Working hole drilling one by one without linear slowdown.
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4 changed files with 199 additions and 32 deletions
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@ -11,6 +11,8 @@
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#include <type_traits>
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#include <vector>
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#include <Eigen/Geometry>
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#include "Utils.hpp" // for next_highest_power_of_2()
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extern "C"
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@ -752,6 +754,83 @@ void get_candidate_idxs(const TreeType& tree, const VectorType& v, std::vector<s
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return;
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}
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// Predicate: need to be specialized for intersections of different geomteries
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template<class G> struct Intersecting {};
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// Intersection predicate specialization for box-box intersections
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template<class CoordType, int NumD>
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struct Intersecting<Eigen::AlignedBox<CoordType, NumD>> {
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Eigen::AlignedBox<CoordType, NumD> box;
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Intersecting(const Eigen::AlignedBox<CoordType, NumD> &bb): box{bb} {}
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bool operator() (const typename Tree<NumD, CoordType>::Node &node) const
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{
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return box.intersects(node.bbox);
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}
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};
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template<class G> auto intersecting(const G &g) { return Intersecting<G>{g}; }
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template<class G> struct Containing {};
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// Intersection predicate specialization for box-box intersections
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template<class CoordType, int NumD>
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struct Containing<Eigen::AlignedBox<CoordType, NumD>> {
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Eigen::AlignedBox<CoordType, NumD> box;
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Containing(const Eigen::AlignedBox<CoordType, NumD> &bb): box{bb} {}
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bool operator() (const typename Tree<NumD, CoordType>::Node &node) const
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{
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return box.contains(node.bbox);
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}
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};
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template<class G> auto containing(const G &g) { return Containing<G>{g}; }
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namespace detail {
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template<int Dims, typename T, typename Pred, typename Fn>
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void traverse_recurse(const Tree<Dims, T> &tree,
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size_t idx,
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Pred && pred,
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Fn && callback)
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{
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assert(tree.node(idx).is_valid());
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if (!pred(tree.node(idx))) return;
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if (tree.node(idx).is_leaf()) {
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callback(tree.node(idx).idx);
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} else {
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// call this with left and right node idx:
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auto trv = [&](size_t idx) {
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traverse_recurse(tree, idx, std::forward<Pred>(pred),
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std::forward<Fn>(callback));
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};
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// Left / right child node index.
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trv(Tree<Dims, T>::left_child_idx(idx));
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trv(Tree<Dims, T>::right_child_idx(idx));
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}
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}
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} // namespace detail
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// Tree traversal with a predicate. Example usage:
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// traverse(tree, intersecting(QueryBox), [](size_t face_idx) {
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// /* ... */
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// });
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template<int Dims, typename T, typename Predicate, typename Fn>
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void traverse(const Tree<Dims, T> &tree, Predicate &&pred, Fn &&callback)
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{
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if (tree.empty()) return;
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detail::traverse_recurse(tree, size_t(0), std::forward<Predicate>(pred),
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std::forward<Fn>(callback));
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}
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} // namespace AABBTreeIndirect
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} // namespace Slic3r
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@ -110,15 +110,18 @@ struct CGALMesh { _EpicMesh m; };
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// Converions from and to CGAL mesh
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// /////////////////////////////////////////////////////////////////////////////
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template<class _Mesh> void triangle_mesh_to_cgal(const TriangleMesh &M, _Mesh &out)
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{
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if (M.empty()) return;
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template<class _Mesh>
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void triangle_mesh_to_cgal(const std::vector<stl_vertex> & V,
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const std::vector<stl_triangle_vertex_indices> &F,
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_Mesh &out)
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{
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if (F.empty()) return;
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for (auto &v : M.its.vertices)
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for (auto &v : V)
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out.add_vertex(typename _Mesh::Point{v.x(), v.y(), v.z()});
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using VI = typename _Mesh::Vertex_index;
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for (auto &f : M.its.indices)
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for (auto &f : F)
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out.add_face(VI(f(0)), VI(f(1)), VI(f(2)));
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}
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@ -155,14 +158,16 @@ template<class _Mesh> TriangleMesh cgal_to_triangle_mesh(const _Mesh &cgalmesh)
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}
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TriangleMesh out{points, facets};
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out.require_shared_vertices();
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out.repair();
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return out;
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}
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std::unique_ptr<CGALMesh, CGALMeshDeleter> triangle_mesh_to_cgal(const TriangleMesh &M)
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std::unique_ptr<CGALMesh, CGALMeshDeleter>
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triangle_mesh_to_cgal(const std::vector<stl_vertex> &V,
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const std::vector<stl_triangle_vertex_indices> &F)
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{
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std::unique_ptr<CGALMesh, CGALMeshDeleter> out(new CGALMesh{});
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triangle_mesh_to_cgal(M, out->m);
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triangle_mesh_to_cgal(V, F, out->m);
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return out;
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}
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@ -221,8 +226,8 @@ template<class Op> void _mesh_boolean_do(Op &&op, TriangleMesh &A, const Triangl
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{
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CGALMesh meshA;
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CGALMesh meshB;
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triangle_mesh_to_cgal(A, meshA.m);
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triangle_mesh_to_cgal(B, meshB.m);
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triangle_mesh_to_cgal(A.its.vertices, A.its.indices, meshA.m);
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triangle_mesh_to_cgal(B.its.vertices, B.its.indices, meshB.m);
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_cgal_do(op, meshA, meshB);
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@ -247,7 +252,7 @@ void intersect(TriangleMesh &A, const TriangleMesh &B)
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bool does_self_intersect(const TriangleMesh &mesh)
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{
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CGALMesh cgalm;
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triangle_mesh_to_cgal(mesh, cgalm.m);
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triangle_mesh_to_cgal(mesh.its.vertices, mesh.its.indices, cgalm.m);
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return CGALProc::does_self_intersect(cgalm.m);
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}
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@ -27,7 +27,19 @@ namespace cgal {
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struct CGALMesh;
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struct CGALMeshDeleter { void operator()(CGALMesh *ptr); };
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std::unique_ptr<CGALMesh, CGALMeshDeleter> triangle_mesh_to_cgal(const TriangleMesh &M);
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std::unique_ptr<CGALMesh, CGALMeshDeleter>
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triangle_mesh_to_cgal(const std::vector<stl_vertex> &V,
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const std::vector<stl_triangle_vertex_indices> &F);
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inline std::unique_ptr<CGALMesh, CGALMeshDeleter> triangle_mesh_to_cgal(const indexed_triangle_set &M)
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{
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return triangle_mesh_to_cgal(M.vertices, M.indices);
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}
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inline std::unique_ptr<CGALMesh, CGALMeshDeleter> triangle_mesh_to_cgal(const TriangleMesh &M)
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{
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return triangle_mesh_to_cgal(M.its);
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}
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TriangleMesh cgal_to_triangle_mesh(const CGALMesh &cgalmesh);
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// Do boolean mesh difference with CGAL bypassing igl.
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@ -12,6 +12,7 @@
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#include <libslic3r/SLA/SupportPointGenerator.hpp>
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#include <libslic3r/ElephantFootCompensation.hpp>
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#include <libslic3r/AABBTreeIndirect.hpp>
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#include <libslic3r/ClipperUtils.hpp>
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@ -272,6 +273,36 @@ static std::vector<bool> create_exclude_mask(
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return exclude_mask;
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}
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static indexed_triangle_set
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remove_unconnected_vertices(const indexed_triangle_set &its)
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{
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if (its.indices.empty()) {};
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indexed_triangle_set M;
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std::vector<int> vtransl(its.vertices.size(), -1);
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int vcnt = 0;
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for (auto &f : its.indices) {
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for (int i = 0; i < 3; ++i)
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if (vtransl[size_t(f(i))] < 0) {
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M.vertices.emplace_back(its.vertices[size_t(f(i))]);
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vtransl[size_t(f(i))] = vcnt++;
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}
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std::array<int, 3> new_f = {
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vtransl[size_t(f(0))],
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vtransl[size_t(f(1))],
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vtransl[size_t(f(2))]
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};
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M.indices.emplace_back(new_f[0], new_f[1], new_f[2]);
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}
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return M;
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}
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// Drill holes into the hollowed/original mesh.
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void SLAPrint::Steps::drill_holes(SLAPrintObject &po)
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{
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@ -314,43 +345,83 @@ void SLAPrint::Steps::drill_holes(SLAPrintObject &po)
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BOOST_LOG_TRIVIAL(info) << "Drilling drainage holes.";
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sla::DrainHoles drainholes = po.transformed_drainhole_points();
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auto hollowed_mesh_cgal = MeshBoolean::cgal::triangle_mesh_to_cgal(hollowed_mesh);
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auto tree = AABBTreeIndirect::build_aabb_tree_over_indexed_triangle_set(
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hollowed_mesh.its.vertices,
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hollowed_mesh.its.indices
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);
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std::uniform_real_distribution<float> dist(0., float(EPSILON));
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auto holes_mesh_cgal = MeshBoolean::cgal::triangle_mesh_to_cgal({}, {});
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indexed_triangle_set part_to_drill = hollowed_mesh.its;
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bool hole_fail = false;
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for (size_t i = 0; i < drainholes.size(); ++i) {
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const sla::DrainHole &holept = drainholes[i];
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po.model_object()->sla_drain_holes[i].failed = false;
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sla::DrainHole holept = drainholes[i];
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holept.normal += Vec3f{dist(m_rng), dist(m_rng), dist(m_rng)};
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holept.normal.normalize();
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holept.pos += Vec3f{dist(m_rng), dist(m_rng), dist(m_rng)};
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TriangleMesh m = sla::to_triangle_mesh(holept.to_mesh());
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m.require_shared_vertices();
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auto cgal_m = MeshBoolean::cgal::triangle_mesh_to_cgal(m);
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try {
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MeshBoolean::cgal::minus(*hollowed_mesh_cgal, *cgal_m);
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} catch (const std::runtime_error &) {
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part_to_drill.indices.clear();
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auto bb = m.bounding_box();
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Eigen::AlignedBox<float, 3> ebb{bb.min.cast<float>(),
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bb.max.cast<float>()};
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AABBTreeIndirect::traverse(
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tree,
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AABBTreeIndirect::intersecting(ebb),
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[&part_to_drill, &hollowed_mesh](size_t faceid)
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{
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part_to_drill.indices.emplace_back(hollowed_mesh.its.indices[faceid]);
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});
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auto cgal_meshpart = MeshBoolean::cgal::triangle_mesh_to_cgal(
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remove_unconnected_vertices(part_to_drill));
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if (MeshBoolean::cgal::does_self_intersect(*cgal_meshpart)) {
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BOOST_LOG_TRIVIAL(error) << "Failed to drill hole";
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hole_fail = drainholes[i].failed =
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po.model_object()->sla_drain_holes[i].failed = true;
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continue;
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}
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auto cgal_hole = MeshBoolean::cgal::triangle_mesh_to_cgal(m);
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MeshBoolean::cgal::plus(*holes_mesh_cgal, *cgal_hole);
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}
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if (MeshBoolean::cgal::does_self_intersect(*holes_mesh_cgal))
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throw Slic3r::SlicingError(L("Too many overlapping holes."));
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auto hollowed_mesh_cgal = MeshBoolean::cgal::triangle_mesh_to_cgal(hollowed_mesh);
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try {
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MeshBoolean::cgal::minus(*hollowed_mesh_cgal, *holes_mesh_cgal);
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hollowed_mesh = MeshBoolean::cgal::cgal_to_triangle_mesh(*hollowed_mesh_cgal);
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mesh_view = hollowed_mesh;
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if (is_hollowed) {
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auto &interior = *po.m_hollowing_data->interior;
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std::vector<bool> exclude_mask =
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create_exclude_mask(mesh_view.its, interior, drainholes);
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sla::remove_inside_triangles(mesh_view, interior, exclude_mask);
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}
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} catch (const std::runtime_error &) {
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throw Slic3r::SlicingError(L(
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"Drilling holes into the mesh failed. "
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"This is usually caused by broken model. Try to fix it first."));
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}
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if (hole_fail)
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po.active_step_add_warning(PrintStateBase::WarningLevel::NON_CRITICAL,
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L("Failed to drill some holes into the model"));
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hollowed_mesh = MeshBoolean::cgal::cgal_to_triangle_mesh(*hollowed_mesh_cgal);
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mesh_view = hollowed_mesh;
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if (is_hollowed) {
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auto &interior = *po.m_hollowing_data->interior;
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std::vector<bool> exclude_mask =
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create_exclude_mask(mesh_view.its, interior, drainholes);
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sla::remove_inside_triangles(mesh_view, interior, exclude_mask);
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}
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}
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// The slicing will be performed on an imaginary 1D grid which starts from
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