From 3ced59d2a34078b0a6fb3a610a0198920201245c Mon Sep 17 00:00:00 2001 From: Lukas Matena Date: Wed, 27 May 2020 10:05:09 +0200 Subject: [PATCH] Reenabled SLIC3R_HOLE_RAYCASTER before unit tests are updated properly There are still tests of removing holes on slices and raycasting on unaltered mesh (which was eventually superseded by CGAL boolean operations) --- src/libslic3r/SLA/EigenMesh3D.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/libslic3r/SLA/EigenMesh3D.hpp b/src/libslic3r/SLA/EigenMesh3D.hpp index a427dde3c..fd60c04ed 100644 --- a/src/libslic3r/SLA/EigenMesh3D.hpp +++ b/src/libslic3r/SLA/EigenMesh3D.hpp @@ -7,7 +7,7 @@ // There is an implementation of a hole-aware raycaster that was eventually // not used in production version. It is now hidden under following define // for possible future use. -//#define SLIC3R_HOLE_RAYCASTER +#define SLIC3R_HOLE_RAYCASTER #ifdef SLIC3R_HOLE_RAYCASTER #include "libslic3r/SLA/Hollowing.hpp"