Do not store normals and save a lot of memory
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parent
74c00cdb7a
commit
3c8dbcef4a
4 changed files with 21 additions and 21 deletions
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@ -74,7 +74,7 @@ sub write_file {
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foreach my $facet (@{$mesh->facets}) {
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printf $fh qq{ <triangle>\n};
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printf $fh qq{ <v%d>%d</v%d>\n}, $_, $facet->[$_] + $vertices_offset{$mesh}, $_
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for 1..3;
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for -3..-1;
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printf $fh qq{ </triangle>\n};
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}
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printf $fh qq{ </volume>\n};
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@ -26,9 +26,9 @@ sub start_element {
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$self->{_volume_materialid} = $self->_get_attribute($data, 'materialid') || '_';
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$self->{_volume} = [];
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} elsif ($data->{LocalName} eq 'triangle') {
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$self->{_triangle} = [[], "", "", ""]; # empty normal
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$self->{_triangle} = ["", "", ""];
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} elsif ($self->{_triangle} && $data->{LocalName} =~ /^v([123])$/ && $self->{_tree}[-1] eq 'triangle') {
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$self->{_vertex_idx} = $1;
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$self->{_vertex_idx} = $1-1;
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} elsif ($data->{LocalName} eq 'material') {
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$self->{_material_id} = $self->_get_attribute($data, 'id') || '_';
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$self->{_material} = {};
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@ -43,7 +43,7 @@ sub read_file {
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my %vertices_map = (); # given a vertex's coordinates, what's its index?
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my @vertices_facets = (); # given a vertex index, what are the indexes of its tangent facets?
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for (my $f = 0; $f <= $#$facets; $f++) {
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for (1..3) {
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for (-3..-1) {
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my $point_id = join ',', @{$facets->[$f][$_]};
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if (exists $vertices_map{$point_id}) {
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$facets->[$f][$_] = $vertices_map{$point_id};
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@ -74,11 +74,11 @@ sub read_file {
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CYCLE: while (@facets_indexes && @this_f) {
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# look for a facet that is connected to $this_f[-1] and whose common line contains $v
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my @other_vertices_indexes = grep $_ != $v, @{$facets->[$this_f[-1]]}[1..3];
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my @other_vertices_indexes = grep $_ != $v, @{$facets->[$this_f[-1]]}[-3..-1];
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OTHER: for my $other_f (@facets_indexes) {
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# facet is connected if it shares one more point
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for (grep $_ != $v, @{$facets->[$other_f]}[1..3]) {
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for (grep $_ != $v, @{$facets->[$other_f]}[-3..-1]) {
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if ($_ ~~ @other_vertices_indexes) {
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#printf "facet %d is connected to $other_f (sharing vertices $v and $_)\n", $this_f[-1];
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@ -107,7 +107,7 @@ sub read_file {
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Slic3r::debugf " more than one vertex in the same point\n";
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push @$vertices, $vertices->[$v];
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for my $f (@this_f) {
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$facets->[$f][$_] = $#$vertices for grep $facets->[$f][$_] == $v, 1..3;
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$facets->[$f][$_] = $#$vertices for grep $facets->[$f][$_] == $v, -3..-1;
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}
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}
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}
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@ -128,7 +128,7 @@ sub _read_ascii {
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while (my $_ = <$fh>) {
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if (!$facet) {
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/^\s*facet\s+normal\s+$point_re/ or next;
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$facet = [ [$1, $2, $3] ];
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$facet = []; # ignore normal: [$1, $2, $3]
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} else {
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if (/^\s*endfacet/) {
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push @$facets, $facet;
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@ -153,7 +153,7 @@ sub _read_binary {
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seek $fh, 80 + 4, 0;
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while (read $fh, my $_, 4*4*3+2) {
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my @v = unpack '(f<3)4';
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push @$facets, [ [@v[0..2]], [@v[3..5]], [@v[6..8]], [@v[9..11]] ];
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push @$facets, [ [@v[3..5]], [@v[6..8]], [@v[9..11]] ]; # ignore normal: [@v[0..2]]
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}
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}
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@ -5,7 +5,7 @@ use Slic3r::Geometry qw(X Y Z A B unscale same_point);
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# public
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has 'vertices' => (is => 'ro', required => 1); # id => [$x,$y,$z]
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has 'facets' => (is => 'ro', required => 1); # id => [ $normal, $v1_id, $v2_id, $v3_id ]
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has 'facets' => (is => 'ro', required => 1); # id => [ $v1_id, $v2_id, $v3_id ]
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# private
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has 'edges' => (is => 'ro', default => sub { [] }); # id => [ $v1_id, $v2_id ]
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@ -36,15 +36,15 @@ sub BUILD {
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my %table = (); # edge_coordinates => edge_id
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for (my $facet_id = 0; $facet_id <= $#{$self->facets}; $facet_id++) {
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my $facet = $self->facets->[$facet_id];
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my $facet = $self->facets->[$facet_id];##use Devel::Size qw(total_size); printf "total_size = %d\n", total_size($facet);exit;
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$self->facets_edges->[$facet_id] = [];
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# reorder vertices so that the first one is the one with lowest Z
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# this is needed to get all intersection lines in a consistent order
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# (external on the right of the line)
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{
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my @z_order = sort { $self->vertices->[$facet->[$a]][Z] <=> $self->vertices->[$facet->[$b]][Z] } 1..3;
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@$facet[1..3] = (@$facet[$z_order[0]..3], @$facet[1..($z_order[0]-1)]);
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my @z_order = sort { $self->vertices->[$facet->[$a]][Z] <=> $self->vertices->[$facet->[$b]][Z] } -3..-1;
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@$facet[-3..-1] = (@$facet[$z_order[0]..-1], @$facet[-3..($z_order[0]-1)]);
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}
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# ignore the normal if provided
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@ -83,9 +83,9 @@ sub _facet_edges {
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my $facet = $self->facets->[$facet_id];
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return (
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[ $facet->[1], $facet->[2] ],
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[ $facet->[2], $facet->[3] ],
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[ $facet->[3], $facet->[1] ],
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[ $facet->[-3], $facet->[-2] ],
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[ $facet->[-2], $facet->[-1] ],
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[ $facet->[-1], $facet->[-3] ],
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);
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}
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@ -198,7 +198,7 @@ sub make_loops {
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# choice)
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# The "// ''" on the next line avoids uninitialized value errors mentioned in issue #357 but these
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# errors occur on fixed models so the root cause still needs to be found
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if (@lines_starting_here == 2 && join('', sort map $_->[I_FACET_EDGE] // '', @lines_starting_here) eq FE_TOP.FE_BOTTOM) {
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if (@lines_starting_here == 2 && join('', sort map $_->[I_FACET_EDGE] // '', @lines_starting_here) eq FE_TOP.FE_BOTTOM) { #/
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my @to_remove = grep $_->[I_FACET_EDGE] == FE_TOP, @lines_starting_here;
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while (!grep defined $_->[I_B_ID] && $_->[I_B_ID] == $to_remove[-1]->[I_B_ID] && $_ ne $to_remove[-1], @lines) {
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push @to_remove, grep defined $_->[I_A_ID] && $_->[I_A_ID] == $to_remove[-1]->[I_B_ID], @lines;
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@ -359,7 +359,7 @@ sub size {
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sub slice_facet {
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my $self = shift;
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my ($print_object, $facet_id) = @_;
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my ($normal, @vertices) = @{$self->facets->[$facet_id]};
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my @vertices = @{$self->facets->[$facet_id]}[-3..-1];
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Slic3r::debugf "\n==> FACET %d (%f,%f,%f - %f,%f,%f - %f,%f,%f):\n",
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$facet_id, map @{$self->vertices->[$_]}, @vertices
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if $Slic3r::debug;
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@ -398,7 +398,7 @@ sub intersect_facet {
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my $self = shift;
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my ($facet_id, $z) = @_;
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my @vertices_ids = @{$self->facets->[$facet_id]}[1..3];
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my @vertices_ids = @{$self->facets->[$facet_id]}[-3..-1];
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my @edge_ids = @{$self->facets_edges->[$facet_id]};
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my @edge_vertices_ids = $self->_facet_edges($facet_id);
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@ -534,11 +534,11 @@ sub split_mesh {
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$self->facets->[$facet_id] = undef;
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}
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my %vertices = map { $_ => 1 } map @$_[1,2,3], @facets;
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my %vertices = map { $_ => 1 } map @$_[-3..-1], @facets;
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my @new_vertices = keys %vertices;
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my %new_vertices = map { $new_vertices[$_] => $_ } 0..$#new_vertices;
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foreach my $facet (@facets) {
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$facet->[$_] = $new_vertices{$facet->[$_]} for 1,2,3;
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$facet->[$_] = $new_vertices{$facet->[$_]} for -3..-1;
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}
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push @meshes, Slic3r::TriangleMesh->new(
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facets => \@facets,
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