#8176 - Tech ENABLE_USED_FILAMENT_POST_PROCESS - Fixes used filament data exported to gcode file not taking in account custom gcode
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#ifndef _prusaslicer_technologies_h_
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#define _prusaslicer_technologies_h_
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//=============
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// debug techs
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//=============
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// Shows camera target in the 3D scene
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#define ENABLE_SHOW_CAMERA_TARGET 0
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// Log debug messages to console when changing selection
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#define ENABLE_SELECTION_DEBUG_OUTPUT 0
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// Renders a small sphere in the center of the bounding box of the current selection when no gizmo is active
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#define ENABLE_RENDER_SELECTION_CENTER 0
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// Shows an imgui dialog with camera related data
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#define ENABLE_CAMERA_STATISTICS 0
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// Render the picking pass instead of the main scene (use [T] key to toggle between regular rendering and picking pass only rendering)
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#define ENABLE_RENDER_PICKING_PASS 0
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// Enable extracting thumbnails from selected gcode and save them as png files
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#define ENABLE_THUMBNAIL_GENERATOR_DEBUG 0
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// Disable synchronization of unselected instances
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#define DISABLE_INSTANCES_SYNCH 0
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// Use wxDataViewRender instead of wxDataViewCustomRenderer
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#define ENABLE_NONCUSTOM_DATA_VIEW_RENDERING 0
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// Enable G-Code viewer statistics imgui dialog
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#define ENABLE_GCODE_VIEWER_STATISTICS 0
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// Enable G-Code viewer comparison between toolpaths height and width detected from gcode and calculated at gcode generation
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#define ENABLE_GCODE_VIEWER_DATA_CHECKING 0
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// Enable project dirty state manager debug window
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#define ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW 0
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// Disable using instanced models to render options in gcode preview
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#define DISABLE_GCODEVIEWER_INSTANCED_MODELS 1
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// Enable rendering of objects using environment map
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#define ENABLE_ENVIRONMENT_MAP 0
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// Enable smoothing of objects normals
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#define ENABLE_SMOOTH_NORMALS 0
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//====================
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// 2.5.0.alpha1 techs
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//====================
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#define ENABLE_2_5_0_ALPHA1 1
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// Enable changes in preview layout
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#define ENABLE_PREVIEW_LAYOUT (1 && ENABLE_2_5_0_ALPHA1)
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// Enable drawing the items in legend toolbar using icons
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#define ENABLE_LEGEND_TOOLBAR_ICONS (1 && ENABLE_PREVIEW_LAYOUT)
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// Enable coloring of toolpaths in preview by layer time
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#define ENABLE_PREVIEW_LAYER_TIME (1 && ENABLE_2_5_0_ALPHA1)
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// Enable showing time estimate for travel moves in legend
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#define ENABLE_TRAVEL_TIME (1 && ENABLE_2_5_0_ALPHA1)
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// Enable not killing focus in object manipulator fields when hovering over 3D scene
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#define ENABLE_OBJECT_MANIPULATOR_FOCUS (1 && ENABLE_2_5_0_ALPHA1)
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// Enable removal of wipe tower magic object_id equal to 1000
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#define ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL (1 && ENABLE_2_5_0_ALPHA1)
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// Enable removal of legacy OpenGL calls
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#define ENABLE_LEGACY_OPENGL_REMOVAL (1 && ENABLE_2_5_0_ALPHA1)
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// Enable using vertex attributes and matrices in shaders
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#define ENABLE_GL_SHADERS_ATTRIBUTES (1 && ENABLE_LEGACY_OPENGL_REMOVAL)
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// Enable rendering imgui using shaders
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#define ENABLE_GL_IMGUI_SHADERS (1 && ENABLE_GL_SHADERS_ATTRIBUTES)
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// Shows an imgui dialog with GLModel statistics data
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#define ENABLE_GLMODEL_STATISTICS (0 && ENABLE_LEGACY_OPENGL_REMOVAL)
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// Enable show non-manifold edges
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#define ENABLE_SHOW_NON_MANIFOLD_EDGES (1 && ENABLE_2_5_0_ALPHA1)
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// Enable rework of Reload from disk command
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#define ENABLE_RELOAD_FROM_DISK_REWORK (1 && ENABLE_2_5_0_ALPHA1)
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// Enable showing toolpaths center of gravity
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#define ENABLE_SHOW_TOOLPATHS_COG (1 && ENABLE_2_5_0_ALPHA1)
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// Enable recalculating toolpaths when switching to/from volumetric rate visualization
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#define ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC (1 && ENABLE_2_5_0_ALPHA1)
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// Enable modified camera control using mouse
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#define ENABLE_NEW_CAMERA_MOVEMENTS (1 && ENABLE_2_5_0_ALPHA1)
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// Enable modified rectangle selection
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#define ENABLE_NEW_RECTANGLE_SELECTION (1 && ENABLE_2_5_0_ALPHA1)
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// Enable alternative version of file_wildcards()
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#define ENABLE_ALTERNATIVE_FILE_WILDCARDS_GENERATOR (1 && ENABLE_2_5_0_ALPHA1)
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// Enable processing of gcode G2 and G3 lines
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#define ENABLE_PROCESS_G2_G3_LINES (1 && ENABLE_2_5_0_ALPHA1)
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#endif // _prusaslicer_technologies_h_
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#ifndef _prusaslicer_technologies_h_
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#define _prusaslicer_technologies_h_
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//=============
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// debug techs
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//=============
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// Shows camera target in the 3D scene
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#define ENABLE_SHOW_CAMERA_TARGET 0
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// Log debug messages to console when changing selection
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#define ENABLE_SELECTION_DEBUG_OUTPUT 0
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// Renders a small sphere in the center of the bounding box of the current selection when no gizmo is active
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#define ENABLE_RENDER_SELECTION_CENTER 0
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// Shows an imgui dialog with camera related data
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#define ENABLE_CAMERA_STATISTICS 0
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// Render the picking pass instead of the main scene (use [T] key to toggle between regular rendering and picking pass only rendering)
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#define ENABLE_RENDER_PICKING_PASS 0
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// Enable extracting thumbnails from selected gcode and save them as png files
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#define ENABLE_THUMBNAIL_GENERATOR_DEBUG 0
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// Disable synchronization of unselected instances
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#define DISABLE_INSTANCES_SYNCH 0
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// Use wxDataViewRender instead of wxDataViewCustomRenderer
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#define ENABLE_NONCUSTOM_DATA_VIEW_RENDERING 0
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// Enable G-Code viewer statistics imgui dialog
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#define ENABLE_GCODE_VIEWER_STATISTICS 0
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// Enable G-Code viewer comparison between toolpaths height and width detected from gcode and calculated at gcode generation
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#define ENABLE_GCODE_VIEWER_DATA_CHECKING 0
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// Enable project dirty state manager debug window
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#define ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW 0
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// Disable using instanced models to render options in gcode preview
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#define DISABLE_GCODEVIEWER_INSTANCED_MODELS 1
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// Enable rendering of objects using environment map
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#define ENABLE_ENVIRONMENT_MAP 0
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// Enable smoothing of objects normals
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#define ENABLE_SMOOTH_NORMALS 0
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//====================
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// 2.5.0.alpha1 techs
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//====================
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#define ENABLE_2_5_0_ALPHA1 1
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// Enable changes in preview layout
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#define ENABLE_PREVIEW_LAYOUT (1 && ENABLE_2_5_0_ALPHA1)
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// Enable drawing the items in legend toolbar using icons
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#define ENABLE_LEGEND_TOOLBAR_ICONS (1 && ENABLE_PREVIEW_LAYOUT)
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// Enable coloring of toolpaths in preview by layer time
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#define ENABLE_PREVIEW_LAYER_TIME (1 && ENABLE_2_5_0_ALPHA1)
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// Enable showing time estimate for travel moves in legend
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#define ENABLE_TRAVEL_TIME (1 && ENABLE_2_5_0_ALPHA1)
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// Enable not killing focus in object manipulator fields when hovering over 3D scene
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#define ENABLE_OBJECT_MANIPULATOR_FOCUS (1 && ENABLE_2_5_0_ALPHA1)
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// Enable removal of wipe tower magic object_id equal to 1000
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#define ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL (1 && ENABLE_2_5_0_ALPHA1)
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// Enable removal of legacy OpenGL calls
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#define ENABLE_LEGACY_OPENGL_REMOVAL (1 && ENABLE_2_5_0_ALPHA1)
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// Enable using vertex attributes and matrices in shaders
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#define ENABLE_GL_SHADERS_ATTRIBUTES (1 && ENABLE_LEGACY_OPENGL_REMOVAL)
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// Enable rendering imgui using shaders
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#define ENABLE_GL_IMGUI_SHADERS (1 && ENABLE_GL_SHADERS_ATTRIBUTES)
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// Shows an imgui dialog with GLModel statistics data
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#define ENABLE_GLMODEL_STATISTICS (0 && ENABLE_LEGACY_OPENGL_REMOVAL)
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// Enable show non-manifold edges
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#define ENABLE_SHOW_NON_MANIFOLD_EDGES (1 && ENABLE_2_5_0_ALPHA1)
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// Enable rework of Reload from disk command
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#define ENABLE_RELOAD_FROM_DISK_REWORK (1 && ENABLE_2_5_0_ALPHA1)
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// Enable showing toolpaths center of gravity
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#define ENABLE_SHOW_TOOLPATHS_COG (1 && ENABLE_2_5_0_ALPHA1)
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// Enable recalculating toolpaths when switching to/from volumetric rate visualization
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#define ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC (1 && ENABLE_2_5_0_ALPHA1)
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// Enable modified camera control using mouse
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#define ENABLE_NEW_CAMERA_MOVEMENTS (1 && ENABLE_2_5_0_ALPHA1)
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// Enable modified rectangle selection
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#define ENABLE_NEW_RECTANGLE_SELECTION (1 && ENABLE_2_5_0_ALPHA1)
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// Enable alternative version of file_wildcards()
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#define ENABLE_ALTERNATIVE_FILE_WILDCARDS_GENERATOR (1 && ENABLE_2_5_0_ALPHA1)
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// Enable processing of gcode G2 and G3 lines
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#define ENABLE_PROCESS_G2_G3_LINES (1 && ENABLE_2_5_0_ALPHA1)
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// Enable fix of used filament data exported to gcode file
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#define ENABLE_USED_FILAMENT_POST_PROCESS (1 && ENABLE_2_5_0_ALPHA1)
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#endif // _prusaslicer_technologies_h_
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