Fixed selection lost when Place on Face gizmo is active and user click on another object
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@ -3767,8 +3767,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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// of the scene with the background processing data should be performed.
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post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
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}
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else if (evt.LeftUp() && !m_mouse.dragging && (m_hover_volume_id == -1) && !gizmos_overlay_contains_mouse && !m_gizmos.is_dragging()
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&& !is_layers_editing_enabled())
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else if (evt.LeftUp() && !m_mouse.dragging && (m_hover_volume_id == -1) && !gizmos_overlay_contains_mouse && !m_gizmos.grabber_contains_mouse() && !m_gizmos.is_dragging()
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&& !is_layers_editing_enabled())
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{
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// deselect and propagate event through callback
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if (!evt.ShiftDown() && m_picking_enabled && !m_mouse.ignore_up_event)
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