Fixing the infill order for concentric infill to outside-in.

Relies to:
Concentric Fill Start Point - New Feature Request #4948
Feature Request: Archimedean Chords - Option to define direction of travel (Inside-Out or Outside-In) #5214
This commit is contained in:
Vojtech Bubnik 2021-01-06 11:05:22 +01:00
parent 746729e4fa
commit 3c9f3d2b66
5 changed files with 21 additions and 36 deletions

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@ -716,45 +716,33 @@ static void traverse_pt_noholes(const ClipperLib::PolyNodes &nodes, Polygons *ou
}); });
} }
static void traverse_pt_old(ClipperLib::PolyNodes &nodes, Polygons* retval) static void traverse_pt_outside_in(const ClipperLib::PolyNodes &nodes, Polygons *retval)
{ {
/* use a nearest neighbor search to order these children
TODO: supply start_near to chained_path() too? */
// collect ordering points // collect ordering points
Points ordering_points; Points ordering_points;
ordering_points.reserve(nodes.size()); ordering_points.reserve(nodes.size());
for (ClipperLib::PolyNodes::const_iterator it = nodes.begin(); it != nodes.end(); ++it) { for (const ClipperLib::PolyNode *node : nodes)
Point p((*it)->Contour.front().X, (*it)->Contour.front().Y); ordering_points.emplace_back(node->Contour.front().X, node->Contour.front().Y);
ordering_points.push_back(p);
} // Perform the ordering, push results recursively.
//FIXME pass the last point to chain_clipper_polynodes?
// perform the ordering for (const ClipperLib::PolyNode *node : chain_clipper_polynodes(ordering_points, nodes)) {
ClipperLib::PolyNodes ordered_nodes = chain_clipper_polynodes(ordering_points, nodes); retval->emplace_back(ClipperPath_to_Slic3rPolygon(node->Contour));
if (node->IsHole())
// push results recursively // Orient a hole, which is clockwise oriented, to CCW.
for (ClipperLib::PolyNodes::iterator it = ordered_nodes.begin(); it != ordered_nodes.end(); ++it) { retval->back().reverse();
// traverse the next depth // traverse the next depth
traverse_pt_old((*it)->Childs, retval); traverse_pt_outside_in(node->Childs, retval);
retval->push_back(ClipperPath_to_Slic3rPolygon((*it)->Contour));
if ((*it)->IsHole()) retval->back().reverse(); // ccw
} }
} }
Polygons union_pt_chained(const Polygons &subject, bool safety_offset_) Polygons union_pt_chained_outside_in(const Polygons &subject, bool safety_offset_)
{ {
ClipperLib::PolyTree polytree = union_pt(subject, safety_offset_); ClipperLib::PolyTree polytree = union_pt(subject, safety_offset_);
Polygons retval; Polygons retval;
traverse_pt_old(polytree.Childs, &retval); traverse_pt_outside_in(polytree.Childs, &retval);
return retval; return retval;
// TODO: This needs to be tested:
// ClipperLib::PolyTree polytree = union_pt(subject, safety_offset_);
// Polygons retval;
// traverse_pt_noholes(polytree.Childs, &retval);
// return retval;
} }
Polygons simplify_polygons(const Polygons &subject, bool preserve_collinear) Polygons simplify_polygons(const Polygons &subject, bool preserve_collinear)

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@ -219,7 +219,7 @@ ClipperLib::PolyTree union_pt(const Slic3r::ExPolygons &subject, bool safety_off
ClipperLib::PolyTree union_pt(Slic3r::Polygons &&subject, bool safety_offset_ = false); ClipperLib::PolyTree union_pt(Slic3r::Polygons &&subject, bool safety_offset_ = false);
ClipperLib::PolyTree union_pt(Slic3r::ExPolygons &&subject, bool safety_offset_ = false); ClipperLib::PolyTree union_pt(Slic3r::ExPolygons &&subject, bool safety_offset_ = false);
Slic3r::Polygons union_pt_chained(const Slic3r::Polygons &subject, bool safety_offset_ = false); Slic3r::Polygons union_pt_chained_outside_in(const Slic3r::Polygons &subject, bool safety_offset_ = false);
ClipperLib::PolyNodes order_nodes(const ClipperLib::PolyNodes &nodes); ClipperLib::PolyNodes order_nodes(const ClipperLib::PolyNodes &nodes);

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@ -24,22 +24,22 @@ void FillConcentric::_fill_surface_single(
this->spacing = unscale<double>(distance); this->spacing = unscale<double>(distance);
} }
Polygons loops = (Polygons)expolygon; Polygons loops = to_polygons(std::move(expolygon));
Polygons last = loops; Polygons last = loops;
while (! last.empty()) { while (! last.empty()) {
last = offset2(last, -(distance + min_spacing/2), +min_spacing/2); last = offset2(last, -(distance + min_spacing/2), +min_spacing/2);
loops.insert(loops.end(), last.begin(), last.end()); append(loops, last);
} }
// generate paths from the outermost to the innermost, to avoid // generate paths from the outermost to the innermost, to avoid
// adhesion problems of the first central tiny loops // adhesion problems of the first central tiny loops
loops = union_pt_chained(loops, false); loops = union_pt_chained_outside_in(loops, false);
// split paths using a nearest neighbor search // split paths using a nearest neighbor search
size_t iPathFirst = polylines_out.size(); size_t iPathFirst = polylines_out.size();
Point last_pos(0, 0); Point last_pos(0, 0);
for (const Polygon &loop : loops) { for (const Polygon &loop : loops) {
polylines_out.push_back(loop.split_at_index(last_pos.nearest_point_index(loop.points))); polylines_out.emplace_back(loop.split_at_index(last_pos.nearest_point_index(loop.points)));
last_pos = polylines_out.back().last_point(); last_pos = polylines_out.back().last_point();
} }

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@ -8,7 +8,7 @@ namespace Slic3r {
class FillConcentric : public Fill class FillConcentric : public Fill
{ {
public: public:
~FillConcentric() override {} ~FillConcentric() override = default;
protected: protected:
Fill* clone() const override { return new FillConcentric(*this); }; Fill* clone() const override { return new FillConcentric(*this); };

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@ -1851,10 +1851,7 @@ void Print::_make_brim()
} }
polygons_append(loops, offset(islands, -0.5f * float(flow.scaled_spacing()))); polygons_append(loops, offset(islands, -0.5f * float(flow.scaled_spacing())));
} }
loops = union_pt_chained(loops, false); loops = union_pt_chained_outside_in(loops, false);
// The function above produces ordering well suited for concentric infill (from outside to inside).
// For Brim, the ordering should be reversed (from inside to outside).
std::reverse(loops.begin(), loops.end());
// If there is a possibility that brim intersects skirt, go through loops and split those extrusions // If there is a possibility that brim intersects skirt, go through loops and split those extrusions
// The result is either the original Polygon or a list of Polylines // The result is either the original Polygon or a list of Polylines