Use float for elapsed_time
When accumulating elapsed_time from many moves that take less than 1 second, elapsed_time does not get incremented because (unsigned int)0.9 = 0.
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@ -198,7 +198,7 @@ Wipe::wipe(GCode &gcodegen, bool toolchange)
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GCode::GCode()
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: placeholder_parser(NULL), enable_loop_clipping(true), enable_cooling_markers(false), layer_count(0),
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layer_index(-1), layer(NULL), first_layer(false), elapsed_time(0), volumetric_speed(0),
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layer_index(-1), layer(NULL), first_layer(false), elapsed_time(0.0), volumetric_speed(0),
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_last_pos_defined(false)
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{
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}
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@ -82,7 +82,7 @@ class GCode {
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const Layer* layer;
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std::map<const PrintObject*,Point> _seam_position;
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bool first_layer; // this flag triggers first layer speeds
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unsigned int elapsed_time; // seconds
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float elapsed_time; // seconds
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double volumetric_speed;
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GCode();
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@ -129,9 +129,9 @@
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void set_first_layer(bool value)
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%code{% THIS->first_layer = value; %};
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unsigned int elapsed_time()
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float elapsed_time()
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%code{% RETVAL = THIS->elapsed_time; %};
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void set_elapsed_time(unsigned int value)
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void set_elapsed_time(float value)
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%code{% THIS->elapsed_time = value; %};
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bool last_pos_defined();
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