In "ensure vertical wall thickness", the union_ is called each time
a new layer is added to the shell. This is faster than calling union_ over all collected polygons. Also security offset has been disabled.
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1 changed files with 25 additions and 2 deletions
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@ -4,6 +4,8 @@
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#include "Geometry.hpp"
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#include "SVG.hpp"
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#include <Shiny/Shiny.h>
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namespace Slic3r {
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PrintObject::PrintObject(Print* print, ModelObject* model_object, const BoundingBoxf3 &modobj_bbox)
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@ -495,9 +497,13 @@ struct DiscoverVerticalShellsCacheEntry
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void
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PrintObject::discover_vertical_shells()
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{
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PROFILE_FUNC();
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const SurfaceType surfaces_bottom[2] = { stBottom, stBottomBridge };
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for (size_t idx_region = 0; idx_region < this->_print->regions.size(); ++ idx_region) {
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PROFILE_BLOCK(discover_vertical_shells_region);
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const PrintRegion ®ion = *this->_print->get_region(idx_region);
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if (! region.config.ensure_vertical_shell_thickness.value)
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// This region will be handled by discover_horizontal_shells().
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@ -510,7 +516,10 @@ PrintObject::discover_vertical_shells()
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// Cyclic buffers of pre-calculated offsetted top/bottom surfaces.
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std::vector<DiscoverVerticalShellsCacheEntry> cache_top_regions(n_extra_top_layers, DiscoverVerticalShellsCacheEntry());
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std::vector<DiscoverVerticalShellsCacheEntry> cache_bottom_regions(n_extra_bottom_layers, DiscoverVerticalShellsCacheEntry());
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for (size_t idx_layer = 0; idx_layer < this->layers.size(); ++ idx_layer) {
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for (size_t idx_layer = 0; idx_layer < this->layers.size(); ++ idx_layer)
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{
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PROFILE_BLOCK(discover_vertical_shells_region_layer);
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Layer *layer = this->layers[idx_layer];
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LayerRegion *layerm = layer->get_region(idx_region);
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Flow solid_infill_flow = layerm->flow(frSolidInfill);
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@ -523,6 +532,7 @@ PrintObject::discover_vertical_shells()
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float min_perimeter_infill_spacing = float(infill_line_spacing) * 1.05f;
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if (1)
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{
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PROFILE_BLOCK(discover_vertical_shells_region_layer_collect);
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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{
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static size_t idx = 0;
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@ -578,6 +588,9 @@ PrintObject::discover_vertical_shells()
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polygons_append(shell, cache.slices);
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polygons_append(shell, cache.fill_surfaces);
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}
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// Running the union_ using the Clipper library piece by piece is cheaper
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// than running the union_ all at once.
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shell = union_(shell, false);
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}
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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{
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@ -588,7 +601,13 @@ PrintObject::discover_vertical_shells()
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svg.Close();
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}
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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shell = union_(shell, true);
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#if 0
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{
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PROFILE_BLOCK(discover_vertical_shells_region_layer_shell_);
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// shell = union_(shell, true);
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shell = union_(shell, false);
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}
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#endif
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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shell_ex = union_ex(shell, true);
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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@ -728,6 +747,10 @@ PrintObject::discover_vertical_shells()
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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} // for each layer
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} // for each region
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// Write the profiler measurements to file
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PROFILE_UPDATE();
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PROFILE_OUTPUT(debug_out_path("discover_vertical_shells-profile.txt").c_str());
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}
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/* This method applies bridge flow to the first internal solid layer above
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