Fixed the bottom layer of multi-material painted objects sunken below the print bed (#7107).
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@ -1252,6 +1252,14 @@ static void cut_segmented_layers(const std::vector<ExPolygons>
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BOOST_LOG_TRIVIAL(debug) << "MMU segmentation - cutting segmented layers in parallel - end";
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}
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static bool is_volume_sinking(const indexed_triangle_set &its, const Transform3d &trafo)
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{
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const Transform3f trafo_f = trafo.cast<float>();
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for (const stl_vertex &vertex : its.vertices)
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if ((trafo_f * vertex).z() < SINKING_Z_THRESHOLD) return true;
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return false;
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}
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//#define MMU_SEGMENTATION_DEBUG_TOP_BOTTOM
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// Returns MMU segmentation of top and bottom layers based on painting in MMU segmentation gizmo
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@ -1298,7 +1306,21 @@ static inline std::vector<std::vector<ExPolygons>> mmu_segmentation_top_and_bott
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#endif // MMU_SEGMENTATION_DEBUG_TOP_BOTTOM
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if (! painted.indices.empty()) {
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std::vector<Polygons> top, bottom;
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slice_mesh_slabs(painted, zs, volume_trafo, max_top_layers > 0 ? &top : nullptr, max_bottom_layers > 0 ? &bottom : nullptr, throw_on_cancel_callback);
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if (!zs.empty() && is_volume_sinking(painted, volume_trafo)) {
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std::vector<float> zs_sinking = {0.f};
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Slic3r::append(zs_sinking, zs);
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slice_mesh_slabs(painted, zs_sinking, volume_trafo, max_top_layers > 0 ? &top : nullptr, max_bottom_layers > 0 ? &bottom : nullptr, throw_on_cancel_callback);
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MeshSlicingParams slicing_params;
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slicing_params.trafo = volume_trafo;
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Polygons bottom_slice = slice_mesh(painted, zs[0], slicing_params);
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top.erase(top.begin());
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bottom.erase(bottom.begin());
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bottom[0] = union_(bottom[0], bottom_slice);
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} else
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slice_mesh_slabs(painted, zs, volume_trafo, max_top_layers > 0 ? &top : nullptr, max_bottom_layers > 0 ? &bottom : nullptr, throw_on_cancel_callback);
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auto merge = [](std::vector<Polygons> &&src, std::vector<Polygons> &dst) {
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auto it_src = find_if(src.begin(), src.end(), [](const Polygons &p){ return ! p.empty(); });
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if (it_src != src.end()) {
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