Removed 'Use legacy OpenGL 1.1 rendering' option

This commit is contained in:
Enrico Turri 2019-06-25 09:20:58 +02:00
parent 27cc66eb54
commit 3d755e1bbe
6 changed files with 11 additions and 37 deletions

View File

@ -54,10 +54,9 @@ void AppConfig::set_defaults()
if (get("preset_update").empty())
set("preset_update", "1");
// Use OpenGL 1.1 even if OpenGL 2.0 is available. This is mainly to support some buggy Intel HD Graphics drivers.
// github.com/prusa3d/PrusaSlicer/issues/233
if (get("use_legacy_opengl").empty())
set("use_legacy_opengl", "0");
// remove old 'use_legacy_opengl' parameter from this config, if present
if (!get("use_legacy_opengl").empty())
erase("", "use_legacy_opengl");
#if __APPLE__
if (get("use_retina_opengl").empty())

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@ -198,8 +198,7 @@ void GLCanvas3D::Shader::_reset()
#endif // !ENABLE_TEXTURES_FROM_SVG
GLCanvas3D::LayersEditing::LayersEditing()
: m_use_legacy_opengl(false)
, m_enabled(false)
: m_enabled(false)
, m_z_texture_id(0)
, m_model_object(nullptr)
, m_object_max_z(0.f)
@ -274,12 +273,7 @@ void GLCanvas3D::LayersEditing::select_object(const Model &model, int object_id)
bool GLCanvas3D::LayersEditing::is_allowed() const
{
return !m_use_legacy_opengl && m_shader.is_initialized() && m_shader.get_shader()->shader_program_id > 0 && m_z_texture_id > 0;
}
void GLCanvas3D::LayersEditing::set_use_legacy_opengl(bool use_legacy_opengl)
{
m_use_legacy_opengl = use_legacy_opengl;
return m_shader.is_initialized() && m_shader.get_shader()->shader_program_id > 0 && m_z_texture_id > 0;
}
bool GLCanvas3D::LayersEditing::is_enabled() const
@ -1253,7 +1247,7 @@ void GLCanvas3D::post_event(wxEvent &&event)
wxPostEvent(m_canvas, event);
}
bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
bool GLCanvas3D::init(bool useVBOs)
{
if (m_initialized)
return true;
@ -1311,7 +1305,6 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
return false;
m_use_VBOs = useVBOs;
m_layers_editing.set_use_legacy_opengl(use_legacy_opengl);
// on linux the gl context is not valid until the canvas is not shown on screen
// we defer the geometry finalization of volumes until the first call to render()

View File

@ -197,7 +197,6 @@ class GLCanvas3D
static const float THICKNESS_BAR_WIDTH;
static const float THICKNESS_RESET_BUTTON_HEIGHT;
bool m_use_legacy_opengl;
bool m_enabled;
Shader m_shader;
unsigned int m_z_texture_id;
@ -250,7 +249,6 @@ class GLCanvas3D
void select_object(const Model &model, int object_id);
bool is_allowed() const;
void set_use_legacy_opengl(bool use_legacy_opengl);
bool is_enabled() const;
void set_enabled(bool enabled);
@ -492,7 +490,7 @@ public:
wxGLCanvas* get_wxglcanvas() { return m_canvas; }
const wxGLCanvas* get_wxglcanvas() const { return m_canvas; }
bool init(bool useVBOs, bool use_legacy_opengl);
bool init(bool useVBOs);
void post_event(wxEvent &&event);
void set_as_dirty();

View File

@ -192,7 +192,6 @@ GLCanvas3DManager::GLInfo GLCanvas3DManager::s_gl_info;
GLCanvas3DManager::GLCanvas3DManager()
: m_context(nullptr)
, m_gl_initialized(false)
, m_use_legacy_opengl(false)
, m_use_VBOs(false)
{
}
@ -268,8 +267,7 @@ void GLCanvas3DManager::init_gl()
{
glewInit();
const AppConfig* config = GUI::get_app_config();
m_use_legacy_opengl = (config == nullptr) || (config->get("use_legacy_opengl") == "1");
m_use_VBOs = !m_use_legacy_opengl && s_gl_info.is_version_greater_or_equal_to(2, 0);
m_use_VBOs = s_gl_info.is_version_greater_or_equal_to(2, 0);
m_gl_initialized = true;
if (GLEW_EXT_texture_compression_s3tc)
s_compressed_textures_supported = true;
@ -325,16 +323,14 @@ bool GLCanvas3DManager::init(GLCanvas3D& canvas)
if (!m_gl_initialized)
init_gl();
return canvas.init(m_use_VBOs, m_use_legacy_opengl);
return canvas.init(m_use_VBOs);
}
void GLCanvas3DManager::detect_multisample(int* attribList)
{
int wxVersion = wxMAJOR_VERSION * 10000 + wxMINOR_VERSION * 100 + wxRELEASE_NUMBER;
const AppConfig* app_config = GUI::get_app_config();
bool enable_multisample = app_config != nullptr
&& app_config->get("use_legacy_opengl") != "1"
&& wxVersion >= 30003;
bool enable_multisample = wxVersion >= 30003;
s_multisample = (enable_multisample && wxGLCanvas::IsDisplaySupported(attribList)) ? MS_Enabled : MS_Disabled;
// Alternative method: it was working on previous version of wxWidgets but not with the latest, at least on Windows

View File

@ -75,7 +75,6 @@ private:
wxGLContext* m_context;
static GLInfo s_gl_info;
bool m_gl_initialized;
bool m_use_legacy_opengl;
bool m_use_VBOs;
static EMultisampleState s_multisample;
static bool s_compressed_textures_supported;

View File

@ -97,16 +97,6 @@ void PreferencesDialog::build()
option = Option (def,"show_incompatible_presets");
m_optgroup->append_single_option_line(option);
// TODO: remove?
def.label = L("Use legacy OpenGL 1.1 rendering");
def.type = coBool;
def.tooltip = L("If you have rendering issues caused by a buggy OpenGL 2.0 driver, "
"you may try to check this checkbox. This will disable the layer height "
"editing and anti aliasing, so it is likely better to upgrade your graphics driver.");
def.set_default_value(new ConfigOptionBool{ app_config->get("use_legacy_opengl") == "1" });
option = Option (def,"use_legacy_opengl");
m_optgroup->append_single_option_line(option);
#if __APPLE__
def.label = L("Use Retina resolution for the 3D scene");
def.type = coBool;
@ -150,8 +140,7 @@ void PreferencesDialog::build()
void PreferencesDialog::accept()
{
if (m_values.find("no_defaults") != m_values.end() ||
m_values.find("use_legacy_opengl") != m_values.end()) {
if (m_values.find("no_defaults") != m_values.end()) {
warning_catcher(this, wxString::Format(_(L("You need to restart %s to make the changes effective.")), SLIC3R_APP_NAME));
}