_starting_center(Vec3d::Zero())
{ {
} }
@ -1015,10 +1016,13 @@ bool GLGizmoFlatten::on_init()
return true; return true;
} }
void GLGizmoFlatten::on_start_dragging() void GLGizmoFlatten::on_start_dragging(const BoundingBoxf3& box)
{ {
if (m_hover_id != -1) if (m_hover_id != -1)
{
m_normal = m_planes[m_hover_id].normal; m_normal = m_planes[m_hover_id].normal;
m_starting_center = box.center();
}
} }
void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
@ -1026,13 +1030,10 @@ void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
// the dragged_offset is a vector measuring where was the object moved // the dragged_offset is a vector measuring where was the object moved
// with the gizmo being on. This is reset in set_flattening_data and // with the gizmo being on. This is reset in set_flattening_data and
// does not work correctly when there are multiple copies. // does not work correctly when there are multiple copies.
if (!m_center) // this is the first bounding box that we see Vec3d dragged_offset(Vec3d::Zero());
m_center.reset(new Vec3d(box.center())); if (m_dragging)
dragged_offset = box.center() - m_starting_center;
Vec3d dragged_offset = box.center() - *m_center;
bool blending_was_enabled = ::glIsEnabled(GL_BLEND);
bool depth_test_was_enabled = ::glIsEnabled(GL_DEPTH_TEST);
::glEnable(GL_BLEND); ::glEnable(GL_BLEND);
::glEnable(GL_DEPTH_TEST); ::glEnable(GL_DEPTH_TEST);
@ -1054,20 +1055,15 @@ void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
} }
} }
if (!blending_was_enabled) ::glDisable(GL_BLEND);
::glDisable(GL_BLEND);
if (!depth_test_was_enabled)
::glDisable(GL_DEPTH_TEST);
} }
void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const
{ {
::glDisable(GL_DEPTH_TEST); ::glEnable(GL_DEPTH_TEST);
for (unsigned int i = 0; i < m_planes.size(); ++i) for (unsigned int i = 0; i < m_planes.size(); ++i)
{ {
// FIXME: the color assignement will fail if the planes count is greater than 254
// use the other color components in that case !!
::glColor3f(1.0f, 1.0f, picking_color_component(i)); ::glColor3f(1.0f, 1.0f, picking_color_component(i));
for (const Vec2d& offset : m_instances_positions) { for (const Vec2d& offset : m_instances_positions) {
::glPushMatrix(); ::glPushMatrix();
@ -1083,7 +1079,6 @@ void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const
void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object) void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)
{ {
m_center.release(); // object is not being dragged (this would not be called otherwise) - we must forget about the bounding box position...
m_model_object = model_object; m_model_object = model_object;
// ...and save the updated positions of the object instances: // ...and save the updated positions of the object instances:
@ -1245,9 +1240,9 @@ void GLGizmoFlatten::update_planes()
polygon = transform(polygon, m); polygon = transform(polygon, m);
} }
// We'll sort the planes by area and only keep the 255 largest ones (because of the picking pass limitations): // We'll sort the planes by area and only keep the 254 largest ones (because of the picking pass limitations):
std::sort(m_planes.rbegin(), m_planes.rend(), [](const PlaneData& a, const PlaneData& b) { return a.area < b.area; }); std::sort(m_planes.rbegin(), m_planes.rend(), [](const PlaneData& a, const PlaneData& b) { return a.area < b.area; });
m_planes.resize(std::min((int)m_planes.size(), 255)); m_planes.resize(std::min((int)m_planes.size(), 254));
// Planes are finished - let's save what we calculated it from: // Planes are finished - let's save what we calculated it from:
m_source_data.bounding_boxes.clear(); m_source_data.bounding_boxes.clear();
@ -1285,11 +1280,9 @@ bool GLGizmoFlatten::is_plane_update_necessary() const
} }
Vec3d GLGizmoFlatten::get_flattening_normal() const { Vec3d GLGizmoFlatten::get_flattening_normal() const {
Transform3d m = Transform3d::Identity(); Vec3d normal = m_model_object->instances.front()->world_matrix(true).matrix().block(0, 0, 3, 3).inverse() * m_normal;
m.rotate(Eigen::AngleAxisd(-m_model_object->instances.front()->rotation, Vec3d::UnitZ()));
Vec3d normal = m * m_normal;
m_normal = Vec3d::Zero(); m_normal = Vec3d::Zero();
return normal; return normal.normalized();
} }
} // namespace GUI } // namespace GUI

View File

@ -57,6 +57,7 @@ protected:
// textures are assumed to be square and all with the same size in pixels, no internal check is done // textures are assumed to be square and all with the same size in pixels, no internal check is done
GLTexture m_textures[Num_States]; GLTexture m_textures[Num_States];
int m_hover_id; int m_hover_id;
bool m_dragging;
float m_base_color[3]; float m_base_color[3];
float m_drag_color[3]; float m_drag_color[3];
float m_highlight_color[3]; float m_highlight_color[3];
@ -82,10 +83,11 @@ public:
void set_highlight_color(const float* color); void set_highlight_color(const float* color);
void start_dragging(); void start_dragging(const BoundingBoxf3& box);
void stop_dragging(); void stop_dragging();
bool is_dragging() const { return m_dragging; }
void update(const Linef3& mouse_ray); void update(const Linef3& mouse_ray);
void refresh() { on_refresh(); }
void render(const BoundingBoxf3& box) const { on_render(box); } void render(const BoundingBoxf3& box) const { on_render(box); }
void render_for_picking(const BoundingBoxf3& box) const { on_render_for_picking(box); } void render_for_picking(const BoundingBoxf3& box) const { on_render_for_picking(box); }
@ -94,10 +96,9 @@ protected:
virtual bool on_init() = 0; virtual bool on_init() = 0;
virtual void on_set_state() {} virtual void on_set_state() {}
virtual void on_set_hover_id() {} virtual void on_set_hover_id() {}
virtual void on_start_dragging() {} virtual void on_start_dragging(const BoundingBoxf3& box) {}
virtual void on_stop_dragging() {} virtual void on_stop_dragging() {}
virtual void on_update(const Linef3& mouse_ray) = 0; virtual void on_update(const Linef3& mouse_ray) = 0;
virtual void on_refresh() {}
virtual void on_render(const BoundingBoxf3& box) const = 0; virtual void on_render(const BoundingBoxf3& box) const = 0;
virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0; virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0;
@ -136,7 +137,6 @@ private:
mutable Vec3d m_center; mutable Vec3d m_center;
mutable float m_radius; mutable float m_radius;
mutable bool m_keep_initial_values;
public: public:
GLGizmoRotate(GLCanvas3D& parent, Axis axis); GLGizmoRotate(GLCanvas3D& parent, Axis axis);
@ -146,9 +146,8 @@ public:
protected: protected:
virtual bool on_init(); virtual bool on_init();
virtual void on_set_state() { m_keep_initial_values = (m_state == On) ? false : true; } virtual void on_start_dragging(const BoundingBoxf3& box);
virtual void on_update(const Linef3& mouse_ray); virtual void on_update(const Linef3& mouse_ray);
virtual void on_refresh() { m_keep_initial_values = false; }
virtual void on_render(const BoundingBoxf3& box) const; virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const; virtual void on_render_for_picking(const BoundingBoxf3& box) const;
@ -167,56 +166,52 @@ private:
class GLGizmoRotate3D : public GLGizmoBase class GLGizmoRotate3D : public GLGizmoBase
{ {
GLGizmoRotate m_x; std::vector<GLGizmoRotate> m_gizmos;
GLGizmoRotate m_y;
GLGizmoRotate m_z;
public: public:
explicit GLGizmoRotate3D(GLCanvas3D& parent); explicit GLGizmoRotate3D(GLCanvas3D& parent);
double get_angle_x() const { return m_x.get_angle(); } double get_angle_x() const { return m_gizmos[X].get_angle(); }
void set_angle_x(double angle) { m_x.set_angle(angle); } void set_angle_x(double angle) { m_gizmos[X].set_angle(angle); }
double get_angle_y() const { return m_y.get_angle(); } double get_angle_y() const { return m_gizmos[Y].get_angle(); }
void set_angle_y(double angle) { m_y.set_angle(angle); } void set_angle_y(double angle) { m_gizmos[Y].set_angle(angle); }
double get_angle_z() const { return m_z.get_angle(); } double get_angle_z() const { return m_gizmos[Z].get_angle(); }
void set_angle_z(double angle) { m_z.set_angle(angle); } void set_angle_z(double angle) { m_gizmos[Z].set_angle(angle); }
protected: protected:
virtual bool on_init(); virtual bool on_init();
virtual void on_set_state() virtual void on_set_state()
{ {
m_x.set_state(m_state); for (GLGizmoRotate& g : m_gizmos)
m_y.set_state(m_state); {
m_z.set_state(m_state); g.set_state(m_state);
}
} }
virtual void on_set_hover_id() virtual void on_set_hover_id()
{ {
m_x.set_hover_id(m_hover_id == 0 ? 0 : -1); for (unsigned int i = 0; i < 3; ++i)
m_y.set_hover_id(m_hover_id == 1 ? 0 : -1); {
m_z.set_hover_id(m_hover_id == 2 ? 0 : -1); m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1);
}
} }
virtual void on_start_dragging(); virtual void on_start_dragging(const BoundingBoxf3& box);
virtual void on_stop_dragging(); virtual void on_stop_dragging();
virtual void on_update(const Linef3& mouse_ray) virtual void on_update(const Linef3& mouse_ray)
{ {
m_x.update(mouse_ray); for (GLGizmoRotate& g : m_gizmos)
m_y.update(mouse_ray); {
m_z.update(mouse_ray); g.update(mouse_ray);
} }
virtual void on_refresh()
{
m_x.refresh();
m_y.refresh();
m_z.refresh();
} }
virtual void on_render(const BoundingBoxf3& box) const; virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const virtual void on_render_for_picking(const BoundingBoxf3& box) const
{ {
m_x.render_for_picking(box); for (const GLGizmoRotate& g : m_gizmos)
m_y.render_for_picking(box); {
m_z.render_for_picking(box); g.render_for_picking(box);
}
} }
}; };
@ -249,7 +244,7 @@ public:
protected: protected:
virtual bool on_init(); virtual bool on_init();
virtual void on_start_dragging(); virtual void on_start_dragging(const BoundingBoxf3& box);
virtual void on_stop_dragging() { m_show_starting_box = false; } virtual void on_stop_dragging() { m_show_starting_box = false; }
virtual void on_update(const Linef3& mouse_ray); virtual void on_update(const Linef3& mouse_ray);
virtual void on_render(const BoundingBoxf3& box) const; virtual void on_render(const BoundingBoxf3& box) const;
@ -291,7 +286,7 @@ private:
std::vector<PlaneData> m_planes; std::vector<PlaneData> m_planes;
std::vector<Vec2d> m_instances_positions; std::vector<Vec2d> m_instances_positions;
mutable std::unique_ptr<Vec3d> m_center = nullptr; Vec3d m_starting_center;
const ModelObject* m_model_object = nullptr; const ModelObject* m_model_object = nullptr;
void update_planes(); void update_planes();
@ -305,11 +300,12 @@ public:
protected: protected:
virtual bool on_init(); virtual bool on_init();
virtual void on_start_dragging(); virtual void on_start_dragging(const BoundingBoxf3& box);
virtual void on_update(const Linef3& mouse_ray) {} virtual void on_update(const Linef3& mouse_ray) {}
virtual void on_render(const BoundingBoxf3& box) const; virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const; virtual void on_render_for_picking(const BoundingBoxf3& box) const;
virtual void on_set_state() { virtual void on_set_state()
{
if (m_state == On && is_plane_update_necessary()) if (m_state == On && is_plane_update_necessary())
update_planes(); update_planes();
} }

View File

@ -1368,13 +1368,20 @@ void update_settings_value()
{ {
auto og = get_optgroup(ogFrequentlyObjectSettings); auto og = get_optgroup(ogFrequentlyObjectSettings);
if (m_selected_object_id < 0 || m_objects->size() <= m_selected_object_id) { if (m_selected_object_id < 0 || m_objects->size() <= m_selected_object_id) {
og->set_value("scale_x", 0); og->set_value("position_x", 0);
og->set_value("position_y", 0);
og->set_value("position_z", 0);
og->set_value("scale_x", 0);
og->set_value("scale_y", 0); og->set_value("scale_y", 0);
og->set_value("scale_z", 0); og->set_value("scale_z", 0);
og->set_value("rotation_x", 0);
og->set_value("rotation_y", 0);
og->set_value("rotation_z", 0);
og->disable(); og->disable();
return; return;
} }
g_is_percent_scale = boost::any_cast<wxString>(og->get_value("scale_unit")) == _("%"); g_is_percent_scale = boost::any_cast<wxString>(og->get_value("scale_unit")) == _("%");
update_position_values();
update_scale_values(); update_scale_values();
update_rotation_values(); update_rotation_values();
og->enable(); og->enable();
@ -1534,50 +1541,94 @@ void update_extruder_in_config(const wxString& selection)
} }
void update_scale_values() void update_scale_values()
{
update_scale_values((*m_objects)[m_selected_object_id]->instance_bounding_box(0).size(),
(*m_objects)[m_selected_object_id]->instances[0]->scaling_factor);
}
void update_scale_values(const Vec3d& size, float scaling_factor)
{ {
auto og = get_optgroup(ogFrequentlyObjectSettings); auto og = get_optgroup(ogFrequentlyObjectSettings);
auto instance = (*m_objects)[m_selected_object_id]->instances.front();
auto size = (*m_objects)[m_selected_object_id]->instance_bounding_box(0).size();
if (g_is_percent_scale) { if (g_is_percent_scale) {
auto scale = scaling_factor * 100; auto scale = instance->scaling_factor * 100.0;
og->set_value("scale_x", int(scale)); og->set_value("scale_x", int(scale));
og->set_value("scale_y", int(scale)); og->set_value("scale_y", int(scale));
og->set_value("scale_z", int(scale)); og->set_value("scale_z", int(scale));
} }
else { else {
og->set_value("scale_x", int(size(0) + 0.5)); og->set_value("scale_x", int(instance->scaling_factor * size(0) + 0.5));
og->set_value("scale_y", int(size(1) + 0.5)); og->set_value("scale_y", int(instance->scaling_factor * size(1) + 0.5));
og->set_value("scale_z", int(size(2) + 0.5)); og->set_value("scale_z", int(instance->scaling_factor * size(2) + 0.5));
} }
} }
void update_position_values()
{
auto og = get_optgroup(ogFrequentlyObjectSettings);
auto instance = (*m_objects)[m_selected_object_id]->instances.front();
og->set_value("position_x", int(instance->offset(0)));
og->set_value("position_y", int(instance->offset(1)));
og->set_value("position_z", 0);
}
void update_position_values(const Vec3d& position)
{
auto og = get_optgroup(ogFrequentlyObjectSettings);
og->set_value("position_x", int(position(0)));
og->set_value("position_y", int(position(1)));
og->set_value("position_z", int(position(2)));
}
void update_scale_values(double scaling_factor)
{
auto og = get_optgroup(ogFrequentlyObjectSettings);
// this is temporary
// to be able to update the values as size
// we need to store somewhere the original size
// or have it passed as parameter
if (!g_is_percent_scale)
og->set_value("scale_unit", _("%"));
auto scale = scaling_factor * 100.0;
og->set_value("scale_x", int(scale));
og->set_value("scale_y", int(scale));
og->set_value("scale_z", int(scale));
}
void update_rotation_values() void update_rotation_values()
{ {
auto og = get_optgroup(ogFrequentlyObjectSettings); auto og = get_optgroup(ogFrequentlyObjectSettings);
auto instance = (*m_objects)[m_selected_object_id]->instances.front();
og->set_value("rotation_x", 0); og->set_value("rotation_x", 0);
og->set_value("rotation_y", 0); og->set_value("rotation_y", 0);
og->set_value("rotation_z", int(Geometry::rad2deg(instance->rotation)));
auto rotation_z = (*m_objects)[m_selected_object_id]->instances[0]->rotation;
auto deg = int(Geometry::rad2deg(rotation_z));
// if (deg > 180) deg -= 360;
og->set_value("rotation_z", deg);
} }
void update_rotation_value(const double angle, const std::string& axis) void update_rotation_value(double angle, Axis axis)
{ {
auto og = get_optgroup(ogFrequentlyObjectSettings); auto og = get_optgroup(ogFrequentlyObjectSettings);
int deg = int(Geometry::rad2deg(angle));
// if (deg>180) deg -= 360;
og->set_value("rotation_"+axis, deg); std::string axis_str;
switch (axis)
{
case X:
{
axis_str = "rotation_x";
break;
}
case Y:
{
axis_str = "rotation_y";
break;
}
case Z:
{
axis_str = "rotation_z";
break;
}
}
og->set_value(axis_str, int(Geometry::rad2deg(angle)));
} }
void set_uniform_scaling(const bool uniform_scale) void set_uniform_scaling(const bool uniform_scale)

View File

@ -107,13 +107,16 @@ void update_settings_value();
void set_extruder_column_hidden(bool hide); void set_extruder_column_hidden(bool hide);
// update extruder in current config // update extruder in current config
void update_extruder_in_config(const wxString& selection); void update_extruder_in_config(const wxString& selection);
// update position values displacements or "gizmos"
void update_position_values();
void update_position_values(const Vec3d& position);
// update scale values after scale unit changing or "gizmos" // update scale values after scale unit changing or "gizmos"
void update_scale_values(); void update_scale_values();
void update_scale_values(const Vec3d& size, float scale); void update_scale_values(double scaling_factor);
// update rotation values object selection changing // update rotation values object selection changing
void update_rotation_values(); void update_rotation_values();
// update rotation value after "gizmos" // update rotation value after "gizmos"
void update_rotation_value(const double angle, const std::string& axis); void update_rotation_value(double angle, Axis axis);
void set_uniform_scaling(const bool uniform_scale); void set_uniform_scaling(const bool uniform_scale);
void on_begin_drag(wxDataViewEvent &event); void on_begin_drag(wxDataViewEvent &event);

View File

@ -197,7 +197,7 @@ std::string Duet::get_upload_url(const std::string &filename) const
{ {
return (boost::format("%1%rr_upload?name=0:/gcodes/%2%&%3%") return (boost::format("%1%rr_upload?name=0:/gcodes/%2%&%3%")
% get_base_url() % get_base_url()
% filename % Http::url_encode(filename)
% timestamp_str()).str(); % timestamp_str()).str();
} }
@ -230,7 +230,7 @@ std::string Duet::timestamp_str() const
auto tm = *std::localtime(&t); auto tm = *std::localtime(&t);
char buffer[BUFFER_SIZE]; char buffer[BUFFER_SIZE];
std::strftime(buffer, BUFFER_SIZE, "time=%Y-%d-%mT%H:%M:%S", &tm); std::strftime(buffer, BUFFER_SIZE, "time=%Y-%m-%dT%H:%M:%S", &tm);
return std::string(buffer); return std::string(buffer);
} }
@ -248,9 +248,10 @@ wxString Duet::format_error(const std::string &body, const std::string &error, u
bool Duet::start_print(wxString &msg, const std::string &filename) const bool Duet::start_print(wxString &msg, const std::string &filename) const
{ {
bool res = false; bool res = false;
auto url = (boost::format("%1%rr_gcode?gcode=M32%%20\"%2%\"") auto url = (boost::format("%1%rr_gcode?gcode=M32%%20\"%2%\"")
% get_base_url() % get_base_url()
% filename).str(); % Http::url_encode(filename)).str();
auto http = Http::get(std::move(url)); auto http = Http::get(std::move(url));
http.on_error([&](std::string body, std::string error, unsigned status) { http.on_error([&](std::string body, std::string error, unsigned status) {
@ -275,5 +276,4 @@ int Duet::get_err_code_from_body(const std::string &body) const
return root.get<int>("err", 0); return root.get<int>("err", 0);
} }
} }

View File

@ -421,6 +421,21 @@ bool Http::ca_file_supported()
return res; return res;
} }
std::string Http::url_encode(const std::string &str)
{
::CURL *curl = ::curl_easy_init();
if (curl == nullptr) {
return str;
}
char *ce = ::curl_easy_escape(curl, str.c_str(), str.length());
std::string encoded = std::string(ce);
::curl_free(ce);
::curl_easy_cleanup(curl);
return encoded;
}
std::ostream& operator<<(std::ostream &os, const Http::Progress &progress) std::ostream& operator<<(std::ostream &os, const Http::Progress &progress)
{ {
os << "Http::Progress(" os << "Http::Progress("

View File

@ -98,6 +98,9 @@ public:
// Tells whether current backend supports seting up a CA file using ca_file() // Tells whether current backend supports seting up a CA file using ca_file()
static bool ca_file_supported(); static bool ca_file_supported();
// converts the given string to an url_encoded_string
static std::string url_encode(const std::string &str);
private: private:
Http(const std::string &url); Http(const std::string &url);

View File

@ -154,10 +154,7 @@ void select_current_object(int idx)
void remove_obj() void remove_obj()
%code%{ Slic3r::GUI::remove(); %}; %code%{ Slic3r::GUI::remove(); %};
void update_rotation_value(double angle, const char *axis)
%code%{ Slic3r::GUI::update_rotation_value(angle, axis); %};
std::string fold_utf8_to_ascii(const char *src) std::string fold_utf8_to_ascii(const char *src)
%code%{ RETVAL = Slic3r::fold_utf8_to_ascii(src); %}; %code%{ RETVAL = Slic3r::fold_utf8_to_ascii(src); %};

View File

@ -56,9 +56,9 @@
int volume_idx() const; int volume_idx() const;
int instance_idx() const; int instance_idx() const;
Clone<Vec3d> origin() const Clone<Vec3d> origin() const
%code%{ RETVAL = THIS->get_origin(); %}; %code%{ RETVAL = THIS->get_offset(); %};
void translate(double x, double y, double z) void translate(double x, double y, double z)
%code%{ THIS->set_origin(THIS->get_origin() + Vec3d(x, y, z)); %}; %code%{ THIS->set_offset(THIS->get_offset() + Vec3d(x, y, z)); %};
Clone<BoundingBoxf3> bounding_box() const Clone<BoundingBoxf3> bounding_box() const
%code%{ RETVAL = THIS->bounding_box; %}; %code%{ RETVAL = THIS->bounding_box; %};
@ -337,6 +337,14 @@ set_drag_by(canvas, value)
CODE: CODE:
_3DScene::set_drag_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), value); _3DScene::set_drag_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), value);
std::string
get_select_by(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_select_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
bool bool
is_layers_editing_enabled(canvas) is_layers_editing_enabled(canvas)
SV *canvas; SV *canvas;
@ -720,6 +728,13 @@ register_action_layersediting_callback(canvas, callback)
CODE: CODE:
_3DScene::register_action_layersediting_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); _3DScene::register_action_layersediting_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_selectbyparts_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_selectbyparts_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void void
reset_legend_texture() reset_legend_texture()
CODE: CODE:
@ -736,6 +751,15 @@ load_model_object(canvas, model_object, obj_idx, instance_idxs)
OUTPUT: OUTPUT:
RETVAL RETVAL
int
get_first_volume_id(canvas, obj_idx)
SV *canvas;
int obj_idx;
CODE:
RETVAL = _3DScene::get_first_volume_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), obj_idx);
OUTPUT:
RETVAL
std::vector<int> std::vector<int>
load_model(canvas, model, obj_idx) load_model(canvas, model, obj_idx)
SV *canvas; SV *canvas;